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Time to dust off those old game CDs and test them with Wine 6. Don't forget to leave reports in WineHQ AppDB.
by butz 6y ago
Time to dust off those old game CDs and test them with Wine 6. Don't forget to leave reports in WineHQ AppDB.
- iforgotpassword 6y agoSince you mention games; I still don't fully understand the relation between wine and proton. It's mostly described as a wine fork optimized for games. But is it otherwise identical to wine wrt usage? Or is it integrated into steam? If it's standalone, should I even still bother trying games on wine? Does code from proton end up back in wine? Could I run other Windows apps with proton instead of wine and benefit, eg CAD software?
- kekebo 6y agoFrom what I understand Proton is a steam-integrated bundle of several technologies with wine being one of them. Proton patches do seem to get upstreamed into wine[0] [0] https://www.gamingonlinux.com/articles/codeweavers-on-how-proton-steam-play-helped-improve-wine-42.13845 https://www.gamingonlinux.com/articles/codeweavers-on-how-pr...
- spystath 6y agoProton is Valve's Wine integrated into Steam, it's essentially vanilla Wine plus some extra patches (that will eventually work their way upstream) and libraries to make your life easier. You enable windows compatibility for a non-native game and it will run in its own prefix. If you are using Steam for games there is no real reason to use a different build of Wine although you can definitely do so. In fact different custom builds are out in the wild that can plug into Steam and be used alongside the official Valve builds. I can't see why a third-party program cannot be used with Proton. You can just add it as an external program and enable windows compatibility as you would with a steam game.
- bitwize 6y agoAFAICT, Proton is a modified Wine together with Python scripts to run it, enabling hacks and features known to work well with certain games. So it's not identical from a usage standpoint to upstream Wine, but the underlying technology is the same.
- gpderetta 6y agoIt is basically: - wine with some additional patches (written by Codewavers themselves so they will make it to wine proper) - DXVK and its DX12 counterpart for better direct X compat (these work fine with wine, but they are not part of wine) - Some bridging layer to let wine programs talk with native Steam (previously you would have had to run Steam itself under wine) You can run other programs under proton by adding them to Steam, but probably not worth it for non games.
- giomasce 6y agoIt is meant to be integrated into Steam, so building and using it without Steam might be a little less straightforward than pure Wine, but you can definitely do it. The launched script expects environment variables and other stuff from Steam, so it won't work without Steam. On the other hand, no other launching script is provided, but if you call the wine executable with the correct options and environment variables, it should just work. On average I don't expect specific merits using Proton vs using vanilla Wine for non-game applications. As far as I know, Proton-specific patches are usually hacks targeted either generally at games or at specific titles. Actually, using Proton could be worse than vanilla Wine, because Proton is based on a past version of Wine which only gets updated every now and then (last Proton is based on Wine 5.13), so you are missing some development (on the other hand, sometimes developing features breaks stuff, so this could also go the other way around). Ideally, we always want as many patches as possible to go into vanilla Wine instead of Proton or CrossOver; first because we love free software and second because maintaining forked versions is time-consuming like mad. However Wine rightly has strict code quality requirements, and sometimes developing a proper fix for some bug is either impossible or too long; those cases are handled with patches in Proton (perhaps shared with Wine Staging or CrossOver). Disclosure: I work for CodeWeavers on Proton. Opinions my own.
- solarkraft 6y agoI'm surprised to learn that people from CodeWeavers work on Proton. Did Valve hire your company to develop it/help out? Are you using it as a base for CrossOver or the other way around?
- giomasce 6y agoYes, see for example https://www.forbes.com/sites/jasonevangelho/2019/09/19/fine-wine-an-interview-with-codeweavers-about-valve-windows-and-the-future-of-gaming-on-linux/ https://www.forbes.com/sites/jasonevangelho/2019/09/19/fine-.... CrossOver and Proton are rather independent as codebases, except they're both constantly rebased on Wine. Of course patches can flow in both directions (and from either to vanilla Wine, which is the best), but AFAIK none is systematically based on the other.
- 6y ago
- sneakernets 6y agoFunny you say that, Lego Island, a game that required niche DX5 features to run properly and thus notoriously never worked in WINE, is finally getting addressed as of July of last year. Those issues in question (10729 and 22039 on WineHQ Bugzilla) were over a decade old, too. So yes, please leave reports, they will get addressed, eventually. :-)