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I actually think the killer feature for this thing is already there: a hands-free, mostly passive consumption device that can seamlessly switch from full attent
by mikenew 3y ago
I actually think the killer feature for this thing is already there: a hands-free, mostly passive consumption device that can seamlessly switch from full attention entertainment (or work) to partial attention consumption.
I think it will work a bit like wireless headphones with audio passthrough. I can sit at my PC and hear audio from whatever I'm doing, but I can also get up and move around and still hear that audio. The audio passthrough, even though it's not perfect, is easily good enough for me to hear my environment and even carry on a conversation without having to take them off, and I can pause whatever music or podcast or video I'm listening to just by pressing a button on the side.
I think the headset will provide a similar experience in that you can push whatever random YouTube video you were watching out of your direct line of sight, and then get up and go make yourself lunch while you're still half paying attention to it. Not only that, but you can interact with it using your eyes + minimal hand gestures.
The really intense, fully-present experiences (like gaming on a current headset) will probably still happen, but I think most people won't be spending much of their time there, similar to how the total amount of time spent in modern, intense, realistic gaming is tiny compared to how much time people spend scrolling feeds and mindlessly consuming content.
- alfonsodev 3y agoI thought so but what about the camera position not being same as your eyes, would you be able to drink from a cup of coffee and coordinate? Or have a similar experience to the living with lag video, this time no because time lag, but eye hand not coordinating. https://youtu.be/_fNp37zFn9Q https://youtu.be/_fNp37zFn9Q
- causality0 3y agoYou don't use your eyes to drink from a cup of coffee, unless it's to check how much coffee is in the cup. Eyes are not required for proprioception.
- ladberg 3y ago> Eyes are not required for proprioception. No, but they will mess with and override proprioception. I've used the Vision Pro and the first time you try to take a drink with it you'll probably miss your mouth. I think the main reason is that you see the cup coming towards your slightly offset "eyes" and your body automatically adjusts to match. I think if I had closed my eyes (I didn't try that) I would have done better.
- atchoo 3y agoYou do use your face though and goggles can make drinking from a mug tricky. Hot drinks can also mist up your lenses if you linger near your nose hole. My experiments using straws in VR just led me to stabbing myself in the gum, lip, nose and cheek in various painful ways. The perfect vessel is a long neck beer bottle. Easy to get into your face-hole and won't bang against your goggles. The downside is how easy it is to knock over.
- Aeolun 3y agoMy experiments with keeping beer bottles visible with oculus passthrough were mostly successful though.
- macintux 3y agoA former Apple employee who worked extensively with the device indicated on an earlier thread that you can drink with some practice. Probably would want to practice with water, not hot drinks.
- paul7986 3y agoMaybe the headset is the next iPHone, but i doubt it rather Apple Smart Glasses that should be bred from the headset is the next iPhone. Lightweight smart glasses that do amazing things created by Apple and developers will make everyone want to own a pair of smart glasses.
- makeitdouble 3y agoA lot of people are looking for the next iPhone. My bet would be there is none in our generation and we spend the rest of our life with two kind of computing: one that fits our hand and other devices to deal with the rest. The question becomes, is this inherently better and more convenient than a laptop ? If it's not, it will stay a nice accesory, like the watch is a nice accessory.
- NoPicklez 3y agoI agree with this the most
- paul7986 3y agoCool but i want and millions and millions will want smart glasses that... - That can be used to zoom in (binoculars) - Keep track and show the score of the real life fencing, ping pong, tennis, card game ,etc (Apple Score) your playing - See how a building or place looked x amount of years ago (Apple Rewind) - Go to a conference and upon meeting someone the glasses provide their name and company their with - Many many more innovations and LOL my nicknames for some of those ideas are probably silly, but they are unique and i think useful to the point of people buying Apple Smart Glasses as much as they buy iPhones.
- makeitdouble 3y agoI think the main difference is people are currently using smart phones to book appointments, ride public transport and find their ways to public offices. Even someone with dire financials will buy a decent smartphone as they can't afford not to. All of your examples are great, but you'd still keep a phone in your pocket while doing these activities. Another aspect to this: most of those were better done with Google Glass, but the social discussion and Google being Google just killed it. I hope the Apple devices will bring more acceptance, but once it's there I'd see other AR makers take precedence to bring better implementations than what the Vision Pro is pointing at. Heck, at this point the iPhone isn't even the global market leader, I'd totally see a Samsung like maker take the AR market and push it further, the same way their smartphones are actually pushing the enveloppe while iPhones and Pixels keep being the vanilla choice.