6 ms·
The mixed messaging is pretty stunning. Pushing the metaverse, but simultaneously pushing "be at the office". Then seniors leaders spending more time on LLM p
by tyingq 4y ago
The mixed messaging is pretty stunning. Pushing the metaverse, but simultaneously pushing "be at the office". Then seniors leaders spending more time on LLM projects than on the metaverse concept. All from their new remote homes rather than the office.
- brookst 4y agoNo defense of meta, but this doesn’t seem like a contradiction. If they thought the metaverse was done and ready to use for work, they wouldn’t need to invest in building it. Seems a bit like wondering why the construction management team doesn’t just use the office building they’re constructing rather than a trailer.
- tyingq 4y agoI was assuming the metaverse was an extension/improvement on doing things remotely, rather than a pre-requisite for it to work at all. Meaning you would have to believe remote is a solid concept to start with. And, there's the obvious contradiction that working remote seems fine for a lot of the senior leadership.
- btown 4y agoIf you’re $13.7 billion into a project and can’t even dogfood it internally, you’re at least $13.6 billion beyond where you should be.
- EFreethought 4y agoAbout $6 billion for everything above the waist, $6 billion for legs. Toes: another $6 billion, and the world is Meta's oyster.
- deleted 4y ago[deleted]
- loeg 4y agoThere's also mixed messaging about being at the office. They're cutting transportation programs and in-office benefits. Even reducing the variety of sodas stocked in the kitchens (you would think there isn't much cost saving there).
- chaostheory 4y agoIt’s not mixed to me. VR and mixed reality failed for work. Text is too hard to read and the headsets are too heavy for all day use. Still, VR is great for gaming though
- bentcorner 4y agoCompletely agree. I love games like Beat Saber and Half-Life: Alyx. But it doesn't work for fine text and it's very very hard to make VR presence feel like anything other than a game.
- int_19h 4y agoIt needs to be at least 4K per eye to work well for text, IMO. Then I could see it being actually useful in a sense that you can get as many large virtual displays as you want around you for different tasks. But that still has nothing to do with the "verse" part of the metaverse. Why would I want that, either for productivity or for entertainment?
- chaostheory 4y agoIt’s also the PPD. I believe you need something like 35, and only the consumer Varjo model even comes close. The Quest Pro is around 19 or 21. Other VR headsets are in a similar range. Instead of pushing work, meta should be emphasizing fitness. Their headsets are no ready for work. It’s been two years now and I have yet to see infinite office. The nreal is closer to being ok for work than the quest pro
- bethekind 4y agoIt's Brad on YouTube had a discussion with another VR tech nerd, and their conclusion was that 60ppd was retina clarity and 40ppd was the minimal to get work done. Ymmv. I think the corporate varjo is the only one that fits the bill right now, but it's so big, I'm hoping 2025-2027 we'll have the mini OLED to have the quality and form factor needed to replace monitors
- dumbotron 4y agoI don't see mixed messaging. They're pushers, not users.
- nostrademons 4y agoZuckerburg was always a bit of a hypocrite. "Facebook's mission is to create a more open and transparent world", while simultaneously buying the 4 properties around his Palo Alto estate so that he'd have privacy from the neighbors and general public.
- disgruntledphd2 4y agoTo be fair, he bought them off a guy who was trying to rent them to tourists with a chance to live next to Mark Zuckerberg.
- s1artibartfast 4y agoSeems like a pretty stretched comparison. Transparency and fairness can be applied to different topics and domains. It's like saying that If Zuckerberg really believed in transparency, he should work naked and have a public webcam in his bedroom. I don't know that Facebook is living up to an ideal of fairness and transparency, but I don't think bad comparisons really shed any light on the topic
- pascalxus 4y agoThe major selling points of metaverse is that you can do work or play from anywhere (why else would you wear a 1500$ helmet that makes you look like a goofball). The push to "be at the office" is proof that metaverse does NOT work. It's truely ironic.
- lowercased 4y agoAbout ... 10 years ago I got a recruitment offer from a company working on remote collaboration tools for software developers. it was going to 'revolutionize' what was possible. but... i had to move to SF to work in their office. they didn't even see anything wrong or odd or off about the requirement.
- xp84 4y agoThis description makes me think of ScreenHero, which really was an incredible leap for remote collaboration until it was eventually bought by Slack — and the thing Slack eventually came out with for screen collaboration was weak by comparison. That was a real shame.
- tupleapp 4y agoDid you ever find a replacement for ScreenHero?
- xp84 4y agoNo, I never found something that was even close to that smooth, convenient, and efficient, and geared toward screen-collaboration first. What everyone else offers is collaboration, as an extension of screen 'showing' (virtualized projection), which itself is packaged only as an extension of a teleconference.
- tupleapp 4y agoHave you checked out https://tuple.app https://tuple.app? Full disclosure - I’m a part of the team that built it, but I think it might be more of what you’re looking for. If you do check it out, let me know what you think. - Dan
- prepend 4y agoI think it’s getting toward that dystopian future where we are forced to Jack into the matrix only from regulated spots in the physical world. So rather than just putting on your goggles from wherever you are and working, Meta wants you to drive into the office, sit in a tiny cubicle, put your goggles on and work there. Hopefully it’s just stupidity and culture clash and not maliciousness. It’s similar to an early push at my org for “return to office” that involved everyone coming in and zooming all day with people in mostly different spots. Some people like this, but for many it seemed like a waste.
- FiberBundle 4y ago> Meta wants you to drive into the office, sit in a tiny cubicle, put your goggles on and work there. They want you to sit in an open office, which is even worse imo.
- ethbr0 4y agoThe cubicle walls are virtual.
- saddist0 4y agoNope, no longer "open" office. https://www.wsj.com/articles/inside-metas-push-to-solve-the-noisy-office-ba43042 https://www.wsj.com/articles/inside-metas-push-to-solve-the-...
- q7xvh97o2pDhNrh 4y agoThis is one of the funniest things I've seen yet from the RTO movement. It's a cubicle, but smaller! And someone could steal 1/4 of it at any time! Brilliant. To make it doubly funny, I'd actually love a few of these panels for my home office — they look great for just mounting on the walls to quiet things down a bit. I just bought a bunch of those hexagonal acoustic panels that are marketed to Twitch streamers for the same purpose, but this thing that Meta made looks even better. They should just brand it as a "Metaverse Pod" and sell it directly. Maybe they could probably even book the revenue under their Metaverse unit.
- smeagull 4y agoIf they cared about the metaverse then they'd be dogfooding it and insisting all meetings happen there.
- jayd16 4y agoI'm sure they do dogfood but insisting every meeting is in VR is like banning the command line while working on an unfinished GUI OS. It's also not a realistic dogfood either. Users are not going to be fully in VR so why dogfood that way? It's better to figure out what flexible and low friction workflows.
- smeagull 4y agoI mean - this is the obvious conclusion. Because the metaverse is a stupid idea. Nobody needs the full VR movie theatre when they can go to youtube quicker and easier. If they received push back from dogfooding, that just means they need to knock those sharp corners off. I'd suggest what they want is a meeting application and making VR easy to put on and off, and combining the two worlds. It's entirely realistic to dogfood here, people are just reacting to the obvious reactions from the first iteration. You don't stop there though.
- johannes1234321 4y agoThey tried. But employees apparently rebelled. https://www.theverge.com/2022/10/6/23391895/meta-facebook-horizon-worlds-vr-social-network-too-buggy-leaked-memo https://www.theverge.com/2022/10/6/23391895/meta-facebook-ho...
- roland35 4y agoI personally like VR meetings but there is still too much friction versus how quick it is to start up a video call. In my opinion larger meetings do work worse in video calls. It just isn't great having lots of small squares. But small <4 people meetings do work better when you can really see and pay attention to every clearly.
- api 4y ago