4 ms·
My guess the limits are because, WebP is based on WebM (video) I agree those limits are too small.
by gfxgirl 4y ago
My guess the limits are because, WebP is based on WebM (video)
I agree those limits are too small.
- chungy 4y agoWebP's lossy codec is based on VP8 intraframes; the lossless codec is original. Either mode of which is contained in a RIFF file, which is where the dimension limits happen (RIFF's headers have enough space to represent 2^14-1). WebM is, strictly speaking, a container format that is a subset of Matroska. It doesn't have any real relation to WebP.
- sitkack 4y agoOne solution would be to hold multiple images inside of another wrapper container like zip. The client code would have to handle stitching them together.