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Interesting. Instead of just using shades or green and blue, would you consider displaying numerical values too? I was confused about how close the tiles were t
by SimonDorfman 5y ago
Interesting. Instead of just using shades or green and blue, would you consider displaying numerical values too? I was confused about how close the tiles were to flipping to my color.
Side note: I’m working on a game that has some similarities that might interest you: https://simondorfman.com/volcanoes1 https://simondorfman.com/volcanoes1
- jawslouis 5y agoLooks like one of the consistent pieces of feedback is for numeric values :) Will think about how to implement that. Checked out your site too. Looks interesting!
- martyvis 5y agoOr a tug-of-war like indicator showing the threshold. (Although not a sufferer, blue-green is a common colour blindness)
- isaacremuant 5y agoI tried it on Firefox mobile and when I lose in the second difficulty level I can't really see anything but the "game over restart" message. I'd like to be able to see the score and the layout to analyze the game. Really nice job, though! Fun concept.
- jawslouis 5y agoThanks! Will adjust the layout to make post-game analysis easier
- 3np 5y agoFun and addictive game - I’m also at 27-23 now :) Uncertainty regarding piece state is also my number one feedback. Maybe rather than numeric, make that states visibly discrete in some other way?
- 3np 5y ago37-13! Thinking about it a bit, I realize the main uncertainty is which parts are "in danger" - which will switch color or "hardness" next turn with no influence?
- jawslouis 5y agoUpdate - I've updated the UI to have a clearer visual indicator of how close the tiles were to flipping, using the size of the colored area.