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It would be really interesting if some of the advances in AI could make their way into the game. Make the gameplay more human by incorporating recent advances i
by janalsncm 4y ago
It would be really interesting if some of the advances in AI could make their way into the game. Make the gameplay more human by incorporating recent advances in ML-based gameplay e.g. Diplomacy and Poker. Create more variety of dialogue using transformer models. Make in-game diplomacy more nuanced. There’s a lot that could be done.
- corbulo 4y agoThats actually a great idea. Imagine actually being able to talk Ghandi down from nuking everyone!
- dangoldin 4y agoI read an interview a while back with a game developer who was asked why video games have historically had so much fighting and he responded with "it's easy to write." Take away is that as AI improves we will move to a world where conflict in video games will be very different - your example but also imagine being able to actually have to argue/convince characters in games using free form speech.
- corbulo 4y agoExactly! Imagine word choice making the difference. Looking not too strong nor too weak. It would make for a really compelling game. Given Civ's AI track record my hopes are high but expectations low.
- XorNot 4y agoA large language model tied into a Civilization game as the game's diplomacy engine would be a hell of a thing.
- hypertele-Xii 4y agohttps://en.wikipedia.org/wiki/Fa%C3%A7ade_(video_game) https://en.wikipedia.org/wiki/Fa%C3%A7ade_(video_game)
- StanislavPetrov 4y agoThou has lost an eighth!
- marginalia_nu 4y agoThat seems like a game that would only be fun for very articulate people. Another huge problem is the extremely questionable affordances in free form speech. Here's an NPC, go talk to them. But about what? Maybe they drop clues. But what if the player doesn't pick them up, or they're distracted and aren't paying attention, or it's been 2 weeks between play sessions and what was this guy's deal again?
- recuter 4y agoI publicly denounce you for spreading lies: https://en.wikipedia.org/wiki/Nuclear_Gandhi https://en.wikipedia.org/wiki/Nuclear_Gandhi
- corbulo 4y ago>Gandhi is actually one of the most peaceful leaders in Civilization V, but his artificial intelligence parameters that control building and using of nuclear weapons have the value of 12, which is the highest of any leader. [clap emoji]x3
- dgant 4y agoThe dirty secret is we think we want the AI to play more realistically, but actually don't. This is true in many games but especially Civilization, where we rely on the AI behaving predictably to feel mastery over the environment, and for diplomacy to feel "fair". If the AI were playing to win, diplomacy would mostly evaporate as a game system. It'd break the fiction of the game.
- kevinwang 4y agoIt would be a different game, but as a counterpoint: people do play and enjoy multiplayer civ.
- epigramx 4y agoa lot about the nonsensical lust for 'ai' will be solved, once people realize it's not literal human 'intelligence', it's just a collage of data based on statistical analysis of past data and a prompt.
- gmadsen 4y agoright, thats why some moves by alphago were called beautiful and deeply creative by human go masters? idk know why this keeps getting repeated, it is NOT a statistical analysis of past data and a prompt. It is not just pattern matching. It is building models to predict patterns, which is a very different statement. And the fact of the matter is, is that is mostly still an unknown blackbox. It is an area of active research to understand the mechanisms of this blackbox.
- wcarss 4y agoJust give us an AI multiplayer mode where the AIs don't always pick one human to rush, but also aren't pushovers, and which doesn't completely break 200 turns in. Or if it does break, make it correctable. My friends all care more about continuing the game than about perfect fairness. Big plus for continuing to work like that while supporting modding. We have played every civ a bunch, and none of them seem to support a 3-4 player "comp stomp" that hits the balance of hard late game, no cheap kills in the first 50 turns.
- BlueTemplar 4y agoThis is probably something that should be achieved by map / scenario / mod design ? In fact since this is a common request, I keep seeing people implementing it in all kinds of games, I would be surprised if nobody in the Civ community had never set this up and shared across the whole 6+2 games franchise ?
- peraspera 4y agoThis is how I want them to use AI in the coming game: give me a prompt to ask questions about my civilisation and everyone else's. * Which one of my industrial zones has no workshops yet? * What luxury resources am I receiving via trade? And with which players? * What bonuses am I getting from the wonders I've built? I can get all that information myself, but it takes a lot of clicking around - provided that I remember where to source it. Make it a Q&A, and playing the game will feel much less like working with spreadsheets.
- Linosaurus 4y agoThat’s a really good fit, seems chat AIs would be really good at it. Next we’ll have a game where that’s the only interface for this information, and enemy spies makes it lie to you.
- acdha 4y agoThat would be really neat if you could use that to have advisors who don’t feel so pointless - let you give instructions, perhaps with a confirmation rather than having to micromanage the things which don’t matter as much (“build x, y, and z in cities which have lots of culture and aren’t near the border”).
- BlueTemplar 4y agoWe use spreadsheets because they are extremely good for this, what you suggest seems like a downgrade (at least for those examples). I would prefer more open games so that it's much easier to run queries like this myself.
- csmeyer 4y agoMy cursory exploration here would suggest this is possible https://imgur.com/a/YClX6xD https://imgur.com/a/YClX6xD Going to try and play a few rounds with these rules