6 ms·
Bigscreen Beyond 2
- Scene_Cast2 2y agoDid they ever get 120Hz support on v1, and is it a planned feature for this v2? On my Quest 3, I find 120Hz to be night and day compared to 90. EDIT: their promo page says that 90Hz OLED feels like 120Hz LCD for VR.
- jcims 2y agoSays up to 90Hz
- zimpenfish 2y agoThe video review I saw[0] said it was 90Hz with "some upscaling". [0] https://www.youtube.com/watch?v=gbFU6KoEASU https://www.youtube.com/watch?v=gbFU6KoEASU
- rib3ye 2y agoFrom the video, 5120 × 2560 per eye, operating at "up to" 90hz
- crooked-v 2y agoIt's 2560x2560 per eye, as far as I can tell.
- two_handfuls 2y agoYes. It’s really dishonest of them to use the 5k number for "resolution" without specifying it's "combined resolution".
- deleted 2y ago[deleted]
- Ataraxic 2y agoIt's 75hz and 90hz at a reduced resolution I believe.
- corysama 2y agoThe bit that's not obvious is how the low weight and short leverage of the headset affects lag. When you are wearing a heavy headset that extends far from your face, it's not just the rendering latency and screen latency that affects the disconnect between your head movements and what you see. The headset physically lags behind your head motion because it has inertia. The total lag is the sum of the digital and physical lag. So, improving the frame rate can only get closer to the physical lag. And, that's on top of the practically-instant pixel response of OLED vs LCD. All that is to say that there are physical explanations for why 90 and even 75 Hz is better in practice than people would reasonably expect on the BSB. I can confirm first-hand. And, so have many reviewers.
- imbusy111 2y agohttps://cdn.builder.io/api/v1/image/assets%2F64dd5478e25746bf9db3b6c0319905f6%2Fa181f7cbae9e491581b85eb71b822e24?format=webp&width=2000 https://cdn.builder.io/api/v1/image/assets%2F64dd5478e25746b... Not sure, why they are displaying awful chromatic aberrations on their front page under the title "Advanced optics". That's not something to be proud of. If that was a result from a real camera lens, it would be a joke of a lens. Maybe fun for artistic purposes. I understand this might be a view through some microscope maybe, but there is barely any magnification. What is this image supposed to be?
- jsheard 2y agoI think that's a magnifier lens for inspection, not part of the headsets optics stack.
- numpad0 2y agoChromatic and spherical aberrations for VR lenses are actually not critical, you can just split RGB channels and pre-warp in shaders with reasonable performance penalties. That was one of breakthrough ideas of Rift DK1.
- avel 2y agoTwo video reviews: https://www.youtube.com/watch?v=gbFU6KoEASU https://www.youtube.com/watch?v=gbFU6KoEASU https://www.youtube.com/watch?v=CpzZWTz1h0w https://www.youtube.com/watch?v=CpzZWTz1h0w
- fsiefken 2y agoanother one https://www.youtube.com/watch?v=BeO3EPPfOxQ https://www.youtube.com/watch?v=BeO3EPPfOxQ
- bee_rider 2y agoMan, that first video makes this headset looks really, really good.
- corysama 2y agoAnnouncement video: https://www.youtube.com/watch?v=QBQzViR4xU4 https://www.youtube.com/watch?v=QBQzViR4xU4
- SLHamlet 2y agoWonder if they asked Iowa State University researchers about their NSF-funded study that VR makes women and girls twice as likely to get sick, because Meta sure didn't. https://nwn.blogs.com/nwn/2024/04/vr-nausea-study-iowa-nsf.html https://nwn.blogs.com/nwn/2024/04/vr-nausea-study-iowa-nsf.h...
- crooked-v 2y agoIf the industry as a whole actually cared about motion sickness, we wouldn't be seeing every other game be an FPS with stick movement.
- prophesi 2y agoIt's frustrating because the two common methods for reducing motion sickness shouldn't be hard to implement, even for lazy console FPS ports. Tunneling while the user turns, and teleportation controls. All VR games should have those accessibility options. A stable +90FPS framerate and the highest fidelity VR equipment also helps. Granted, these are still not a silver bullet for motion sickness. A lot more research needs to be done in this field.
- SLHamlet 2y agoThere's research that the difference happens at the hormonal level, i.e. it's probably not fixable on a certain level. It's mind-boggling that the industry just generally isn't interested in looking into this. I asked five top ex-Meta folks about this for my book and they shrugged or didn't answer. You can't say VR is the Next Big Thing if it tends to make half the population literally want to spew chunks.
- numpad0 2y agoBut what response were you expecting? Plenty of men face suffer from VR motion sickness too. It's not like privileged class is marking and closing the ticket as "not reproducing".
- 2y ago
- jsheard 2y agoIt's a fantastic looking piece of hardware, but that price is hard to swallow given that PC VR has been on life support for years and there isn't really any signs of it making a comeback. The content still being made for VR almost exclusively targets Quest standalone as the lead (or only) platform since that's where >90% of the money is. Nobody aside from Valve can afford to make a "too big for Quest" title like HL:Alyx.
- crooked-v 2y agoI think it's really worth keeping in mind that this is an ultra-enthusiast product: they're specifically targeting the niche of people who spend a huge amount of time in VR and probably in only a handful of the same apps every time (piloting/racing sims, VRChat, etc). The value prop here is effectively "this is a quality- and comfort-increasing upgrade to the thing you already spend all your free time doing".
- cosmic_cheese 2y agoBeat Saber is another big title for VR enthusiasts. For the past couple of years I’ve been using BS custom maps to add some consistently fun cardio to my days and have logged almost as many hours as I spent on WoW back in my high school and uni days.
- dvngnt_ 2y agoIf Valve doesn't announce a new hmd by the summer, i might get this. the index is getting a bit too blurry and heavy for long sessions.
- porphyra 2y agoSame. The Index is way too heavy for long sessions and the screen door effect is quite noticeable. I bought it in 2020 and haven't really touched it after playing some Half Life Alyx and Beat Saber. A headset that's only 107 g would be really amazing.
- artemonster 2y agoyeah, they did so much for the ecosystem with awesome controllers and stations and just dropped it?
- ramesh31 2y ago>If Valve doesn't announce a new hmd by the summer, i might get this. the index is getting a bit too blurry and heavy for long sessions. Not gonna happen. VR is a pure software play for them at this point, with what remains of the hardware having standardized on SteamVR. Index was nothing more than an experiment to help with SDK adoption.
- dharmab 2y agoValve's new HMD is literally in developer hands as we speak.
- fersarr 2y agoIs this okay for coding? Does it work with macs/linux?
- crooked-v 2y ago> Is this okay for coding? I would assume not from screen density (even the Apple Vision Pro was rough for that from my attempts and it's got way higher screen density), but it'd definitely be way more comfortable to try it than anything else on the market. > Does it work with macs/linux? It's a standard SteamVR/OpenXR headset (though I don't know how the optional eye tracking plays into that), so the limitation should be your GPU more than anything else.
- Manuel_D 2y agoI'm told by co-workers that the way to use VR headsets for coding is to make the text size large, but to create multiple large text panels. With VR, you essentially have low resolution virtual "monitors" but they're very large and you can have 6+ of them open at a time. Personally, it still makes me sick when I try to use it for that.
- crooked-v 2y ago"Large" is underselling it. Even with the AVP, about 1.5x real size is the bare minimum for me for text reading comfort, and with other headsets it's more like 2x or larger. It very rapidly gets into territory where you'll give yourself neck strain trying to keep track of everything.
- Andys 2y agoHow is it low res when the specs say 5120 × 2560?
- Manuel_D 2y agoBecause the text isn't displaying directly on the headset screen. It's being displayed as a 3d pane within the virtual desktop: https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2016/08/envelop-vr.jpg https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2016/... So the actual number of pixels used to display the pane containing your text is maybe 10-20% of the headset display's resolution. I suppose you could display text directly on the headset display. But then you only have 2,560x2,560 pixels per eye, fewer pixels than a 4k display.
- IncreasePosts 2y agoCan anyone recommend what the best VR headset is if all I want is the appearance of some giant monitor floating in front of me? I don't think I need any kind of specialized controllers or head tracking or anything like that. I'd just like to be able to pretend I have my monitor with me when I'm on a plane or space constrained in some way, and I'm happy enough to use keyboard and mouse without seeing them as my input options.
- tavavex 2y agoAll modern VR headsets are going to have head tracking - even for something as simple as outputting a monitor signal, you need to have it occupy a point in 3D space to avoid motion sickness and to let the user naturally look at it up close, etc. If you're going for no expense spared, the Apple Vision Pro is probably the best device that does exactly this. The Beyond 2 from this video is also good, but it only works in conjunction with a PC, it's not a computing device. Otherwise, there's the Quest 3.
- dharmab 2y agoApple Vision Pro if you use macOS. Wait for Valve's upcoming annoucement otherwise, then compare options from Valve, Pimax, and Bigscreen.
- crooked-v 2y agoYour options there are basically the Apple Vision Pro (UX designed specifically for that use case but it's awkwardly heavy and unbalanced), or the Quest 3 or Pico 4 (more comfortable and much cheaper, both will be much worse at it from a software perspective since their design effort is mostly as standalone video game consoles). There's also the Xreal glasses, but those are much less 'virtual monitor fixed in space' and much more just having a screen strapped to your face that's tuned to an acceptable focal depth. Steam is rumored to be releasing a standlone headset soon as effectively a Quest 3 competitor that can also play non-VR Steam games and presumably works with PC/laptop streaming, but there's no real info available yet.
- hcazz 2y agoTo be honest I don't think the best option for this is a VR headset, it's a pair of VR glasses. I use the Viture One glasses on airplanes, and the best part is they mostly just look normal on the face compared to something like a AVP or Quest. I think the new xReal One Pro glasses have a better FoV, but probably not enough for me to upgrade at this point. They can do "spatial tracking" where the display stays oriented in the same spot as a floating monitor if you move your head, or "static tracking" where the display is always fully in your FoV regardless of where you move your head. Both options plug in via usb C, and you can use them with anything that can do displayport over usb c (Steam Deck, Macbook, Android Phones, iPhones with an adapter, etc). Viture: https://www.cnet.com/tech/gaming/viture-pro-xr-review-great-upgrade-to-one-of-my-favorite-display-glasses/ https://www.cnet.com/tech/gaming/viture-pro-xr-review-great-... xreal: https://us.shop.xreal.com/products/xreal-one-pro https://us.shop.xreal.com/products/xreal-one-pro
- dharmab 2y agoIt'll be nice to have more high end non-Meta options. Meta's headsets are a pain to use for PCVR. Third party software like Virtual Desktop is basically mandatory for Meta and PCVR. (For the curious, this website I maintain about setting up a particular flight sim with VR documents all the meta-specific tweaks and caveats I've found: https://www.8492sqdn.net/guides/dcs/performance/ https://www.8492sqdn.net/guides/dcs/performance/) There's also quite a lot of drama right now between Meta, Khronos and OpenXR: https://mbucchia.github.io/OpenXR-Toolkit/ https://mbucchia.github.io/OpenXR-Toolkit/
- smw 2y agoWhy do you need Virtual Desktop? I played Alyx and just registered the quest with steam and hit play?
- dharmab 2y ago1. Meta's Link software uses highly suboptimal video streaming settings. Makes a big difference in flight sims where you need to see fine detail on instruments and distant aircraft. 2. With Virtual Desktop, I can remove my headset during a long flight to grab a snack or use the restroom, then put the headset back on and resume. With Meta's software, taking the headset off requires fully restarting both the sim and headset.
- creaturemachine 2y agoHave you tried Steam Link? The few VR games I have on PC may not be that detailed, but it seems to provide good quality video most of the time.
- zamadatix 2y agoIf anyone is just getting a black page make your window smaller and refresh. For some reason scrolling/rendering with a large viewport causes an undefined to bubble up and break the page.
- woodrowbarlow 2y agopretty ironic for a product called bigscreen
- 1121redblackgo 2y agoBigscreen has been the killer app for me using the oculus 2 for the past several years. Great to see them continue.
- dj_gitmo 2y agoDo the adjustable lenses work if you have an astigmatism? This biggest concern I have about VR, especially for work, is that it forces you to spend too much time looking a screen that is very close to your eyes. This is known to cause myopia and digital eyestrain. Do any VR headsets attempt to address this problem? Can a headset force your eyes to change focal distance either using the display, or more likely, a physical lens? Ideally the headset would slowly, but consistently, force you to change your eyes focal distance. Is that something that Eye Tracking would enable? Also, does eye tracking work properly if your eyes are slightly misaligned?
- dharmab 2y agoVR headsets use lenses which focus the image at a long distance. It is like standing outside and looking at a distant hill, not at all like holding a phone up to your eyes.
- jsheard 2y agoAs far as your eyes are concerned the screen isn't actually that close, the optics in VR headsets are arranged such that the perceived focal distance is always about 2 meters away. That can have the odd effect of "fixing" nearsightedness in VR because no matter how far away something is in virtual space, your eyes only have to focus at ~2m.
- entropicdrifter 2y agoTo be fair, though, staring at a screen for 8+ hours a day can give you digital eyestrain and nearsightedness even if it's 2m away the whole time.
- jsheard 2y agoTrue. I think there have been attempts to make headsets with dynamic focal distance, but to date none of them have been commercialized even at the high end.
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- ricardobeat 2y agoSite repeatedly crashes on iPhone right after load. (I know this is not encouraged by the rules but it’s one of the best places to report it :D please don’t upvote)
- daviding 2y agoSuper interested in this when the eye tracking is available but need some reviews for that first. For sit-down VR the price isn't really an issue for this, given how the GPU market is now anyway. It is a niche product for sure. Foveated rendering with decent eye tracking could help us get out of the combo of high resolution / low framerates for clarity vs low resolution / high framerates for comfort. Also, Valve seem to be ready to say something but it feels like it'll probably be (sensibly) a Steam Deck strapped to your head for stand-alone solution, and that's not the same market as this PC VR set-up is aimed at. Maybe if Valve take the 'store subsidy' hit and price it well and you can run a cable to it anyway..
- erikpukinskis 2y agoI love that eye tracking is built in this bodes well for my VR hypothesis: The killer app for the VR platform is eye contact. In my opinion Zoom should be investing heavily in this, and Zoom’s market is the one newcomers stand to gain. The giant feature that Real Life™ has and teleconferencing lacks is the subtle baton passing, engagement reading, and tone modulation that is enabled by eye contact. A square of video just isn’t the same. My corollary hypothesis for why this hasn’t been done yet is that the Mark Zuckerbergs and John Carmacks of the world are on the autism spectrum, they get by without this information, and therefore don’t realize how much the rest of us rely on it.
- chrchr 2y agoZoom should be investing in teleprompters. It's 80 year old technology at least and is a much less intrusive way to solve the eye contact problem.
- bsimpson 2y agoI'm a UX Engineer. My phone was ringing off the hook to build VR meeting software in the early 2010s, and I couldn't understand the appeal of either seeing people wearing computers on their faces, or in having conferences with cartoon avatars.
- wkat4242 2y agoI do. During the pandemic I experimented with some colleagues with VR meeting software like Spatial and Arthur. I thought they were great. These days there's also Viverse which is also impressive. And then there's Microsoft Mesh which we get for free but which is ridiculously behind all the others. It's cool but there's nothing you can actually do in it. You can't pull in a presentation, movie clip, 3D object, collaborate on a whiteboard etc. You can just watch a teams meeting and play some games and roast marshmallows. For a regular "death by powerpoint" meeting where 95% of participants are just being bored by a single presenter, no, not for those. But for brainstorming workshops, yes definitely. The avatars are cartoony but for me that doesn't matter. They represent the person for me after a small adjustment period. It gave me a much stronger feeling of being together. And it's much easier to break out into little groups, much much easier than those 'breakout rooms' in teams which are pretty inflexible. Here you can just walk over to another group just in real life. It really felt like being there with them and after taking the headset off I had this feeling of suprise of being at home. It was also great to be able to import 3D models of our products and discuss them.
- daft_pink 2y agoI would really love something I can use to replace multiple montiors and just wear Goggles. Quest gets me close to there, but not quite.
- verdverm 2y agoVisor.com if/when it ships
- crooked-v 2y agoSo far it's complete vaporware, and I don't see that changing. They're trying to FOMO people into buying their stock before they even have an actual demo unit working.
- verdverm 2y agoThis sentiment is around, but I don't think it's accurate. There are working demo models, they recently gave an update on the delay (want to improve some small things like buttons and such after getting more devices from the line and trying them out)
- crooked-v 2y agoAll the demos I've seen are from people who say things like "it was really uncomfortable, and didn't have any of the hardware connected to actually make it a self-contained headset, and also rather than any of the real software, it was just running a video demo on the display". Has anything actually come out to the contrary?
- verdverm 2y agoYes, there have been more updates since last fall. Like many, you seem hung up on that one review video that left out a lot of context to create their angertainment, people seem to prefer shitting on others than being optimistic these days