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I bought a Quest3 a month ago, my first VR. I got the prescription lenses. Spending so much I told myself I wouldn't be the guy who tried it and then just let i
by delichon 3y ago
I bought a Quest3 a month ago, my first VR. I got the prescription lenses. Spending so much I told myself I wouldn't be the guy who tried it and then just let it rest, I'll get my money's worth. For the first two weeks I used it daily exploring all the things. I 3D printed a nice wall mount for right next to my work spot.
And for the last two weeks it has been hanging there untouched. I think it's my tummy's fault. I had mild but definite nausea that improved but didn't go away. The prospect of even a little more of that is enough for my subconscious to overrule my intention to use it.
The review says that the Q3 gives 80% of the capability of the Apple. But it would be worth a lot to me if that final 20% is enough to convince my tummy.
- jsheard 3y agoThe upside of the Vision Pro for those who suffer from motion sickness is that Apple is focusing on experiences which keep the virtual viewpoint strictly attached to your physical head, unlike VR games where there usually has to be some kind of artificial locomotion to get around real life space constraints, or to move the player based on virtual outside forces (e.g. a vehicle they're piloting). The downside is that games are the main thing people have found VR to actually be good for, so Apple is kind of starting from scratch by rejecting that segment.
- makeitdouble 3y agoAn addition to that: motion sickness is as easily caused with 3D movies with too much action and camera movements if in full immersion. In that front, it seems like the Vision Pro has just no option for that and all the reviews point at a fairly low immersion, even for 3D movies. For better or worse it really feels like a glorified TV/computer monitor on so many aspects. (BTW limiting what to do with a Quest3 isn't difficult either. There's now a windowed mode with a prompt when an app wants to go immersive. Dismissing the prompt lets you stay in windowed mode as long as you want)
- crooked-v 3y agoOne thing you've really got to watch out for (and that Meta and assorted devs are just ignoring as a problem) is that it's easy to actually make VR nausea much worse and last longer by attempting to power through it; the only reliable way to get over it is lots of light exposure with very regular breaks (in other words, the good ol' Virtual Boy safety setting). I think that's a big part of why Apple is doing their best to pretend that any VR experiences that also involve moving your viewpoint around don't exist. Static or 'grab and drag the world around' styles work much better for avoiding nausea in general.
- dougmwne 3y agoEveryone reacts differently to VR sickness, but there are a few things you could try. First of all, you should always stop the moment you feel any motion sickness. You more you try to power through, the worse it gets. Don’t do anything with artificial locomotion. (Where your VR movement does not match up to your real life movement.) Many games have teleport options and snap turning instead of smooth. There are also some great roomscale games such as Superhot, elevent table tennis or Walkabout mini golf. You will eventually acclimate and be able to do smooth locomotion. Some games have framerate options, put it to 90 or 120hz Set up a fan and have it blow on you. For me, I took about a month to acclimate, but after that can you play any kind of game and not get sick. I have heard reports that Vision Pro also causes motion sickness for new VR users.
- dkarras 3y agosome people are just unlucky in this regard. from the very first day of VR, I never had any balance / stomach issues. nothing bothers me really. anecdotal but I also don't seem to lose myself in the feeling of "immersion". to me, I feel "immersed" but I am always aware of where I am really. people freaking out when they fall from a height in VR etc. is a very foreign feeling to me for this reason. When I fall of from a top of the building in VR, it is just kinda fun a few times, but I never feel like I am really falling, and I will certainly not freak out about it. So maybe, just a speculation, people prone to being VR sick might also have potential to experience more / better immersion? I don't know. With how VR tricks my brain, I can't imagine why I'd get sick from what I experience, or how I would mistake what happens in VR to real life. It still is an amazing experience nonetheless - but after trying everything you need to create fun using it yourself because good content runs out fast. Developing experiences with it / tinkering with experimental stuff is where I'm at, or else it will collect dust. Without PCVR, I would not get any good use out of it for sure.
- seanmcdirmid 3y agoI haven't tried the Q3 yet as I'm still pretty happy with my Q2. I just use it for FitXR and BeatSaber, about 40-60 minutes a day, and I've never experienced motion sickness. Do you have a lot of places to run around where you use it? I just never had the space to try that out (also why I can't play Thrill of the Fight). Also, both FitXR and BeatSaber are stationary games where the cues fly to you and the most motion is ducking or twisting under something. I'm hoping this is not a new issue with the Q3...I'm guessing its just me being addicted to Beat Saber. A ProVision doesn't really satisfy my use case (like 70% of what I expect from the Quest 2), but I wonder how it compared display wise.
- fmajid 3y agoI had the original Oculus Rift (tethered to a PC), the Oculus Go, the Quest 2 (paid for by my former employer) and now the Quest 3 (employer discount, I work for Meta but on WhatsApp, not Quest), and it’s a huge improvement over the Quest Pro or Quest 2, which is why I got it. My main use case is watching the 360º spherical panoramas I take with my Ricoh Theta Z1 camera, and possibly some light gaming, although Call of Duty Above and Beyond’s dogged insistence on realistic weapons handling is more of a drag than fun. I’m still working on getting a WebXR-enabled photo gallery generator using Three.js to be able to share those immersive panoramas with friends & family.
- bagels 3y agoChange the input method to teleport. Don't play any of the games where you can move yourself/camera without walking or teleporting. Eg. Don't ride a roller coaster. Horizon World with teleport on is pretty tolerable.
- deleted 3y ago[deleted]
- wkjagt 3y agoI tried VR twice. And both times I felt disoriented after taking the thing off. And not just for a second, but for a good five minutes. As if my brain suddenly no longer trusted anything to be real anymore.