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It's about power spiking. Blizzard committed to designing without power spikes and gamers prefers power spikes. Maintenance requires switchups to these dynamic
by Supermancho 6y ago
It's about power spiking. Blizzard committed to designing without power spikes and gamers prefers power spikes.
Maintenance requires switchups to these dynamics, but when you have created a system that's devoid of these events, your game is going to be stale no matter what you do. New maps, new characters, etc.
- apetresc 6y agoWhat are power spikes?
- georgeecollins 6y agoPower spikes are moments in the design of the game where one player/character is really powerful relative to another player / character. Sometimes in League of Legends heroes are designed to be kind of weak at the start or strong at the end. Sometimes a character is just really strong relative to others for a period of time because you unlock a power before the counters are unlocked, or you purchase a powerful item. Power spikes can be fun because it can be fun to have a feeling of power, or see the balance change in your favor in a game. They can be frustrating because you can be faced with a power spiked player and feel helpless. It is a design choice with pros and cons.
- deleted 6y ago[deleted]
- mattmanser 6y agoSurely that's exactly what overwatch ultimates are?
- Supermancho 6y agoThey aren't optional power spikes, so the strategy/engagements are predictable from the moment the team composition is revealed.