3 ms·
I don't see that LLM's have come that much further in 3D animation than programming in this regard: It can spit out bits and pieces that looks okay in isolation
by worldsayshi 3y ago
I don't see that LLM's have come that much further in 3D animation than programming in this regard: It can spit out bits and pieces that looks okay in isolation but a human need to solve the puzzle. And often solving the puzzle means rewriting/redoing most of the pieces.
We're safe for now but we should learn how to leverage the new tech.
- andkenneth 3y agoThis is the "your job won't be taken away by AI, it will be taken away by someone who knows how to leverage AI better than you"
- ChatGTP 3y agoDon’t worry , the price of goods will be exponentially cheaper, so you won’t need a job /s
- johnnyanmac 3y agoProbably, but isn't that how most if the technical fields go? Software in particular moves blazing fast and you need to adapt to the market quickly to be marketable.
- adventured 3y ago> We're safe for now Some are safe for several years (3-5), that's it. During that time it's going to wreck the bottom tiers of employees and progressively move up the ladder. GPT and the equivalent will be extraordinary at programming five years out. It will end up being a trivially easy task for AI in hindsight (15-20 years out), not a difficult task. Have you seen how far things like MidJourney, Dalle, Stable Diffusion have come in just a year or two? It's moving extremely fast. They've gone from generating stick figures to realistic photographs in two years.
- ChatGTP 3y agoGPT and the equivalent will be extraordinary at programming five years out. Being exceptional at programming isn't hard. Being exceptional at listening to bullshit requirements for 5 hours a day is.
- user432678 3y agoYeah, I’d better buy more wedding cakes in advance. https://xkcd.com/605 https://xkcd.com/605
- kranke155 3y agoThe reason AI generative tools are faster to become useful in artistic areas is that in the arts you can take “errors” as style. Doesn’t apply too much to mesh generation but was certainly the case in image gen. Mistakes that wouldn’t fly for a human artist (hands) were just accepted as part of AIgen. So these areas are much less strict about precision than coding. Making these tools much more capable are replacing artists in some tasks than CoPilot is for coders atm.