7 ms·
Best game I have every played ! (source: trust me) 8.5 years in early access is no joke, the game is definitely something ! Some of my favourite youtube videos
by pulkitsh1234 6y ago
Best game I have every played ! (source: trust me)
8.5 years in early access is no joke, the game is definitely something !
Some of my favourite youtube videos on it:
https://www.youtube.com/watch?v=xF--1XdcOeM https://www.youtube.com/watch?v=xF--1XdcOeM [Self expanding factory, recursive blue prints]
https://www.youtube.com/watch?v=feHq2Ken43M https://www.youtube.com/watch?v=feHq2Ken43M [Factorio Rocket ballet, for reference it took me 30 hours to launch a single rocket]
https://www.youtube.com/watch?v=1KoV_Zk2IRs https://www.youtube.com/watch?v=1KoV_Zk2IRs [Factorio base tour, this base looks like a CPU die when zoomed out]
https://www.youtube.com/watch?v=jjtXHsv5E6M https://www.youtube.com/watch?v=jjtXHsv5E6M [Another Factorio base tour]
- Medox 6y agoAnd mods. Lots of mods. Some very good, others also silly. A recently updated one is Renai Transportation, adding Train JUMP-tions: https://www.reddit.com/r/factorio/comments/i5yoaj/train_junctions_pfft_try_train_jumptions/ https://www.reddit.com/r/factorio/comments/i5yoaj/train_junc...
- oefrha 6y agoA recent video from Nilaus that some of the audience here might find amusing: Factorio real-time dashboard using Grafana. https://www.youtube.com/watch?v=91rxQfpqge8 https://www.youtube.com/watch?v=91rxQfpqge8
- salzig 6y agoo m f g. Hilarious and great at the same time.
- DonHopkins 6y agoSatisfactory is like a 3D version of Factorio, which lets you build huge multi-layer mega factories up into the sky. But it's not as deep and sophisticated as Factorio, and doesn't have drones or blueprints. (That would be a lot more difficult to accomplish in free-form 3D, than with Factorio's 2D tile grid.) It's kind of like the giant simple Legos for younger kids, as opposed to Factorio that's more like Lego Technic. Satisfactory is well worth playing if you yearn for a 3D version of Factorio, but I still keep going back to Factorio, which is more like "Dwarf Fortress" in its depth and sophistication. Satisfactory's world is breathtakingly beautiful, lovingly hand-crafted by artists instead of procedurally generated, which makes it all the more satisfying to despoil and ruin with huge mega-factories belching out smoke and radiation. This guy's videos stress testing and abusing Satisfactory are awesome: I Produced so Much Nuclear Waste the World Is Ruined Forever - Satisfactory https://www.youtube.com/watch?v=Oh2oF-eZTD8 https://www.youtube.com/watch?v=Oh2oF-eZTD8 I Built a 600 Meter Human Cannon That Ends All Existence - Satisfactory https://www.youtube.com/watch?v=t2X3wlvoShg https://www.youtube.com/watch?v=t2X3wlvoShg I Made the Game Unplayable with This Gravity-Destroying Tractor Ball Pit - Satisfactory https://www.youtube.com/watch?v=sTvAmwnhIxM https://www.youtube.com/watch?v=sTvAmwnhIxM I Crippled the Game by Building to the Heavens - Satisfactory gameplay - Let's Game It Out https://www.youtube.com/watch?v=X77MHTOEwXo https://www.youtube.com/watch?v=X77MHTOEwXo What Happens When You Let a Maniac Build a Factory - Satisfactory gameplay - Let's Game It Out https://www.youtube.com/watch?v=5vYYhL9Vt8o https://www.youtube.com/watch?v=5vYYhL9Vt8o
- willis936 6y agoI feel like if you want a 3D favtorio then going back to the mother: modded minecraft, is the best option. I have put multiple thousands of hours into industry games over the past ten years (few hours in the past two years though). Gregtech was what got me started and in some ways is still the best. GT6 is complete and a standalone game (Mechanatia I think) is currently being worked on. Factorio definitely wins on ability to automate and scale up, but it is very wide and not very deep. That is to say, there is no exponential growth power or resource requirements by moving up 5+ tech tiers. Combining many tiers with powerful automation would be a very fun combo. Modded factorio is probably the best place to look for this. For now, afaik, the biggest factorio mods are focused on going even wider.
- DonHopkins 6y agoI love Minecraft, and have played waaaay many hours of that too. But I'm not up to date on the latest mods, so thanks for the recommendations! Both Minecraft and Factorio use grids, which make automated building with blueprints a lot easier. But I can't imagine a good way for Satisfactory to support reusable blueprints in an unconstrained 3D world, the way Factorio does in a gridded 2D world (or the way Minecraft could in a cubic 3D world), where a big part of Satisfactory is building around the landscape, natural artifacts, and threading tangled conveyor belts around your other machines and belts and architecture. When you're working with a 2D grid, it's easy to make reusable blueprints that you can systematically stamp out and plug together. (It's a lot like GPU programming, parallelizing tasks by spreading out the data to multiple processors, processing it in efficient units, making tradeoffs about bandwidth and buffering and transports, and merging it all back together again). But there is so much variation in Satisfactory's 3D world and degrees of freedom in construction, that everything you build is unique and not nearly as modular and replicable as Factorio's blueprints. On the other hand, Satisfactory's 3D building tools are fantastic (and it would be frustrating and impossible to play if they weren't so good): they make it really easy to connect up machine inputs and outputs with conveyor belts and pipes, and route them around like spaghetti code. Here's something I posted earlier, quoting Dave Ackley on why he didn't transform his Moveable Feast Machine from 2D to 3D, who said: "I need to actually preserve one dimension to build the thing and fix it. Imagine if you had a three-dimensional computer, how you can actually fix something in the middle of it? It's going to be a bit of a challenge. So fundamentally, I'm just keeping the third dimension in my back pocket, to do other engineering." https://news.ycombinator.com/item?id=22304110 https://news.ycombinator.com/item?id=22304110 Dave Ackley, who developed the Moveable Feast Machine, had some interesting thoughts about moving from 2D to 3D grids of cells: https://news.ycombinator.com/item?id=21131468 https://news.ycombinator.com/item?id=21131468 DonHopkins 4 months ago | parent | favorite | on: Wolfram Rule 30 Prizes Very beautiful and artistically rendered! Those would make great fireworks and weapons in Minecraft! From a different engineering perspective, Dave Ackley had some interesting things to say about the difficulties of going from 2D to 3D, which I quoted in an earlier discussion about visual programming: https://news.ycombinator.com/item?id=18497585 https://news.ycombinator.com/item?id=18497585 David Ackley, who developed the two-dimensional CA-like "Moveable Feast Machine" architecture for "Robust First Computing", touched on moving from 2D to 3D in his retirement talk: https://youtu.be/YtzKgTxtVH8?t=3780 https://youtu.be/YtzKgTxtVH8?t=3780 "Well 3D is the number one question. And my answer is, depending on what mood I'm in, we need to crawl before we fly." "Or I say, I need to actually preserve one dimension to build the thing and fix it. Imagine if you had a three-dimensional computer, how you can actually fix something in the middle of it? It's going to be a bit of a challenge." "So fundamentally, I'm just keeping the third dimension in my back pocket, to do other engineering. I think it would be relatively easy to imaging taking a 2D model like this, and having a finite number of layers of it, sort of a 2.1D model, where there would be a little local communication up and down, and then it was indefinitely scalable in two dimensions." "And I think that might in fact be quite powerful. Beyond that you think about things like what about wrap-around torus connectivity rooowaaah, non-euclidian dwooraaah, aaah uuh, they say you can do that if you want, but you have to respect indefinite scalability. Our world is 3D, and you can make little tricks to make toruses embedded in a thing, but it has other consequences." Here's more stuff about the Moveable Feast Machine: https://news.ycombinator.com/item?id=15560845 https://news.ycombinator.com/item?id=15560845 https://news.ycombinator.com/item?id=14236973 https://news.ycombinator.com/item?id=14236973 The most amazing mind blowing demo is Robust-first Computing: Distributed City Generation: https://www.youtube.com/watch?v=XkSXERxucPc https://www.youtube.com/watch?v=XkSXERxucPc And a paper about how that works: https://www.cs.unm.edu/~ackley/papers/paper_tsmall1_11_24.pdf https://www.cs.unm.edu/~ackley/papers/paper_tsmall1_11_24.pd... Plus there's a lot more here: https://movablefeastmachine.org/ https://movablefeastmachine.org/ Now he's working on a hardware implementation of indefinitely scalable robust first computing: https://www.youtube.com/channel/UC1M91QuLZfCzHjBMEKvIc-A https://www.youtube.com/channel/UC1M91QuLZfCzHjBMEKvIc-A
- safog 6y agoI find it kind of weird that programmers seem to like this game. I tried playing it for a bit and all I could think of was how much more efficient things would be if I could just write code instead of running around on a map to achieve the same thing. The whole game seemed like a forced distillation of programming into a form that can be consumed by the masses.
- _jjkk 6y agoDespite programming-adjacent elements it's just a sandbox game. If you don't enjoy the core idea of playing in a souped-up sandbox you probably won't enjoy it.
- MinusGix 6y agoFor example with Zachtronics games (very programming-puzzle-esque games), I doubt I could play it for long. It would be similar to messing about with an Esolang, but more structured. While I enjoy using Esolangs, I can only ever do it in short bursts, and I imagine the same would hold if I started playing a Zachtronics game. For Factorio, it is just barely different enough from regular programming (due to various parts, such as the grid based nature of reality, etc) that if I am in the right mood I could play it quite easily for several hours. Yet, if I am in the wrong mood/state-of-mind, then I will constantly compare it to what I am coding and likely stop playing after an hour. I will say that Factorio is far more distilled in it's problem solving nature than you'll usually get with programming, which can make it scratch that itch of solving something. While I still enjoy Factorio after playing it for some hours, I'm more likely to code now than I am to play it. Still quite enjoyable and worth the money and possibly the time, though.
- avalys 6y agoDo you like games at all? Almost any game would be “more efficient” if you could just write code to declare yourself the victor. Games - for that matter, pretty much any leisure pursuit whatsoever - are not about efficiency.
- safog 6y agoOh I do play a bunch of games. I have no problem enjoying strategy games like Civ, EU4 or base builders like RimWorld. Factorio is just too much like programming for me to find joy in it.
- sg47 6y agoDo you need a PC to play this game or does it work on any laptop?
- bregma 6y agoAny x86_64 Windows, Mac, or Linux machine will play it. Bigger factories will bog down on lesser hardware.
- Transfinity 6y agoBigger factories being the kind of thing that takes hundreds of hours to build. The game is beautifully optimized and will run quite well on a potato.
- csense 6y agoI highly recommend using a USB mouse if playing on a laptop.