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Simutrans – Transport Simulator
- mig39 5y agoLooks like a great game to try tonight! In the spirit of Transport Tycoon? But man, there's something really off-putting about downloading from Sourceforge. I can't put my finger on it, but it seems scammy.
- deleted 5y ago[deleted]
- mr337 5y agoI was thinking it was in spirit of https://www.openttd.org/ https://www.openttd.org/, but looks like independent?
- detaro 5y agoIt predates OpenTTD by more than 5 years (i.e. early versions were more contemporaries to and in the spirit of the original TT(D)). I remember finding it on magazine a free-/shareware disc in elementary school and played it quite a bit back in the day and then off-and-on in later years.
- alexktz 5y agoThe fact you had to explain this makes me feel old.
- AnotherGoodName 5y ago>But man, there's something really off-putting about downloading from Sourceforge. I can't put my finger on it, but it seems scammy. They were caught adding malware to installers. As in the installers you downloaded were modified to have an extra "Do you also want to install yahoo toolbar" step when installing. https://www.infoworld.com/article/2610419/retro-repo-sourceforge-learns-new-tricks.html https://www.infoworld.com/article/2610419/retro-repo-sourcef... They since stopped. But the reputation damage persists to this day.
- goplayoutside 5y agoHasn't ownership changed hands since then?
- dagw 5y agoIt has, but the damage is already done and building back a lost reputation is hard even when we 'know' that the people in charge now are not the same people that where in charge then.
- goplayoutside 5y agoBe that as it may, that doesn't make it appropriate to accuse the current team of bundling malware. They are the ones who removed that, in a stated effort to put SF back on the right track. They don't deserved to be maligned for their efforts.
- foerbert 5y agoNobody did that, though? One person mentioned it felt scammy for an ineffable reason. Another responded with that bit of history, including the fact it is only history. That's it.
- pugworthy 5y agoI tried downloading this at work, but our corporate filters claim malware in the exe and won't let me run it. I'll have to try the Steam version.
- JoeyBananas 5y agoHow does this compare with OpenTTD?
- l0b0 5y agoSee https://simutrans-germany.com/wiki/wiki/tiki-index.php?page=en_TransportTycoon#Main_Differences https://simutrans-germany.com/wiki/wiki/tiki-index.php?page=...
- Macha 5y ago1. The UI is clunkier 2. The economic model is deeper (in the default paksets, which are like TTD's GRFs). The biggest difference is that it has what was referred to in the TTD space as "cargodest" cargo is generated with a destination somewhere on the map, so to get the most cargo you need to build a bigger network. This is not to be confused with OpenTTD's "cargo distribution" which is a somewhat watered down version where cargo only chooses from destinations already on your network, so the routes are split among all stations you connect up. In OpenTTD, even with cargodist, if you only have two stations for a good to go between, 100% of the source station will go to the destination station. In Simutrans, you'll have a lower input volume until you connect up more.
- kqr 5y agoIs there a way to get "cargodest" behaviour in OTTD?
- rplnt 5y agoThat would be definitely great for passengers, mail, goods, but I think for raw materials it should just pick the nearest factory? Or at least have it as a preference. Also I would also love for cargo being able to be transferred between competitors. Ideally natively (for passengers at least) if the stations are near enough.
- detaro 5y ago> Or at least have it as a preference. It's a setting in the config file (you can also modify the connectedness, i.e. how many partners a factory picks when it's generated). There's also a "cheat" tool to manually force a connection in the game.
- MikeDelta 5y agoDownload version 123.0.1; never seen a version that high.
- copperx 5y agoVersion inflation is a real thing. Emacs brought high version numbers into the mainstream, and now Nvidia drivers and browsers are at the forefront of the movement.
- imachine1980_ 5y agoI love clamAV version right now 0.104.2. But I remember see 0.96.19 few seconds after a corporet backed project two year old go to version 3.0
- mrighele 5y agoLatest Ubuntu is 2021.10 :-). If instead we consider actual releases, there are a few open source projects that are still in 0.xxx but for which each point release could be considered a an actual release. A sibling comment mentioned ClamAV, but there is also MAME (currently ad 0.240).
- boogies 5y ago> there are a few open source projects that are still in 0.xxx but for which each point release could be considered a an actual release. This is called ZeroVer: https://0ver.org/ https://0ver.org/ (most recent HN discussion: https://news.ycombinator.com/item?id=28154187 https://news.ycombinator.com/item?id=28154187).
- jonathankoren 5y agoI’ll definitely have to give this a try. I enjoy the model train set feel of Transport Tycoon. I tried OpenTTD, but I never could get the text to look right, and something always felt off with it. I do like they have smarter routing algorithms though.
- Macha 5y agoIf you have the original TTD assets, OpenTTD can use those graphics: https://wiki.openttd.org/en/Archive/Community/Base%20graphics https://wiki.openttd.org/en/Archive/Community/Base%20graphic...
- pm90 5y agoThere’s something about trains and transport that I find irresistible. I loved riding trains to school, and try to use them as much as I can. I absolutely loved SimCity, specifically the parts that let you build rail/subways to connect city blocks. I loved Factorios train mechanisms and hope to play with Satisfactory some day. Recently started Cities Skyline and I’ve been obsessed with it. What I would really love is for something like a Minecraft but for building trains/managing transport systems. All the games I’ve played treat trains/transport as tools rather than the central focus. But this looks like it’s something along that line; definitely going to check this out along with openttd.
- petepete 5y agoI've put countless hours into OpenTTD over the years but once you learn how to maximise profits (move your cargo over a longer distance than necessary) you can basically print money. Simutrans appears to work a bit different on that front, I'm going to have to take a closer look.
- exDM69 5y agoGetting to the printing money stage is pretty easy in vanilla OpenTTD. For added challenge, try the FIRS mod, which requires your production chains to be working from raw materials to production to retail. A lot more planning is needed to make things run smoothly and on time.
- barbs 5y agoI only have a passing interest in Minecraft but I feel like someone would have made a good Minecraft mod to scratch that itch?
- Kim_Bruning 5y agoThe number of hours I've lost to this game are uncountable.
- atum47 5y agoWow, this is awesome. I remember playing a lot of transport tycoon when I was a kid. I usually don't play on my computer nowadays, but I guess I can make an exception.
- 1kurac 5y agoDamn, some of these paksets are insane! https://www.simutrans.com/en/paksets/ https://www.simutrans.com/en/paksets/
- rl3 5y agoI was just about to say the same! The further you scroll, the better it gets: Pak96.HD is an art of its own kind - It is completely drawn by hand using pencil and paper. Each image of each object was first hand drawn on paper to be later digitalised and become a real Simutrans object.
- jccooper 5y agoI haven't played in a while, but providing it still exists, the Simutrans-Experimental "branch" solves a lot of weird economic issues in the main game. Once you're into Simutrans, that one is worth a look.
- jamesrascal 5y agoThis is one of my favorite ways to waste time. I’ve spent hundreds of hours watching pixel trains move around.
- imglorp 5y agoIs there a strategy to manage screen resolution on linux with old fixed size graphics like this? Even a modern laptop it's all too teeny to read or distinguish icons.
- alexktz 5y agoA slightly sarcastic answer but OpenTTD :)
- Johnnynator 5y agoMy first intuition would be, to run the game inside gamescope and use a 2x (or higher) scaling factor. https://github.com/Plagman/gamescope https://github.com/Plagman/gamescope
- imglorp 5y agoVery nice, thank you!
- focusedone 5y agoVirustotal has some weird stuff on this exe. Heads up? https://www.virustotal.com/gui/file/9b6ed99ae188657f24c26183951603493ec2c04c93f5882ba5a04cee099391d4?nocache=1 https://www.virustotal.com/gui/file/9b6ed99ae188657f24c26183...
- Macha 5y agoYou can view the source and build it yourself here if you're concerned: https://github.com/aburch/simutrans https://github.com/aburch/simutrans It appears to be three niche AVs, two of which don't claim to explain what they found and the third which says that it's "W32.AIDetect.malware2" which appears to mean their AI model thinks it's malware. Personally I wouldn't read much into that. Plenty of mainstream AVs have false positives on even commercially released software or open source built by trusted sources, and yet here they all agree it's safe.
- focusedone 5y agoCool, thank you!
- ahoka 5y agoProbably some very suspicious behavior, like processing mouse and keyboard input and transmitting over the network.
- napsterbr 5y agoI still use Simutrans soundtrack[0] to this day as background noise during light work. If you never heard it before it sounds like elevator music. I highly recommend it in case you want to fill the silence :) [0] - https://youtube.com/watch?v=r9obpifVR40&list=PL8B83EB2119AE73C9&index=1 https://youtube.com/watch?v=r9obpifVR40&list=PL8B83EB2119AE7...
- ramesh31 5y agoThe aesthetic of this is jaw dropping. Real comfy 90's DOS vibes.
- TylerE 5y agoIs it still locked to some incredibly low unpleasant framerate? Something like 15 or 20?
- dillondoyle 5y agoI couldn't figure it out. I wish there was a tutorial screen or maybe I missed that too. Even though I love RCT, transportation tycoon which are super intuitive and has a similar UI.
- taubek 5y agoWhere was this game hiding away from me all this time? How did I miss it on Steam?
- raptorraver 5y agoAh, the memories. I used to play this a lot as a kid. It took a while to learn the mechanics as there was no in game tutorial those days. Looking at the screen caps it seems the game is totally different now (as you can assume after 15+ years). Maybe I should give it a try again but I'm a bit afraid of spending rest of the day, or week, optimising my supply chains :)
- euroderf 5y agoThere is SO much potential in actual model trains. HO scale has standardized digital control (DCC) but the advanced high-end controllers (like Märklin CS3) are crazy expensive, and so are trackside signals. At this point any engine could be programmed for autonomous operation under the control of centralized signaling that implements a system-wide operating schedule... if you can just figure out how to cram the electronics into the loco body shells and wire up their internals. If anyone knows where to find the "state of the art" of distributed loco intelligence, please provide pointers !
- hecturchi 5y agoI made this a while ago, but still use a 2nd hand command station to program the loco addresses on the decoders for example. https://github.com/hsanjuan/go-dcc https://github.com/hsanjuan/go-dcc Digitalizing locos with DCC decoder chips is mostly possible and a good exercise.
- Cthulhu_ 5y agoIt's probably a matter of time before the IoT space and the model train space converge. Can those high-end controllers be made into software and the required signals be output from a raspberry pi or esp32?
- netsharc 5y agoHere's your productivity black hole of the day: https://www.youtube.com/watch?v=ACkmg3Y64_s https://www.youtube.com/watch?v=ACkmg3Y64_s Although the exciting software is to remotely control the cars, written in Delphi, but they haven't published these (understandably). They're even working on an F1 race with cars that will decide to overtake themselves: https://www.youtube.com/watch?v=bVQa1DYJqBs https://www.youtube.com/watch?v=bVQa1DYJqBs (subtitles available), he said, 16 core CPU, well, there you go, 16 car brains!
- e2e4 5y agoIt's great to see a lot of people interested in transportation research. In our lab we have a fully funded (~2,500€/month + allowance) opening for a PhD student at the Transport and Telecommunication Institute (co-supervised by Amsterdam University of Applied Sciences); starting in April or soon thereafter. for more info; email me: rubens.n at tsi.lv (p.s. I am one of the supervisors)
- KronisLV 5y agoHere's some of the other similar games that i enjoy: - OpenTTD: free, open source, has a variety of transport, even crashes, low hardware requirements, but personally the train tiles aren't easy on the eyes - Transport Fever (1 or 2): lovely games that have really detailed 3D graphics, the UI/UX in TF2 is the best that i've every played with, however the train pathing doesn't appear to be dynamic, only simple signals present - Mashinky: a mix like the both of the above, developed by a single person, allows switching between an isometric tile based build mode and 3D visualization, currently has a variety of trains and some road vehicles, switches are automatically placed (either chain or regular switches, really nice logic); some might dislike its economy system (some trains need certain resources to run, which you need to get through supply chains, possibly with other trains), but i really like it - Railway Empire: focuses only on trains, seemingly the older variety too, has a large amounts of maps and interesting city growth mechanics but the UI isn't as good as TF2 and even though it has perhaps the best track building mechanics, managing lines becomes cumbersome when you have many - Workers & Resources: a city building game with a rather nice transport system, the UI needs work, but it might eventually be up there with Cities: Skylines (at least based on what others say) - Derail Valley: this one lets you actually be inside of a train and transport cargo, has crashes, simulates engine temperature for electric locomotives, even lets you use steam locomotives as well, really interesting Now, i can't really talk much about their difficulty or late game experiences, because in OpenTTD i have probably less than ten hours of game time - it's a nice game, but it's not like i have endless free time. Suggestion: you should be able to pick up most of these on Steam IIRC, so feel free to look them up and wishlist them. I actually got TF1 in a sale for just a few euros a while back.
- jarek83 5y ago"simulates engine temperature for electric locomotives" As a first thought I imagined my laptop being heated up more when the locomotive does too... Technically even do-able I guess :) Thanks for the list!
- alex_duf 5y agoI've spent hundreds of hours on OpenTTD, the UI is not great and brings back some 90s user experience. I have an irrational love for that game, I discovered the original (TTD) as a teen so it will forever be "that game". I also really love Cities Skyline, but I've got a grip about how car-centric the game is. It's not possible to create a city that mostly bikes for instance, you _have_ to allow cars everywhere (or go into mods territory, not my thing)
- Markoff 5y agowow, 1.3GB required space for something which looks like TTD clone which I played on 386 in 90s and didn't even dream about such HDD capacity :-O I wonder how does it compare to OpenTTD so I downloaded it and complete OpenTTD takes 23MB TTD, Sim City 2000 and UFO: Enemy unknown were probably my most favorite games ever
- amai 5y agoNo bikes? The Netherlands will be sad.