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Don't unwrap options: There are better ways (2024)
- ChadNauseam 1y agolet-else is awesome. definitely my favorite rust syntax. The compiler checks that the else branch will “diverge” (return, panic, break, or continue), so it’s impossible to mess it up. the article says “It’s part of the standard library,” which gets the point across that it doesn’t require any external dependencies but it may be slightly misleading to those who interpret it literally - let-else a language feature, not part of the standard library, the relevant difference being that it still works in contexts that don’t have access to the standard library. I tend to use Option::ok_or more often because it works well in long call chains. let-else is a statement, so you can’t easily insert it in the middle of my_value().do_stuff().my_field.etc(). However, Option::ok_or has the annoying issue of being slightly less efficient than let-else if you do a function call in the “or” (e.g. if you call format! to format the error message). I believe there’s a clippy lint for this, although I could be mixing it up with the lint for Option::expect (which iirc tells you to do unwrap_or_else in some cases) I appreciate the author for writing a post explaining the “basics” of rust. I’ll include it in any training materials I give to new rust developers where I work. Too often, there’s a gap in introductory material because the vast majority of users of a programming language are not at an introductory level. e.g. in haskell, there might literally be more explanations of GADTs on the internet than there are of typeclasses
- progbits 1y ago> I believe there’s a clippy lint for this, although I could be mixing it up with the lint for Option::expect (which iirc tells you to do unwrap_or_else in some cases) It's one lint rule which covers bunch of these _or_else functions: https://rust-lang.github.io/rust-clippy/master/#or_fun_call https://rust-lang.github.io/rust-clippy/master/#or_fun_call
- frizlab 1y agoSwift has guard. Equally awesome.
- ziml77 1y agoI only just learned of that let-else syntax here. I haven't kept a close eye on all the changes to the language over the years, but this is exactly what I've wanted if-let to allow.
- spott 1y ago> Too often, there’s a gap in introductory material because the vast majority of users of a programming language are not at an introductory level. Not for Python! There is way more “intro” to Python stuff out there than anything else…
- cibyr 1y agoAnyhow warrants more than an honorable mention, IMO. anyhow::Context is great, and basically always an improvement over unwrap() - whatever complaints you might have about anyhow::Error, it's infinitely easier to handle than a panic.
- Ar-Curunir 1y agoReally useful article to learn about idiomatic Rust :) In general I think there is a lack of intermediate Rust material that teaches you common design patterns, idiomatic Rust, and so on. Even I (someone who's written hundreds of thousands of fairly complex Rust code) learnt about the let-else style solution from this article =).
- mre 1y agoAuthor here; thanks! I had the same impression, which is why I started writing these short-form articles about idiomatic Rust. The blog post overview is here: https://corrode.dev/blog/ https://corrode.dev/blog/
- Zambyte 1y agoI have been using Zig a lot lately, and I just want to share the equivalent of the let-else solution in Zig: const user = getUser() orelse return error.NoUser; If you only need user for a narrow scope like you would get from match, you can also use if to unwrap the optional. if (getUser()) |user| { // use user } else { return error.NoUser; }
- robertlagrant 1y agoAnd the same in Python: if user := get_user() is not None: # use user else: # return error Although given the happy path code can mean you don't see the error condition for ages, I much prefer this: if (user := get_user()) is None: # return error # use user
- 38 1y agoPython doesn't have option, so this is not the same thing at all
- robertlagrant 1y agoWhat if get_user() returns something of type Optional[User]? Does that get it close enough?
- aatd86 1y agohehehe. reminds me of if err != nil in Go which is really not an issue in my opinion. But it seems to have become somewhat infamous in some circles.
- jimbokun 1y agoThe problem is the compiler doesn’t help you if you forget to check err. Although it will flag unused variable. So you will have to make an effort to deliberately ignore the error value. Still not quite as nice as the compiler forcing you to handle the error case.
- evrimoztamur 1y agoTalking about unwrapping: I’ve been using a rather aggressive list of clippy lints to prevent myself from getting panics, which are particularly deadly in real-time applications (like video games). unwrap/expect_used already got me 90% of the way out, but looking at the number of as conversions in my codebase, I think I have around 300+ numerical conversions (which can and do fail!) [lints.clippy] all = "deny" unwrap_used = "deny" expect_used = "deny" panic = "deny" indexing_slicing = "deny" unhandled_errors = "deny" unreachable = "deny" undocumented_unsafe_blocks = "deny" unwrap_in_result = "deny" ok_expect = "deny"
- an_ko 1y agoDoes that mean your code is annotated with 300+ instances of `#[allow(clippy::unwrap_used)]` et al?
- evrimoztamur 1y agoIt was the first time I set it up, then I went through every single instance and refactored with the appropriate choice. It wasn't as tedious as you might imagine, and again, I really don't have the option of letting my game crash. I think the only legitimate uses are for direct indexing for tile maps etc. where I do bounds checking on two axes and know that it will map correctly. to the underlying memory (but that's `clippy::indexing_slicing`, I have 0 `clippy::unwrap_used` in my codebase now). If you begin a new project with these lints, you'll quickly train to write idiomatic Option/Result handling code by default.
- p1necone 1y agoyoink (although I will probably allow expect - having to provide a specific message means I'm only going to use it in cases where there's some reasonable justification)
- mplanchard 1y agoThis is nice, but fairly miserable to deal with in in-module unit tests, IMO. We get around it by using conditional compilation and putting the lints in our entrypoints (`main.rs` or `lib.rs`), which is done automatically for any new entrypoint in the codebase via a Make target and some awk magic. As an example, the following forbids print and dbg statements in release builds (all output should go through logging), allows it with a warning in debug builds, and allows it unconditionally in tests: #![cfg_attr(not(debug_assertions), deny(clippy::dbg_macro))] #![cfg_attr(not(debug_assertions), deny(clippy::print_stdout))] #![cfg_attr(not(debug_assertions), deny(clippy::print_stderr))] #![cfg_attr(debug_assertions, warn(clippy::dbg_macro))] #![cfg_attr(debug_assertions, warn(clippy::print_stdout))] #![cfg_attr(debug_assertions, warn(clippy::print_stderr))] #![cfg_attr(test, allow(clippy::dbg_macro))] #![cfg_attr(test, allow(clippy::print_stdout))] #![cfg_attr(test, allow(clippy::print_stderr))] AFAIK there isn't currently a way to configure per-profile lints in the top-level Cargo configs. I wish there were.
- sophacles 1y ago> My main gripe with this error message is that it doesn’t explain why the ? operator doesn’t work with Option in that case… just that it doesn’t. The error in question: > the `?` operator can only be used on `Result`s, not `Option`s, in a function that returns `Result` It literally tells you why it doesn't work, wtf do you want?
- the__alchemist 1y agoSomething I use for situations where nesting is getting out of hand. Probably not idiomatic but, I find it practical in these cases. if param.is_none() { // Handle, and continue, return an error etc } let value = param.as_ref().unwrap(); // or as_mut // Use `value` as normal.
- acjohnson55 1y agoAny advantages of this over let-else?
- the__alchemist 1y agoI wasn't familiar with let-else...
- acjohnson55 1y agoI just learned about it through this article, myself!
- the__alchemist 1y agoUpdate: No, I don't think so. Just tried Let Else... I like it more than the ex I posted. That said, much like it took me a while to Grok if let syntax... this will be a struggle. See the other example in this thread where the one suggesting it reversed the syntax. That will take a bit to get right...
- rav 1y agoYou can rewrite it using let-or-else to get rid of the unwrap, which some would find to be more idiomatic. let value = Some(param.as_ref()) else { // Handle, and continue, return an error etc } // Use `value` as normal.
- the__alchemist 1y agoThat part intrigued me about the article: I hadn't heard of that syntax! Will try.
- vmg12 1y agoAlso, sometimes just unwrap it. There is some software where it's perfectly fine to panic. If there is no sane default value and there is nothing you can do to recover from the error, just unwrap. Also, sometimes you just write software where you know the invariant is enforced so a type is never None, you can unwrap there too. I find it interesting how a lot of people find Rust annoying because idiomatic Rust is a very strict language. You still get a ton of the benefits of Rust when writing non-idiomatic Rust. Just use the Rc<RefCell<>> and Arc<Mutex> and feel free to unwrap everything, nobody will punish you.
- 0cf8612b2e1e 1y agoPlus it gives others the opportunity to post that xkcd velociraptor strip.
- iyn 1y agohttps://xkcd.com/87/ https://xkcd.com/87/ this one?
- Hackbraten 1y agoDo you mean this one? https://xkcd.com/292/ https://xkcd.com/292/
- 0cf8612b2e1e 1y agoYes, exactly. It is the Rust equivalent of goto.
- vmg12 1y agoGoto is bad because it results in very difficult to reason about code. Using unwrap and expect is as bad as using any other language without null safety.
- int_19h 1y agogoto is bad when it's used in a way that makes it difficult to reason about code, but not all uses of goto are like that. The usual C pattern of `if (err) goto cleanup_resources_and_return_err;` is a good example of the use of goto that is not difficult to reason about. Using unwrap/expect is still much better than using a language without null safety because unwrap/expect make it immediately obvious at which point a panic can occur, and creates some friction for the dev writing the code that makes them less likely to use it literally everywhere.
- tengbretson 1y agoI'm not very familiar with Rust. Do the built in Option and Result types not implement map and flatMap?
- trealira 1y agoThey do implement both of those, except instead of flat_map, it's called and_then for Option and Result.
- theon144 1y agoThey do, `map` and `and_then`. As for the article, I'm also a bit confused because I'm really not sure whether people write that sort of code at the beginning "very commonly" - match and `ok_or` to handle None by turning them into proper Errors is one of the first things you learn in Rust.
- Sharlin 1y agoAs others have said, you can `and_then` chain `Options`, but often it’s better to convert each `Option` into a `Result`s before chaining, to get more fine-grained error messages as shown in the fine article. But usually it’s cleaner and more convenient (and friendlier to people used to exceptions) to use the `?` operator which is basically Rust’s `do` notation except that currently you can only early-return from the entire function with it, not escape a specific block. Which in turn requires the types to match, though Rust does at least insert an `.into()` conversion for the error value.
- rienbdj 1y agoHow long till the Rust community starts to push do notation and monad transformers?
- keybored 1y agoEight years ago?
- Sharlin 1y ago> I find the name ok_or unintuitive and needed to look it up many times. That’s because Ok is commonly associated with the Result type, not Option. Hmm, I kind of disagree. The method literally returns “OK or an error”. It converts an Option into a Result and the name reflects that. There is something of an inconsistency though, although IMHO it’s worth it. The `Result::ok()` method returns a Some if it’s Ok, and None otherwise, which is concise and intuitive but indeed different from `Option::ok_or`.
- tekacs 1y agoI use a setup like this: https://gist.github.com/tekacs/60b10000d314f9923d6b6a5af8c35b02 https://gist.github.com/tekacs/60b10000d314f9923d6b6a5af8c35... where... in my code, I have: some_block({ ... }).infallible() for cases where we believe that the Result truly should never fail (for example a transaction block that passes through the inner Result value and there is no Result value in the block) and if it does then we've drastically misunderstood things. Then, there's an enum (at the bottom of the file) of different reasons that we believe that this should never fail, like: // e.g. we're in a service that writes to disk... and we can't write to disk some_operation.invariant(Reason::ExternalIssue) // we're not broken, the system wasn't set up correctly, e.g. a missing env var some_operation.invariant(Reason::DevOps) // this lock was poisoned... there's nothing useful that we can do _here_ some_operation.invariant(Reason::Lock) // something in this function already checked this some_operation.invariant(Reason::ControlFlow) // u64 overflow of something that we increment once a second... which millennium are we in? some_operation.invariant(Reason::SuperRare) ... etc. (there are more Reason values in the gist) This is all made available on both Result and Option.
- mcflubbins 1y agoI with there was a clippy check for unwrap(), I have very very rarely needed it in practice.
- ChadNauseam 1y agoYou can add this to your clippy.toml [lints.clippy] unwrap_used = "warn"
- mcflubbins 1y agoNice! Thanks