5 ms·
Inter-planetary internet... How do you play a game when few of the players are on Mars?
by emteycz 5y ago
Inter-planetary internet... How do you play a game when few of the players are on Mars?
- hatware 5y agoPing of 30 minutes
- emteycz 5y agoTurn-based strategies.
- unfocussed_mike 5y agoYep. 30 minutes is super-fast compared to play-by-mail! https://en.wikipedia.org/wiki/Play-by-mail_game https://en.wikipedia.org/wiki/Play-by-mail_game
- czbond 5y agoentangled quantum pairs?
- marginalia_nu 5y agoYou can't send information with quantum entanglement. This is one of the no-go theorems of quantum information: <https://en.wikipedia.org/wiki/No-communication_theorem https://en.wikipedia.org/wiki/No-communication_theorem>
- intrasight 5y agoTrue. But I think you can at least sync clocks. https://www.nature.com/articles/s41534-018-0090-2 https://www.nature.com/articles/s41534-018-0090-2
- withinboredom 5y agoBut you can not send information. Which is information that you didn’t send. Thus, you sent information. This is like saying you can’t send information with electricity. You couldn’t at first (FYI), but then someone invented Morse code and the absence and non-absence of electricity made all the difference in the world.
- marginalia_nu 5y agoYou can send information by sending additional information through classical means (thus limited to relativity). This is the basis for quantum cryptography, where you can have a shared one-time pad that is impossible to intercept without detection or and impossible to copy (thanks to the no-cloning and no-teleportation theorems). But you can't send information through quantum entanglement itself without rewriting a significant chunk of physics as we know it. If you're going to do that, all bets are off and you should be consulting with wizards and not physicists.
- iamstupidsimple 5y agoEven with high ping, application layer is probably the wrong place to solve this problem. We'll likely get email working as one of the first problems and be back to correspondence chess and the like. Even Civilization 5/6 works over email.
- imtringued 5y agohttps://gaming.stackexchange.com/questions/8111/how-do-you-play-civilization-v-by-e-mail https://gaming.stackexchange.com/questions/8111/how-do-you-p... Apparently people mail each other save games.
- 0xCMP 5y agoTIL that Civ IV has "Play by Cloud" which automates all of this + supports webhooks to notify you when it's your turn.
- wmf 5y agoSome progress has been made on this; see http://bundleprotocol.com/ http://bundleprotocol.com/
- tjpnz 5y agoHow do you even reconcile time between locations that far apart? Syncing your system clock with an off-planet NTP server will be.. problematic.
- withinboredom 5y agoThis is actually a totally solved problem using a solar reference frame and done every day for missions far out in space. NASA has a free tool[0] to see the current time for any body on earth, even correcting for light-delay. It works via email, ftp, telnet, and web. 0: https://ssd.jpl.nasa.gov/horizons/ https://ssd.jpl.nasa.gov/horizons/