3 ms·
How many years until a small team of less than 10 people can produce a full feature film with generative tooling?. I'm pretty exited about the potential of powe
by christkv 4y ago
How many years until a small team of less than 10 people can produce a full feature film with generative tooling?. I'm pretty exited about the potential of powerful storytelling being in the hand over everyone without needing massive amounts of capital, especially if it shatters the entertainment semi-monopolies.
- bsenftner 4y agoYou'll still need massive amounts of capital to market the film, and that is where they The Industry That Demands The Same Same captures you. If the product is not just like all the others, the marketers have 0 idea how to sell it. I've been there: made a Mario style game for the original PSX during the 90's with a major animation studio... and no marketing firm could sell it, because at that time all PSX titles were "teen targeted" and they literally did not want to market the game because they themselves were not interested in playing it.
- silvestrov 4y agoI think this has changed with Netflix and other streamning services: if you can get Netflix to buy it then the only marketing needed for Netflix is to put the movie online. You no longer need to convince 1000s of cinemas and journalists that this movie is worth seeing.
- mejutoco 4y agoOne of the most common uses of unreal engine for film is to use it to render in huge screens around the actors (instead of chroma), so you can record with the right light hitting the actors, or maybe even with the background already there. I am curious how expensive these screens are, and the computers to drive it, but I imagine they are not cheap.