3 ms·
It seems like this paper[1] lays the groundwork and the discussion in the OP is about refinements to the method. [1] https://arxiv.org/pdf/2406.09733 https://a
by joe_the_user 1y ago
It seems like this paper[1] lays the groundwork and the discussion in the OP is about refinements to the method.
[1] https://arxiv.org/pdf/2406.09733 https://arxiv.org/pdf/2406.09733
- yorwba 1y agoI'm confused why you would think so. Did you mix up your links? The paper you link to replaces the quick-and-dirty 3D-to-2D approximation used in Gaussian splatting with more physically accurate rendering using Monte Carlo path tracing. FreeTimeGS uses Gaussian splatting for 3D scenes with movement. Both descend from (and cite) 3D Gaussian Splatting for Real-Time Radiance Field Rendering https://arxiv.org/abs/2308.04079 https://arxiv.org/abs/2308.04079 but take it into entirely different directions.
- sitkack 1y ago"the best way to get the right answer on the internet is not to ask a question; it's to post the wrong answer." -- Ward
- always_imposter 1y ago[dead]
- gpm 1y agoWith the "mild" side effect of spreading lies and misinformation.
- deleted 1y ago[deleted]