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Ask HN: Why Adobe still can’t figure out Flash on WASM?
Figma was just bought by Adobe, we all know that. Word "Adobe" brought back to me the memories of early days of my career when I was a Macromedia/Adobe Flash developer and I was working on websites very heavyweight both graphically and animation-wise.
In 2022 we have SVG, WebGL, canvas, sound API and we can practically rebuild many of those Flash websites. They were accessibility disasters, but today we can do much better.
All this makes me think: why Adobe haven't finished yet Flash export to HTML5/WASM which is easy and popular? What's stopping them? Money or technical obstacles? I can imagine the targeting all the browsers both desktop and mobile and QAing all of that is hard, but feels like doable and web platform is pretty reliable these days?
And the final question: can people from Figma help Adobe to make Flash actually work? Figma is one of the best WASM/WebGL apps out there which (I presume) very experienced engineering team. I've read the blog post when they were running JS interpreter compiled to WASM in a web worker to create secure sandbox used as plugin environment. All of it just works. Can they help?
- bartq 4y agoBtw, just googled for "Famo.us" which I remember as 3d library looking for its use case. I googled it and google gave me... this: https://amaze.co/ https://amaze.co/.
- moreira 4y agoI remember the hype behind that one! "pure DOM animation in 60fps buttery smooth" or something along those lines, right? They had that periodic table demo.
- rikroots 4y agoI remember famo.us - "a free, open source JavaScript framework that helps you create smooth, complex UIs for any screen." as they say on the 'deprecated' website: http://deprecated.famous.org/ http://deprecated.famous.org/ I never signed up for their pre-release access program thing. I only learned of their existence when the company's twitter account, and then the company's founder's twitter account, started following me. I was, of course, very flattered - I had less than 30 followers at the time! Six months later the company pivoted and most of the devs got fired. These two events are in no way related!
- meheleventyone 4y agoI doubt it’s a technical or staffing issue but more likely lack of a clear business incentive and internal politics issue.
- warent 4y agoSeems like a project they would have to take on out of the goodness of their hearts, because I don't see how it makes their business meaningfully more valuable. Basically I'm not sure I see how the investment in this technology makes any business sense for them
- paulgb 4y agoI think something like what you're wishing for will happen, but I don't think it will come from Adobe. I explored a bunch of apps in this category over the weekend and was pretty impressed with what's out there, although it still feels early. Rive (https://rive.app/ https://rive.app/) is probably the one I'm most excited about; their state-machine approach is novel (at least to me) and feels like a solid approach. Unfortunately they don't support text yet, which is a deal-breaker for what I wanted to do, but they say it's coming. The Lottie (https://airbnb.design/lottie/ https://airbnb.design/lottie/) ecosystem is also interesting. Funny enough, Adobe still seems to dominate as a pipeline for generating Lottie files (Illustrator -> After Effects), even though you need a third-party plugin to do it.
- danielvaughn 4y agoIt’s weird that I don’t hear much about Lottie. Maybe it just hasn’t hit the network effect yet, but it’s pretty exciting. And (IIRC) the low level rendering engines like Skia are implementing it.
- cahoot_bird 4y agoThe closest I've seen to original flash animation development interface is wick editor https://www.wickeditor.com https://www.wickeditor.com but it doesn't seem to have a lot of support or be well known. It's probably better for targeting games and animation.
- 60654 4y agoAbout ten years ago Adobe made a strategic decision to kill Flash. They stopped working on ActionScript tools (Flash IDE, AS3 compiler, etc) and switched all their web designer tooling (web animations etc) to Javascript. For a while they kept pushing out Flash security updates, but only because they had an enormous existing install base - but even so, that happened with a skeleton crew, and I'm not sure it's still being maintained. So yeah, there's nothing stopping them now - because they already stopped years ago.
- nimbix 4y agoThey made a suite of replacement tools under the name of "Adobe Edge", then they killed those as well.
- kmeisthax 4y agoFlash Player is still being maintained but only for the Chinese market and that contract expires next year. Adobe AIR is now owned by HARMAN because apparently a bunch of car infotainment systems used it. Adobe's official answer to Flash on HTML5 was "rewrite your AS3 app in CreateJS and use Animate's HTML5 exporter to export your timeline as a series of bitmap spritesheets". This is not at all what Flash developers needed, but Adobe is a terrible steward of their own platforms, so its what they did. As a result it forced a lot of Adobe's own customers to jump ship for greener pastures. The game developers jumped to Unity, the web developers to Lottie and GSAP, and the animators to Toon Boom.
- Malic 4y agoCar infotainment systems use Flash!? That's ... terrifying.
- elzbardico 4y agoProbably not modern systems. I hope.
- cprecioso 4y agoAnd also video game menus for most of the 2000s
- knicholes 4y agoAdobe created a tool similar to flash that exports in web technologies. It's called "Adobe Animate."
- PaulHoule 4y agoIt's not a new tool, it's just the evolution of the old Flash Editor.
- Traubenfuchs 4y agoWhat‘s in it for them? Flash is dead, creators and (web-)app developers moved on to HTML5+ APIs and JS libraries/frameworks. Why would anyone go back to flash, even if it became available again?
- bartq 4y agoPeople would return to the great animation timeline and vector graphics. And all of this is scriptable. You don't have something like this today outside of Flash (Adobe Animate) really.
- randomdata 4y agoIf you build it, they will come is a fun premise for a movie but in reality the market just isn't there. Better video delivery means that animations have moved there, better HTML/Javascript/CSS means that interactive applications have moved there, games have moved to game development environments (Unity, etc.), and where there is no clear alternative the work is thought to be kitschy and outdated these days so those works have largely disappeared. Animate serves what niche audience remains.
- pier25 4y agoThe Internet Archive uses Ruffle to do just that: https://ruffle.rs/ https://ruffle.rs/ See the famous Badger SWF: https://archive.org/details/flash_badger https://archive.org/details/flash_badger
- Sohcahtoa82 4y agoHomestar Runner is doing the same thing. The entire site has been revived using Ruffle. https://www.homestarrunner.com/ https://www.homestarrunner.com/
- sp332 4y agoAs the Ruffle page says right on it, Action Script 3 API support is at 5%. If they had the original source code and only had to cross compile to WASM, this would go a lot faster. Which is what OP asked.
- lightspot21 4y agoIt's much more than that. The homepage hasn't been updated in ages. Recently they had the first fully playable game (Wonderputt): https://www.newgrounds.com/portal/view/577928 https://www.newgrounds.com/portal/view/577928, with more partially playable. Still needs work but it's exciting stuff.
- krackers 4y agoWhat a delightful and relaxing game!
- adrian17 4y agoDev here: that "5%" number was way overdue, I just bumped it :) After over a year of slowly adding bits and pieces without anything actually working, we finally had a breakthrough with some nontrivial games starting to work this month. Still a ways to go though.
- sp332 4y ago
- throw_m239339 4y agoFlash was also a fantastic UI toolkit by the way with Flex, so it could have actually lived outside the browser and power desktop apps, but I guess there is no market in that today. Flash is long dead, that's your answer and Adobe isn't doing anything with it now.
- intrasight 4y agoFlex was great and was the basis for two of my products. I think WASM just arrived too late.
- nerpderp82 4y agoHTML5 was enough to support Flash content on a browser without Wasm. The Haxe folks proved that many times over.
- PaulHoule 4y agoAdobe renamed the Flash editor to "Adobe Animate" and it now does exactly what you want... Let you develop with the flash tool and export to HTML5, WebGL, etc. There are some very limited GFX rendering features that aren't supported but it works... But people don't want it. Somehow though there is a cognitive gap there and people's brains just go "zzzzzz" and they just don't perceive it, no matter how you present it to them, if you are tactful, gentle, forceful, rough, whatever. It reminds me of a friend of the family who had epileptic seizures and would drive off the highway into the shoulder of the road and deny that it happened, crash a bunch of shopping carts into somebody's car and say it never happened, burn down the building he lived in and not remember it, ...
- Mindwipe 4y agoAnimate is trapped behind the wrong payment model with no marketing. I don't think there's a lack of desire by an audience.
- PaulHoule 4y agoA lot of people subscribe to Creative Cloud and have access to animate. People who were subscribed to CC would have been upgraded to Adobe Animate and could have kept using it but it seems they didn't.
- yamtaddle 4y agoA great deal of why anyone still cares about Flash is the huge amount of amateur animations & games that were made with it. Much (most?) of that was made with pirated copies. Is there a way to use Animate for free? I doubt Flash would have been half as prominent, nor that we'd care about it half as much today as we still do, if they'd had some kind of perfect, flawless DRM on it.
- gs17 4y agoCC apps are still pirateable AFAIK, but it's nowhere near as easy as, say, Flash 8 was.
- tiborsaas 4y agoWASM is the new flash. It has the right level of abstraction it's properly developed in the open (yes, big corps are at the table, but still) and it's not tied to any high level programming language. If you are missing the Flash developer experience, then you are still in luck, we are going to see many options for WASM as a target. https://www.adobe.com/products/animate.html https://www.adobe.com/products/animate.html Flash died for a good reason, let it rest in peace :)
- trynewideas 4y agoThey don't want to.
- chiefalchemist 4y agore: All this makes me think: why Adobe haven't finished yet Flash export to HTML5/WASM which is easy and popular? Your theory, your foundation, in 2022, is flawed. There's simply not enough market for Adobe to justify the expense. Furthermore, it's obviously not a growing market. It never will be. Factor in the opportunity cost and there's simply no good reason to invest in such a thing. Editorial: While I'm not going to blame the tool, there were a lot of gawd-awful experiences built with Flash. Some have learned from that, others have not. Let's hope we don't go back to a day when pointless eye-candy was confused with good design and an effective UX. I'll hang up my mouse-pad if that happens again.
- deleted 4y ago[deleted]
- kraig911 4y agoI too was there. But I think you're neglecting to realize that today people aren't necessarily attracted to flash sites anymore (unfortunately) with the advent of the current convention of web user interfaces things like flash made don't fit in. I wonder if in 15 years we'll be asking what happened to bootstrap/material/ant ui frameworks much the same way. On your point though for actual apps in WASM that are more than just making a 'cool popping interface' there is a future. I also can attest that Lottie in icon design and animation is super fun. Also the sound API still sucks.
- sbarre 4y agoFlash had terrible accessibility support, and with the increasingly mandatory use of Internet sites and resources for everyone, including those needing accommodation, it's best that Flash stays dead, at least in its previous incarnation.
- mdasen 4y agoI'm trying to figure out what you're arguing for. A) Exporting legacy Flash apps from 15 years ago to WASM; B) Relaunching Flash as an active development platform on top of WASM. If it's A, then there's no money in it. There might be some nostalgia in resurrecting old Flash apps, but it just isn't worth Adobe putting in all that work. If it's B, I think there's a host of issues to relaunching Flash as an active development platform. First, I think the biggest thing is that the development community likely wouldn't want to buy into a proprietary system again. Yes, it would compile to WASM, but you'd be on the hook to Adobe for the future of whatever you were building. That might have been ok back when there weren't other options to create that type of media. I don't think you could get enough buy-in today. Second, WASM isn't just perfect. I'm very bullish on WASM's future, but to pick on one example: it doesn't have a garbage collector. That means that any runtime that needs GC needs to ship its own GC. Instead of a lightweight JS payload, people have to download your garbage collector in addition to the code. Likewise, many languages often come with standard libraries so you're shipping your implementation for `List`, `Set`, etc. along with the code of the actual application. With JS, the browser already has the built-ins. Microsoft has been putting a lot of effort into Blazor on WASM (allowing developers to write C# with Razor templates that execute in the browser to compete against things like React). It's been a pretty big effort and as of .NET 6 it's still around half the speed of React+Redux. Worse, its startup time is 3-6x worse depending on whether you're using AOT compilation or not. Ahead of time compilation helps it run faster, but it also means having to download a lot more. Even without AOT, Blazor could weigh in close to 10x React+Redux. Again, I'm very bullish about WASM's future. .NET 7 (releasing in a month or two) should have nice improvements for Blazor. However, it's not easy to simply target WASM if you're looking to create a platform that people are wanting to actively use. I think that Blazor is going to be a wonderful long-term investment for Microsoft. WASM is looking to add GC capabilities so that languages don't have to ship it. Languages are getting better at figuring out which pieces of code are actually being used and need to be shipped. However, does Adobe want to put all that money and effort in when it seems like the industry won't be beholden to a proprietary standard in the future? Probably not. I think the big issue is that there's a large gulf between "this works" and "this is performant and efficient enough to compete with alternatives." Again, I think WASM is an excellent long-term investment for the web. If WASM had started in 2000 or 2005, we probably wouldn't have seen such amazing work on JS engines like V8. However, WASM needs to compete against incredibly advanced JS engines that are at the top of their game. It will happen and I think it's already great for languages like Rust and C. I just think that it wouldn't be trivial for Adobe to relaunch Flash as an active development platform. Adobe wouldn't just need something that worked, but something that's a compelling alternative to modern development. Flash pre-dates jQuery by a decade. In the '90s and early 2000s, Macromedia and Adobe were offering an interactive, rich-media system that pre-dated anyone really using Ajax. I'm not saying Flash offers nothing today. I never developed for Flash so maybe it was a nice development environment. However, we're able to make the same rich, interactive experiences without Flash today. Finally, on a legal level, it looks like Adobe may have licensed Flash to Harman/Samsung: https://services.harman.com/partners/adobe https://services.harman.com/partners/adobe. Maybe that doesn't preclude Adobe from resuming Flash development in the future, but maybe it does.
- easrng 4y agoThere is a company that got Flash working in WASM but they don't have public pricing so it's probably crazy expensive. https://leaningtech.com/cheerpx-for-flash/ https://leaningtech.com/cheerpx-for-flash/
- randomdata 4y agoSteve Jobs declared Flash dead. Whether by his influence, or simply good timing, the world agreed with him and moved on. What market remains is small and not worth putting a lot of effort into.
- apignotti 4y agoFrom the point of view of Adobe, Flash is a legacy technology. Simply put, there is not enough business to be made with it at Adobe's scale. It is safe to assume that the Flash team has either left the company or moved to other roles in the meantime. The Flash codebase is gigantic, evolved over decades and probably includes IP with non-obvious licensing restriction (RTMP is an example that pops to mind). Porting to Wasm such a big codebase would require assembling a new team and figuring out some legal aspects. Both these things are expensive. At the same time, FOSS efforts to replace Flash can at best achieve partial support for SWF content in the wild. The API surface is just too massive and poorly documented. I speak from personal experience here, having founded the Lightspark project when I was younger and with a lot of time on my hands. Our opinion (at LeaningTech) is that Wasm can solve the Flash preservation problem by virtualizing the original, unmodified Flash x86 plugin. We wrote at length about our approach here: https://medium.com/p/eb6838b7e36f https://medium.com/p/eb6838b7e36f The resulting product (CheerpX for Flash, https://leaningtech.com/cheerpx-for-flash/ https://leaningtech.com/cheerpx-for-flash/) is available to companies that needs to use Flash (and particularly, Flex) business applications. Since the SWF effectively runs using the original Flash plugin the accuracy is optimal. On the hand, licensing the plugin itself is required, which means that the solution is not viable for end-users. As much as we'd like this to be different, it's unfortunately outside of our control. Full disclosure: I am founder and CTO of Leaning Technologies, and lead developer of CheerpX
- apignotti 4y agoShameless promotion: a technology like CheerpX has many more uses Our latest demo (PythonFiddle) is discussed here: https://leaningtech.com/pythonfiddle-fully-private-client-side-sample-code-execution-and-sharing/ https://leaningtech.com/pythonfiddle-fully-private-client-si... Direct link: https://pythonfiddle.leaningtech.com https://pythonfiddle.leaningtech.com
- andrew_ 4y agoUnsolicited feedback: That's a mouthful of a product name there. I can't reason how to properly pronounce it, and it's incredibly awkward to read visually. If you're looking for adoption and engagement with the project, I'd suggest crowdsourcing a new branding.
- pjmlp 4y agoBecause they sell Animate, https://www.adobe.com/products/animate.html https://www.adobe.com/products/animate.html, and there are products like CheerpX, https://leaningtech.com/cheerpx-for-flash/ https://leaningtech.com/cheerpx-for-flash/ EDIT: And one could argue that Unity is the new Flash.
- chrisco255 4y agoUnity is way too heavy for the web to be considered the new Flash.
- Fiahil 4y ago> In 2022 we have SVG, WebGL, canvas, sound API and we can practically rebuild many of those Flash websites. Note that Ankama is still using Flash for its MMORPG, Dofus. They're moving it to Unity, FWIW.
- seba_dos1 4y agoDid they even try to? The issue isn't likely to be technical.
- miedpo 4y agoIt was licensing issues. Their audio system used some proprietary stuff, for instance. I remember reading somewhere (perhaps here) that some of the Adobe Developers wanted to open source flash in the 2011-2012-ish time period, and it was the licensing that prevented them from doing that. Can't find the reference though (sorry!). Now most people just do things in other languages. Flash was a very nice platform to target though. It got a lot of things right.
- claytongulick 4y agoI just miss AS3. It was a really great language. Typed by default, but easy to do squishy dynamic types when you want. Easy to do FP things or traditional OOP, and to mix and match based on the problem. Also, while the performance wasn't great, I did some very cool things with e4x binding in Flex. We had reactive UIs back before that phrase was coined. Query an API, update a xml variable with the results, and the entire UI would update based on bound e4x expressions. It may be one of the reasons why I enjoy vanilla web components + lit-html for rendering. It feels a lot like having that same sort of simple, elegant and powerful rendering capability without the cruft of big frameworks.
- Kukumber 4y agoThis, no language come close to AS3 in term of scripting and ease of use Clearly ahead of its time, unfortunately, its fate was poorly managed, they should have went open source and a clear focus on WASM/WebGL and now WebGPU Luckily some folks went ahead and created Haxe [1], they even used it for world class game titles, engine fully open source [2] There is even an open implementation of Flash API [3] [1] - https://haxe.org/ https://haxe.org/ [2] - https://heaps.io/ https://heaps.io/ [3] - https://www.openfl.org/ https://www.openfl.org/
- Frotag 4y agoI gave Heaps a try because I wanted an engine that wasn't tied to any specific editor but ultimately gave up on it. I put in a few weekends of effort but the documentation was just way too minimal [0] and turns out it can't really target mobile platforms out of the box [1]. Even the main developer apparently just outsources mobile ports to another company. [0] - https://heaps.io/documentation/h2d-introduction.html https://heaps.io/documentation/h2d-introduction.html [1] - https://github.com/HeapsIO/heaps/issues/422 https://github.com/HeapsIO/heaps/issues/422
- Kukumber 4y agoThat's unfortunate, mobile developments is a pain, i can only be compassionate
- Matthias247 4y agoBesides reasons that are already listed here keep und mind that Flash offered more APIs that browsers still don’t have - and so you can’t translate them to anything. RTMP based video streaming was one of those. Some other networking APIs might be other cases. Of course you could make it work with less APIs - but the usage ping of „your app might or might not work when translated“ is a bit smaller
- DonnyV 4y agoThat boat sailed a looooong time ago.
- null_object 4y agoFor those people in the thread talking about Adobe Animate or AirBnB's Lottie - Flash was capable of so much more than frame-by-frame animation. As long ago as around 2001, with ActionScript 1 or 2, I was already building smart drag-and-drop calendar applications, where conference attendees could book all their sessions online in an easy-to-use and intuitive interface, that included tips, and complex hover states, with extra information at user's fingertips. I'd say web-apps are almost getting to the same state of sophistication and user-friendliness around about now. After that, with ActionScript 3, I was building interactive and immersive promo sites where users could explore alternative environments, build their own 3D worlds, or do crazy stuff like mash-up their own facial features (captured through their webcam) together with different celebrity musician's faces, and then do a remix of the musician's music (for an 'art' event that the musicians were taking part in). There were masses of other capabilities - both serious and playful - but I must admit, even though I'm sometimes sad we lost Flash, in the end - especially when it was obvious that Adobe had let it drift - it was a shitshow of insecurity and bandwidth-waste.
- laundermaf 4y agoAs you probably know, what you describe has already long been possible without Flash too, just look at FWA. Immersive 3D experiences “in HTML5” are now 10 years old on FWA. I know because I was there. The only difference is that they now cost more, but also are not as requested, as mentioned in a comment in this thread: > heavy, high-gloss interactions akin to what Flash afforded and what could be accomplished with WASM/WebGL are not what people want in their mobile browsing experience
- dvirsky 4y agoAS3 was really great for its time. 15 years ago it had stuff we've seen go mainstream afterwards - the language was like modern Typescript, it had components and React like behaviors, I did a couple of projects on it and it was a joy - besides the VM being crappy. HTML and Javascript today are better than what it was then, but it was years ahead of web technology at the time.
- quickthrower2 4y ago
- thomasqbrady 4y agoThere are a lot of answers here I partially agree with, but there's an overarching concept that I think they're missing: there's no market for it. Adobe never stopped working on such a tool, as others have pointed out below, in that they still ship Flash's successor Animate. They kept Flex going as long as they could, too. I think the reason people aren't terribly aware of Animate, and why there isn't a competitor product—whether open source or commercial—with a big name is that we don't need/want it. I haven't looked at the numbers in a while, but last I checked most web traffic was coming from mobile devices, and heavy, high-gloss interactions akin to what Flash afforded and what could be accomplished with WASM/WebGL are not what people want in their mobile browsing experience. They want fast. WASM/WebGL may be pretty efficient, and may be the best way to accomplish the sorts of things Flash was used for in much more efficient ways, but they're still not the best way to render text with a few buttons and images (i.e. a typical web page). The use-cases that had us reaching for Flash in the "aughts" just don't come up very often in web development these days. When users DO want heavy, high-gloss interactive content, they're going to the App Store/Google Play to find it, not the web. This gives the developers the choice of building those experiences with WASM/WebGL if they like, but the vast majority are choosing native SDKs or a game engines. Against those options the WASM/WebGL offering is just not competitive, yet (the APIs, tooling, community is just not as good, yet).
- rchaud 4y ago> I think the reason people aren't terribly aware of Animate, and why there isn't a competitor product—whether open source or commercial—with a big name is that we don't need/want it. I disagree. I think the reasons Animate didn't take off are three-fold: 1) Developer Attrition from 2010-2015: HTML5/CSS3 features did not match 1:1 with what was possible in Flash alone. There was also far more fragmentation in mobile browser support than there was on desktop, making mobile compatibility a risk. Which leads us to: 2) Push to develop for native mobile platforms: Flash was a major game dev platform. If you wanted to sell games on iOS, you had to use their platform and nothing else. 3) Creators focused on video, not web: the 2000s were a great time for interactive content because the desktop web was the one medium through which everybody accessed information online. If you made a great Flash project, it'd find its way around the world. The 2010s changed that by putting Youtube and a cameraphone in everyone's hand. People were able to monetize videos in ways they never could with Flash, so that was another nail in its coffin.
- qbasic_forever 4y agoThe tooling to create Flash stuff is long dead and unmaintained. Even if there were a platform to run it, there's not good story or even group of folks trained to make Flash content anymore. The web won--HTML + CSS + JS is the web platform (thankfully).
- dralexmac 4y agoI worked at Adobe on a project called Alchemy (just like WASM, but for compiling c/c++ to actionscript to run inside the flash player). One of my internal demos was the flash player compiled into a SWF running Flash inside Flash. So if someone currently at Adobe wanted to dredge up my old branches they'd have a good starting place :)
- numair 4y agoWow. The fact that you did this work, and Adobe didn’t do anything useful with it, indicates that you had some extremely lousy managers and executives above you in the org chart. I’m glad you left, for your sake!
- dralexmac 4y agoNot at all, I worked with some amazing people there, but the writing was on the wall for Flash - Alchemy was moderately successful (we showed the unreal engine running in a browser via it ages ago https://www.youtube.com/watch?v=Ywh9KJ7a_Bk https://www.youtube.com/watch?v=Ywh9KJ7a_Bk)
- numair 4y agoI guess you’re right… but there really isn’t anything that has replaced the ease of use and functionality of Flash. It is a definite loss for society, as large numbers of non-programmers are unable to use a tool to create rich interactive environments that can be used by large numbers of people. I suppose this was always going to happen given that we were entering a mobile-first world, but it’s sad!
- bitwize 4y agoBecause they don't want to. Back in the day -- the mid-90s -- there was a DOS compatibility layer for Linux called DOSEMU. It's still around, but back when I was playing with it -- '96 or so -- it was good enough to run Doom at full speed, with sound. Windows NT, from the makers of DOS, could also run Doom -- but it was choppy and had no sound. Microsoft had the money, resources, and the exact programming talent needed to make a DOS compatibility layer that flawlessly ran on Windows NT with support for virtualized sound and other peripherals. They just didn't want to. For whatever reason, they decided that those resources were better applied somewhere else. And that's one reason why we got shitty Windows 9x -- it was more convenient for Microsoft to extend the DOS+Windows 3.x model for a few more years rather than translate everything to NT in such a way that the DOS stuff still ran well. And that's what the Flash situation looks like. With Apple cutting off Flash on iOS, Adobe just decided they didn't want to port it or even maintain it beyond the bare minimum. Flash's successor is Adobe Animate, and that does export to HTML5, but Flash itself... the effort isn't there from the parent company so it died.
- captainmuon 4y agoI believe Flash was killed in agreement with Apple. The big app store players can't allow Flash (or HTML5) apps to be just as good as native apps, or they would lose their walled garden. This is especially true for Apple. I can imagine there was a secret deal to uncerimoniously run Flash down. What did Adobe get in return? Maybe the assurance that Apple doesn't make iCloud the only allowed cloud service, so that Adobe could make profit with CC subscriptions? A graphical RAD tool would have a big market, if you think of how widespread Flash was. Or if you think about old VB6, Delphi, and the raise of no-code. There is really a need for a simple interaction design tool that lets you click together a working graphical interface. (Now that I think about it, maybe this could grow out of Figma?)
- diebeforei485 4y agoFlash is dead. It's not appropriate for the modern world anymore. If you want to run it in a VM running a legacy OS, in order to play an old game for nostalgic reasons, you have that ability. That's different from demanding the whole thing be ported to more modern technologies so it runs on modern systems.
- croes 4y agoFlash's dead baby, Flash's dead.
- ajxs 4y agoI'll preface my comment by saying that my earliest experiences with programming came from using Actionscript in Macromedia Flash. I loved how artistic the internet was in this 'full multimedia' era, and I have very fond memories of both the internet, and cutting my teeth in web design, and programming. I see no reason why Adobe would want to. I don't think this is how websites are designed these days, or what consumers expect. I don't think people want to navigate these kinds of sites anymore. The internet is not designed to be an 'experience' these days, it's designed to facilitate consumer needs quickly with minimum friction. Which is pretty much the opposite of what the high-multimedia websites built in Flash were designed to do. Users want fast load times, and instant response, not interesting animation.
- elforce002 4y agoIf you want the flash experience, go with Flutter. Excellent for Mobile Dev. Awful for Web Dev.
- vbezhenar 4y agoYou don’t need wasm to implement flash. All you need is canvas as that’s ancient tech. They just don’t want to.
- dathinab 4y agoCounter question: Why should they spend money on it? When they discontinued Flash WASM wasn't an option. Now they already have abandoned Flash, told everyone to move one and most of the monetary profitable ecosystem _did_ move on. And while there are probably still some companies willing to pay for new flash support for their legacy application it's unlikely to be worth it for Adobe. Lastly even if you could create Adobe Flash WASM it's non trivial to make it down to bug compatible with Flash. But exactly that is the kind of compatibility is what remaining legacy customers want. So IMHO it's less that they can't do it but more that for the for profit company Adobe it makes little sense.
- jonplackett 4y agoI still miss flash. I mean, it was crap it a lot of ways. BUT it brought creative people and the ability to create a website (or other interactive fun thing) closer than they’ve ever been. Why adobe didn’t create a great html5 authoring application (basically the same as flash) I’ll never know.
- pipeline_peak 4y agoWhat’s in it for Adobe, optimized Newgrounds cartoons? They’re a business, they won't figure it out unless there's benefit.
- astlouis44 4y agoAgree with the other comments that WebAssembly is the future of rich interactive content on the web. You don't have to look any further than the mega acquisition of Figma last week to know the growing importance of cross-platform applications powered by standards like WebGL and WebAssembly. Developers are getting more and more fed up that they have to go through walled gardens in order to distribute games and apps to reach their users, while forfeiting 30% of their revenue. A powerful, easy to use content creation tool with a discovery portal on the web represents a large opportunity to disrupt all of the walled gardens. Unity and Unreal haven't historically had great developer tooling and exporting support for the web, but mark my words that this will rapidly change moving into 2023. As a sort of litmus test, who here would use an editor that itself is web based, for authoring interactive 3D content for the web that could itself be published HTML5 via WASM and WebGPU? Think "Figma or Canva for real-time 3D". It would have strong UI/UX, and open up the market to more than just creators and software developers. East to use drag and drop tools, with scripting and plugins available for the technical community. Upvote this post or leave a comment if this is something that you would use.
- delirehberi 4y agodead must stay dead
- davidork 4y agoAdobe flash was like lead paint, irradiated water and asbestos insulation... at one point in time it seemed like a good idea, but in hindsight they were terrible ideas and should just be left behind.
- bsder 4y agoErm, this exists and it's called Ruffle: https://github.com/ruffle-rs/ruffle https://github.com/ruffle-rs/ruffle It works quite decently, but they can always use help.
- naikrovek 4y agoAdobe Flash was rebranded Adobe Animate and does exactly what you are asking about, except the WASM part, I believe.
- dekhn 4y agoFlash is EOL and Adobe no longer supports it. Why would Adobe want to continue with Flash? It was a mistake. They have disowned it because to own it would be to own a dumpster fire that keeps on burning. If you have SVG, WebGL, canvas, and sound API just use those directly, don't make a flash portability layer.
- Kim_Bruning 4y agoPossibly the only people who can help are GNU? (They're the usual suspects) https://www.gnu.org/software/gnash/ https://www.gnu.org/software/gnash/ Gnash only fully covers up to SWF v7 it seems. The project could use some love?
- jeromie 4y agoThe team at ruffle.rs has done a really good clean-room implementation of Flash. The hard part with Flash (beyond having two virtual machines, a JIT compiler, pixel shader support, etc) was that it was also bug-for-bug backwards compatible, such that new player updates would not break existing content compiled for older versions. Good luck reverse-engineering that (or porting it with a fully copy of the ~2.5M line codebase). It's also the case that a lot of games were dependent on specific timing, and changes to internals that were completely unrelated would elicit super weird behaviors in various games. When Flash in the US was EOLed, the folks at Newgrounds used Ruffle to keep their large body of Flash content running. It's been a couple years since I've checked in on it, but what they had was pretty impressive compared to other FOSS attempts that had been made over the years.