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You don't say; I honestly can't tell the difference between most AAA titles and Hollywood films nowadays. No, I don't buy either.
by Dalewyn 4y ago
You don't say; I honestly can't tell the difference between most AAA titles and Hollywood films nowadays.
No, I don't buy either.
- aosaigh 4y agoWhy not?
- Dalewyn 4y agoCheap, vapid stereotypes all the way down. CoD games from the past decade or so are particularly egregious examples, among many others. You could market them as Hollywood action thrillers and most people wouldn't notice a difference.
- flappyeagle 4y ago> No, I don't buy either. If you don't partake, maybe that's why you can't tell the difference.
- pipo234 4y agoSame here, but I'm curious what you think causes this mediocrity? I'm assuming the AAA game studios and Holywood know what they're doing, and money is definitely an objective. But why do they not succeed in telling an interesting story? Is it the focus on production quality? Is that the result of compromise between too many middle managers? Or simply: too much money, no one cares?
- Dalewyn 4y agoI think it's very simple: In a bid to satisfy everyone, they end up satisfying noone. If you try to create a product for everyone, you will end up with a product so bland and void of character that noone will want it. A good product has its fair shares of fans and detractors, a bad product either has only fans or detractors.
- pipo234 4y agoSo are you saying it's simply bad marketing research? Ie. if they would be able to narrow the target audience from "everyone" to a proper niche (say 18+ or teen age girls) they might succeed? That is: target a smaller market but server them better? I feel that somehow, even with all those dedicated, inspired (and underpaid) creatives working insane hours, organizational structures (middle managers?) unintentionally prevent all that creativity from bubbling up. (I'm saying unintentionally here to suppress sarcasm but also because obviously a successful product is in the organization's best interest.)
- Dalewyn 4y ago>So are you saying it's simply bad marketing research? Ie. if they would be able to narrow the target audience from "everyone" to a proper niche (say 18+ or teen age girls) they might succeed? That is: target a smaller market but server them better? Yes. Consider games like Octopath Traveller which aim for and sell to a specific audience (fans of jRPGs from the 90s), they succeed where the likes of CoD don't. Successful products begin by knowing who you want to sell to and why. Developing and selling a one-size-fits-all product to everyone, that is "the Average Man", simply won't work because the Average Man doesn't exist. The US Air Force will be happy to educate anyone on this. Noone wants a bland, vapid, sanitary product "for everyone".
- ohgodplsno 4y ago>Consider games like Octopath Traveller which aim for and sell to a specific audience (fans of jRPGs from the 90s), they succeed where the likes of CoD don't. Successful products begin by knowing who you want to sell to and why. 2.5 million sales for Octopath Traveler (and OT2 doing awful). Do I really need to pull out the sales numbers of Call of Duty, or do you admit right now that you made a horrible bad faith argument? And please, do not use the "but sales don't mean it's good" argument either. You can _easily_ find 2.5 million people that truly enjoy Call of Duty.
- qersist3nce 4y ago>No, I don't buy either. Nothing of value is lost. Nowadays games are manufactured dopamine-gamifying cashgrabs and movies are propaganda outlets for whatever care-free non-STEM academics have brewed up as "current thing". 2000s was the golden era of gaming. Just compare remakes of RE2 and RE3 with the original PS1 ones. Or the new Wolfenstein series with Castle Wolfenstein.
- ohgodplsno 4y agoI'm sorry but _holy shit what a bad take_. >whatever care-free non-STEM academics have brewed up as "current thing". Ah nevermind you're one of these people that think that not being in STEM is a crime, my bad, I thought we could have a rational discussion. >Or the new Wolfenstein series with Castle Wolfenstein. So, better in every possible way, with more brutal and satisfying fighting than Castle Wolfenstein ever had, still killing nazis (something that everyone ought to be happy with) ? I sure hope you're not angry about the fact that your crew is made up of a polish man, a jew, a mentally ill man and other kinds of people the nazis called undesirables making it a fun clap back at them. Right ? That's definitely not what your problem is, _right_ ? I'm sure that you have no problems with games now including deeper themes like death and being a father (God of War), vengeance (The Last of Us Part 2), atonement (The Last of Us), paranormal activities (Control), or just being straight up absolutely great games with good stories like Prey, RDR2, Divinity, Outer Wilds, Disco Elysium, Octopath Traveler being varied and relaxing like Stardew, Terraria, being better metroidvanias than anything that came out before like Hollow Knight, Ori, amazing roguelikes like Hades, Dead Cells, Returnal, or just an infinite variety if I just go even in the last ten years.
- MattRix 4y agoAgreed completely, the parent comment is completely out of touch with the actual state of the game industry.
- Arkhaine_kupo 4y ago> 2000s was the golden era of gaming. Things weren't better, you were just younger. I was a teen in the 2000s and I had free time and every game felt new and exciting. There is 0 chance the landscape for media isn't a trillion times better now though.
- hackernewds 4y ago> No I don't buy either Do you steal them?
- Dalewyn 4y agoHilariously, no. Those games aren't even worth pirating, let alone purchasing.
- lizardking 4y agoIt’s been this way for awhile. AAA games have felt more like universal studios rides than games for the the last decade or so. I mostly stick to indie games or games from smaller studios at this point.