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C3 solved memory lifetimes with scopes
- Windeycastle 1y agoNice read, although a small section on how it's implemented exactly would've been nice.
- hrhrdorhrvfbf 1y agoRust’s interface for using different allocators is janky, and I wish they had something like this, or had moved forward with the proposal for the mechanism for making it a part of a flexible implicit context mechanism that was passed along with function calls. But mentioning the borrow checker raises an obvious question that I don’t see addressed in this post: what happens if you try to take a reference to an object in the temporary allocator, and use it outside of the temporary allocator’s scope? Is that an error? Rust’s borrow checker has no runtime behavior, it only exists to create errors in cases like that, so the title invites the question of how your this mechanism handles that case but doesn’t answer it.
- lerno 1y agoA dangling pointer will generally still possible to dereference (this is an implementation detail, that might get improved – temp allocators aren't using virtual memory on supporting platforms yet), but in safe more that data will be scratched out with a value, I believe we use 0xAA by default. So as soon as this data is used out of scope you'll find out. This is of course not as good as ASAN or a borrow checker, but it interacts very nicely with C.
- Filligree 1y agoSo, would you say the title overstates its case slightly?
- lerno 1y agoI would say that the title is easily misread. If you open the blog post and just read the title and a few lines into the intro, I think it's clear it's about C3 not having to implement any recently popular language features in order to solve the problem of memory lifetimes for temporary objects as they arise in a language with C-like semantics. Now clearly people are misreading the title when it stands on its own as "borrow checkers suck, C3 has a way of handling memory safety that is much better". That is very unfortunate, but chance to fix that title already passed. It should also be clear from the rest of the blog post that it doesn't try to make any claims that it's a novel technique (it's something that has been around for a long time). What's novel is that it's well integrated into the stdlib.
- hrhrdorhrvfbf 1y ago> Now clearly people are misreading the title This is so fucking obnoxious. There is no misreading. There is not misunderstanding. Any attempt to spin this as even in part a failure of the reader is so rude. The title is nonsense. Nobody is misreading it, the author was either willfully misleading for clicks (eww) or was just ignorant (excusable, but they need to own it). > That is very unfortunate, but chance to fix that title already passed. …the CMS doesn’t let them edit it? What nonsense is this. This is a lovely example of what professional communication does NOT look like. Incredibly disingenuous all around. (I’d love better arena syntax in more languages though. They don’t get enough support.)
- lerno 1y agoLet me paste the introduction in the post, and let's see how much it claims that C3 has memory safety: Modern languages offer a variety of techniques to help with dynamic memory management, each one a different tradeoff in terms of performance, control and complexity. In this post we’ll look at an old idea, memory allocation regions or arenas, implemented via the C3 Temp allocator, which is the new default for C3. The Temp allocator combines the ease of use of garbage collection with C3’s unique features to give a simple and (semi)-automated solution within a manual memory management language. The Temp allocator helps you avoid memory leaks, improve performance, and simplify code compared to traditional approaches. Memory allocations come in two broad types stack allocations which are compact, efficient and automatic and heap allocations which are much larger and have customisable organisation. Custom organisation allows both innovation and footguns in equal measure, let’s explore those.
- SkiFire13 1y ago> C3 not having to implement any recently popular language features in order to solve the problem of memory lifetimes for temporary objects as they arise in a language with C-like semantics. But you said it yourself in your previous message: > A dangling pointer will generally still possible to dereference (this is an implementation detail, that might get improved – temp allocators aren't using virtual memory on supporting platforms yet) So the issue is clearly not solved. And to be complete about the answer: > in safe more that data will be scratched out with a value, I believe we use 0xAA by default. So as soon as this data is used out of scope you'll find out. I can see multiple issues with this: - it's only in safe mode - it's safe only as long as the memory is never used again for a different purpose, which seems to imply that either this is not safe (if it's written again) or that it leaks massive amounts of memory (if it's never written to again) > Now clearly people are misreading the title when it stands on its own as "borrow checkers suck, C3 has a way of handling memory safety that is much better". That is very unfortunate, but chance to fix that title already passed. Am I still misreading the title if I read it as "C3 solves the same issues that the borrow checker solves"? To me that way of reading seems reasonable, but the title still looks plainly wrong. Heck, even citing the borrow checker *at all* seems wrong, this is more about RAII than lifetimes (and RAII in Rust is solved with ownership, not the borrow checker).
- lerno 1y ago> So the issue is clearly not solved. You can use --sanitize=address to get this today, or use the Vmem-based temp allocator (which is only in the 0.7.4 prerelease and only for 64 bit POSIX) if you're curious how it feels and works in practice. > I can see multiple issues with this: There is a constant trade-off, and being as safe as possible is obviously great, but there is also the question of performance. The context matters though, it's a C-like language, an evolution of C. So it doesn't try to be a completely new language with new semantics, and that creates a lot of constraints. The "safe-C" C-dialects usually add a lot of additional annotations that doesn't seem particularly palatable to most developers. > Am I still misreading the title if I read it as "C3 solves the same issues that the borrow checker solves"? Yes I am afraid you do. But that's my fault (since I suggested the title, even though I didn't write the article), and not yours.
- Philpax 1y agoI feel like "solved" is a strong word for what's described here. This works for some - possibly even many - scenarios, but it does not solve memory lifetime in the general case, especially when data from different scopes needs to interact.
- hvenev 1y agoI'm struggling to understand how this has anything to do with borrow checking. Borrow checking is a way to reason about aliasing, which doesn't seem to be a concern here. This post is about memory management and doesn't seem to be concerned much about safety in any way. In C3, does anything prevent me from doing this: fn int* example(int input) { @pool() { int* temp_variable = mem::tnew(int); *temp_variable = input; return temp_variable; }; }
- gr_norm 1y agoYes, this has little to nothing to do with borrow checking or memory/concurrency safety in the sense of Rust. Uncharitably, the author appears not to have a solid technical grasp of what they're writing about, and I'm not sure what this says about the rest of the language.
- lerno 1y agoNo, that is quite possible. You will not be able to use that memory you just returned though. What actually happens is an implementation issue, but it ranges from having the memory overwritten (but still being writable) on platforms with the least support, to being neither read or writable, to throwing an exact error with ASAN on. Crashing on every use is often a good sign that there is a bug.
- unscaled 1y agoIt might not be on every use though. The assignment could very well be conditional. If a dangling reference could escape from the arena in which it was allocated, you cannot claim to have memory safety. You can claim that the arena prevents memory leaks (if you remember to allocate everything correctly within the arena), but it doesn't provide memory safety.
- lerno 1y agoMemory safety as in the full toolset that Rust provides? C3 clearly doesn't, I fully agree.
- ameliaquining 1y ago"No more [...] slow compile times with complex ownership tracking." Presumably this is referring to Rust, which has a borrow checker and slow compile times. The author is, I assume, under the common misconception that these facts are closely related. They're not; I think the borrow checker runs in linear time though I can't find confirmation of this, and in any event profiling reveals that it only accounts for a small fraction of compile times. Rust compile times are slow because the language has a bunch of other non-borrow-checking-related features that trade off compilation speed for other desiderata (monomorphization, LLVM optimization, procedural macros, crates as a translation unit). Also because the rustc codebase is huge and fairly arcane and not that many people understand it well, and while there's a lot of room for improvement in principle it's mostly not low-hanging fruit, requiring major architectural changes, so it'd require a large investment of resources which no one has put up.
- unscaled 1y agoI know very little about how rustc is implemented, but watching what kind of things make make Rust compile times slower, I tend to agree with you. The borrow checker rarely seems to be the culprit here. It tends to spike up exactly on the things you've mentioned: procedural macros use, generics use (monomorphization) and release builds (optimization). There are other legitimate criticisms you can raise at the Rust borrow checker such as cognitive load and higher cost of refactoring, but the compilation speed argument is just baseless.
- SkiFire13 1y agoProcedural macros are not really _that_ slow themselves, the issue is more that they tend to generate enormous amount of code that will then have to be compiled, and _that_'s slow.
- ameliaquining 1y agoAlso the procedural macro library itself and all of its dependencies have to be compiled. Though this only really affects initial builds, as the library can be cached on subsequent ones.
- UncleMeat 1y agoThe core benefit of the borrow checker is not "make sure to remember to clean up memory to avoid leaks." The core benefits are "make sure that you can't access memory after it has been destroyed" and "make sure that you can't mutate something that somebody else needs to be constant." This is fundamentally a statement about the relationship between many objects, which may have different lifetimes and which are allocated in totally different parts of the program. Lexically scoped lifetimes don't address this at all.
- lerno 1y agoWell, the title (which is poorly worded as has been pointed out) refers to C3 being able to implement good handling of lifetimes for temporary allocations by baking it into the stdlib. And so it doesn't need to reach for any additional language features. (There is for example a C superset that implements borrowing, but C3 doesn't take that route) What the C3 solution DOES to provide a way to detect at runtime when already freed temporary allocation is used. That's of course not the level of compile time checking that Rust does. But then Rust has a lot more in the language in order to support this. Conversely C3 does have contracts as a language feature, which Rust doesn't have, so C3 is able to do static checking with the contracts to reject contract violations at compile time, which runtime contracts like some Rust creates provides, can't do.
- SkiFire13 1y ago> What the C3 solution DOES to provide a way to detect at runtime when already freed temporary allocation is used. The article makes no mention of this, so in the context of the article the title remains very wrong. I could also not find a page in the documentation claiming this is supported (though I have to admit I did not read all the pages), nor an explanation of how this works, especially in relation to the performace hit it would result in. > C3 is able to do static checking with the contracts to reject contract violations at compile time I tries searching how these contracts work in the C3 website [1] and these seems to be no guaranteed static checking of such contracts. Even worse, violating them when not using safe mode results in "unspecified behaviour", but really it's undefined behaviour (violating contracts is even their list of undefined behaviour! [2]) [1]: https://c3-lang.org/language-common/contracts/ https://c3-lang.org/language-common/contracts/ [2]: https://c3-lang.org/language-rules/undefined-behaviour/#list-of-undefined-behaviours https://c3-lang.org/language-rules/undefined-behaviour/#list...
- cogman10 1y agoI really do not see the benefit of this over C++ destructors and or facilities like `unique_ptr` and `shared_ptr`. @pool appears to be exactly what C++ does automatically when objects fall out of scope.
- vineethy 1y agoMy first thoughts also
- sirwhinesalot 1y agoThe advantage is that the allocations are grouped: they're allocated in the same memory region (good memory locality) and freed in bulk. The tradeoff is needing to explicitly create these scopes and not being able to have custom deallocation logic like you can in a destructor. (This doesn't seem to have anything to do with borrow checking though, which is a memory safety feature not a memory management feature. Rust manages memory with affine types which is a completely separate thing, you could write an entire program without a single reference if you really wanted to)
- ameliaquining 1y agoYou can also do those things in an RAII language with an arena library. Is the complaint just that it's too syntactically verbose?
- jdcasale 1y agoI am also struggling to see the difference between this and language-level support for an arena allocator with RAII.
- lerno 1y agoYou can certainly do it with RAII. However, what if a language lacks RAII because it prioritizes explicit code execution? Or simply want to retain simple C semantics? Because that is the context. It is the constraint that C3, C, Odin, Zig etc maintains, where RAII is out of the question.
- bbminner 1y agoOk, now give me an example of a resource manager (eg in a game) that has methods for loading resources into memory and also for releasing such resources - all of a sudden if a system needs to give away pointer access to its buffers, things become more complicated and arena allocators are not enough.
- lerno 1y agoI am not sure how this would be a problem. Certainly the resource manager should manage the memory itself in some manner. It has very little to do with trying to manage temporary memory lifetimes.
- Calavar 1y agoFor that scenario you can use a pool allocator backed by a fixed size allocation from an arena. That gives you the flexibility to allocate and free resources on the fly, but with a fixed upper limit to the lifetime (e.g. the lifetime of the level or chunk). Once you're ready to unload a level or a chunk, you can rewind the arena, which is a very cheap operation (as opposed to calling free in a loop, which can be expensive if the free implementation tries to defragment the freelist)
- smcameron 1y agoSeems overly simplistic and doesn't seem to cover extremely common cases such as a thread allocating some memory then putting it into a queue to be consumed by other threads which then eventually free the memory, or any allocation lifetime that isn't simply the scope of the enclosing block.
- lerno 1y agoWell the latter is covered: you can make temp allocations out of order when having nested "@pool"s. There are examples in the blog post. It doesn't solve the case when lifetimes are indeterminate. But often they are well know. Consider "foo(bar())" where "bar()" returns an allocated object that we wish to free after "foo" has used it. In something like C it's easy to accidentally leak such a temporary object, and doing it properly means several lines of code, which might be bad if it's intended for an `if` statement or `while`.
- ltbarcly3 1y agoThis literally doesn't solve any actual problems. If all memory allocation patterns were lexical this is the most easy and most obvious thing to do. That is why stack allocation is the default and works exactly like this.
- amelius 1y agoWell, it solves the problem of destructors/deallocation wasting a lot of time.
- imtringued 1y agoYou still have to call the destructor.
- lerno 1y agoWhat destructor?
- lerno 1y agoImagine we have a function "foo" which returns an allocated object Bar, we want to pass this to a function "bar" and then have it released. Now we usually cannot do "bar(foo())" because it then leaks. We could allocate a buffer on the stack, and then do "bar(foo(&buffer))", but this relies on us safely knowing that the buffer does not overflow. If the language has RAII, we can use that to return an object which will release itself after going out of scope e.g. std::unique_ptr, but this relies on said RAII and preferably move semantics. If the context is RAII-less semantics, this is not trivial to solve. Languages that run into this is C3, Zig, C and Odin. With the temp allocator solution, we can write `bar(foo())` if `foo` always allocates a temp variable, or `bar(foo(tmem))` if it takes an allocator.
- ltbarcly3 1y agoWait, you are implying this is some kind of algorithmic 'solution' to a long standing problem. It's not. This is notable because it's an implementation that works in C++. The 'concept' of tracking allocations in a lexical way is trivially obvious.
- amelius 1y agoSmart compilers already do this with escape analysis.
- lerno 1y agoNo, I don't think they do. Given a function `foo` that is allocating an object "o" and returns it to the upper scope, how would you do "escape analysis" to determine it should be freed and HOW it should be freed? What is the mechanism if you do not have RAII, ARC or GC?
- throwawaymaths 1y agoyou track how the variable is used in the compilation unit which should have a finite set of possibilities?
- lerno 1y agoThis is about tracking allocated memory, which is different. I know V claimed it could solve this with static analysis, but in practice it didn't work and had to fallback to a GC. This is true for all similar schemes, that they have something for easy for simple-to-track allocations, and then have to fallback on something generic. But even that is usually assuming that the language is somehow having a built-in notion of memory allocation and freeing.
- dnautics 1y agoIt should be possible in zig! Here's a proof of concept, I would guess that if V failed it was because they tried to do it at the language level. If you analyse intermediate representations the work is much, much easier. https://youtu.be/ZY_Z-aGbYm8?feature=shared https://youtu.be/ZY_Z-aGbYm8?feature=shared
- turnsout 1y agoIs this different from NSAutoreleasePool, which has been around for over 30 years?
- sirwhinesalot 1y agoImplementation-wise yes, very different, idea-wise not really. The author of C3 is a fan of Objective-C.
- lerno 1y agoNSAutoreleasePool keeps a list of autoreleased objects, that are given a "release" message when the pool goes out of scope. `@pool` flushes the temp allocator and all allocations made by the temp allocator are freed when the pool goes out of scope. There are similarities, but NSAutoreleasePool is for refcounting and an object released by the autoreleasepool might have other objects retaining it, so it's not necessarily freed.
- timeon 1y agoI don't think technical writing needs this kind of rage-bait. They could have presented just the features of the language. Borrow-checker is clearly unrelated here.
- ac130kz 1y agoThe post doesn't even mention how it works/improves DX in a multi-threaded environment, borrow checkers are targeting specifically that use case.
- unscaled 1y agoThe post's title is quite hyperbolic and I don't think it serves the topic right. Memory arenas/pools have been around for ages, and binding arenas to a lexical scope is also not a new concept. C++ was doing this with RAAI, and you could implement this in Go with defer and in other languages by wrapping the scope with a closure. This post discusses how arenas are implemented in C3 and what they're useful for, but as other people have said this doesn't make sense to compare arenas to reference counting or a borrow checker. Arenas make memory management simpler in many scenarios, and greatly reduce (but don't necessarily eliminate - without other accompanying language features) the chances of a memory leak. But they contribute very little to memory safety and they're not nearly as versatile as a full-fledged borrow checker or reference counting.
- LiamPowell 1y agoAda did this in 1983 before C89 even existed as another point of reference and I'm sure other languages did before that. (I have not actually checked the standard, but I'm reasonably sure pools were there.) > But they contribute very little to memory safety [...] They do solve memory safety if designed properly, as in Ada, but they're not designed in a way that does anything useful here. In Ada the pointer type has to reference the memory pool, so it's simply impossible for a pointer to a pool to exist once the pool is out of scope because the pointer type will also be out of scope. This of course assumes that you only use memory pools and never require explicit allocation/deallocation, which you often do in real world programs.
- pjmlp 1y agoOne should note that Ada evolve quite a lot since 1983, and there are many improvements upon on how to manage resources in the language in a safe way. There is its own version of RAII, controlled lifetimes, unbounded collections, the dynamic stack allocation on runtime (with exception/retry) is also a way to do arena like stuff, SPARK proofs, and as of recent ongoing standards work, some affine types magic dust as well.
- rq1 1y agoWhat core type theory is C3 actually built on? The blog claims that @pool "solves memory lifetimes with scopes" yet it looks like a classic region/arena allocator that frees everything at the end of a lexical block… a technique that’s been around for decades. Where do affine or linear guarantees come in? From the examples I don’t see any restrictions on aliasing or on moving data between pools, so how are use‑after‑free bugs prevented once a pointer escapes its region? And the line about having "solved memory management" for total functions::: bravo indeed… Could you show a non‑trivial case where @pool eliminates a leak that an ordinary arena allocator wouldn’t? Could you show a non‑trivial case, say, a multithreaded game loop where entities span multiple frames, or a high‑throughput server that streams chunked responses, where @pool prevents leaks that a plain arena allocator would not?
- sirwhinesalot 1y agoIt is unfortunate that the title mentions borrow checking which doesn't actually have anything to do with the idea presented. "Forget RAII" would have made more sense. This doesn't actually do any compile-time checks (it could, but it doesn't). It will do runtime checks on supported platforms by using page protection features eventually, but that's not really the goal. The goal is actually extremely simple: make working with temporary data very easy, which is where most memory management messes happen in C. The main difference between this and a typical arena allocator is the clearly scoped nature of it in the language. Temporary data that is local to the function is allocated in a new @pool scope. Temporary data that is returned to the caller is allocated in the parent @pool scope. Personally I don't like the precise way this works too much because the decision of whether returned data is temporary or not should be the responsibility of the caller, not the callee. I'm guessing it is possible to set the temp allocator to point to the global allocator to work around this, but the callee will still be grabbing the parent "temp" scope which is just wrong to me.
- Sesse__ 1y ago> "Forget RAII" would have made more sense. For memory only, which is one of the simplest kinds of resource. What about file descriptors? Graphics objects? Locks? RAII can keep track of all of those. (So does refcounting, too, but tracing GC usually not.)
- caim 1y agofunny thing is that Malloc also behaves like an arena. When your program starts, Malloc reserves a lot of memory, and when your program ends, all this memory is released. Memory Leak ends up not being a problem with Memory Safety. So, you will still need a borrow checker for the same reasons Rust needs one, and C/C++ also needed.
- codedokode 1y agoI never heard about this language, so I quickly looked through the docs and here is what I didn't like: - integers use names like "short" instead of names with numbers like "i16" - they use printf-like formatting functions instead of Python's f-strings - it seems that there is no exception in case of integer overflow or floating point errors - it seems that there is no pointer lifetime checking - functions are public by default - "if" statement still requires parenthesis around boolean expression Also I don't think scopes solve the problem when you need to add and delete objects, for example, in response to requests.
- Alifatisk 1y agoWow, this is such a fascinating concept. The syntax can’t stop reminding me of @autoreleasepool from ObjC. I’ll definitely try this out on a small project soon. Also, since D lang usually implements all kinds of possible concepts and mechanism from other languages, I would love to see those being implemented aswell! D already has a borrow checker no so why not also add this, would be very cool to play with it!
- DmitryOlshansky 1y agoI think there was a discussion to add SuperStack a threadlocal buffer that will be used for arena style allocation back in 2010-2011. While std wont have it I see no problem implementing one yourself.
- duped 1y agoIt took me some time to collect my thoughts on this. One: I don't believe they have solved use-after-free. Marking memory freed and crashing at runtime is as good as checked bounds indexing. It turns RCE into DOS which is reasonable, but what would be much better is solving it provably at compile time to reject invalid programs (those that use memory after it has been deallocated). But enough about that. I want to write about memory leaks. Solving memory leaks is not hard because automatically cleaning up memory is hard. This is a solved problem, and the domain of automatic memory management/reclamation aka garbage collection. However I don't think they've gone through the rigor to prove why this is significantly different than say, segmented stacks (where each stack segment is your arena). By "significantly different" you should be able to prove this enables language semantics that are not possible with growable stacks - not just nebulous claims about performance. No, the hard part of solving memory leaks is that they need to be solved for a specific class of program: one that must handle resource exhaustion (otherwise - assume infinite memory; leaks are not a bug). The actual hard thing is when there are no memory leaks in the sense that your program has correctly cleaned itself up everywhere it is able and you are still exhausting resources and must selectively crash tasks (in O(1) memory, because you can't allocate), those tasks need to be able to handle being crashed, and they must not spawn so many more tasks as to overwhelm again. This is equivalent to the halting problem, by the way, so automatic solutions for the general case are provably impossible. I don't believe that can be solved by semantically inventing an infinite stack. It's a hard architectural problem, which is why people don't bother to solve it - they assume infinite memory, crash the whole program as needed, and make a best effort at garbage collection. All that said, this is a very interesting design space. We are trapped in the malloc/free model of the universe which are known performance and correctness pits and experimenting with different allocation semantics is a good thing. I like where C3 and Zig's heads are at here, because ignoring allocators is actually a huge problem in Rust in practice.
- masklinn 1y ago> One: I don't believe they have solved use-after-free. Marking memory freed and crashing at runtime is as good as checked bounds indexing. It’s also something allocators commonly implement already.
- kazinator 1y ago"Obstacks" in the GNU C library: https://www.gnu.org/software/libc/manual/html_node/Obstacks.html https://www.gnu.org/software/libc/manual/html_node/Obstacks....
- huhtenberg 1y ago> Enter The Temp Allocator alloca https://man7.org/linux/man-pages/man3/alloca.3.html https://man7.org/linux/man-pages/man3/alloca.3.html :)
- lerno 1y agoNot possible to nest and possible to run down out of stack memory quickly. That said, C3 has a `@stack_mem(1024; Allocator mem) { ... }` which allows to allocate a part of the stack and use that as an allocator with fallback.
- donperignon 1y agoI am having a hard time to connect the title with what they present. Is this just freeing memory when the program leaves the current context? How that matches the rust lifetime borrow checker?… this is a defer function that frees whatever has been allocated within a given scope, not that useful, unless i am missing something…
- gorjusborg 1y agoWhy add a default '@pool' for main? Operating systems free resources upon process exit. That's one of the fundamental responsibilities of an OS. You can use malloc without free all you want if you are just going to exit the process.
- Windeycastle 1y agoIf I could take a guess, then it is for embedded applications. You could argue though that people should then really do there own memory management, but in the end you might end up just recreating the temp allocator with `@pool` anyway. It's a neat feature. (btw, `@pool` is just a macro from the standard library, no fancy compiler builtin)
- gorjusborg 1y agoWhether I like this feature or not depends on the low-level details of how @pool behaves and whether and how I can control it. I can't tell what @pool is going to do to my program, unlike when I'm using an arena (or another allocator) directly. It seems that @pool is providing context the the allocator function(s), but is the memory in the pool contiguous? What is the initial capacity of the pool? What happens when the pool needs to grow? I think I prefer the explicit allocator passing in Zig. I don't need to ask these questions because I'm choosing and passing the allocator myself.
- Windeycastle 1y agoYou can actually see the whole implementation of `@pool` inside the standard library (link: https://github.com/c3lang/c3c/blob/f082cac762939d9b43f7f7301f3733583ee8f1aa/lib/std/core/mem.c3#L627 https://github.com/c3lang/c3c/blob/f082cac762939d9b43f7f7301...) if you're interested. You'll have to follow a few function calls, but the whole implementation is defined within the standard library and thus easily modified for your needs. I believe that the memory inside the pool is indeed contiguous, and you can ask for a custom initial capacity. The default capacity depends on `env::MEMORY_ENV` at compile-time, but for normal use it's 256kB (256 * 1024, in bytes). About the explicit allocator passing, that's also a theme throughout the C3 standard library. Functions that need to allocate some memory will take in an `Allocator` as first argument. For those kind of functions there is always a `t<function>` variant which does not take in an allocator but calls the regular function with the temporary allocator. It's a nice naming convention used which really helps together with `@pool`. Examples are `String format(Allocator allocator, String fmt, args...)` and `String tformat(String fmt, args...)`. I hope that clears up some "concerns", and maybe you'll also find some joy in programming in C3 =)
- knorker 1y agoThis does not seem like it solves any hard problem. It's just a 10x better alloca() with allocator integration?
- lerno 1y agoAlloca would not allow you to pass data from the current scope up to a parent scope.
- knorker 1y agoI did say 10x better alloca. I'm saying that's not good enough, and seems very narrow. You could do this in C++, with RAII stacked arena allocators. Though it's unclear to me from the blog post if C3 would prevent returning a pointer to memory in the top most pool. C++ probably wouldn't help you prevent that.