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> Imagine paying 30% more for software on your computer. That is not really hard to imagine. Most of what we purchase has markups.
by bestnameever 6y ago
> Imagine paying 30% more for software on your computer.
That is not really hard to imagine. Most of what we purchase has markups.
- Skunkleton 6y agoI wonder how much major apps save in marketing cost by being on app stores? I’m always shocked at the cost of marketing.
- bestnameever 6y agoI think that is a difficult question to answer as so much has changed but there is value to being listed on the app store just as is there is value on having your product on a birck and motors shelf.
- michaelmrose 6y agoMerely being available on the app store doesn't meaningfully constitute marketing and there is absolutely no reason to suppose that they saved anything whatsoever. I know little about the apple store but there is a lot of content on the play store with most of it bring drek and the search is terrible.
- toyg 6y agoZero. Appstore gives no exposure whatsoever to 99.99% of the apps and games it contains. Say you are a book publisher and a library buys your book and stocks it on a shelf in their basement - do you think you’ve saved anything in marketing?
- nmfisher 6y agoHonestly, I suspect zero. My app is on the major stores and literally zero downloads come from simple organic listing. It's pretty clear we need to invest considerably in our own channels/marketing. In all fairness, though, while a Store listing doesn't guarantee users, the absence of a Store listing does guarantee no users. Epic found this out with Fornite when they tried to get users to sideload via their own website. So a Store listing is a necessary-but-not-sufficient condition. The user funnel seems to be awareness via non-Store marketing channels -> search on Play/App Store -> install. Remove the second step and your funnel disintegrates. On the other hand, it's also possible that Fortnite's Android woes were due to artificial hurdles (e.g. requiring users to first navigate menus to allow "unsafe" side-loading). I suspect they don't have this difficulty on PC where it's just a simple go to website->download->install.
- simonh 6y agoI don't think that's comparable. Major apps will get prominent first-page listing on the App Store and will show up frequently at the top of searches, and Apple does not charge for that. Random indie app won't get this level of promotion. I'm not sure how to account for that fairly, it seems wrong to charge for prominent listing, but on the other hand it seems wrong to charge small indie devs the same as the majors while shuffling them in deep in the catalogue. Maybe the discount for small publishers Apple announced recently will help with this, though that system does seem to have it's own flaws.
- Hamuko 6y ago>Major apps will get prominent first-page listing on the App Store Major apps don't really need that anyways. One of the promotions on the iOS App Store is "If you love indoor plants". The first three apps in that story are "Get some inspiration: Instagram, YouTube, Pinterest". I sincerely doubt any of those three needed any additional promotion in order to get App Store downloads. The apps that actually would benefit from getting promoted, and also the Ebay app, are further down in the article.
- donmcronald 6y ago> On the other hand, it's also possible that Fortnite's Android woes were due to artificial hurdles (e.g. requiring users to first navigate menus to allow "unsafe" side-loading). I suspect they don't have this difficulty on PC where it's just a simple go to website->download->install. I suspect this is a big part of it. I chickened out installing a 3rd party App Store once because Google’s warnings sort of make it sound like you’ll lose the permission prompts on individual apps. Even side loading a single app I think it might be a bit ambiguous. No matter what the details are, side loading is always an intentionally degraded experience regardless of platform based on my experience.
- jariel 6y agoMarkups are almost always a function of cost. BestBuy is always teetering on 'not making money' - their markups are a function of market competition. Apple is leveraging it's market power on all sides i.e. consumers, suppliers, and 3rd party marketplace vendors. The massive margins (after markup) are basically a measure of that power.
- imtringued 6y agoThat money has to subsidize free apps. If every app was a free app and the apps offered in app purchases without involving apple's payment system then Apple would get nothing. The rules and mandatory cuts have to exist to ensure the continued existence of the App Store. The alternative to an App store with a 30% cut on everything is a store without free apps and a complete ban of in app purchases. I personally have never understood the selfish HN user arguments against any particular cut because if you followed those arguments through they would want Apple to give them a negative cut because they only care about themselves with no single though about the consequences of their wishes.
- donmcronald 6y ago> The alternative to an App store with a 30% cut on everything is a store without free apps and a complete ban of in app purchases. Where do I sign up for this dream store? I’d be pretty happy to see all the low effort skinner box trash disappear overnight.
- sto_hristo 6y agoThe true alternative to an app store with 30% cut is simply an open mobile standard OS that allows users to do whatever they want with their hardware and software. Just like with PCs, but on a smaller form factor. On PCs you don't have app stores or any of that kind of bullshit, yet you still have plenty of free software, lots of powerful paid software, which you pay directly to the creators. Why can't people see that mobile phones are just a different form factor of a computer?
- ralfd 6y ago