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Dwarf Fortress Steam Updates – Release Roadmap
- beepbooptheory 5y agoWish I could take a peek at any part of the df source. I just want to see the style and organization.
- Ancapistani 5y agoBased on the podcasts interviews I’ve heard in the past from Tarn… no you don’t :)
- Natsu 5y agoI wonder what the Steam achievements will look like. Maybe this? Boatmurdered - A dwarf died to a carp
- wly_cdgr 5y agoI have no interest whatsoever in playing this game, but I'm delighted it exists. Gotta love passion projects like this, CoQ, TOME, UnReal World, Tennis Elbow, My Summer Car, etc
- bombcar 5y agoThe amount of work that has gone into the menus is simply phenomenal - the hard part was often not the graphics, but figuring out the commands (following the wiki tutorials helped me a bunch). Tarn deserves praise for his work - and it’s a bit sad that we don’t have more passion projects like this.
- caughsyrup 5y agoTechnically, the Touhou games should also qualify as such. Though they're basically iterations of each other (sometimes with different mechanics), they're created by a single guy for over 20 years now.
- jdkee 5y agoStardew Valley.
- alophawen 5y agostardew valley is a rip off harvest moon and still took 4 years to develop. dwarf fortress has alot of fully original concepts, and has been in development for 20 years.
- LoveMortuus 5y agoIs it a rip off? I'm sure multiple people can have the same ideas. Vampire Survival released a few months ago, while Magic Survival was released a few years ago. They're extremely similar games. I guess at the end it depends on what's your definition of rip off. Is Torchlight a rip off of Diablo or do they just use similar mechanics and ideas?
- NineStarPoint 5y agoStardew Valley is unashamedly a Harvest Moon rip off. This isn’t a bad thing though, Concerned Ape took a formula that the original creators had been phoning in for years and created the best version of that formula ever made.
- bzzzt 5y agoTorchlight is made by 2 of the Diablo/Diablo 2 developers.
- indigochill 5y ago> Is Torchlight a rip off of Diablo or do they just use similar mechanics and ideas? Well, Torchlight had designers from Diablo 1 & 2 on the team as well as Diablo's composer/sound designer, so it's a bit of a special case.
- Cthulhu_ 5y agoDiablo invented a genre, Torchlight, Grim Dawn, Path of Exile carry the torch (ha) further. I don't believe they ever denied Diablo's influence and inspiration on them. Is League of Legends a DotA ripoff (the mod), or is DotA (the full game) a League of Legends ripoff?
- ido 5y agoI believe Caves of Qud have also been under development for about 15 years: https://www.cavesofqud.com/ https://www.cavesofqud.com/ And there are of course the timeless classics that inspired these- nethack, angband & dungeon-crawl.
- shultays 5y agoI had to check when Unity was released, apparently 2005. Was Caves of Qud always using Unity or switched to Unity afterwards?
- ido 5y agoIt's a relatively recent switch and as far as i understood it's still running the original in headless mode and communicates with unity, with the unity program basically only being the front end for the game.
- Hikikomori 5y agohttps://www.youtube.com/watch?v=o_PBfLbd3zw https://www.youtube.com/watch?v=o_PBfLbd3zw
- ThaDood 5y agoNever in my life was I expecting to find a Merchants Guild member on HN.
- nix23 5y agoDo not forget Unrealworld: http://www.unrealworld.fi/ http://www.unrealworld.fi/ oh and Aurora4x...probably no really a game: https://aurora2.pentarch.org/ https://aurora2.pentarch.org/
- basq 5y agoThose passion projects exist you just haven't heard about them. Unfortunately , we're past the point where reach is free and organic. You now need to pay if you wanna be heard.
- Cthulhu_ 5y ago> You now need to pay if you wanna be heard. Citation needed. Plenty of games get picked up and become popular organically. How much did they spend on Minecraft's marketing? Fortnite? Factorio? KSP?
- basq 5y agoMost of your examples first popped up 10 or so years ago give or take, when organic reach was still possible. The only one that didn't was fortnite (Dec 2017) but it's a far cry from a small indie project, it came from a AAA developer that not only had multiple well known games, was also behind the unreal engine, one of the most popular game engines.
- slightwinder 5y agoDefine organic and payment. We still have successful indie games exploding in success, mostly on its quality. It's just that the threshold for "quality" is higher with more competition around. So not any little crappy project becomes automatically successful, nor does the hundred clone of something gains any attention just because it makes something different.
- joshklein 5y ago> it’s a bit sad that we don’t have more passion projects like this Check out UnReal World, which Tarn cites as a source for his own inspiration (and is itself still under active development and also now available on Steam): https://www.unrealworld.fi/ https://www.unrealworld.fi/
- cmehdy 5y agoFor 4x-type games, there was a recent v1 global release of Remnants of the Precursors[0], made by a single dev who participates to the related subreddit[1]. The upcoming Falling Frontier[2] is also a one-man dev team iirc. As a person struggling with day-to-day due to mental health issues, all the people working on such projects truly are an inspiration - and on top of that we get good games :) [0] https://rayfowler.itch.io/remnants-of-the-precursors https://rayfowler.itch.io/remnants-of-the-precursors [1] https://old.reddit.com/r/rotp/ https://old.reddit.com/r/rotp/ [2] https://www.gog.com/game/falling_frontier https://www.gog.com/game/falling_frontier
- Shadonototra 5y agoLinux build, nice! getting ready for Steam Deck!
- ravi-delia 5y agoHope to see some version of Dwarf Therapist via Steam Workshop, the hacks needed to get it working on Linux are pretty annoying (even if I have the kinks worked out of my scripts at this point)
- 0des 5y agoLazynewbpack
- ndiddy 5y agoMight be difficult to play without a keyboard.
- beardog 5y agoYou can attach a keyboard to the Deck
- dasKrokodil 5y agoYes you can, but at that point a laptop might be a more convenient solution.
- Shadonototra 5y agoSteam Deck supports onscreen virtual keyboard, the screen is a touch screen! Fun fact: you can customize its look: https://twitter.com/OnDeck/status/1496663324246695937 https://twitter.com/OnDeck/status/1496663324246695937
- LoveMortuus 5y agoIt would be really nice if the user interface was designed to be more human friendly. I do wonder how long it would take to stimulate history on a Steam Deck!
- senectus1 5y agoso looking forward to this. Will be paying for the pre-release on day 1
- jmyeet 5y agoI tried to get into DF a few years ago but found it... overwhelming. Even after buying a book. I certainly welcome efforts to make DF more accessible in this way. One thing I'm unsure of with the Steam roadmap is this: will this still require third party software to realistically play? I forget the name of it but there was software you'd run that would directly peek and poke into DF memory to set the tasks and preferences of your dwarves and it was the only way to manage a lot of dwarves. Will this still be the case?
- shultays 5y agoThere are a lot of stuff to do on DF but you don't have to do them all. You need food, you need booze and learning how to make those two is necessary but rest is optional really. You can pick a safe starting location or wall yourself in and even ignore military (at least up to a point I think)
- dpeck 5y agoThere were several of those, but DwarfTherapist is probably what you’re thinking of. It’s basically required to run a fortress at scale.
- Octopodes 5y agoYou can do it quite easily without Therapist by typing "enable autolabor" into your dfhack console window. All job assignments basically get turned on for every dwarf.
- totetsu 5y agoDwarf Therapist. I actually quite like that paradigm of requiring mods and other tools to play. Dwarf fortress is not a game it's a kind of sometimes fun job.
- barbs 5y agoThe name is so appropriate.
- 5y ago
- kache_ 5y ago>as it turns out there was an awful lot of stuff to do ha ha oh god do I know that feel
- umvi 5y agoImagine a game like Dwarf Fortress... but passed on from father to son for centuries, each generation making the game bigger, richer, more complex. I suppose at a certain point you'd have a game impossible to play in one lifetime.
- Buttons840 5y agoEach heir to the code would have to receive a PhD in mathematics, like their parents before.
- johnisgood 5y ago...why? Just for the giggles?
- Agentlien 5y agoThat sounds like a mix of DF and Crusader Kings.
- ido 5y agoOther than the father to son it sounds like nethack! First public release was 34 years ago and it has been under more or less active development since (with a few years-long periods of inactivity in the middle).
- deleted 5y ago[deleted]
- shaunxcode 5y agoIt already exists and it’s called culture.
- johnisgood 5y agoAnd version control... ideally.
- MildlySerious 5y ago
- student2k 5y agoThey could even launch it on steam without a playing version people will buy it straight away... Tarn dedication is doubtless.
- INTPenis 5y agoJust throwing this out there but Music could probably wait until after an early access release, right? Who's with me? I mean people who play DF are so particular that I can't imagine many of them starting up DF and getting lost in the immersive soundtrack. You get lost in the management of details, while listening to your own music perhaps. Just trying to justify a quicker release date because I'm itching to try the new menus. :)
- 0des 5y agoSpeak for yourself.
- angus-prune 5y agoThe music probably isn't dictating the release date, but able to be completed alongside the critical path. I doubt that getting the music done will take much time from the devs who are focusing on the important things (I know its mostly just Tarn, but I beleive that there is actually a team working on the steam release, but may be wrong about that).
- jamesgreenleaf 5y agoI like that on the steam page for Dwarf Fortress it states: Release Date: time is subjective
- loydb 5y agoI think Fall 2023 is way more likely than Fall 2022. The game would need to be in a close-to-release beta right now for a shipment 6-7 months from now IMO.