12 ms·
Wipeout (PSX and Windows Source)
- Ftuuky 5y agoMe as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!
- thot_experiment 5y agoI came here to say this and you beat me to it. Absolutely a formative experience for me. I may have to replay it soon.
- protiex 5y agoI blame this soundtrack for piquing a curiosity in me for electronic music that I never really lost. Listening to Xpander (Edit) by Sasha for the first time as a 9 year old on the Wip3out soundtrack was an interesting experience!
- barbs 5y agoSame here! I'd put the game disc into a CD player and listen to it quite often.
- LgWoodenBadger 5y agoSame with discovering that the in-game advertising for RedBull was actually for a real beverage
- asteroidp 5y agoWhere in game advertising felt real and sensible. Yet was low key Then advertisers went bat shit insane
- JNRowe 5y agoOr, perhaps it was the sweet spot. A few years earlier a 7up advert was the game¹, although to be fair it isn't that bad for a 90s platformer. ¹ https://en.m.wikipedia.org/wiki/Cool_Spot https://en.m.wikipedia.org/wiki/Cool_Spot
- rzzzt 5y agoCereal mascots also starred in one (starts with a surprise sound effect if you launch the emulator, keep volume low): https://archive.org/details/KELLOGG_201902 https://archive.org/details/KELLOGG_201902
- naoqj 5y agohttps://en.wikipedia.org/wiki/Chex_Quest https://en.wikipedia.org/wiki/Chex_Quest
- addandsubtract 5y agoPepsiman: https://en.wikipedia.org/wiki/Pepsiman_(video_game) https://en.wikipedia.org/wiki/Pepsiman_(video_game)
- rasz 5y agoDavid Perrys game. This one was good because the Brand let him do his own thing. His earlier Global Gladiators for McDonald was also good for same reason, but MCDonald hated it because it didnt feature creepy clown enough :) They insisted on brilliance of "Mac and Me" :-) You cant hear about it from David himself in this podcast: "The Making of Earthworm Jim with David Perry - The Retro Hour EP319" https://www.youtube.com/watch?v=UzETRBuzfWY https://www.youtube.com/watch?v=UzETRBuzfWY part about advert gaming is at https://youtu.be/UzETRBuzfWY?t=3820 https://youtu.be/UzETRBuzfWY?t=3820
- a-dub 5y agoit was more like how kubrick made use of real branding in 2001 a space odyssey. it actually played a role in advancing an optimistic futurist aesthetic.
- kelsolaar 5y agoMy current pseudo comes directly from the game! :)
- mywacaday 5y agoThanks for that, never occurred to me to look for game soundtracks on Spotify until now, https://open.spotify.com/playlist/3E6gcAU0fyq74s3oUomwfo?si=e9N7uJzkRKyvbn4w2ekYEw&utm_source=copy-link https://open.spotify.com/playlist/3E6gcAU0fyq74s3oUomwfo?si=...
- monkeybutton 5y agoI have Hotline Miami's soundtrack favourited for a specific stretch of highway.
- TedDoesntTalk 5y agoI don’t know this game at all, but oh god this soundtrack is amazing! Listened to the first 3 songs so far. Thanks for sharing. How did they fit so many songs on the 1990s media?
- pvg 5y agoThe game shipped on a CD. What's more, after the game booted, you could replace the game CD in the Playstation with your own music CD and the game would play the music from your CD, apply the environmental sound effects, etc.
- TedDoesntTalk 5y agoBut the Spotify soundtrack that was linked is 5 hours 27 minutes. Even with poor mp3 encoding, some space for code and data, it seems like an awful lot for one CD. Maybe they just had song excerpts?
- Eduard 5y agothe in-house soundtrack from _Cold Storage_ is amazing as well. I love to listen to it to this day
- joezydeco 5y agoI loved that soundtrack too. Fluke also used Wipeout imagery for their "Atom Bomb" video. https://www.youtube.com/watch?v=PHMzCpy0fXc https://www.youtube.com/watch?v=PHMzCpy0fXc
- deleted 5y ago[deleted]
- zumu 5y agoWow the visual aesthetic of this video is almost exactly what I've been seeing the kids get into these days.
- fb03 5y agoI believe the Wipeout soundtrack was a introduction to 'real' electronic music to a lot of kids/teens at the time, including me. The instrumental version of Firestarter is forever embedded in my memories ;-)
- protiex 5y agoIt was really amazing how pervasive this music was at the turn of the century, it really was everywhere. Games like Wipeout re-introduced a generation that just missed the tail end of rave culture to Big beat, Trance and Drum & Bass and it really felt like a pivotal cultural moment with how accessible these genres were becoming in the late 90s.
- pmarreck 5y ago> how pervasive this music was at the turn of the century, it really was everywhere Everywhere, except the United States. I know, because I was a States-resident techno-head and I had to go "underground" to experience this stuff with others. I don't know if it was the echoes of the disco backlash triggered by https://en.wikipedia.org/wiki/Disco_Demolition_Night https://en.wikipedia.org/wiki/Disco_Demolition_Night (one of my earliest memories), but electronic music was extremely niche in the US at least until Deadmau5 lit up the Jersey Shore circa 2010. And to this day, if you go to certain places like New Orleans, any request for anything electronic will have someone redirect you to the "gay district" (the cultural/musical co-delineation is oddly strict down there)
- proactivesvcs 5y agoVery few games have made my heart pound like wipEout did, as the camera panned down and towards the racetrack as that song started. Occasionally I actually played well enough to do the music proud ;-)
- lelandfe 5y agoFun how that stuff works. A decade later, Midnight Club 3: DUB Edition is what got my friend group hooked on drum & bass as teens.
- 5y ago
- Pxtl 5y agoIIRC that was WipeOut XL/2097 and 3 that had proper name-brand electronic music on it. The original one was all a guy called Cold Storage. Still excellent.
- crtasm 5y agoThey must have been thinking of that yes, but the EU version of the first game did have a few other artists on: https://en.wikipedia.org/wiki/Wipeout_(video_game)#Music https://en.wikipedia.org/wiki/Wipeout_(video_game)#Music
- glouwbug 5y agoI loved how accurate FSOL's music videos were. They had iPhones, iPads, iWatches, google maps, windows surfaces, everything down to a modern day T. The following was uploaded 2007, but I wonder if it was shot or made even earlier: https://www.youtube.com/watch?v=L_ZB6jgJMS8 https://www.youtube.com/watch?v=L_ZB6jgJMS8
- crtasm 5y agoDo you know any more about that video? I feel pretty certain FSOL didn't make it, it looks nothing like any of their others that I'm familiar with and the track wasn't released as a single (it was written for the game).
- jamal-kumar 5y agoYeah that's not FSOL hahaha. I mean the music is but that vid is so obviously not the business. The only vid I ever knew of them having was this one, it was on a compilation VHS of music videos which had a pair of these prismatic glasses to wear while watching it so that every light source shimmered everywhere [1]. It looks like there's some more official ones they've done on search. The whole proper electronic music scene was too busy throwing parties to do music videos. I think that was more of a eurodance thing. https://www.youtube.com/watch?v=wfWMv8Y1V5E https://www.youtube.com/watch?v=wfWMv8Y1V5E
- crtasm 5y agoWow - I've never seen this video before, I wonder if they had input on the visuals or if it was left to the compilation creator. Here's the full tape https://www.youtube.com/watch?v=XO3rLAs5Ee4 https://www.youtube.com/watch?v=XO3rLAs5Ee4 https://archive.org/details/futureshock3vhs https://archive.org/details/futureshock3vhs Seeing Lifeforms on TV is my earliest memory of a CGI music video: https://www.youtube.com/watch?v=kDSDeyfYJ5M https://www.youtube.com/watch?v=kDSDeyfYJ5M then they did videos for Cascade, Amoeba, Snake Hips pt 1+2, Smokin Japanese Babe, My Kingdom, We Have Explosive, maybe more. I think most electronic tracks that charted in the 90s got a video? At least in the latter half.
- hsbauauvhabzb 5y agoI never played wipeout but Tony hawks pro skater 1/2/3 had equally eye opening soundtracks for me in punk / rock / hip hop. I was always interested in EDM so now I feel like I missed out but will listen to it today at least!
- oneepic 5y agoIf you stopped at 3, I suggest checking out the soundtracks for THPS 4, Underground 1 and Underground 2.
- hsbauauvhabzb 5y agoI didn’t really feel thps4, but I’ll try again. The tony hawks 1/2 remaster also has some good new tracks also.
- max_entropy 5y agoDon't forget CoLD SToRAGE (Tim Wright)[1] He did the actual in-game music of Wipeout and the non-Playstation versions of Wipeout 2097. [1]http://www.coldstorage.org.uk/ http://www.coldstorage.org.uk/
- haunter 5y agoSeems to be a leak from someone who worked on it back then, not an official release. Still cool nonetheless
- blenderdt 5y agoI still listen to the soundtrack once in a while. The tracks were created by Tim Wright: http://coldstorage.org.uk/ http://coldstorage.org.uk/ https://en.m.wikipedia.org/wiki/Tim_Wright_(Welsh_musician) https://en.m.wikipedia.org/wiki/Tim_Wright_(Welsh_musician)
- cammikebrown 5y agoI’m a huge fan of the Designers Republic, the studio responsible for Wipeout’s brilliant aesthetic. Being from Sheffield, they also worked closely with Warp Records on a bunch of beautiful album artwork for Aphex Twin, Autechre and others. The studio shut down in 2009 sadly, but the website popped back online a couple years ago. I hope they keep making stuff! It seems slim that there will be more Wipeout, however. Sony Liverpool dissolved awhile ago
- 1986 5y agoStill have this on my bookshelf: https://www.amazon.com/Sampler-2-Contemporary-Music-Graphics/dp/0789305224 https://www.amazon.com/Sampler-2-Contemporary-Music-Graphics... It's got tons of TDR work in it, in addition to several other studios / designers. I could definitely see the TDR aesthetic resurfacing with all the 00s revival stuff going on right now.
- deltaonefour 5y agoI believe they were only responsible for wipeout 3.
- musha68k 5y agoDesigner's Republic? They were definitely involved in the original design for Wip3out. The packaging and manual alone still feel fresh after almost 30 years IMHO: https://www.mobygames.com/game/wipeout/cover-art/gameCoverId,42640/ https://www.mobygames.com/game/wipeout/cover-art/gameCoverId... You can see the little "I love my DR" logo on the back cover: https://www.mobygames.com/game/wipeout/cover-art/gameCoverId,42707/ https://www.mobygames.com/game/wipeout/cover-art/gameCoverId... https://www.mobygames.com/game/wipeout/cover-art/gameCoverId,175870/ https://www.mobygames.com/game/wipeout/cover-art/gameCoverId... It truly felt like "an experience from the future" back in 1995 - and to some extent still does, for this fan at least :)
- monocasa 5y agoI think you misunderstood the parent.
- deleted 5y ago[deleted]
- pjerem 5y agoI love that, in the archive, the last modification dates of the files are from 95-98.
- unixhero 5y agoWhat's that thing on the footer? I love it, but have no idea what it is.
- moron4hire 5y agoIt changes when you reload the page. There's also some kind of character walking across the screen. I can't tell if they are supposed to match up so the character looks like it is walking through the environment. At least on my phone they don't line up.
- whywhywhywhy 5y agoDifferent graphics form mostly SNES games, Chrono Trigger, Earthbound etc.
- hwers 5y agoWaiting for the wasm version eagerly
- pronoiac 5y agoHere's a track viewer: https://phoboslab.org/wipeout/ https://phoboslab.org/wipeout/
- Narishma 5y ago> Today we have released the source code to Wipeout by Psygnosis Who is 'we'? Is this legal?
- ydnaclementine 5y agoA modern spiritual successor to the wipeout series is Ballistic NG. No fluff anti gravity racing. Highly modable, which allows you to import the wipeout music into the game easily, custom race tracks, etc. Just a fan, not associated with it
- dal 5y agoI can't find any information about the license. Does anybody know how it is being released?
- marcodiego 5y agoLicense?
- deleted 5y ago[deleted]
- phoboslab 5y agoDoesn’t seem like an official release, but really cool either way. Time to dig in and see what I got wrong in my 2015 reverse engineering[1] of the data format! [1] https://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx https://phoboslab.org/log/2015/04/reverse-engineering-wipeou...
- spicyjpeg 5y agoThat post introduced me to both WebGL and reverse engineering back in the day. I remember reading it years ago and asking myself "seriously, is it that easy to do 3D in a browser???". The web as an app platform is not without its issues, sure, but for quick prototyping being able to just write some JS and have instant access to plenty of APIs is awesome. Last year I decided to finally break out of the browser and get into actual PS1 homebrew. Unfortunately the state of the scene wasn't, and to some extent still isn't, that great: most homebrew games are still made using what's basically a modded version of the original Psy-Q SDK, which is rather limited in many ways. I started contributing to an open-source PS1 SDK instead [1] by first adding a dynamic linker, then revamping the build system entirely and now building a custom high efficiency FMV playback library (totally not inspired by pl_mpeg of course) that combines the hardware accelerated MJPEG-like decoder with the GPU's alpha blending capabilities. I'm also working with a few other people on reverse engineering one of the most famous PS1-based arcade systems, the Konami System 573. It's a shame the PS1 isn't receiving the attention other consoles are getting in the homebrew scene. The hardware is architecturally simple yet powerful [2], but I guess nobody wants to fiddle with 120mm polycarbonate circles anymore. [1] https://github.com/Lameguy64/PSn00bSDK https://github.com/Lameguy64/PSn00bSDK [2] https://www.copetti.org/writings/consoles/playstation https://www.copetti.org/writings/consoles/playstation
- oneepic 5y agoThat may be true, but maybe people just want the graphics and nostalgia rather than 120mm polycarbonate circles. For example, check out BallisticNG, or for some horror titles -- Fatum Betula, most games by Puppet Combo, or Compound Fracture (not out yet).
- vikingerik 5y ago
- silverfrost 5y agoError 512, website is down for me.
- merlinscholz 5y agohttps://web.archive.org/web/20220327115948/https://illusion.64history.net/2022/wipeout-psx-windows-source https://web.archive.org/web/20220327115948/https://illusion....
- only4here 5y agoRIP, HN hug of death.
- r618 5y agoit's buildable after opening Wipeout98.sln VS 2019 migrated it somehow, fixed #includes paths - use relative "..\PSX26" instead of full "\WIPESRC\.." - added missing int type to previously allowed implicit int where needed, and added _USE_32BIT_TIME_T #define to Release config (it seems it's the only config present..) I was greeted with 'missing CD drive' dialog didn't pursued it further
- jeroenhd 5y agoThrew it at VC++ 6 in a Win2k VM but it wouldn't compile (something about the syntax being incorrect). Funny how modern dev tooling can build the code better than the more era-appropriate tools. I would've expected the exact opposite.
- pjmlp 5y agoIn a couple of years all that K&R C that is lying around will also fail to compile, as post C23 it is out of the standard and () really means (void).
- kingcharles 5y agoThat's weird. I wonder if the solution file has already been migrated to a version about 6? Also, I remember 6 having a bunch of service packs and shit, right? I wrote this in VC++ 6: https://en.wikipedia.org/wiki/Abomination:_The_Nemesis_Project https://en.wikipedia.org/wiki/Abomination:_The_Nemesis_Proje...
- akselmo 5y agoNever played the first one, only 2097 and 3. Really great games, managed to play it back then as a kid in the highest difficulty just fine. But if I try now, my ship gets destroyed in seconds heh. I kinda hope someone can make this build in a modern system. Nice to see iconic games like these to be preserved.
- merlinscholz 5y agoSince the server seems to be down: https://web.archive.org/web/20220327115948/https://illusion.64history.net/2022/wipeout-psx-windows-source https://web.archive.org/web/20220327115948/https://illusion....
- suprjami 5y agoDid anyone get a copy of the actual source file? Seems Internet Archive didn't.
- thefreeman 5y agoSite is back up now, the download link goes to: https://cdn.discordapp.com/attachments/937373217268572161/957585202673246258/WIPESRC.7z https://cdn.discordapp.com/attachments/937373217268572161/95...
- a-dub 5y agowipeout xl and soul calibur were my two favorite psx 1 games! (i never actually owned any games myself, but psx 1 units and games were common at certain types of parties and bars back then. my psx 1 was for caetla only!)
- Narishma 5y agoYou probably mean Soul Blade.
- taylorius 5y agoSuch a rad game. I only got into the super league a few times. That ice planet was a slippery bastard.
- Pxtl 5y agoThe difficulty curve on the first game was monstrous - every track was trivially easy compared to that brutal ice world.
- djmips 5y agoIt's interesting. I downloaded, then renamed the Windows files from CPP to C so that I could easily compare the PSX to Win98 source version. You are struck at how small the project is compared to modern games. When you compare the source it becomes both a view into mid nineties game programming and how the game was ported from the Playstation to the PC. They really used a kind of emulation layer to ease the port to PC. There is a LibGTE.h which should be an abstraction of the 'Geometry Transform Engine' of the PSX hardware. I'm just getting into the code but it's small enough to grok and fun to look at.
- djmips 5y agoYes, and there it is. Libgte.c a PC implementation of the PSX libgte library. Some of these functions are quite laborious without the hardware support. See NormalColorDpq3()
- djmips 5y agoThe ApplyMatrix and DLSRotTransPers functions are implemented with inline x86 assembly. Must have been on the hot path. There is also some inline assembly around decimating textures to adjust their size on load.
- djmips 5y agoIt appears that the game on Windows (correction MSDOS) used raw frame buffer not Direct 3D. The entire polygon rendering appears to be in x86 assembler contained in 3DPOLY.ASM with the triangle setup in DRAWPOLY.ASM However there is also a code path for drawing using a proprietary ATI CIF hardware accelerated 3D API in winati.c - support for RAGE cards only. I'd never seen the proprietary ATI 3D calls before. I dug up some more info here: https://drew1440.com/tag/ati-cif/ https://drew1440.com/tag/ati-cif/
- saiya-jin 5y agoBack in those days, there was 3dfx and ATI was just starting. Direct3D had abysmal reputation and only for very unstable Windows 95, I don't think 3dfx worked with it very well. Plus as you wrote it was DOS game, nothing like that there, just direct programming for specific cards. Boy some good vertigo memories come with that game.
- bsder 5y agoI seem to remember a multiplayer racing game like this from about 1990(?) for PC/DOS. What sticks in my brain was the fact that mines, caltrops, etc. would persist throughout the game unless somebody actually hit them. This meant that jumping out to first immediately wasn't always a good strategy as somebody behind you could drop a bunch of stuff in a pattern at a corner and a lap later the person in first would be the person to hit all the stuff. The rocket-powered explosive skateboard was also amusing as if a couple people dropped them all at the same time you could effectively close down all but a small width of the track when they came flying around. I wish I could remember what it was.
- sotsoguk 5y agomaybe Hi-Octane?
- tom_ 5y agoHi-Octane? - https://en.wikipedia.org/wiki/Hi-Octane https://en.wikipedia.org/wiki/Hi-Octane edit: somebody else got there while I was searching! And we can't both be wrong
- bsder 5y agoMaybe, but the timeframe seems off. I know I played this game somewhere from 1989-1992. Hi-Octane wasn't until 1995. Edit: I got the timeframe right but the multi-player wrong. Apparently the game I was thinking of was "Deathtrack" but I merged that with the later games that were multi-player.
- eecc 5y agoMy 4.5yo son often asks for "daddy's precious disk" and proceeds to faff around with the admittedly insanely difficult controls of Wipeout for longer than anyone would expect. There is hope for the future :P
- andoli 5y agovery interesting & love to see the bits of builds and other "garbage" left here and there. Wondering if somebody has actually tried building it or even just considered to do so...
- errozero 5y agoAre there any model or texture files included? I can't seem to find any.
- NKosmatos 5y agoI still have the memory card with my track times and everything completed with a gold trophy. Many many hours with PSX and WipEout when I was studying in Sheffield. One of the best zero gravity racing games of all time IMHO. Where to start from.. the soundtrack with all these electronic/techno tracks by the biggest names at the time, the artwork and aesthetics of the game (by The Designers Republic who were based in Sheffield), the gameplay and how the game feels (developed by Psygnosis otherwise known as Studio Liverpool) or the fact that the prototype of the game was featured in the cult film Hackers. There is an online leaderboard for all wipeout games: https://www.wipeoutrankings.com https://www.wipeoutrankings.com
- IG_Semmelweiss 5y agoI did not play Wipeout extensively, but I have perfect recollection of the lesser-known competitor, Extreme-G. That felt very close in soundtrack quality (though unknown, certainly fitting), adrenaline, and just plain fun.