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I didn't see it in this page, but previous announcements put the battery life at 1-2 hours (unverified). I know it's fun to hate on Meta, but this honestly loo
by mdorazio 4y ago
I didn't see it in this page, but previous announcements put the battery life at 1-2 hours (unverified).
I know it's fun to hate on Meta, but this honestly looks like it resolves most of the gripes I had with the Quest 2, aside from the whole Facebook integration piece... It looks like a solid piece of hardware.
- MikusR 4y agoThere is no Facebook integration. That was removed 2 months ago.
- SV_BubbleTime 4y agoNo Facebook like Instagram is no Facebook. Meanings it’s all Facebook on the backend. Your account just doesn’t say Facebook erm Meta on it. You are still subject to all the bad things they do with automated bans, shifting TOS, social bla, etc.
- nickv 4y agoCitation?
- Karunamon 4y agoThis is a question of trustworthiness; Meta/Facebook (if you are paying attention) has none. Better to act as if they will misuse your personal information or otherwise do something unsavory because they have done so many times in the past.
- nickv 4y agoYea, that's totally fair. Meta is about as shady as it gets with this stuff.
- vachina 4y agohttps://about.fb.com/news/2021/10/facebook-company-is-now-meta/amp/ https://about.fb.com/news/2021/10/facebook-company-is-now-me...
- rblatz 4y agoCompletely different price points though. The Quest 2 was priced for the general public, this is a specialty device for hobbyists and it looks like they are targeting corporations. Hobbyists already have had more advanced options available at this price point, so I'm not totally sure I understand the market for this.
- KMnO4 4y agoIt’s not in Meta’s best interest to obsolete the Quest 2. VR is already a tough sell, and like other “consoles”, significant revenue comes from selling apps. If they tell the regular users (who spend $50 per game) that they can’t purchase new games without a new headset, I bet most would ditch the technology.
- danso 4y agoThe original Quest was released May 2019, and the Quest 2 was released Oct. 2020. Maybe a lot of the early adopters felt burned, but the Quest1's short life obviously didn't put much of a damper in the Quest 2's sales.
- chroma 4y agoAre there many apps or games that only work on the Quest 2? I have the original Quest and I still use it several times a week. It's basically the Beat Saber machine an this point, but it's still pretty fun.
- goosedragons 4y agoThere is some and they are some of the bigger titles, Resident Evil 4 VR and Bonelab for example.
- nomel 4y ago> Hobbyists already have had more advanced options available at this price point Could you name the other more advanced standalone options? I'm only aware of Pico, which is near parity, but tied to the CCP.
- irq-1 4y agoThere's a USB-C cable that can power it.
- jayd16 4y ago> Facebook integration They did make good on this. You can make Meta accounts with arbitrary emails and there's no connection to Facebook or real name stuff.
- ridgered4 4y agoFor now. Facebook didn't demand my phone number and a scan of my drivers license when I first signed up either.
- tazjin 4y agoYou still have to deal with a complicated web of accounts and apps, converting your "Oculus" account to a "Horizon" account to unlink your Facebook from your Meta or whatever (who knows!). I have a Quest (1 and 2 actually, though the 1 is in storage) and I basically never use it anymore because I just can *not* be bothered to try and log in through its various apps again and install software updates in broken UIs with no progress indication etc. The only thing I use it for anymore is if somebody's over and wants to try VR, I let them to the tutorial demo and maybe play some Superhot (which hasn't broken for lack of updates ... yet!). Unfortunately streaming that to the TV via Chromecast from the app doesn't work anymore for Zuck knows what reason. Consumer tech is so hostile and frustrating, I really just can not deal with it anymore. Sorry for the rant.
- nomel 4y ago> I have a Quest (1 and 2 actually, though the 1 is in storage) and I basically never use it anymore because I just can not be bothered to try and log in through its various apps again Your knowledge and experience does not reflect current reality. Multiple logins haven't been required since the launch of the Quest 2. I didn't have a Quest 1, so I can't comment there. > You still have to deal with a complicated web of accounts and apps This is false. Only one account is needed. Sometimes individual apps will require a login, but that's exceedingly rare, or allows you to login with other devices, to the app, outside of the Quest ecosystem. This is not a fault of Meta, it's just the reality of third party credentials. I don't recall the last app I had to If you buy a headset now, you would make a Meta account that would be used for everything. That's it. If you had a Facebook account and are ok with continuing with the Facebook account, you're done. If you had a Facebook account and you want to convert it to a Meta account, you can choose to do this, then you're done. All three situations above use a single account for all apps, besides those that are meant to be accessible cross platform.
- nomel 4y agoI would say it's a delicate balance, with heavy batteries being the most annoying for heavy users (the target audience, from what I can tell), who will have pocket battery packs, or low moment-of-inertia placements, anyways. I personally don't want any unnecessary weight on my face since I sometimes use my headsets for 8 hours at a time, for coding. For comparison, something like the nreal air [1] is only 79g! 1. https://www.nreal.ai/specs/ https://www.nreal.ai/specs/
- sofixa 4y ago> I personally don't want any unnecessary weight on my face since I sometimes use my headsets for 8 hours at a time, for coding Out of curiosity, how does that work? What's the flow, what software do you use, do you still use a keyboard to type?
- nomel 4y agoI stream my desktop, with a few virtual screens, using ImmersedVR [1], but other options are available, like VirtualDesktop [2] (over local/remote network), which can be used with something like ShadowPC for full cloud. Others I know code completely in the native browser with the multi-screen interface you see in Meta commercials. Native is still a work in progress, but you can sideload android apps to put them into their own windows. For desktop streaming, you can use your desktop keyboard/mouse, or a bluetooth keyboard/mouse connected to the headset. For native apps, you use a bluetooth keyboard/mouse connected to the headset. The headset sees/tracks the (supported) keyboard with the passthrough cameras and shows a passthrough window/overlay, where it is. I have no doubt that virtual displays are the future, but probably not until form factors are like the nreal air [3], which I think is still too limited for resolution. Next gen, I'll probably switch over. People will probably be happy enough once PPD triples. 1. https://www.immersed.com/ https://www.immersed.com/ 2. https://www.reddit.com/r/OculusQuest/comments/de7ojk/using_virtual_desktop_remotely/ https://www.reddit.com/r/OculusQuest/comments/de7ojk/using_v... 3. https://www.nreal.ai/air/ https://www.nreal.ai/air/
- fomine3 4y agoAdditional weight isn't matter or even better if it's balanced well. I put weight on my back like this that is more comfortable than nothing. https://assets.st-note.com/production/uploads/images/37127756/rectangle_large_type_2_c956fcb732bacffc840d2d089651093e.jpg https://assets.st-note.com/production/uploads/images/3712775... Quest Pro has battery on the back so it looks very well balanced. Let's see how long the battery lasts.
- legohead 4y agoI have and enjoy the Quest2. I'm not seeing much that would make me want a Quest Pro for an extra $1100. The pro looks more comfortable, the color passthrough is cool, and I respect the new lens and resolution upgrade, but again, $1100? Not worth it to me.
- spoonjim 4y agoThis isn't really being sold to the same people as the Quest2, so it's not surprising that existing Quest2 users aren't having much interest.
- Youden 4y agoFor me it'll depend on the magnitude of the improvement, especially in resolution. If it's a serious improvement, I could see it as viable for productive work and not just games, in which case it might be worth the money.
- GekkePrutser 4y agoIt's not. The meta site is low on specs, but they mentioned in the video that it's got 37% more pixels (and a bit higher density in the middle) This means that for every 3 pixels on the quest 2 you now have 4. Not exactly a huge increase IMO. What's needed to reach the equivalent of a 24" 1080p monitor at say 2-3 feet away, still needs like a 2-4x increase in pixel per degree.
- maest 4y agoThe price tag does feel too rich (but then again it's not aimed at retail). Thing is, the leap from Quest 2 to Quest Pro feels comparable to the leap between consecutive console generations (e.g. PS4-PS5) - it's iterative improvement, but not ground breaking. In the case of consoles, you don't expect the price tag to change that much, though, so it makes the Quest's big price hike a bit hard to swallow. The other thing is, I suspect the Quest 2 price point was heavily subsidised, so maybe we're just seeing the real cost of a VR headset when it's advertised to what's perceived as a less price sensitive audience (i.e. businesses).
- 4y ago
- peter303 4y agoBetter than Google Glass which was 20 minutes in video mode.
- crooked-v 4y ago> I didn't see it in this page, but previous announcements put the battery life at 1-2 hours (unverified). I still find it weird they haven't shown any mention of incorporating the Bobo VR solution to battery life problems, where there's a secondary battery pack on a magnetic mount and you can swap it out without taking the headset off.