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Why not HTC Vive though? Better development, better privacy, more game support.
by system2 5y ago
Why not HTC Vive though? Better development, better privacy, more game support.
- Ph0X 5y ago> more game support Is that true? From my understanding, Oculus has exclusive games, as well as supporting all open games, so Oculus basically supports all Vive games + a bunch of exclusives Vive doesn't. What games do Vive support that Oculus doesn't?
- filoleg 5y agoYeah, I am not sure either. Unless there is some Vive Store (similar to Oculus Store), that doesn't seem right. I know for a fact that on my Quest 2 I can play any games from Oculus Store (both for Quest and Rift), as well as any SteamVR games (played halfway through Half-Life:Alyx with Quest2). Wasn't aware of any Vive-exclusive SteamVR games though.
- sleepybrett 5y agoI'm not sure why people are talking about the vive, the valve index is the current 'contender' as I see it.
- Ph0X 5y agoFor all intents and purposes, Index and Vive are equivalent when it comes to the game support, so while at a hardware level Index is better (though Vive is about to announce new stuff too, and the Vive Pro is quite competitive with Index), it's besides the point here.
- dylan604 5y agoDon't take away the satisfaction this dev received from accomplishing a big FUCK YOU to the Zuck by releasing this. I'm sure it'll be a cat&mouse type of situation where Oculus will release an update that renders this useless, then these devs will update their end, and on it goes.
- jreese 5y agoZuck doesn't think about this at all.
- jvanderbot 5y agoNo, but an ecosystem of tools, and/or a hacker movement that he does think about would absolutely include something like this.
- Kiro 5y agoHe loves that movement.
- hellbannedguy 5y agoHe seems like the kind of person who's whole selfworth is money. So--I bet his "team" is working on a patch right now.
- sneak 5y agohttps://youtu.be/l3kjsbmZ-g0 https://youtu.be/l3kjsbmZ-g0
- sgregnt 5y agoIn my opinion a world is a much better place with people like Zuck.
- Bobylonian 5y ago*rest of the world :D it appears, that nowadays people do take Zuck(and jokes that fly over them) too serious, just like it was with Bill Gates... heh
- ganzuul 5y agoOur parents over-sharing PII that can be used for coersion on a mass scale is what isn't being taken seriously enough. Zuck is a cancer.
- 41209 5y agoI just saw the announcement for the new HTC Vive standalone. I'm going to wait until someone figures out a way to run games on the thing, and then I might consider dropping $600 on that setup. It's not a great idea to buy products which require you to hack them.
- dylan604 5y agoUnless your an, ahem, hacker. What site is this? Then these kinds of things make you drool at the possibilities.
- system2 5y agoHe might be talking about Focus 3 maybe?
- schaefer 5y agoChances are they’re talking about the vive flow, which released today. General consensus is it lacks mini-oled and the resolution it would need to be “next gen’. Among other bizarre shortcomings
- greentissue 5y agoPersonally I think the new Vive Flow looks awesome (physically). I'm doubtful it'll be a good headset because of the specs. The refresh rate is only 75Hz. Everyone is aware that 90Hz is the minimum required to remove motion sickness for most humans. Phone as a controller, I'm doubtful this will work well. HTC Focus 3 still seems like the headset to beat
- practice9 5y agoVive figured out that during chip shortage their best bet is to copy Oculus Go. But it is too bulky and expensive to appeal to the very casual VR users. And the only two use-cases are watching YouTube or using subscription meditation / fitness apps. They can try to sell it to enterprise clients or hospitals though
- lostgame 5y ago
- okwubodu 5y agoThe Quest is standalone giving it the lowest barrier to entry even without the current PC market being terrible.
- LegitShady 5y agostandalone VR is pretty garbage running off a phone graphics card. The quest is only interesting where you connect to PCVR, and then its not standalone.
- BoorishBears 5y agoWhen the average person's personal computing device is barely stronger than that phone graphics card it's pretty good.
- LegitShady 5y ago> When the average person's personal computing device is barely stronger than that phone graphics card it's pretty good. That's ok if you aren't strapping two screens on your face and trying to get the to run as high a refresh rate as you can go. As someone who bought into the new VR revival right away and followed the development of the initial headsets as closely as someone outside the companies developing them could, and has owned and currently owns multiple headsets, I can tell you my experience with VR is performance is very key, and that standalone VR is pretty garbage.
- goatlover 5y agoThe standalone is pretty damn impressive for your average user at that price, though. And that's what matters for capturing the market.
- esyir 5y agoSpeaking as a guy with a full fledged gaming PC and a quest/quest2, the quest was the device that really sold VR for me. PCVR is nice, but has it's limitations. Location is a big one. my desktop is located in an area with no space. Being able to go to a different room with my quest and just play drastically reduces the friction of the reality-VR transition. You of course get different annoyances like fidelity/battery, but the freedom of truly wireless VR is a massive bonus.
- thebigman433 5y agoThe Vive is all but irrelevant. It's specs are wildly outdated. It also doesnt have more game support, since Quest can play everything thats native to it and all the PCVR titles the Vive can.
- superkuh 5y ago> It's specs are wildly outdated. The original v1 release vive specs still exceed the quest and quest 2 in all ways related to hardware except maybe comfort and peripherals. Framerate, resolution, diopter adjustment, external tracking, the ability to actually use a real PC and video card without extra latency. The vive wins. And later vives and valve headsets like the index win more.
- vividllama 5y agoFramerate and resolution definitely not. Quest 2: 1832x1920 per eye, up to 120 fps Vive: 1080×1200 per eye, up to 90 fps. And as a owner of both, the screen door effect is extremely noticeable on vive, but just about eliminated on quest 2. External tracking is a tradeoff, it is more accurate but requires more setup and the cable gets in the way frequently. Personally with a wifi 6 router and 120fps, latency in wireless mode is good enough that I rarely if ever use my vive these days.
- thebigman433 5y agoThe Quest 2 framerate goes up to 120, it has significantly higher resolution. The original vive doesnt have diopter adjustment. If you meant IPD, then it has an extra 2mm over the Quest 2, not particularly important. The Quest 2 also has FAR superior lenses. The original Vive lenses are the second worst (WMR being the worst) lenses to ever ship in a major consumer HMD. The Quest 2 also only has a minor (unnoticeable) latency jump when wired to a PC, and can function as a wireless headset. There is a reason the Quest 2 is by far the most popular headset on PC
- unclefishbits 5y agoI too was confused by the statement. I went to VP2, which I think has best specs on the market, and even w/ slight loss of vertical, it's amazing and fun.
- Tajnymag 5y agoVive is far more expensive. That alone is a huge reason why Quest and Quest 2 are so popular.
- cyborgx7 5y agoBecause their cheapest offer is double the price without including controllers?