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Apple's Graphics Performance Claims Proven Exaggerated by Mac Studio Reviews
- politelemon 5y ago> However, Apple's inflated performance claims are getting old and tired and the company really needs to do better. I don't believe they care to do better. They put out the marketing claims, which is enough to capture the attention of future buyers; by the time actual benchmarks come out, attention has moved on. There is no incentive to 'doing better'
- olliej 5y agoI think this is much more bullshit than the “meh” display article that’s also trending
- sprayk 5y agowhy?
- olliej 5y agoThe display feedback is essentially just "this is marketed as a premium display but it really isn't that much better (at all?) than other 5k screens" The GPU case is essentially "Apple said that the GPU is faster than the 5090, and it clearly is not". I get that it uses less power, but you're showing graphs of the actual performance in these comparisons, not the performance per watt, and it sounds like the achieved that essentially by cropping the y axis.
- ozaiworld 5y agoApple probably chose a very niche workload to make that claim. However, these gaming tests that the article points out are pretty bad tests. You can't compare games that are running on an entirely different graphics API and running through the Rosetta translation layer.
- neogodless 5y agoYou also can't compare games that don't run on MacOS :) Most popular games used in a typical GPU review... simply don't have native versions to compare. If Apple wants to look better in these reviews, they'll need to put some effort into getting native versions available. (And yes, I understand it ultimately falls on game studios, they need the support from Apple to make it happen. Whether that's financial incentives, available libraries, or marketing that creates a market for gamers buying Apple products.)
- rowanG077 5y agoThen look at blender which has a native metal renderer. Blender performance is also much less then advertised.