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Slight rant, but I feel like phone interface design keeps getting worse rather than better. We don't have to go back to skeuomorphism of the old iphones, but w
by overgard 6y ago
Slight rant, but I feel like phone interface design keeps getting worse rather than better.
We don't have to go back to skeuomorphism of the old iphones, but whenever I use my phone I have no idea what's tappable and what's not. There's even this trend now of not making it obvious what's even a text box or what's not. It /looks/ nice, but it's infuriating to use. And then you have the weird gestures that are completely undiscoverable. Like pulling down from the top right to get the utility menu thing. I mean, yeah, I know it's there, but I never would have actually discovered that on my own. Also now there's this trend of just hiding everything to make an app look minimalistic and simple even though it's not. So I have no idea what it can even do when I look at it. And I /still/ have no idea how to properly line up apps side by side on my iPad. I mean I kind of do, but I constantly forget, and worse, once I do have them lined up, it's hard to get rid of them. It's all insanely undiscoverable.
I wish UX designers would realize it's not all about being pretty, you have to actually give people an idea of what things actually DO. All the clunky old interfaces with the bevelled buttons and huge scroll bars and stuff might have been ugly as sin, but at least they weren't a constant confusion.
- fiddlerwoaroof 6y agoI often feel like I’m the only person who likes the sort of extreme skeuomorphism of Apple circa 2007: it wasn’t perfect, but it didn’t have the soulless corporate feeling of flat UI styles.
- XorNot 6y agoSkeuomorphism has the problem that everything looks like a photo - it doesn't advertise what's usable clearly either. The problem with flat UIs is that they're also in the middle of abandoning any conventions on what's interactable as well. Ironically Windows circa 3.1 and definitely by 95 had this nailed: is it greyed out? 3D? You can interact with it. Not 3D? You can't. 3D but greyed out? It is contextually disabled. Simple and clear at a glance. What that interface got wrong was the MDI motif - multiple document interface never really worked as well as Microsoft wanted, although if they'd made the leap of making it tiling by default they would've got there.
- felixding 6y agoYou definitely are not alone - I still love the old school Aqua UI. I just switched to Linux after almost two decades on Macs, and the primary reason I chose Elementary OS and Window Maker (I use both) is their somehow retro look and feel.
- asdff 6y agoThe worst thing is the new dialer. It's bullshit. It took me an hour to figure out how to paste a phone number into the damn phone. Turns out, you hold your thumb over an invisible UI element and then the paste popup appears miraculously. I nearly threw the damn thing across the room when I figured it out. Throw in a box and remove that headache, although it won't be nearly as sexy I'm sure.
- brokenmachine 6y agoAndroid has that stupid idea as well. I had the exact same experience and reaction as yourself.
- omniscient_oce 6y agoI think this is partly why older folks often say something along the lines of "you young people are so /good/ at technology". We've had so much exposure that we've built up a mental model of how even non-intuitive / hard to discover things should work. Sometimes when I update my phone after a number of years or try and operate someone else's phone when they ask for me to "fix this problem" it's hard because of that exact problem, I don't know where or how to access the thing I want. But it's not all bad; you can't put heaps of buttons on a mobile interface because of the limited screen size and lack of precision with pressing them, so some amount of 'magic' and hiding is necessary imo.
- asdff 6y agoI thought about that, why was I good at technology relative to my parents? It was because I had no job, and little responsibility, so I had the free time to go through every single setting in the control panel and see what it did, or every single setting in my phone and poke around, and it was only after spending that time that I actually became 'good at technology.' In contrast to my father, who gets off work and tries to do something with his computer and has an issue. It's simply faster for him to call me from my room and have me, whose invested tens of hours poking through all the pokable things already to solve his issue. Simply put, between working, commuting, being an adult, etc, my father had no real time to invest this time in pure discovery, when what little precious time he had as an adult had to be divied up in the most valuable way. I see that now as an adult, free time is precious. You don't have the time to learn like you did as a kid, when you could just throw 8 hours at something. I barely find the time to play my guitar for a half hour a day between working and being exhausted after the working day. I can't imagine having to learn how to use a computer, at this age. I simply have no free time to invest in such with all the other things life throws at you to prioritize, and what free time I do have I'm mentally tapped at that point, and I fully expect in a few decades at this rate to become a technology dinosaur just like my parents and grandparents were.
- flukus 6y agoIt feels like at the same time they keep hiding functionality the add some very in your face ways of telling you about the functionality or soliciting feedback. "Hey we added a new feature", "Did you find this screen helpful?", "want to make the most out of this app?". Instead of thinking about UX rules and applying them I'm constantly in some sort of AB test or survey when I'm trying to get stuff done. A couple of examples getting in my way at the moment, the android (or nokia) phone app added a full screen "call your favorite contacts with just one tap" image to the favorites screen. I could do this until they added the obnoxious message, now I have to scroll down to even see them. The other would be netflix constantly AB testing me on whether to show the next episode button or jump back to the home screen, just make a decision, the constantly shifting interface is worse than either option.
- SkyPuncher 6y ago> Slight rant, but I feel like phone interface design keeps getting worse rather than better. In my opinion, my interfaces are getting worse rather than better. I feel like a few years ago, a lot of the major companies hit a tipping point with UI optimization and realized a LOT of what they were doing was unnecessary (and perhaps even costing the business money). Anything that didn't clearly serve a purpose got removed - streamlining for a few core usecases.
- Lorin 6y agoThe best phone UX experiences I've ever had was swiping/multitasking on BlackBerry 10 OS. I wish Android liberated it. - Swipe from bottom to wake. - Swipe from bottom whilst inside an app, peaks all open apps, once let go it fully minimizes the app. During a peek you also see the number of unread notifications on the left. - Swipe from left to go back. - Swipe from bottom, then to the right to access the BlackBerry hub, which aggregates ALL emails/IMs/notifications in a single list (can be customized into groups). - Swipe from bottom left corner towards center hides on-screen-keyboard. - Top swipe displays app specific option/help/misc links. - 2-finger swipe from top revealed quick settings (wifi, flashlight, etc). No notifications here (they're in the hub)! - Not swiping, but it had a clean, single unified location for all app notification/permissions/etc which feels much easier than Android. I feel if BlackBerry released the Q10 2-3 years earlier we would have had a totally different phone ecosystem today. I still miss it.
- thom 6y agoIt doesn’t sound like most of those gestures are particularly discoverable though, which is sort of what the parent comment is complaining about when highlighting widgets that don’t look like widgets. There are lifesaving bits of UI in iOS for example that I didn’t know about for years, like holding the space bar to get directional control of the cursor. I like that it exists but I don’t feel that good UI can be something you not only have to be told how to use, but didn’t even know it existed.
- fakedang 6y agoThey had a nice tutorial on first use that explains all the gestures.
- Firadeoclus 6y agoA tutorial on first use is probably not enough to have most users remember the gestures or even just which options there are. Maybe spaced repetition would be a better approach.
- kristopolous 6y agoBlack and white low resolution interfaces were great exactly for this reason. 512 x 342 x 1 bit color created some pretty fantastic usability. I've wanted a modern consistent, monochrome interface for a while as a general computing interface. I've been looking at the e-ink devices for inspiration. Forced contrast, forced visibility, it all has to be apparent. I've been hacking lua for this holy grail for about 6 years now, before that in perl, then in C since around 2001 or so. I've got foot pedals, midi controllers I use for general computing, lots of little hacks. Multiple 4k monitors in portrait mode, lots of hacking with arduino sensor packs. Still not there yet. Interfacing is the current limitation in computing. I've got 128 cores, hundreds of gb of ram, and no good way to use it other than the current paradigms. There's gotta be something better
- EliRivers 6y agoSymbols on fuckin' telephones. I still cannot reliably answer telephones; growing up in a world where picking up the handset was to close that circuit and answer the call, the need to pick up the handset and then operate fucking buttons is still such a pain. I get it, there has to be an operation, because the phone could be in any position and any orientation at the moment of the phone call, being used for something else. But still. These things have huge resolution now and the user can pick their language; would it really kill them to write words over the little icons? If in English, perhaps "ANSWER", "HANG UP", "MUTE" and so on, but the magic of words is that it doesn't have to be those exact words ("HANG UP" and "END CALL" are completely different sets of words yet in the context of a phone call, mean the same thing to almost everyone - magic). Words. They carry so much information. So much. I know, people want to find some magic picture that carries full meaning to all cultures, but there simply ain't no such picture and there never will be; there's no shame in using words. Please. Use words. I'd even happily take them in a language I don't even speak, so long as it used an alphabet I could read (or even not - I can read some common software related words in Japanese simply through having sounded them out a few times). For me at least, words are easy; the ever-changing mist of icon-style-du-jour is not.
- flashingleds 6y agoAlong these lines, I admit with shame that lately I’ve been switching to airplane mode before looking up or modifying a contact, because it’s not obvious to me which combination of symbol-labelled buttons will do this without initiating a phone call. I feel old.
- the_other 6y agoI wonder if part of this is a business problem, not a UX problem: - most of those apps with the hidden interfaces have no business being on a pocket computer in the first place If we stopped playing the game of maximising engagement, and returned to "practical usefulness" as the primary driver for application design, we'd probably make better apps.
- rchaud 6y agoIt's for this reason that I only ever open my investment account on tablet or desktop. I'm much more comfortable with the full-size dashboard and more visible information architecture.
- TeMPOraL 6y agoThere is a solution, but at this point, I think no vendor has the guts to apply it. The solution is: 1) Publish Human Interface Guidelines that detail a rich set of standard gestures, how various tappable elements MUST be marked, and how they SHOULD be arranged. 2) Publish abridged HIG for end-users as a part of user manual for the device/platform. Aim for closed-world reasoning, i.e. the user must be able to build a mental model of, "if I can't see this functionality here, here or here, it does not exist", and not "it may be hidden somewhere else". 3) Tell app developers to stick to the HIG or GTFO. I know, wishful thinking. The decay started long, long ago. The other day, someone commented on HN with a link to a piece of old Microsoft WinAPI documentation, I think Windows 95 era or older, where there was a side note on window styling and "escape hatches" that unfortunately had to be built in, because marketers are marketers and desperately want to fuck up usability to put branding on things. Back then, platforms already gave away too much control over styling to software vendors (where originally this control resided with end-user).
- marcosdumay 6y agoYou know, by the Win 95 era the GUI toolkits would take descriptive code informing what kinds of interactions you can have, and automatically add the correct markings and widgets. It's interesting that nowadays, with all the work gone into sandboxes and frameworks, nobody seems able to do that.
- TeMPOraL 6y agoNobody cares to do that. Declarative UIs, where you describe what is being represented and what can be done with it, and the framework styles it up for you - these are desirable by developers and users, but not by people holding the money to pay for development.
- christophilus 6y agoAnother annoying trend is buttons that look like text boxes. Oh. A white rectangle with a gray border? I guess I’m supposed to type there. Nope. It’s a button cleverly disguised as an input.
- thanatos519 6y agoI haven't seen iOS in a while, but it's sad to hear that it is going downhill. It seems to me that there's a bit of an echo chamber in phone UI: it's done, and reviewed, by heavy users, who already know how it used to work and take a lot of glitches in stride. Maybe I am trying too hard to explain why everything is two steps away from being good. I recently got an Android 10 phone, from a vendor I had never heard of: Ulefone. I was coming from a Sony Xperia compact running Android 8 - roughly the same hardware, except not rugged. I presume Sony polished Android a little bit more than Ulefone did, but even taking all that into account, Android 10 was full of shockingly bad UI "decisions". First: the Do Not Disturb icon in the pull-down thingy is a but when enabled a appears in the top bar. Second: Pulling down the pull-down thingy once displays a row of 6 icons with no labels. Pulling twice displays 5 columns of icons with labels. It takes extra planning to rearrange the widgets in 5-column mode such that I get the 6 I want in the first row but also a logical grouping in 5 columns. Maybe these are Ulefone-isms, but whenever I trip over them I imagine how hard Steve Jobs would have fired someone who put this stuff in front of him. Just yesterday, I wanted to make a normal voice call to someone I usually contact via WhatsApp. When on their contact page, I couldn't tell which icon would make a WhatsApp call and which would make a PSTN call. The WhatsApp phonecall option appeared with the phone's "phone" icon, and the PSTN option had no icon at all. Both had text saying "voice call". Oh, and don't even get me started about my Android TV. FFS.
- JD557 6y ago>And then you have the weird gestures that are completely undiscoverable. [...] I mean, yeah, I know it's there, but I never would have actually discovered that on my own I noticed a lot of UI problems like this when my parents changed from Windows Phone to Android and I had to help them. There are a lot of small actions that make sense if you used Android in the past (since they've been slowly introduced) but are completely bonkers to anyone picking it up now: - To reject a call, swipe the "Accept call" icon down (this one is particularly horrible); - To enable Wi-Fi, bluetooth, etc. swipe from the top; - To dismiss a notification, swipe it to the side.
- jjice 6y agoI agree and think that a good chunk of the apps I use on an every day basis slowly get worse UI over time. Spotify on Android is pretty awful at this point. Now I can't tap and hold to get to the context menu anymore, now I have to use the triple dot button. Why remove that? Usability is also pretty terrible. Why can't I load the list view of an album I have saved? What the hell. Same with entire playlists that I have saved and downloaded. Snapchat (I wish I didn't have to use it, but it's the main for of communication a lot of my peers use) keep changing things constantly when nothing was every broken. Over the past three years, they've changed the order and number of tabs they have at least four times. Google Photos on Android is also annoying separated IMO. Give me an order by date and an order by album/folder. Please just load the folder structure. I assume they do things the way they do to maximize use of their cloud storage, so it is likely intentionally awful for local images. The official Reddit app is absolutely awful and slow. Reddit Is Fun (third party app) is, and always will be, my favorite Reddit experience. Clean and fast. That was kind of ranty, but I just wish UI's were simpler on mobile.