5 ms·
For the price point Quest 2 really is an amazing product. We're really getting to the point where it's mainstreaming.
by dmix 4y ago
For the price point Quest 2 really is an amazing product.
We're really getting to the point where it's mainstreaming.
- oofbey 4y agoThey're taking a loss on every unit sold. They can afford to this because they have a firehose of cash from FB, and they believe this is the "next big thing" so they want to establish dominance. Sadly, it's almost certainly gonna work. The content ecosystem will follow the user base, and a $300 headset will outsell a >$1k setup by a huge factor.
- colinmhayes 4y agoThe money is in the app store. Video game console sell at cost as far as I know, but they make a killing over their lifetime because they make $15 on every game sold.
- shafyy 4y agoExactly. It's like saying Gilette or Nespresso lose money per unit sold. Sure, but they make it up with replacement razors and espresso capsules.
- bitshiftfaced 4y agoNah, there's enough big players out there, and the tech will continue to get better and cheaper. I think Meta might be surprised by how many potential customers will run to their competitors if it means they don't need to have a Facebook account to use VR.
- welcitop 4y agoI'm already worried for boys. When I think about who would have the time and motivation to sit in a VR world all day long I can not imagine girls or a lot of adults of some type. I really struggle seeing anyone outside of a private space wearing it in public, in an office or public transport. It looks weird. It removes you from reality and your surroundings. So who is left? Boys? Already single man motivation for playing the same games all day long like egoshooters etc. Porn will be a motivation for sure.
- towaway15463 4y agoI’m actually very hopeful for it. I really believe that social experiences and games are the killer app for VR. I think a lot of people who would otherwise be very isolated by staying inside and playing video games will now be active members of growing online communities. That and they won’t be sedentary any more as most worthwhile experiences involve standing and moving around.
- epgui 4y agoI was extremely skeptical of VR until I got a Quest 2 and spent a bit of time with it. I used to think it was just a tech gimmick that added no value, but I think I was wrong and I've completely reversed my stance on the idea. This device is still rather primitive and far from great, but IMO it's just good enough to show you what's possible in the very near future. I still really hate facebook/meta and don't have a lot of faith that they can make the world a better place, but I now feel like VR can add a lot of real value and is fundamentally a good goal.
- deleted 4y ago[deleted]
- Helitico 4y agoBut what do you do with it? How often? How is your long term motivation?
- shafyy 4y agoNo OP, but I mostly use it to play "hangout" games with friends who live in different countries, such as ping pong or minigolf. Much more fun to hang out and play a casual game and talk than sitting in a Zoom call with them. Sometimes I also play a quick round of Beat Saber or some other game. How often? Couple of hours a month Long term motivation? Do more social stuff with remote friends and, once it's more comfortable to wear for more than two hours straight, also work in VR.
- westoncb 4y agoAlso not OP, but I use my quest 2 just about every day, so I could share a bit. I've gone through phases since purchasing it where there is one game or another that I get into, but the general theme has been something with a 'physical' aspect to it + skill development (Beat Saber is a characteristic example here). The exception from that theme was when Half-life Alyx came out—I enjoyed it and put a good amount of time into it. Similarly, when I've felt more social I've deviated from my usual pattern and used Big Screen VR (social movie/tv watching app with virtual theaters/lobby) to hang out and talk with others. Currently—and this has been going on for months—I play Zombieland VR: Headshot Fever daily. My sessions are typically between 20min and 1hr. For me it's a great way to get into "flow" because it forces you to keep your attention on your external environment, precisely control your actions (i.e. aim accurately), waste absolutely as little time as possible (the goal is to beat levels in smallest amount of time, compete with others on high score list)—and the biggest selling point: I can do this while standing up and moving around a bit, it's not going to keep me at my desk where I've already been all day. I've been using the headset regularly since I bought it (a couple months after it was first released). I've gone through "dry spells" with it where I kind of forgot about it or didn't have anything I felt like playing—but mostly I've found consistent use for it.
- mrfusion 4y agoDo you still need a Facebook account?
- kgwxd 4y ago> We're really getting to the point where it's mainstreaming. I thought this for a while when my Dad (68), wife (45) and kid (5) all got into it really hardcore. They each got their own and were playing everyday, so much they had to recharge multiple times a day. I was actually a bit concerned. Then they all just completely forgot about them and now only my kid plays it, maybe once a month, for 10 minutes.
- dougmwne 4y agoIt’s probably due to a lack of content. I will go through waves where I don’t use it, then hear about something new and get into it again.
- ilaksh 4y agoI love my Quest 2 and really count on it for my daily Eleven VR Table Tennis sessions. For me, the real mainstreaming point though will be when we have actual lightweight glasses or goggles rather than headsets. With AR and VR built in. And/or attachments for glasses would be even better for me since glasses are tough to wear with headsets.
- towaway15463 4y agoYou’re in luck! You can get prescription lenses for the Quest 2. https://www.framesdirect.com/virtuclear-lens-inserts-for-oculus-quest-2.html https://www.framesdirect.com/virtuclear-lens-inserts-for-ocu...