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What I like about OpenRA is that they not only extended the game, but also rebalanced it. A lot of units have behavioral changes on purpose. Artillery, GPS, hel
by cookiengineer 6y ago
What I like about OpenRA is that they not only extended the game, but also rebalanced it. A lot of units have behavioral changes on purpose. Artillery, GPS, helicopters, mammoth tanks, tesla infantry... they all allow quick changes of strategy and don’t allow the old style gameplay of just spamming mammoth tanks.
The only thing that is unbalanced at the moment is sea vs land. Allied cruisers with GPS are just overpowered and almost unconquerable.
- Aeolun 6y agoAllied cruisers with GPS were always OP, to be fair.
- jsmeaton 6y agoWhat’s interested me about projects like this is the how of it all? Are they decompiling binaries to help write their version? Copying assets/textures/sounds? Or is it a painstaking clean room type of implementation?
- IshKebab 6y agoIt varies from project to project but I think usually they reverse engineer the asset formats and then reimplement the game engine to use that. Then you have to provide your own copy of the original game to use the assets (graphics & levels), or use demo versions. Some games are decompiled versions of of the code, e.g. Devilution which I'm fairly sure is not legal (though I doubt anyone is going to care).