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OpenGL can't be deprecated, just like IPv4 or HTTP. That combined with the fact that VAO that came in version 3 is the last feature makes all threats to force
by bullen 4y ago
OpenGL can't be deprecated, just like IPv4 or HTTP.
That combined with the fact that VAO that came in version 3 is the last feature makes all threats to force you to update weak at best.
As hardware peaks you can stop worrying about new things and write software that never goes bad.
The wheel has not been rediscovered for a long time. Focus on the vehicle instead = bike.
- jokoon 4y agoYeah, I bet apple just wants to discourage project managers and other deciders from using OpenGL and adopt their new thing. In the end, those strategies will require more work from developers, and those developers become "locked" on apple. It's a shitty practice.
- m-p-3 4y agoWouldn't it make more sense for the developers to target something more universal like Vulkan and then add an abstraction layer like MoltenVK[1] to make it work on MacOS if needed? [1]: https://github.com/KhronosGroup/MoltenVK https://github.com/KhronosGroup/MoltenVK
- pubby 4y agoVulkan takes a lot more effort than OpenGL.
- dimman 4y agoI think there's a confusion of terms, there's a big difference between 'deprecated' and 'obsolete'. They sure can be deprecated, which can be read as "not recommended for use and _may_ be removed in a future release", but that doesn't mean it has been removed/made obsolete.
- deleted 4y ago[deleted]