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I've always felt freecad being superior to most other free CAD tools. But I can almost never get it to work for me. Every time there is a new major release I t
by daghamm 2y ago
I've always felt freecad being superior to most other free CAD tools.
But I can almost never get it to work for me. Every time there is a new major release I try it only to rage quit two hours later. Really hope they get someone to help them with stability and UX improvements like Blender did.
- throwgfgfd25 2y agoUX work is ongoing. Stability is good in the latest dev builds on the Mac, though 0.21.2 is the least crashy I've seen it. But if you mean stability in terms of model stability/robustness when changing things, that's improved a lot with the topological naming mitigations. It's still not perfect, and I still think FreeCAD is a lifestyle choice. But I enjoy working in it a lot more. The Mango Jelly Solutions videos on Youtube are very, very worth a watch if you feel inclined to have another go; they have been the best thing for getting my mind into how FreeCAD works as a package (in the sense that it is a "package" at all -- it's really still a collection of overlapping, macro-programmable toolsets gathered around a kernel).
- mort96 2y agoThe thing I don't get is, it's over 20 years old. Surely if those th8ngs were ever going to improve they'd have done so over the past 20 years?
- tecleandor 2y agoBlender changed, FreeCAD can. Just the topology naming fix is a HUGE change that lots of people could have said a couple years ago that it would never be fixed.
- throwgfgfd25 2y agoCAD is never made quickly, I think. But FreeCAD was just not that sort of project. It's a C++ and Python wrapper around a CAD kernel, supporting a set of tools -- some frustrating tools, some quite powerful or niche, like the ThreadProfile workbench or the guitar workbench -- and it has never bothered the highly technical community of users much to unify things. They weren't really trying to make a major competitor to commercial CAD: they were trying to have the tools that they individually needed and collaborate on the problems they had in common. The balance has markedly shifted since 0.18 and now there is that focus, and significant commercial impetus. In the time I have used it -- about three years on and off -- it has clearly become more of a focus to make a complete product. ETA: there is no doubt that one of the major things that needs to be resolved is the duality between Part workbench and Part Design workbench flows. There appear to be some discussions about this -- about how to either merge them or create a new, future workflow that makes better use of them. The crux of it has always been that a section of the community thinks the Part Design feature-oriented flow is a bit of a crutch, being as it is implemented as a set of implicit booleans on top of the basic flow. Part Design is more fun to use for a beginner, but it is definitely not faster, and one of the real problems is that once you are in the feature flow you are kind of stuck in it -- it's possible to merge in objects made in the Part flow but only in relatively basic ways (starting a PD body with a "base feature", or fusing the PD body with the non-PD stuff at the end). I would expect future development to look at this much more seriously, but there was and is no point in getting into it in more depth until the major TNP issues are truly behind FreeCAD, because a feature-oriented flow especially relies on there not being problems there.
- justinclift 2y agoFor anyone else wondering, TNP seems to mean "Topological naming problem": https://wiki.freecad.org/Topological_naming_problem https://wiki.freecad.org/Topological_naming_problem
- throwgfgfd25 2y agoYes! Sorry. It's mentioned in the comments here but it should have occurred to me to expand on it. TNP is really a research-grade problem that all CAD packages have to mitigate -- you can I think still run into issues that stem from face/vertex naming in all CAD packages if you really push them, and there are pathological cases where the solution is only to be consistent in arbitrary choices. But mainline FreeCAD had no solution for this. A solid proof-of-concept implementation has existed in RealThunder's fork (which was originally used for Assembly 3 development) but since the solution touches an awful lot of the code it was never ported across and got increasingly difficult to port. There was reluctance to just switch wholesale to his fork because it contains some somewhat contentious developments, and it has taken some very deliberate, considered rethinking of the organisation of mainline FreeCAD releases to get the TNP code ported, which it now is. There are still TNP issues, and there are still things one should not hope to rely on in FreeCAD -- like building on faces generated by chamfers, drafts or thicknesses. I also think what risks being lost is the wisdom of sometimes deliberately choosing to build some features of a part from the base planes rather than a generated face; it reduces the complexity of dependencies and allows much freer re-working.
- tpmoney 2y agoI want to second the recommendation for Mango Jelly Solutions videos. I've tried FreeCAD on and off for years and those videos are the first ones that finally helped me wrap my head around some things and be able to use it for a real project.
- dbcurtis 2y agoYeah. I have tried and quit a number times. Poor stability has always made it unusable for me. Hopefully this time is better. Still, once I can successfully make a drawing, then what? What exists for CAM posts?
- jononor 2y agoThe CAM module is called Path, an you can find a list of the post processors included here: https://wiki.freecad.org/CAM_Post https://wiki.freecad.org/CAM_Post I have milled some basic things using the FreeCAD CAM on a ShopBot 2416 and small custom grbl based CNC. Many years ago now, but things generally look better now. Otherwise I have exported geometry and used external CAM software like VCarve
- throwgfgfd25 2y agoIt was called Path -- in 1.x it has been renamed to CAM, which is a much more sensible name.
- systems_glitch 2y agoThat is our current main issue with FreeCAD, we have to manually create fully dimensioned drawings for our sheet metal shops, and they pull it into whatever they use. Can't just give them a drawing file, CAM export, etc.
- shadowpho 2y agoIt’s usable now. I’ve been playing with it on and off and it’s night and day to what it was before
- SV_BubbleTime 2y ago> night and day to what it was before This reminds me of iirc KiCAD 5 to KiCAD 6. Overnight it went from some weird clearly-Linux program to become a viable product, an excellent one even. KiCAD uses FreeCAD on the backend for things. I’d love to see FreeCAD take the same path!!! However… when I looked at it last year the “let’s draw a cup” tutorial was so pathetically bad I closed it and went right back to solidworks without a second thought.
- crote 2y agoI think a lot of that is a Cathedral vs. Bazaar problem. Programmers like to work on problems which are technologically interesting, and they love adding new features. Dealing with technical debt and solving UX/UI issues isn't as much fun, so in a Bazaar model they'll simply not do it. The result is a product which feature-wise is very powerful, but UX-wise an absolute nightmare to use. But when there's a party genuinely interested in the product as a whole, they can push more Cathedral-like UX-focused development. Have a handful of devs focus on UI stuff for a year or two, and it has suddenly turned into a world-class product. Blender and KiCad have gone through this before, and it seems like Ondsel is pushing something similar for FreeCAD. Let's hope it works!
- systems_glitch 2y agoThe changes from KiCAD 3 => 4 got me to finally switch off EAGLE CAD, for which I had a $1600 license, but could see the looming subscription nonsense coming with Autodesk's interest in EAGLE. IIRC that was the first release after CERN took on development and had been dogfooding it. Every release since then has been a major improvement, and we've converted several customers from Altium to KiCAD in that time. I can make FreeCAD go, but we still have to manually create dimensioned printsets for our sheet metal shops, rather than just being able to hand off a drawing file. I feel like when we get to the point of just being able to hand off a drawing file, it'll be in a much better place.
- ortsa 2y agoBlender's got a constraint solver for IK, right? How much spaghetti code do we need to add to give it a full CAD kernel? It already does everything else! I've honestly wished I could use it to make vector graphics sometimes, but that also needs some of the basic elements of CAD (parallel edges, radius constraints etc). It's so close to parametric modeling too, with the mesh modifiers, drivers, and now geo-nodes. Of course, I believe there are a few CAD plugins, but I've never used them, so I can't speak to their efficacy.
- digdugdirk 2y agoWhile similar at a glance, the underlying functionality between a 3d modeler and a CAD kernel is tragically completely different. Even FreeCAD has some fundamental differences (and lack of functionality) between it and other mainline CAD programs. Hopefully someone with more knowledge and experience than me can hop in and explain more, I'm just a CAD user, not a CAD kernel developer.
- bschwindHN 2y agoI'm not an expert either, but it could be compared to bitmap graphics vs. vector graphics. 3D modelers like blender (or even OpenSCAD) work with a bunch of triangles - there is often not some higher level representation of the geometry. You could put a drill hole in a part, but it ends up as just a ton of triangles that approximate that drill hole, vs. a file format which semantically encodes "there is a cylindrical drill hole at this location, with this vector direction, and this radius". That's what things like BRep (Boundary Representation) and STEP files give you is that semantic data which describes the part "here are the edges, faces, dimensions, etc.", vs. "here's a bunch of triangles, good luck machining this"
- throwgfgfd25 2y ago> but it could be compared to bitmap graphics vs. vector graphics. This is very much how I internally understand it and explain it to people, yes! It is a good analogy for e.g. why it's often a challenge to get something milled with a CNC when you only have an STL file. STL is like a PNG line drawing: it can be high quality, but it's not describing the drawing. STEP is like SVG: it's more effort to render it, but it contains the instructions to draw it.
- noncoml 2y agoI have exactly the same experience here. You can see that the software has tremendous potential with a lot of work put into it, but the UX still sucks balls. Using the mouse to select the element you want is finicky the best. It takes me 5x the time to do the same thing vs fusion or solidworks. Then there are smaller frustrations like this confusion between "Part workbench" and "Part design workbench" and unhelpful python errors when you try to do something. But I am sure these will be fixed sooner or later. I think once the UX gets an overhaul it will be 90% there!