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This is probably something where it comes down to preference and familiarity. I would much prefer a simple text file for documentation that I can grep, open in
by TheNewAndy 2y ago
This is probably something where it comes down to preference and familiarity. I would much prefer a simple text file for documentation that I can grep, open in my text editor, modify easily without switching context (oh, I should have been more explicit in the documentation I wrote - let me just fix that now), etc. All the features you mentioned "nice interface, fully searchable API interface, whole public API" are exactly what you get if you open a well written header file in any old text editor.
I used to be a big fan of doxygen etc, but for the stuff I've worked on, I've found that "pretty" documentation is way less important than "useful" documentation, and that the reformatting done by these tools tends to lead towards worse documentation with the people I have worked with ("Oh, I need to make sure every function argument has documentation, so I will just reword the name of the argument"). Since moving away from doxygen I have stopped seeing this behaviour from people - I haven't tried to get a really good explanation as to why, but the quality of documentation has definitely improved, and my (unproven) theory is that keeping the presentation as plain as possible means that the focus turns to the content.
I don't know if rust doc suffers the same issues, but the tooling you are mentioning just seems to add an extra step (depending on how you count steps I suppose, you could perhaps say it is the same number of steps...) and provide no obvious benefit to me (and it does provide the obvious downside that it is harder to edit documentation when you are reading it in the form you are suggesting).
But with all these things, different projects and teams and problem domains will probably tend towards having things that work better or worse.
- metadat 2y ago> well written text file The problem with this is no one agrees on the definition of "well-written", so consistency is a constant battle and struggle. Language tooling is a better answer for quality of life.
- TheNewAndy 2y agoThat's an interesting assertion, but not one that matches the experience I've had. It is one of those things that sounds "obviously true", but in practice I've found that it doesn't really live up to the promise. As a concrete example of this, having a plain text header file as documentation tends to mean that when people are reading it, if they spot a mistake or see that something isn't documented that should be documented, they are much more likely to fix it than if the documentation is displayed in a "prettier" form like HTML. The problem with header files that aren't "well-written" tends to be that the actual content you are looking for isn't in there, and no amount of language tooling can actually fix that (and can be an impediment towards fixing it).
- tpoacher 2y agoI'll second this in Java land. I much prefer reading the sources directly than javadocs. Though jshell also comes in handy.
- josephg 2y agoI have the same experience a lot of the time with 3rd party rust crates. Doc.rs is amazing - but it’s rare that I’ll use a library without, at some point, hitting view source.
- sim7c00 2y agofor most rust ive done (not tons) the docs were very basic as onky auto generated with minimal content. totally useless, have to read sources to find out what is in there. auto documentation to me ia just ti satisfy people who need to tick all of these boxes and want to do with minimal effort. has dox has tests etc. such artitude never leads to quality.
- bluGill 2y agoUseful documentation is impossible for the developer to write - they are too close to the code and so don't understand what the users (either api users or end users) need to know. Developers agonize over details that users don't care about while ignoring as obvious important things users don't know.
- josephg 2y agoI know people look at me like I’m a heathen and a scoundrel, but I think a lot of software teams spend too much time trying to make things consistent. Where’s the ROI? There is none. GitHub readmes? Bring on the weird quirks, art, rants about other software, and so on. I’ll take it all. Don’t get me started on linters. Yes, there’s lots of things that should actually be consistent in a codebase (like indentation). But for every useful check, linters have 100 random pointless things they complain about. Oh, you used a ternary statement? Boo hoo! Oh, my JavaScript has a mix of semicolons and non semicolons? Who cares? The birds are singing. Don’t bother me with this shite. Software is a creative discipline. Bland software reflects a bland mind.
- kouteiheika 2y ago> All the features you mentioned "nice interface, fully searchable API interface, whole public API" are exactly what you get if you open a well written header file in any old text editor. No, you can't, and it's not even close. You have a header file that's 2000 lines of code, and you have a function which uses type X. You want to see the definition of type X. How do you quickly jump to its definition with your "any old text editor"? You try to grep for it in the header? What if that identifier is used 30 times in that file? Now you have to go through all of other 29 uses and hunt for the definition. What if it's from another header file? What if the type X is from another library altogether? Now you need to manually grep through a bunch of other header files and potentially other libraries, and due to C's include system you often can't even be sure where you need to grep on the filesystem. Anyway, take a look at the docs for one of the most popular Rust crates: https://docs.rs/regex/1.11.1/regex/struct.Regex.html https://docs.rs/regex/1.11.1/regex/struct.Regex.html The experience going through these docs (once you get used to it) is night and day compared to just reading header files. Everything is cross linked so you can easily cross-reference types. You can easily hide the docs if you just want to see the prototypes (click on the "Summary" button). You can easily see the implementation of a given function (click on "source" next to the prototype). You can search through the whole public API. If you click on a type from another library it will automatically show you docs for that library. You have usage examples (*which are automatically unit tested so they're guaranteed to be correct*!). You can find non-obvious relationships between types that you wouldn't get just by reading the source code where the thing is defined (e.g. all implementations of a given trait are listed, which are usually scattered across the codebase). > I don't know if rust doc suffers the same issues, but the tooling you are mentioning just seems to add an extra step (depending on how you count steps I suppose, you could perhaps say it is the same number of steps...) and provide no obvious benefit to me (and it does provide the obvious downside that it is harder to edit documentation when you are reading it in the form you are suggesting). Why would I want to edit the documentation of an external library I'm consuming when I'm reading it? And even if I do then the effort to make a PR changing those docs pales in comparison to the effort it takes to open the original source code with the docs and edit it. Or did you mean editing the docs for my code? In that case I can also easily do it, because docs are part of my source files and are maintained alongside the implementation. If I change the implementation I have docs right there in the same file and I can easily edit them. Having to open the header file and hunt for the declaration to edit the docs "just seems to add an extra step" and "and provide no obvious benefit to me", if I may use your words. (:
- thayne 2y ago> and that the reformatting done by these tools tends to lead towards worse documentation with the people I have worked with ("Oh, I need to make sure every function argument has documentation, so I will just reword the name of the argument") That seems like an orthogonal issue to me. I've seen places where documentation is only in the source code, no generated web pages, but there is a policy or even just soft expectation to document every parameter, even if it doesn't dd anything. And I've also seen places that make heavy use of these tools that doesn't have any such expectation.
- Yoric 2y agoHave you looked at how OCaml does it? The historical way is to have a .ml and a .mli files. The .ml file contains the implementation. Any documentation in that file is considered implementation detail, will not be published by ocamldoc. The .mli file contains everything users need to know, including documentation, function signatures, etc. Interestingly, the .mli and the .ml signatures do not necessarily need to agree. For instance, a global variable in the .ml does not need to be published in the .mli. More interestingly, a generic function in the .ml does not need to be exposed as generic in the .mli, or can have more restrictions. You could easily emulate this in Rust, but it's not the standard.