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I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running
by dotdi 6y ago
I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now.
It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†.
The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and the story is thrilling. I'm not much of a gamer, but I feel that I'll sink a large amount of time into this game. As of now, I can't stop thinking about the game when I'm away from it.
† Although I almost had a heart attack as one time a bad guy that I had taken down just got up and sat back down on the bench he was sitting on before. He was still "dead" but just chilling on the bench. Hidden zombie mode?
- sleepybrett 6y agoI'm generally in the same place as you but I gotta say combat is pretty shit. The AI is bonehead stupid, I've killed a guy (not using a silencer) that was standing three feet from another guy and his partner didn't alert. Meanwhile 5 guys from outside the building did, rushed in the building then stopped dead and didn't ever shoot.
- briga 6y agoI mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious
- Sohcahtoa82 6y agoIf it runs well on PC and current gen consoles, then they should have delayed the release on previous gen consoles. I'm going to guess that they released on all platforms at once because of contractual obligations.
- ThatPlayer 6y agoThere technically isn't a release for current gen consoles. They're running the previous gen version of the game with backwards compatibility.
- nomel 6y agoWith the performance budget that it looks like they have remaining on Series X in quality mode, I'm curious to see how the "next gen" version will be much different.
- deeviant 6y agoI actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is. The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling of any player agency in what my character is, but neither did I get the warm feeling of learning/experiencing Geralt's(Witcher series MC) life. Life paths, also, are basically devoid of any meaningful relevancy to the storyline.
- panopticon 6y agoNormally when the game starts with a character creator, I expect a lot more agency. Instead, V seems to have a well-established character, and the dialog options just serve as additional flavor to their established character. Also, can we talk about how atrocious everything involving driving is? The AI, GPS/pathing, handling, etc is all well behind what GTA IV was doing over 10 years ago.
- snuxoll 6y agoI would argue the driving is in fact where GTA IV was 10 years ago - awful. The vehicles are completely unresponsive, taking forever to brake and suffer from massive understeer even at reasonable speeds.
- setpatchaddress 6y agoI'm pretty happy with it (on a high-spec PC). I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness. I wonder if some people just prefer dirt and elves and magic to steel and glass. I like Witcher 3 well enough, but it's not a world I want to spend endless time in. I see the charm, but I'm not that interested in that world. Shadowrun is probably more engaging as cyberpunk source material, though.
- snuxoll 6y ago
- ineedasername 6y agoI've literally never played such a buggy game before Pff. You kids. When I was your age, I once played a game so buggy that when my character walked back & forth to school he had to do in the snow & up hill both ways. Now get off my lawn.
- avianlyric 6y agoNot wrong about the bugs and crashes, I've been experiencing a lot of them on my Xbox. But despite that, the storytelling and game play is so compelling that I'm just ignoring the crash every 1.5 hours etc I think that huge testament to quality of the story and game in general. Even if it's sorely missing a decent final polish, I'll be excited to play it second time in 6 months time once all the patches are out.
- FridgeSeal 6y agoThe patches they’ve released so far have already started to make a difference. On a base PS4, the game at version 1.0.4 is already much improved.
- wil421 6y agoSo far on PC I’ve had a crash right after the character editor that caused the game to crash every time I open it. The next day a patch was pushed that fixed it. I could’ve even play on Day 1. Dum Dum followed me around until I met Keanu’s character. He would move in front of people during cutscenes and I couldn’t even tell what was going on. Sometimes he would attack Jackie during combat and other times help us. The first scene with the ripper doc was scrambled. Cutscenes played out of ordered or repeated. Combat is like someone took Mass Effect 1 and combined it with a bunch of Bethesda bugs from Fallout and Skyrim.
- deeviant 6y ago> Combat is like someone took Mass Effect 1 and combined it with a bunch of Bethesda bugs from Fallout and Skyrim. And removed any semblance of a working cover system.
- pier25 6y ago> Combat is like someone took Mass Effect 1 and combined it with a bunch of Bethesda bugs from Fallout and Skyrim. Totally agree with you. In terms of gunplay, there are ancient PS3/Xbox 360 era games that are so much better. Deus Ex HR, Far Cry 3, MGS IV, Bioshock, etc. Edit: This gameplay from almost 10 years ago is way better than Cyberpunk: https://www.youtube.com/watch?v=i3eszAJWHKY https://www.youtube.com/watch?v=i3eszAJWHKY
- Jarolis 6y agoAnd yet I'd rather play Cyberpunk than any of these games. The combat is good. It's not great or amazing, but it's good and is fun and satisfying. But gunplay isn't why I bought Cyberpunk, so this idea that because some PS3 games that I have zero interest in have "better" gameplay, Cyberpunk isn't worth playing seems insane to me.
- rootlocus 6y ago> this idea that because some PS3 games that I have zero interest in have "better" gameplay, Cyberpunk isn't worth playing seems insane to me. It's not really about Cyberpunk not worth playing, but rather that Cyberpunk severely underdelivered by raising the expectations of players who enjoyed these past games and were expecting something even better. I wasn't expecting something better than DeusEx or older Bioware games (knights of the old republic, dragon age: origins, mass effect, neverwinter nights), but I really wasn't expecting the mediocre story and the abundance of bugs.
- TheGallopedHigh 6y agoSide question: how do you find the quality of GeForce Now? What games have you tried?
- e1g 6y agoFWIW, I signed up for both GeForce Now and Stadia, and find Stadia to be both easier to use and better-looking. For comparison, I ran Cyberpunk side-by-side and killed the GeForce Now version after a few minutes.
- adamnemecek 6y agoYou bought the game on both stadia and steam/gog/epic?
- e1g 6y agoYes, for science. It was ~$100 to check if I can avoid spending $2k+ on a PC rig because I can do my casual gaming on a MacBook Air. Turns out I can, so it was money well spent.
- stordoff 6y agoIf you're only testing compatibility/performance, and so don't play for long, you can request a refund from Steam.
- TheGallopedHigh 6y agoThanks for the info!
- madhato 6y agoI've had Geforce Now for over a year now and have completed The Witcher 3, Assassin's Creed Odyssey, and Death Stranding on it. I use an Nvidia Shield to play it on my TV. I've never had any problems with the streaming quality or latency. I could see that depending on location though, I'm playing in West Coast Canada. Some of the games I've been disappointed with the performance, Assassin's Creed Odyssey for instance couldn't hit 60 fps even after lowering the graphic settings. Cyberpunk 2077 has been amazing though, high fps and maxed settings, including ray tracing. A few other things of note. 1080p is the max resolution. Unlimited Internet is probably a requirement as its about 10gb per hour. After 6 hours the session ends and you need to save and relaunch the game. Your entire Steam library is not available, its up to publishers to allow their games on it.
- nickthegreek 6y agoI got it on Stadia and it’s blowing my mind. I can play it on my Tv or projector thru chromecast ultras, or on my pc seamlessly and it looks great. I got to try it on the iPad Pro next. I love it. This is the breakout game for cloud computing.
- polishdude20 6y agoHow do you find the latency?
- SV_BubbleTime 6y agoThis is a question that has two answers 1. Not good 2. I have fiber Obviously generalization and I don’t care if someone has 2008 DSL and it “runs awesome”.
- p1necone 6y ago2. I have fiber and I'm close to a Stadia datacenter.* I assume they don't release in markets that aren't physically close to the hardware though - it's not available at all here in New Zealand for example.
- polishdude20 6y agoFiber wouldn't do much would it? Does it reduce actual travel time for the signal?
- msh 6y agoDepends a lot what you compare fiber to. mobile broadband can easily have 20-30 ms latency to the ISP. DSL is often 10-20 ms. Coax is in the same range, depending ont he provider. Fiber is usually 1-3 ms.
- SV_BubbleTime 6y agoYou do not seem to live in a rural area.
- mhh__ 6y agoIf you don't game much you made be blind to the fact that the gameplay is a poor, and the AI is about 15 years behind the cutting edge (GTA SA was more advanced)
- fctorial 6y ago"Cutting edge" isn't a very good role model these days tbh. Also I don't remember SA having an AI. It looked like "if (enemy visible) { shoot; } else { run towards enemy; }". Everything else was scripted.
- Rebelgecko 6y agoIIRC, if you walked in front of a car in GTA:SA it would eventually go around you. In CP77 the cars on just on rails, kinda like Autopia at Disneyland. They can accelerate and decelerate on their preordained paths but that's it.
- leetcrew 6y agoI don't know if that's entirely fair (or maybe I haven't played long enough to realize how bad it is). the combat model is pretty different from GTA; it's more of a shooter/rpg hybrid (similar to mass effect 1) than a straight-up shooter. it's not perfect; but I'm five hours in and already consider it the best AAA title I've played recently. the most annoying thing I've encountered so far is the way doors work. there are a lot of points where the door is supposed to automatically open. I feel like it always opens about 100 ms after I expect it to, making me wonder if I'm supposed to open it myself. maybe this is "working as designed", I dunno.
- dogma1138 6y agoThe AI is super dumb and buggy, it can't deal with sniper rifles and smart guns. I'm playing on hard and other than the lucky shot when I'm doing content 10+ levels above mine (based on the level of the drops since you can't see NPC levels easily) I feel pretty invincible. The cyberware launchers are also dumb as fuck no cooldown and infinite ammo you can just sit there and spam rockets all day and as long as you take the perk that makes you immune to your own grenade damage you can use them in CQC also. The game looks great, the story is pretty good and CDPR really nails voice acting and direction but the actual game mechanics are retarded as fuck, everything seems unbalanced there is no real difficulty because you can heal as much as you like (you won't run out of meds) and hide behind cover without anyone rushing you and with smart guns that unlock way too early you can basically shoot at enemies without looking at them, aiming at them and when they are behind cover (that is if you get bored with 1 shoting enemies with the big bore sniper rilfes since they get 3-5 headshot damage multiplier which is enough to kill enemy of pretty much any level in this game with early level guns). They really need to look at how Mass Effect solved combat... A few hours in and I'm already invincible and I also found basically an infinite money trick, craft the blue incendiary grenades that cost 1 uncommon crafting item and 1 uncommon upgrade item and they disassemble into rare crafting items and money is no longer a problem either. Oh and the driving which is supposed to be a big part of the game is so terrible I rather walk and use fast travel because the car handling makes driving painful it takes you like half a mile to stop and the cars start to drift if you as much as look sideways. I don't know how much time it would take them to fix it but there is no way that these issues haven't been brought up in testing all previous CDPR games had balance issues but because all combat was essentially melee or within melee range you couldn't cheese that easily (well unless you went into a quen spec in the TW3 early patches, then you had an invincibility bubble that would damage enemies and heal you...). This game is like 3-6 months away from release on all platforms, it's not just performance and technical issues the core game elements aren't anywhere near ready.
- sirn 6y agoIt has been working well for me as well (on a PC). I love the story and the visual. However the combat system is simply broken. Police spawns out of nowhere when a crime is reported[1]. Really bad reticle drifting behavior[2]. Enemy sniper can 1-hit kill you even when they are far away enough for the game to not render them. Enemy spamming Overheat from behind a wall (even with all cameras disabled, which is game-breaking on Very Hard), and much, much more. I wasn't even looking for them, but they managed to find me. I still enjoy the game a lot, but combat has been nothing but frustration. [1]: https://www.polygon.com/2020/12/10/22167436/cyberpunk-2077-wanted-cops-police-system-spawn-cd-projekt-red https://www.polygon.com/2020/12/10/22167436/cyberpunk-2077-w... [2]: https://www.reddit.com/r/cyberpunkgame/comments/kbwpps/reticle_drift_feels_a_bit_extreme/ https://www.reddit.com/r/cyberpunkgame/comments/kbwpps/retic...
- dawnerd 6y agoThe overheat thing is absolutely the most annoying thing in the game for me. It's way to hard to tell where its coming from, and with everything else going on it's just too much. And there doesn't seem to be a cooldown so the moment the effect wears off you're hit again. Theres a part where you're upstairs and you can hear the ai trying to attack you from the floor below. The game is fun but only barely and I think the novelty is going to wear off quite quickly.
- avianlyric 6y agoTook me a while to figure out the overheat thing. There's a character skill that highlights who's hacking you, which you should get. Then once you know who's hacking you, you either need to shoot them, or disable the camera (by hacking or shoot) they're using to hack you with (they can use cameras to scan, just like you can).
- dawnerd 6y agoI have that skill and have yet to see it highlight anyone. I have a feeling its just another bug where the ai can see you through walls.
- PragmaticPulp 6y agoYou're not seeing the issues because you're not playing the affected versions. Notice how all of the positive anecdotes are coming from PC players? IGN went so far as to split their Cyberpunk 2077 review into two separate reviews: One for consoles, and one for PC. Quote from the console review: > The Xbox One/PS4 version is nearly unrecognizable compared to the PC version. The PC version scored 9/10 and the console version scored 4/10. They also concluded that console gamers should request a refund from CDPR as soon as possible. I suspect console gamers are requesting refunds in droves due to the issues, which is surely going to impact their long-term sales projections.
- FridgeSeal 6y agoI’ve been playing on PS4, and while not particularly pretty (not that I expected it to be) it’s been surprisingly fine, especially after the 1.0.4 patch.
- rat87 6y agops4 pro or base?
- FridgeSeal 6y agoBase
- takeda 6y agoI admit I'm one of those PC players, but out of curiosity I looked at reviews of PS4 and (ignoring the purposefully over-exaggerated pictures/videos) frankly it doesn't seem as bad either. Well, the crashes are bad, but they surely will fix it. I don't know what these people expected on 7 year old consoles. My previous PC is exactly 7 year old (it was beefy back in 2013) but I wasn't even thinking to play the game on it. It is just barely meeting the minimum requirements.
- mike_d 6y ago> The PC version scored 9/10 and the console version scored 4/10. CD Projekt games historically have been PC with console ports after launch. They probably would have done the same here if not being pushed to be a launch title for "next gen" consoles. I think Sony/Microsoft are just as much to blame. They also had to QA the game and sign off on it.
- pier25 6y agoMy experience on a mid range PC has been good in terms of performance and bugs. The game has some truly amazing aspects such as writing, characters, music, etc, but IMO it falls flat in terms of gameplay. Gunplay, stealth, hacking, open world mechanics, driving... it's all very mediocre even poor at times.
- kodt 6y agoI felt the same but after spending more time, things are starting to click. Stealth for example is not nearly as good as Deus Ex: Mankind Divided or The Metal Gear Solid series. The tutorial seemed alright but when it came to real gameplay I felt like stealth just didn’t work and I just resorted to guns blazing. But after more effort and getting a better hang of quick hacking I have found stealth to be viable actually. You really do need to make heavy use of quick hacking though. Also that game is very visually busy which makes it easy to miss a camera. Driving feels pretty good, but not as good as GTA. So far driving really seems to be a way to get from point A to point B and not a core gameplay mechanic like it is with GTA. The NPC driving AI and Cop AI is downright bad compared to GTA but besides being a little immersion breaking it doesn’t seem to affect the actual gameplay much. GTA is very focused around driving and avoiding police, most of the missions involve it in some way. Cyberpunk doesn’t really rely on driving so I can give it a pass on those faults. Gunplay really bothered me at first. It felt chaotic and a bit clunky. Other FPS/RPG hybrid games have suffered the same issues. Shooting powerful or higher level enemies will just feel bullet spongy. Some of that just needs to be accepted as “this is an RPG, not a shooter”. The cover system isn’t very sophisticated or obvious either. However the more I play the more I get the hang of it and I have found the gunplay to actually be quite satisfying.
- tsss 6y agoThere is no NPC driving AI. They just follow a pre-defined scripted path and teleport if they can't keep up in missions.
- aspaviento 6y agoThis is the first game in which I rather drive a first person view motorcycle than a third person view car. I don't know why they spent so much time recording real motor sounds if your vehicle is unmanageable at mid speed.
- lock-free 6y agoI'm playing on a Ryzen 3800x, a GTX 2060 Super with 32GB of 3600 MHz Ram. I think the game looks bad (with playable settings) and hasn't been compelling enough for me to sink that much time into it, while the missions are pretty grindy. I'd say play GTA V and the Witcher 3 for a comparison in immersive open world story telling and high caliber graphics. I haven't played Spiderman (2018, 2020) but in gameplay footage (which is only on console) it looks much better as well. I feel like I'm crazy when I say that the graphics are incredibly underwhelming. It looks good, and there's neat stuff. But I don't care how pretty a shadow looks when the hundreds of NPCs walking around look so rough.
- rashkov 6y agoI think it may really depend on what settings you have going. The developer really needs to optimize this game for older hardware, but I'd think there's a set of settings that'll get it to look good on your actually very recent machine. Could be wrong of course, but have you seen how good it can look at the top end? https://www.youtube.com/watch?v=hZp8fXLXgqg https://www.youtube.com/watch?v=hZp8fXLXgqg (Digital foundry's visual tech tour of the game)
- ineedasername 6y agoI disagree on the gameplay/grindy part, but yeah the game isn't pretty. I've heard it justified as deliberate: It's a futuristic dystopian city overrun by constant advertising, corporatism, and crime. That doesn't make for a pretty environment. Of course if that was a deliberate artistic decision then maybe they should have gone a different way.
- jasondigitized 6y agoJust get a copy of Ghost of Tsushima and enjoy a top rate open world gaming experience.
- lock-free 6y agothanks for the suggestion!
- 6y ago
- elorant 6y agoCombat absolutely sucks, and it's the one thing I loathe about the game. You have to empty two magazine clips in any given opponent to take him down. I've never seen a game with such weak weaponry. It feels unrealistic.
- mciancia 6y agoSeems similar to borderlands
- genewitch 6y agoBorderlands has sequel rot in my opinion. The first one had a relatively linear weapon plot, as you gained levels, you'd find a replacement weapon (one of four) about every level or two. borderlands 2 was a "better game" except for the weapons and overall upgrade path. Borderlands 3 i couldn't get through without cheating due to extremely low drop chances of anything good, and i had already passed the refund time limit - family emergency caused me to leave the house with the game running, out $60. Having "literally millions of weapons" looks good on paper, but it makes for non-engaging gameplay if done incorrectly, which it was in the numbered sequels, in my opinion. overall, borderlands 2 and 3 felt like a chore to play, "get one hour of grinding in", regardless of how pretty it was or interesting the other mechanics were. And you know what the main difference was between 1 and 2 & 3? Paid loot boxes / real money transactions.
- Jarolis 6y agoIt's an RPG, not a tactical sim shooter. What's with this criticism?
- panopticon 6y agoBeing an RPG doesn't nullify this criticism if combat is a primary game mechanic. Deus Ex is an action RPG, and they did combat (both stealth and gunplay) much better than Cyberpunk.
- arugulum 6y ago
- zemo 6y agoyou're really going with "it works on my machine" as justification for why it's good enough ... on a programming forum?
- sergiotapia 6y agoTake away the bugs and cosmetic performance problems; the game is just lousy. Every mechanic it implements is lousy and half-baked. From the driving, to the shooting, to the looting, to the AI, it's just mediocre. Try this tonight: make sure you're absolutely alone and shoot someone. A cop will spawn behind you. No AI, no chase, no nothing, just bloop here's a cop. The game has destroyed the reputation of this company overnight.
- XorNot 6y agoI mean I'm pretty sure the cop spawning itself is a placeholder mechanism they just never got around to. If you think about, the crime-notification probably calls a "spawn law enforcement" handler which basically just runs the spawn economy and drops them in, with a comment along the lines of "TODO: waiting on NPC driving mechanics" (which are also missing).
- tsss 6y agoThe whole game is a placeholder. What did they even do in all those years? By now you'd think that in a _released_ game that people paid $60 for, they would have "gotten around" to replacing those placeholders. If I buy a dish washer I expect it to wash dishes and not just that squirt them with a water gun because "washing is a placeholder that they never got around to implementing".
- Ygg2 6y agoI did some volunteering on an open source game. Game goes through various phases of: A) This system is suboptimal but works B) Let's rewrite suboptimal system C) Oh god, we forgot our rewrite to propagate, so it's combination of A and B D) This system doesn't do anything let's delete it And this is a very unexciting game. I.e. it uses 2D for everything. Imagine for a moment you now to deal with: E) nVidia and rayTracing F) unreleased consoles G) consoles that are old enough to write H) OpenGL, DirectX, Vulkan, Mantle, etc. I) Marketing trying to hype gamers by promising Pie in the Sky J) Multiple platforms
- 6y ago
- 2OEH8eoCRo0 6y ago>chip in ;) I've also had zero crashes but I do notice quite a few minor bugs. They're a little annoying but I've still sunk 30 hours in. I also can't remember the last open world game that didn't have similar bugs.
- rootlocus 6y agoI found the following bugs which are very likely not related to the platform: 1. Friendly NPC left behind in mission area which was scripted to become inaccessible. Couldn't reach the NPC to finish the mission. 2. Killed an NPC two times: once in a side mission and once in a main mission 3. The player goes to sleep perpendicular to the bed and with the bottom half side of the body outside the bed. 4. Friendly NPCs start to shout randomly during stealth missions. 5. There's no driving AI, all machines follow predefined paths sometimes going through one another as if there's no collision. And probably lots more I didn't remember. And these exclude the physics and rendering bugs and I encounter every 5 minutes.