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and there is a third kind of people: those that tried VR some time ago, enjoyed the gimmicky novelty back then, lost interest, increasingly don't bother with f
by Eduard 3y ago
and there is a third kind of people:
those that tried VR some time ago, enjoyed the gimmicky novelty back then, lost interest, increasingly don't bother with further gimmicky PR presenting tech demo videos so underwhelming and cliché ("VR bionic hand twiddling fingers" trope) they skip through them, and get reassured that VR providers still haven't managed to bring any sustainable use-case to the market despite this current VR cycle stretching for almost ten years by now.
Sorry Meta, you educated whole generations to have the attention span of a gold fish, why should anyone care for your latest world-changing prototype if the previous four or so haven't fulfilled their announced revolution either?
- systems_glitch 3y agoNot sure why this is getting downvoted, seems pretty spot-on given their track record...
- aleph_minus_one 3y ago> and there is a third kind of people: > those that tried VR some time ago, enjoyed the gimmicky novelty back then, lost interest, increasingly don't bother with further gimmicky Additionally there also exists a fourth kind of people: those who planned and would love to do cool experiments (hacks) with the VR devices, but became deeply disappointed by the fact that in particular Meta (but now also Apple) rather decided to turn their devices into golden cages (in the case of Meta with the intention of including surveillance functionality).
- MBCook 3y agoAgreed. And nausea is a real problem for many people, which many supporters like to hand-wave away. “Just get your VR legs” is crap. I think VR will always be niche. I’m curious if AR is really the thing. The need for bulky stuff like the Vision Pro is a hinderance, but it will get smaller. The VR/AR difference is kind of a problem as I see so many people arguing past each other on this and the Vision Pro by comparing one company’s position in VR against another’s play in AR as if they weren’t two totally different things.
- seanmcdirmid 3y agoA lot of older people use VR for fitness (or younger kids just to play beat saber) and belong to none of those groups. They got what they wanted, and are excited to get more of it. Meta’s biggest problem, however, is getting people interested in VR beyond Beat Saber and the fitness apps. Like actual hardcore gamers.
- haktai 3y ago[dead]
- Shawnj2 3y agoWhat does VR let you do that you can’t do with a regular computer or TV? At the moment the answer is “not much” other than entertainment. When that changes and you can convince your grandma who doesn’t use much technology why she needs a VR headset then I think you’ll see mass adoption.