6 ms·
Material 3 Expressive
- SeanAnderson 1y agoI feel they really missed the mark on this UI design system. I have absolutely no interest in adopting it.
- deleted 1y ago[deleted]
- chrismorgan 1y agoClosely related discussion from eight days ago: https://news.ycombinator.com/item?id=43975352 https://news.ycombinator.com/item?id=43975352.
- SoftTalker 1y agoI guess shades of pink and lavender make a UI "more emotional?"
- throw310822 1y agoYes, sounds in line with the ideology of the past decade. I can't wait for the moment when rationality and sense will be valued again above being emotional.
- sureglymop 1y agoI don't see how it would make sense for Google or the team designing this. It's seems a more profitable outcome if their users are emotional and thus the design philosophy leans into that. (Important to note still that being emotional and rational are not mutually exclusive).
- clippy99 1y agoHow to spend millions on an incremental change -- looks flat and uninspiring as ever...
- fyrn_ 1y agoWhat the heck is with the blurred image into 2 second load stutter before I'm allowed to see each image? Just an artifact of design on gigabit fiber with and M3 Macbook Pro?
- CGamesPlay 1y agoSomebody needs to make a React component library that provides slightly-less-lazy-loaded images.
- afavour 1y agoI like it. I’m happy with my iPhone but this is a rare moment where I wish I got to play around with some Android UI components.
- permo-w 1y agoif you've got a (half-decent) laptop, then just get Android Studio and give it a go
- sureglymop 1y agoAndroid studio runs terribly on my PC with a lot of ram and good CPU/GPU. Part of the issues are probably related to running it under GNOME on Wayland. Unrelated to that it fills up my ram as if it was just leaking memory. I was able to make other intellij programs bearable by switching to zgc but android studio won't let me. I like these IDEs but I truly wish they hadn't been implemented in java to their detriment.
- permo-w 1y agoit's generally pretty terribly optimised, but after a huge amount of fiddling and waiting I did get it running on debian on a true piece of shit of a laptop at one point
- lawgimenez 1y agoI’m lucky to implement Material 3 in our app. I like it, it’s fun.
- nativeforks 1y agoYeah, I also tried it yesterday in Jetpack Compose, it looks awesome. Some of the components in M3E, like the Fab menu, were cool. I was trying to implement this on my own for the past years, inspired by the Google Calendar app.
- greenavocado 1y agoHow utterly uninspiring and boring compared to the designs of talented Winamp skinners of yore. Look, I get it. Corporate design today "needs" to be safe, consistent, and accessible to a broad audience. The Winamp skinning era represented something fundamentally different from today's design philosophy. It was about personal expression, creativity, and making your tools reflect your personality rather than conforming to a universal aesthetic. When users could fundamentally alter their software's appearance, they became co-creators rather than passive consumers. That's a very different relationship with technology than what we have now, and I hate it. https://skins.webamp.org https://skins.webamp.org
- ZYbCRq22HbJ2y7 1y agoAs a winamp skin designer in my youth, I don't see these two things as really comparable.
- greenavocado 1y agoThe sterile design language and impossibility of customizing your own software styles in an accessible way kills me
- caseyy 1y agoHah, that's a good point. When I think of it, the first Android skins, like HTC Sense (~3.0), were quite customizable. Every widget had a few stylistic variants, and I think you could even change the look of many components in the OS. Windows was very customizable until around Vista, too. I suppose people don't buy products for their theming features anymore.
- usrusr 1y agoBut winamp theming rested not only on the code allowing arbitrary bitmaps, it also rested on a user interface requiring zero discoverability. At some point people just knew where to click. In hindsight it appears almost surprising that there wasn't a fashion of black on black winamp skins (or maybe I just missed it)
- egypturnash 1y agoI miss skeuomorphism more and more.
- ZYbCRq22HbJ2y7 1y agoI don't think material design guidelines explicitly disallows skeuomorphic representation of components. Although, it might look silly.
- tyre 1y agoMUI uses cards and elevation well in this respect. It’s not exactly paper, but in places feels better than simple borders
- bsimpson 1y agoTo be clear, MUI is a third-party library inspired by Material Design. Google itself has shipped various iterations of Material components (first Polymer, then MDC Web, and finally the Material Web Components from the original Polymer team), but has since given up on supporting Material for third party web authors.
- cosmic_cheese 1y agoI miss skeuomorphism too, but I miss depth, shading, and detail even more. I don’t need my buttons to look exactly like physical buttons, but those things helped so much for distinguishing controls and giving your eyes something more to latch onto without having to resort to garish colors and huge shadows for contrast.
- caseyy 1y agoI don't entirely agree with other commenters saying it's uninspired. It is neutral, but many functional considerations go into making a UI framework, and neutrality serves an important purpose. However, given Material's popularity, I think it's inevitable that poorly designed/unergonomic apps will cheapen M3 a lot in the coming years. Same as it happened with Material 2. It used to be associated with clean, professionally developed apps; then it became associated with the worst of the worst and a lot of mediocre stuff, too. Sturgeon's Law is not kind to these things.
- bsimpson 1y agoWhen Matias was in charge of Material, he said the purpose of design guidance isn't to raise the peaks but to fill the valleys. An expert can come up with something that's more appealing/usable than slinging the components together, but someone without that expertise should be able to make something pretty compelling by following the practices set out by people who had it.
- ZYbCRq22HbJ2y7 1y agoIt definitely has influenced how people build applications, and has improved the common language people use to refer to many patterns.
- bsimpson 1y ago> became associated with the worst of the worst Material 2 may have felt corporate and boring, but I disagree with this accusation. Before Material, indie apps on Android were big grey buttons and unpadded text on a black background. Not everything that tries to use Material does a good job, but the starting point is better now than it used to be.
- caseyy 1y agoThat's a good point. And it's a noble effort by the Google Design team. Unfortunately good will and good efforts are sometimes abused.
- deleted 1y ago[deleted]
- InMice 1y agoJust when you thought you've seen every variation of a flat roundish bubble...
- zmmmmm 1y agoOh man, squircles are back in fashion big time. They just waste so much space with their large border radiuses, it frustrates me.
- ZYbCRq22HbJ2y7 1y agoMaterial guidelines typically allow for considering "density" and "shape" depending on the device. They don't need to be wasting space, if you don't need touch targets.
- lenkite 1y agoWish there was non-emotional UI design system called Material R - Rational.
- caseyy 1y agoWell done to the team for good documentation and sneaking in many good UX lessons, too. For example: > Notifications should: Be about the user, not the product [..] Give users easy controls to opt out, Not be used to send unsolicited ads ... is really good advice lots of tech companies should use.
- Sophira 1y agoIt will be ignored in the name of profits.
- spicybright 1y agoI really wish there was a good demo section where I could try out the elements.
- ZYbCRq22HbJ2y7 1y agoThere is not much different from Material 3, and there are a number of places you can try those components out. Use the power of imagination!
- berdario 1y ago> there are a number of places you can try those components out. Such as... ?
- ZYbCRq22HbJ2y7 1y agoYou could easily search for it, but here is one, as a service: https://flutter.github.io/samples/web/material_3_demo/ https://flutter.github.io/samples/web/material_3_demo/
- praisewhitey 1y agoThere are demos on the Material Web website https://material-web.dev/components/button/ https://material-web.dev/components/button/
- ZYbCRq22HbJ2y7 1y agoI think using gigantic components with squiggly animations for emphasis is silly, but it looks functional, I guess.
- OsrsNeedsf2P 1y agoIs anyone excited about this, or are we just reacting to the words "Google" and "Material"? Can someone articulate what they're looking forwards to and with what metric?
- lanyard-textile 1y agoAh, emotional. The love, the fear, the despair in our hearts. Our disgust for ourselves, our pride in what we make. The admiration you have for your child. The worst you’ve ever been hurt in your life. Feeding the birds out of your hand. Near death experiences. The best mistake in your relationship. It’s a crowning achievement, being able to fit all this into a button; into the rounded corners; into the reloading animation. What are stories for anyway?
- sriram_malhar 1y agoHa! Loved the sarcasm. Also, this talk of emotion combined with your user name reminded me of this brilliant poem by Billy Collins, "The Lanyard". https://www.poetryfoundation.org/poems/50975/the-lanyard https://www.poetryfoundation.org/poems/50975/the-lanyard
- lanyard-textile 1y agoI’m tickled by the connection, thank you for posting :)
- throw_a_grenade 1y agoAnd I still can't tell if this particular rectangle is a button or not. In the example renders I can't tell for approximately half of the widgets, what will happen if I click them. I will continue to think mobile UI peaked around Android 4.0.
- the_third_wave 1y agoMAHA - Make Android Holo Again because screen space is an awful thing to waste, because the 'trans pride colour scheme' is unappealing (I assume the colour scheme is configurable, yes?), because mobile devices are not soft fluffy baby toys, because it just looks better - probably subjective but so be it. Just like Fisher-Z declared in "One Voice" there's a new generation that's sick of (the UI equivalent of) "Blowing in the wind". Be gone, squircly bubbles, you're not welcome anymore.
- butz 1y agoGoogle is churning out new Material versions so fast, that their developers cannot keep up building a decent implementation of web components for current, nor for previous version of design.