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It fell out of favor when we could just store 1000x more sprites. It was memory, not instruction-set. Tinting then happened as a pre-build step until finally sh
by reactordev 3y ago
It fell out of favor when we could just store 1000x more sprites. It was memory, not instruction-set. Tinting then happened as a pre-build step until finally shaders replaced the practice entirely.
- corysama 3y agoInstead of “fell out of favor” I shoulda said “artists stopped being informed of its existence and occasionally invented poor approximations to it from first principles”. Such as tinting sprites to approximate palette swaps of the retro style they are referencing. You can do so much more than tint with palettes. The animations in the link I posted each a composed of a single 8-bit image and a function to rotate specific sections of the palette.
- reactordev 3y agoI’m intimately familiar with palette animations. You’re right though, it’s a technique that was lost due to hardware no longer limiting the artists. I still find it to be far superior to sprite tile replacement animations.