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On same note, developing VR from inside is incredible and it quickly turned into my #1 hobby. At first you are surrounded with blank space, then you slowly fill
by jmiskovic 6y ago
On same note, developing VR from inside is incredible and it quickly turned into my #1 hobby. At first you are surrounded with blank space, then you slowly fill it out with whatever reality rules you can think of.
I went with code-only approach (no binary assets) and built a primitive development environment that works in VR. Now I have a neat little virtual shed with different experiments and demo projects. Geometrical landscapes, driving & flying, teleporting, various gizmos...
Currently I'm tweaking physics engine to work with hand tracking skeleton. Masses connected with springs turn out to be amazingly palpable even without any haptic feedback and with simple cartoonish visuals.
VR is already fun and we're in for a wild ride once AR hits the market.
- deeeeplearning 6y ago>VR is already fun and we're in for a wild ride once AR hits the market. I for one can't wait for full field of vision pop up adds to infest our daily lives. How exiting.
- jjeaff 6y agoI'm all for that ad subsidized tech. I'll take advantage of it just as soon as uBlock Origin VR is released.
- deeeeplearning 6y agoImagine cheering for a dystopian future.
- Cactus2018 6y agoHYPER-REALITY by Keiichi Matsuda https://www.youtube.com/watch?v=YJg02ivYzSs https://www.youtube.com/watch?v=YJg02ivYzSs
- bmiller2 6y agoAny resources you can share? Sounds amazing
- jmiskovic 6y agoHere are few dated examples [0][1] and the code[2]. I saw similar thing from Mr.doob[3]. Few years ago Carmack talked about live-coding VR[4], but code was on 2D monitor. [0] https://twitter.com/j_miskov/status/1312701109232902144 https://twitter.com/j_miskov/status/1312701109232902144 [1] https://www.dropbox.com/s/mqw1s04z70dm3y4/vr-physics.mp4?dl=0 https://www.dropbox.com/s/mqw1s04z70dm3y4/vr-physics.mp4?dl=... [2] https://github.com/jmiskovic/indeck https://github.com/jmiskovic/indeck [3] https://twitter.com/mrdoob/status/1263498538316636162 https://twitter.com/mrdoob/status/1263498538316636162 [4] https://www.youtube.com/watch?v=30wNPgx6D8E https://www.youtube.com/watch?v=30wNPgx6D8E
- deleted 6y ago[deleted]
- rocky1138 6y agoYou may find Neos very interesting. It's an online metaverse with a turing-complete scripting language called Logix built-in. Here are some demos: 1. https://www.youtube.com/watch?v=dWbm9AzgDxw https://www.youtube.com/watch?v=dWbm9AzgDxw 2. https://www.youtube.com/watch?v=ZqI_j6pDdjg https://www.youtube.com/watch?v=ZqI_j6pDdjg (start here if you're a developer) 3. https://youtu.be/STZN6qTGRbQ https://youtu.be/STZN6qTGRbQ 4. https://www.youtube.com/watch?v=XafA4WeppxM https://www.youtube.com/watch?v=XafA4WeppxM
- iguanayou 6y agoOr you could build actual things in an actual shed? This is the same impulse that drives people to build furniture, boats, and model train layouts. To me, the real physical objects are much more fulfilling.
- JohnnyMarcone 6y agoVery few people can experience your physical shed. Everyone can experience the VR shed at 0 marginal cost.
- shrimp_emoji 6y agoYeah, why weave animate things out of pure thoughtstuff in cyberspace, bounded only by your imagination and compute resources, when you could be messing with plywood in a shed?
- scpedicini 6y agoExactly, the fun is accidentally destroying your laboriously constructed circuit because you misread the resistor bands, or reversed the polarity. What's the point if I can just Ctrl-Z that shit and recompile?
- SamBam 6y agoI like making furniture too (it's a stereotype for many devs), but I don't look down my nose and pretend that there's some objective reason that my hobby is "more fulfilling" than someone else's (particularly when that person's hobby also involves being creative and using their brain). I mean, sheesh.
- ohhnoodont 6y agoThat's an awkward opinion to have on hackernews. Like, why write software when you can't touch it? Go engineer real things: buildings, bridges, cars!
- bsenftner 6y agoI was an early video game developer, publishing games in '82. I found then that making the games was far and away a more creative and productive and lucrative way to spend my time. Beyond the while developing testing of the several dozens games I made when I made games professionally, I've not played a video game out of interest in the game itself since "Robotron 1984".
- nomel 6y ago> VR is already fun and we're in for a wild ride once AR hits the market. I, personally, see VR as being much more exciting than AR, from an entertainment and capabilities perspective. I don't want to be limited to my small living room or whatever setting I'm in. When I'm in the real world outside of my house, I can't imagine what AR would bring that wouldn't be completely utilitarian, like replacing my phone/watch with a virtual device, holochat calls, maybe add more trees, etc. But, I'm also not very imaginative. What do you see in the future with AR?
- J5892 6y agoVR is simply a stepping stone. AR is the real future. But that's not to say that fully immersive experiences have no future. I just don't think VR will fully take off until it's available in a small form-factor, and likely combined with AR in the same device.
- SamBam 6y agoFor a long time I've wanted VR-like games, but played in the freedom of AR, where it maps and adapts to your environment. This would allow you to actually move around and interact with your space. I briefly played the HoloLens AR game where you have to shoot at robotic bugs that crawl out from your walls.[1] The fact that I could duck behind my office partition was awesome. The fact that when I blew a hole in my wall I could see the "studs" behind it was similarly cool. In an ideal world, I could trace out my house and play up and down the stairs. Or go to a field or forest and play in a whole other world. 1. https://www.youtube.com/watch?v=29xnzxgCx6I https://www.youtube.com/watch?v=29xnzxgCx6I
- wlesieutre 6y agoCustom Home Mapper is a current Quest project in this vein. It’s VR rather than AR, you map out your whole area (with walls and furniture) and then play some mini-games in it.
- jayd16 6y agoWe won't get VR force feedback for a long time. With AR you could turn a laser tag arena into almost any scenario and incorporate a lot of physical elements. AR lets you bring virtual experiences into a more ad hoc setting. You can't really play a VR game while waiting for the bus but you could be feeding your AR pet.