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You can TDD as much as you want to once the initial game mechanics are in place and a gameprotoype shows enough promise to be realized until completion. Because
by happyweasel 5y ago
You can TDD as much as you want to once the initial game mechanics are in place and a gameprotoype shows enough promise to be realized until completion. Because then most of the core stuff/ideas/principles won't wildly change and won't be thrown away.. The core mechanics are in place. But would TDD help you reach that stage? I guess it is simply too much overhead. So yeah, this is TDD after the fact ;-). I still love TDD :)
- chii 5y ago> But would TDD help you reach that stage? if your game has a lot of interactions, and you want to make sure that your changes are not causing unintended interactions, tests like these would help a lot during development.
- marcosdumay 5y agoThere is always a comment with that claim on a TDD thread. Just to clarify, writing tests is not TDD. There are plenty of ways you can have a codebase full of tests, TDD is only one. But anyway, I doubt tests help at all in the prototype phase (by any procedure you want to get them). My guess is that they are incredibly harmful.
- meheleventyone 5y ago> You can TDD as much as you want to once the initial game mechanics are in place and a gameprotoype shows enough promise to be realized until completion. Because then most of the core stuff/ideas/principles won't wildly change and won't be thrown away. If only game development worked this way!