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95th percentile isn't that hard to reach
- lmilcin 7y agoI have played couple of games competitively. I have been somewhere in top ten to top three in the world in some of them (we are talking small communities with large number of accidental players, nothing really to brag about). My observation is it is critical to somehow get a feeling what it is/means to be good at the game. This means identifying where is the focus of a good player. Having been playing competitively I have noticed ALMOST ALL of people being intent on playing the game well are completely misplacing there focus, effectively wasting their time on stuff that does not matter. They are stuck being mediocre to good (but not best) players because they dug themselves in their own holes: - polishing endlessly skills that give diminishing results but are comfortable to the player but avoiding tackling problems that the player is not comfortable with - repeating the same routine all the time instead of constantly switching up stuff they are training. If you are training well after some time you have trained a skill enough that you should switch to another that now gives best ROI. - repeating and acting on falsehoods/myths about the game - complaining about the unfairness of the game which means they would like to play some different game which is governed by their idealized rules instead of trying to understand the real rules of the real game - not being ruthlessly critical about their abilities which is necessary step to identifying what to work on to progress, - not being able to spend a moment to consciously reflect on ones progress to identify why it is they are stuck (instead of blaming everybody) - being focused on winning instead of getting better. Many players play to get a short term kick out of winning the game instead of playing to get some kind of knowledge/skill that will help them get better. Think Starcraft players who find that they can get consistent wins cannon rushing their enemies but are not willing to fail to try other strategies. etc. An example would be rookie players on iRacing (I'm nowhere near the top). iRacing requires you to get minimum amount of games but also, more importantly, minimum safety rating to be able to progress from rookies. Players who are stuck but would want to leave rookies in iRacing are constantly complaining at other players constantly hitting them, effectively ruining their safety raiting. While it is true that the state of the game in rookies is such that you get hit frequently, there are people who are quickly sailing through rookies. To do that you just need to notice that the critical skill is not hitting other players and avoid getting hit. Instead of focusing on getting to best place, focus on not hitting anything. Yet, so many people do not understand this and are destined to stay in rookies for a long time.
- codingslave 7y agoThis sounds like some great advice for real life...
- deleted 7y ago[deleted]
- AllegedAlec 7y ago> They are stuck being mediocre to good (but not best) players because they dug themselves in their own holes Also: they fall into a pit where their current behaviour works at the skill level that they are at, but is detrimental when that behaviour is performed at a higher skill level.
- lmilcin 7y agoThat is true. One way this happens is when somebody tries to progress very quickly, emulating best players, without putting time to understand the basic mechanics of the game. A good player will be able to adapt their gameplay because they can more or less predict what will happen when they alter the gameplay and/or they can evaluate how their change influenced the result. A stuck player who skipped basic training may be able to imitate a complicated strategy to some extent but will fail miserably when they change anything and won't be able to evaluate results. They are effectively trained to do one thing from a subset of skills of a pro player and not being able to transition through a valley of failure from their local maximum.
- Mary-Jane 7y agoA similar analogy: talented musicians who can only read music but completely lack the ability to improvise.
- justincredible 7y agoDepends on what their goals are; not all musicians are interested in composition or jamming. I can improvise quite well but can't sight read to save my life.
- troughway 7y agoWhere did the goal of 95 percentile come from?
- empath75 7y agoAside from all the other things he said, at least for games — 1 out of 20 people get there, and the vast majority of people who play a game play very casually. So if you put a reasonable amount of effort at all into getting good at a game, you’re likely to make the top 5% of players or close to it. I play hearthstone about, I dunno, an hour a day or so, while I’m on the train. I’ve never made it to the legend rank, but I make it to rank 5 easily most months, which puts me in the top 6%. A lot of months I’ll end up rank 2 or 1, which puts me in the top 3 or even 1% I don’t think I’m particularly good at the game, I just play good decks and pay attention to the meta game so I know what to expect from the other decks. I don’t tend to plan multiple turns ahead, I don’t try and figure out what’s in my opponents hand, sometimes I’m barely paying attention to the game at all, and sometimes make just obvious mistakes like missing lethal. But none of that really matters up until you get to rank 2 or 1, where you start playing against people that basically don’t make mistakes. In fact one of the hardest transitions for me to make in the game was understanding that when my opponent appeared to be doing something stupid in a higher ranked game, they were probably not, and that I need to spend time thinking about what it meant, rather than just assuming they were bad at the game. That doesn’t happen until you’re already in the top 5%, though.
- hearthstonebad 7y agothis is because improving your rank at hearthstone is a matter of playing as many viable games as possible. the outcome of most matches is mostly dependent on randomness as opposed to player error. The largest source of randomness being the order of card draw, which can turn around a highly favorable or unfavorable matchup between decks. the actions of players have very little impact in hearthstone. in a typical game, the player is presented with somewhere about 2-7 choices every round (increasing in the late-game as the board becomes more full) and most of them are obviously good or obviously bad. my point is that while being top 95% in most tasks is a matter of practice/repetition in new situations to build skill, achieving legend in hearthstone- while it might require you to build some minimal amount of skill in guessing what cards your opponent has, or estimate the odds of drawing a given card in the next few rounds the difficulty of the game will quickly drop off due to it's low "skill ceiling"- is mostly about repetition for the sake of reaching 15,10,and 5 rank level checkmarks. hearthstone is a card game played by blizzard, the objective of the game being to make as much money as possible over the course of it's lifespan. the current meta in collectable card games is to make players believe that their actions have consequences over a randomized card game, and that their invaluable collections will continue to exist when blizz unplugs the servers after it stops making money for them.
- kaffee 7y agoThis blog is excellent. But there's no RSS feed. What do other people who rely on feed readers do in these scenarios? Is there a good service (which will not disappear) which will either convert the thing into rss or alert you when there's a new post? edit: It has an RSS feed, just no link to it in the index.html. https://danluu.com/atom.xml https://danluu.com/atom.xml
- jefftk 7y agoThis has been exactly my experience. When I wrote https://www.jefftk.com/p/record-your-playing https://www.jefftk.com/p/record-your-playing few people had heard of my band. We kept recording our playing, listening back to it, and finding places where we didn't sound like we wanted to. Two years after that post we were one of the most booked contra dance bands in the country.
- tyingq 7y ago95th percentile for an SAT score is something like 1450. That's fairly impressive to me. Feels like scoring higher might often have more to do with effort than ability. Is that excluded from the line of thought in the blog post because it's among "people who regularly practice?" Or is it that effort vs ability thing? Not impressive because you were born smart? In a totally "no effort" arena, 95th percentile height for a 19 year old US male is 6 feet, 2 inches. Does that feel unusual/impressive or "not that good?" I imagine it brings plenty of life benefits.
- bryanrasmussen 7y agoPerhaps the 95%-ile is actually good when it is something that almost everyone has to do. Everyone in school is practicing at least a bit on reading comprehension, and the SAT is across lots of schools, if you are the in 95%-ile of millions of people it might be more impressive than being in the 95%-ile of tens of thousands of people.
- tyingq 7y agoThat seems like a good observation...sample size matters. Being one the best players in my over-40, non-contact, recreational hockey league is very, very, not meaningful. I could move up a bracket and be an ignored bench warmer. Or move down and be a superstar. Seems recognized by everyone playing though. We focus little on who has talent. It's more about cool multi-player strategy, and funny stuff. Terrible players that "luck or effort" into something magnificent is way more exciting and celebrated than a known good player scoring/defending. "Goalie didn't show up and here's a dumbass in pads" are the best games, even if it's your goalkeeper and you get destroyed on the scoreboard.
- Spooky23 7y agoRemember that everyone has different goals. My cousin was heartbroken when she got a 1570 on the old SATs, as her dream of going to some university was crushed, as she was competing with peers in an elite high school. She had to settle for Brown or something, and was convinced that life was over. For me, I didn't have the desire or resources to do that. I got my 1400 and was able to choose from any of a dozen schools. That meant that being a white shoe attorney or McKinsey consultant was out of my reach. Life is good. On another note, my son is passionate about little league. He's good, has fun, has a competitive spirit, has made great friends, etc. It's a great thing. He's probably in the 75th percentile of players at his age and region. So unfortunately, major league baseball dreams are unlikely to be fulfilled. This article is similar. Being in the 95th percentile of people playing some video game is interesting, but isn't something that I would have any desire to do, and probably is a fools errand unless you're looking to compete at a professional level. I'd like to be in the 99th of people having fun playing a game -- the time and mechanics of getting to be an elite player is probably in opposition to that goal!
- dyeje 7y agoWas really pleasantly surprised to see this included a section about Overwatch. I have watched my Overwatch gameplaye to improve, but never my programming. I'll give it a try.
- hyperpallium 7y agoasciinema
- itronitron 7y agoI like most of danluu's posts but I abandoned this one early on. Mining Overwatch rankings for general truths seems like a basic mistake.
- cdoxsey 7y agoOn the flip side. Sometimes you're just not that good at stuff despite your best efforts. In college I really struggled with math. Which was a challenge because computer science has you take a lot of math classes. In my calculus class I studied so hard for the final. Did every problem in the book. And I still just got a B in the class. At the same time my programming classes were really easy. I didn't study at all and the homework was trivial. Based on my interviewing history I'm not in the 95th percentile of programmers - I'm routinely outright rejected and don't even land the on-site interview. And this is basically my best skill for which I've invested an enormous amount of time and energy. The movie Amadeus really nails this idea. Salieri has one goal in life: to create beautiful music. And he achieved some success, but then he meets Mozart - " a boastful, lustful, smutty infantile boy..." - yet he creates the most amazing music he's ever heard. > All I wanted was to sing to God. He gave me that longing... and then made me mute. Why? Tell me that. If He didn't want me to praise him with music, why implant the desire? Like a lust in my body! And then deny me the talent? I've experienced that frustration many times in my life. Salieri is a tragic figure though - his response is one of contempt and hostility to the injustice of his life. But he's missed the point. All success and talent in life is a gift. Maybe your frustrations in life are an opportunity to teach you humility and to be gracious to others.
- JoeAltmaier 7y agoI learned this at a young age. Leaving my small community where I was the smartest, most educated person I knew. I went to college where there were easily 1/3 of the class doing as well or better. I came to understand we all stand on a spectrum. For everybody there's someone better, and someone not as good. So what? Do what you can with the skills you have, and you're doing more than 99% of the people who squander what they have.
- aloisdg 7y agoI learned this while learning chess. I could win against anyone in elementary school. Some years later, I went to a small tournament. I was wrecked by everyone including children half of my age. Humility lesson right here. I still play though. Playing for fun is fine. It is a game after all.
- pingyong 7y agoThe distinction between "people who participate" and "people who practice" is basically impossible to make, even just in video games. Even the example he gave didn't really work: He says that the top 30% of players in Overwatch can reasonable be expected to want to win. Which I agree with (it's probably an underestimation) - but does this mean that the bottom 70% only "participate"? Because that would mean to get into the 95th percentile of "people who practice", you would have to be in the 1.5th percentile of Overwatch players. Another layer of this problem exists when you look at people who play the game regularly, but don't play ranked. On average, those players are probably worse - but should they be included in the percentile? Ultimately the percentile thing just doesn't make much sense, but I still think the overall message of the blog post, that most people could improve at something they do at a much faster rate if they were willing/able to really focus on improving themselves and less on external factors that they can't control, is absolutely true.
- jvanderbot 7y agoI read it differently. My takeaway (and I think he says as much in the article) was, by being bad among those who practice, you can be 95%ile among those who participate. "I'm also not referring to 95%-ile among people who practice regularly. The "one weird trick" is that, for a lot of activities, being something like 10%-ile among people who practice can make you something like 90%-ile or 99%-ile among people who participate." In this case, "participate" should include casuals, and "practice" should not. Thats not clear in TFA. I have personally found this to be true in most arenas, esp casual adult sports or music or hobbies like drawing. At one time some in my gym (wrongly) thought I was a great boxer, but sure enough I was abysmal in competitions but stellar compared to gym goers. Among practicing boxers I was mediocre to bad, among participating non-fighters, I appeared much better. And after a very small amount of actual participation, all those gym goers were downright intimidating to non-participants / nonfighters. This is why I tell people to try out self defense classes. A little practice elevates you above 90% of those who might do violence against you in the world.
- pingyong 7y agoOh, I might have misread that - in that case, I completely agree. But I guess "practice makes (almost) perfect!" isn't that controversial of an idea either, lol.
- leftyted 7y agoI think this is true. I think it's because we intuitively understand "being good at something" to be relative to "the people who are the absolute best at it," not on the total set of people who do it. I disagree when the post claims that "advice works". If someone gives you good advice and you manage to take it, you're still missing something. You're mising the intuition that led them to be able to give you that advice, which is the really valuable thing. This is why self-help is so worthless, even if it's good advice.
- bretpiatt 7y agoThis entirely depends on the population you sample from and the competition level of the activity. Looking at high school football in the United States, the top ~5% get a scholarship to play in college[1]. The author's example of Overwatch is one where very few people playing have joined paid leagues, hold regular practices, have paid coaching staff, have training facilities, etc. versus kids playing football. 1: http://scholarshipstats.com/football.html http://scholarshipstats.com/football.html
- mvc 7y agoI think the author's point was that you don't need to have exceptional talent to get into that 5% range. Basically that consistent hard work will get you there. I think this actually would apply to football scholarships. Remember not all people who win a scholarship are going to become professional players. I suspect that is probably <1% for which exceptional talent is required (in addition to consistent hard work). Of course it is easier to put in that hard work when the support structures are in place at home/school.
- inerte 7y agoA quick search shows there's ~1M high school players, and only 7.1% become college players https://www.ncaa.org/about/resources/research/football-probability-competing-beyond-high-school https://www.ncaa.org/about/resources/research/football-proba... and then from these ~73k college players, only 1.6% become professionals https://www.ncaa.org/about/resources/research/estimated-probability-competing-professional-athletics https://www.ncaa.org/about/resources/research/estimated-prob... I think high school and college players work really, really hard. Getting ahead of 92.9% of other hard working players, followed by beating 98.5% of this already small group, is certainly a feat. Sure, it's "basically consistent hard work", but distilling years of practice, coaching, diet, personal life sacrifices, into just "so really all it takes is working hard" is an oversimplification that doesn't do justice to the actual reality involved.
- mynegation 7y agoIt might be a useful approximation but I think some other very important factors are churn, compounding, and natural ability. By churn I mean: take Overwatch. Sure there are people who stay with the game for a long time but many many players play for some time and drop off as they move on to different games or other things in life. In a high churn environment just staying for a long time gives you advantage by practicing, almost automatically. On the other hand, it is much harder to do in things that people practice for decades, like making money or being a doctor. By compounding I mean that having some amount of something makes it easier to obtain more of it. Money and capital in general is the prime example of it. Fame maybe a subtler example but explain a lot of boom or bust success in industries like acting or pop music. Outside of your own motivation you don’t get much compounding from Overwatch skill. Natural ability also plays a role in certain occupations. Being “mere” 6 ft tall requires an insane amount of work and dedication to make it in NBA (go Kyle Lowry), and anything under that is basically zero chance. Eye-hand coordination and explosive velocity in baseball. Being big in American football or handsome in acting etc.
- m3kw9 7y agoYeah where you sample matters. In over watch you sample everyone from casuals, first timers etc to pro competitors. It if you just sample all pro competitors it will be much harder to reach 95%.
- deleted 7y ago[deleted]
- coding123 7y agoHere's my read of this. It's pool because I've done some league. Your typical 7 level player (in APA) typically wins most matches. In fact the ranking system is basically how much you win, even with handicaps. Here's a good list of things to think about when playing each and every shot. https://supremebilliards.com/51-pool-tips-every-player-must-know/ https://supremebilliards.com/51-pool-tips-every-player-must-... The top level players keep all of that in mind automatically. It's practically part of their training data at this point. They barely lose even when a level 2 player needs to just win 2 matches and they need to win like 7 matches. The "equalizer" system of the APA says that's roughly a fair fight. But it's not. When playing a 7, you know that not only are they going to get pretty much every easy shot, when they don't have a more than 90% chance of making a shot, they leave the 2 a bad bad bad shot, like something the 2 will have a 1% chance of making. They also put the cue ball in a special place - a place where either the 7 will get a ball in hand OR strategically a good shot on their next run. It's all extremely interesting to watch a true 7 play anyone else. The only fair match-up against a 7 is anyone of rank 4 or above, mostly because they know the tricks. They still make rookie mistakes all the time though, hence the 4. You're probably in the 95% if you're a 5 or above in APA. People that are six hate being a six. They get kicked off teams because of skill caps in favor of keeping a bunch of 2,3,4 players and their 7. I was a 4, played in the bay area, south bay APA. Represent. I moved. http://www.southbayapa.com/bapl_hostlocations.htm http://www.southbayapa.com/bapl_hostlocations.htm That list used to have like 8 places when I played. Sad. Good to see lucky shots is still around my home team from there. Anyway, your typical 4 thinks he's a 7 inside - but doesn't say it out loud because of the inevitable laughs. They have honed every pool stance. Bridge is near perfect. A decent 4 can hit the cue ball from one side of the 8-foot table to a ball that needs exactly a 30 degree. These crazy 4s think they have a 80% chance of hitting a ball across that table into a pocket (a long shot, with or without angle). Either the cue is travelling a long way to the ball or the hit ball will. Unless the target is "in the pocket", like giving the player a huge degree of error and still make it in. No I'm talking more of a looks hard, is hard, but the 4 is so HONED on these shots they nearly always forget their defense, so silly. The major difference between a 7 and a 4 here is the 7 will try 30% making the ball in, and 70% leaving the cue in a disastrously bad place for the other player (maybe even 10/90). And the funny shit is, the 4 probably is better at hitting the ball in, even if they both put in 80% effort to do so... but that's not the game for a long shot. The game for a long shot is to leave it bad. There are lots of calculations, but that's the gist. The top players win because they get ball in hand, typically planned of course, but you won't even see the smirk on the face when it worked. What does this have to do with 95%, I don't know it's somewhere in there. Ok now you're pumped up, go contact APA and get on a team. Start with 8-ball. Meet your future spouse and have fun.
- Psyladine 7y ago>Within the game, the goal of the game is to win. This might be a case of ludonarrative conflict, though I hadn't considered it outside of narrative-driven games. Blizzard wants both mainstream low-entry play, and highly-competitive e-sport bait. And in that way lies madness[0] [0]https://www.reddit.com/r/starcraft/comments/11m21k/starcraft_2_will_be_dead_before_legacy_of_the/ https://www.reddit.com/r/starcraft/comments/11m21k/starcraft...
- Brave-Steak 7y agoMan, I remember reading this back then and agreeing with everything he said. And he was largely right. SC2 never really became relevant. By the time they fixed the arcade and implemented coop, both features that were absolutely necessary to capture the casual audience, it was way too late. I love the coop mode, but it's clear that the whole game is getting little investment from Blizzard because they themselves realize it wouldn't be worth the time, money and effort.
- lordleft 7y agoI like that Dan acknowledges that he sometimes get ridiculed for his ideas, but continues to post whatever is on his mind. I think that's admirable, because he might be occasionally very right despite the opprobrium of the world. I sometimes feel that my generation (Millenials and younger) are super cagey and obscure their real views because of a fear of censure.
- gizmo 7y agoHe literally says the opposite: > I have about 20 other posts on stupid sounding ideas queued up in my head, but I mostly try to avoid writing things that are controversial, so I don't know that I'll write many of those up.
- eshyong 7y agoI don't think the fact that Dan posts the least controversial ideas detracts from his point; publishing one of them is admirable in itself. Putting yourself out there is better than not posting anything at all.
- boomka 7y agoSeriously guys, this belongs on reddit somewhere. Who is upvoting this shit.
- techslave 7y agowell, i don’t buy from sellers with under 98% rating from amazon or ebay. 95% is atrocious if true. for sellers with lower absolute number of feedback responses, i quality it by reading negative feedback because many times it’s the customers that are atrocious. but if you have thousands of responses and only 95%, forget it. this means almost all amazon marketplace sellers are disqualified for me. it’s gone downhill fast over the last 5 years.
- robjan 7y agoThis is not related. 95th percentile means the top 5% of a group compared with everything else in the group.
- 5cott0 7y agoThere is something so depressingly robotic about the obsession with being the best at everything all the time. Career, income, diet, exercise, lifestyle, hobbies; can't even have fun anymore without spending days holed-up researching esoteric hyper-optimizations. Some of you need to relax and stop sucking the fun out of everything.
- ksdale 7y agoI think some people get their enjoyment out of hyper-optimization rather than the hobby itself, which is also fine.
- mo1ok 7y agoI think it's important to be passionate about your life's work. However, maintaining "good enough" across all dimensions of particular lifestyle or role is actually incredibly challenging. Even for a standard engineer, think how many you know can code well, be leaders, AND can write good documentation. For most things, it's always a "pick 2 out of 3" situation.
- olau 7y agoThere's a difference between being passionate about your own work, and being passionate about being better than everyone else. I fact, I don't think the two have anything in common?
- SomeGuy789 7y agoIt seems to me like there's two different things being discussed in this thread. The first one being passion about being better than everyone else as you mentioned and the second one is a desire to work on yourself on different aspects of life, a.k.a. try to be as well-rounded person as possible. When put in action these things are deceptively similar yet the underlying reasons for doing them are very different.
- libria 7y agoHe leaves room for that. > And for games like Overwatch, I don't think improving is a moral imperative; there's nothing wrong with having fun at 50%-ile or 10%-ile or any rank.
- deleted 7y ago[deleted]
- Traster 7y agoI find it really very frustrating that the author talks about the "95%" percentile and then does very little to actually justify why he's talking about the 95% percentile and how he's measured it. He's got some anecdata about what he views in overwatch, but you actually need some statistical techniques if you want to justify a statistical number. Of the players in the top 5% how many times was it observed that they committed obvious game losing gaffes? How did he screen the reported rankings for the arbitrary subset of players that he considered real competitors. I don't think the person who wrote this understands statistics because they're not playing a game where randomness is a large influence in the game. If you talk to top poker players about their game they're not going to talk to you about individual mistakes, they're going to talk to you about constructing ranges. A top 5% poker player isn't just going to beat a top 10% player in a single game or single hand, they're going to have a higher expected return over a long period of time. THe point is to come up with strategies that are successful against a large range of opponents. So whilst you can look at a single event and identify whether it was effective in that particular situation, what you're optimizing for is to get the best return over time. So to take the Overwatch example - whilst you may constantly see game losing mistakes at that level, you won't see the same people making the same mistakes constantly. So basically - for an article that constantly talks about "95 percentile" or "99 percentile" or "moving from 10%-ile to 40%-ile". I just don't even comprehend how you can title something "95%-ile isn't that good" and then not make any effort to actually evaluate how you're measuring 95%-ile. Which, given this is an article about how people generally do things very badly for stupid reasons, I think is rather ironic.
- eshyong 7y agoI agree that the author isn't totally rigorous in his methodology, which I understand is frustrating, but I think you're missing the bigger point he's trying to make. As I interpreted it, the article is mostly about self-improvement and the fact that even at 95%, there's still a lot of room for optimization between 95 and 99. He's saying, "hey, even this competitive Overwatch streamer makes game-losing mistakes, but it's very easy to improve on these things, if you have the right mindset". In other words, instead of focusing on your rank, you should be focusing on the low-hanging fruit, no matter where you land on the spectrum of talent.
- 7y ago
- LeifCarrotson 7y agoOne other area where this is true and might be similarly easy to analyze is competitive running. A local road race 5k might have a thousand entrants. You might feel bad about occasionally walking and finishing in 500th place, but that's just in the subset of the population that participates in those events. The biggest race in our 1,000,000-person metro area draws about 20,000 entrants (many from outside that area), so the 50th percentile in the race is 99th percentile in the population. Similarly, there's a big difference between people who participate and people who practice. Every high-school cross-country team will likely have several kids who can run under 18 minutes in the 5k, just because they practice 5 or 6 days a week. Elites peak at about age 28-30 in the 5k, so these 16-year-olds aren't as fast as they could be, but they will likely never run faster than they do in high school because they won't practice as effectively as adults as they do when coached on a school team.
- datashow 7y agoIt is true that regular practice can easily put you on very high percentile among participants. So it is easy to be on 95% in one or two things. On the other hand, for the same reason, it is very hard to be on 95% in multiple things at the same time, because you won't have time to regularly practice on multiple things. For the same reason, I would also argue that for regular people it is also hard to be on 95% in just one thing outside of work, because people need to take care of their family.
- jonplackett 7y agoThis blog is in the bottom 5%-ile for readability and layout.
- jefftk 7y agoAt least on mobile I find it much easier to read and faster than almost anything else I see on the web. Plain HTML with a bit of CSS goes a long way!
- jonplackett 7y agoOn desktop the type is sooooo tiny!
- jefftk 7y agoYou're right: on desktop it would benefit from a narrower column width and somewhat larger text
- tzs 7y agoFor articles like this, that are just simple text with nothing fancier than some headers and some lists, would something simple like this be a good way to deal with this? body { font-size: calc(0.5rem + 2vw); } That sets a font size that gets bigger as you make the viewport wider, so that you keep about the same number of characters per line regardless of viewport size. I'm just a dabbler with CSS. Is there a better way to say "the font size that gives me about N characters per line of random text"? (It's 0.5rem + 2vw instead of just some multiple of vw so that if you make the viewport narrow the font doesn't get too small. Better would be something like max(0.5rem, 2.5vw) but max() is experimental and not supported well outside of chrome. I found the calc(fixed + variable) hack on Stack Overflow).
- jefftk 7y agoI usually stick in some css like: body { max-width: 45em; } Viewport size isn't a great clue to the ideal font size: someone can have a large monitor that they're close to, or a small one that they're father from.
- thrower123 7y agoThis might be one of those things that only seems true if you live in a world where the bottom quartile or half of people has been chopped off. There are a lot of people out there who are very limited in what they are able to do. It's maybe not very hard for you or I or Dan Luu to work at something and practice it and reach a level where we are competent or better. But I've seen so many cases of normal people that work incredibly hard at things, and they just never get to that mediocre level. It's frustrating if you are trying to teach or coach or mentor them up, because you can see where things would have to click for them to get over the hump, but there's no keyhole for that key.
- krick 7y agoYeah, no, that's just about lousy definitions. The premise suggests that it's easy to become 95%-ile in anything, say, deadlifting among men who deadlift and not just entire population of the planet Earth. Before I can suggest author to try, he hastily corrects himself, that it doesn't mean "95%-ile among people who practice regularly", so "men who deadlift" is invalid domain after all. Rather, it should be... "people who lifted a thing from the ground at any point of their lives"? Not that impressive. And, sure, just converting yourself from "people who lifted a thing" to "people [of the same sex] who actually go to the gym regularly and deadlift" will get you into 95%-ile of the first, broader domain within a couple of years, because people who regularly deadlift would already be less than 5% of the population. The thing is, it isn't that easy to actually train for deadlifting for a couple of years, it assumes dedication, some health requirements and basically is the difference between people who do some sport and people who don't. This is obviously ridiculous comparision to anyone talking about anything but playing Overwatch. So, sure, this surprising life lesson will turn out to be true if you continue to craft the domains you compare in such way that you match competitive ice skaters vs people who were on the ice rink one or twice, MMA fighters vs guys who were in a streetfight once back at school, etc. And while I don't play Overwatch, I don't think it's actually different than that, it's just that "people, who both can and want to waste significant portions of their life time in a dedicated attempt to become better Overwatch players" are less than 5% of people, who created an account on the Overwatch server (or whatever).
- renjimen 7y ago"Waste" is a bit harsh for a hobby that trains for high levels of coordination, reaction times, communication, teamwork and tactics. In fact, the benefits of competitive video games are wide ranging and often surprising. See https://www.psychologytoday.com/us/blog/freedom-learn/201502/cognitive-benefits-playing-video-games https://www.psychologytoday.com/us/blog/freedom-learn/201502...
- Misdicorl 7y agoOn the other hand, I think its absurd to construct your comparison group as > significant portions of their life time in a dedicated attempt to become better [at X]
- spdionis 7y agoYou can look at the rank distribution of every competitive game and this concept becomes obvious. I've played Dota for many years. Managed to reach the Divine rank last year which at the time iirc started at the 95th percentile (maybe 98th?). Any player who has played Dota for some time knows that while Divine players are good for average player standards, compared to any semi-pro or top 1000 player (not even pro) they are god-awful. To the point where they basically cannot compete in any aspect of the game.
- libria 7y agoRelevant to the article, but more on the tooling side, a question (especially for you consultants): What tool do you use to track where your time is spent? This can either be for the "film study" of how I work or for billing clients in 15 minute increments. I've tried apps that take screenshots every 60s and others that track accumulated time on foreground application. The end result being, same as Dan's friend, I'd like to know where I'm wasting time and how to improve. Forget the 95/99% numbers, I just want +10% this week, +8% next week, etc.
- tzone 7y agoAs they say: "there are levels to this shit". It is very noticeable in most individual games and sports that as you go to the top the difference between skill level is huge, even between top 5 percentile of people or between top 1 percentile of people. So in a way not only 95 percentile is no good, a lot of times even 99th percentile may not be that good either in grand scheme of things. If we take two examples of chess and boxing. In boxing there is huge difference between top 5 level fighter in a weight class, compared to top 20 level fighter, and huge difference between top 20 and top 100, and another huge difference between top 100 and regular pro boxers. And there can be 1000s of pro boxers for a weight class. And there is another huge difference between a pro boxer and random guy who trains boxing in a gym, and another huge difference between random guy who trains boxing and just a random Joe from the street. The level differences are so huge that, if a top 5 fighter is fighting someone from top 20 it is generally considered a one sided beat down and a mismatch, with 10:1 odds for a favourite. There is very similar situation in chess. A Fide Master can crush people who have studied chess and play as a hobby while just playing blind folded. (Not even talking about average Joe, even I can beat most average people playing blind folded, and I am not any kind of Master). International masters (IM) crush Fide Masters like its nobodies business. At next level, Grand Masters are a level above most IMs. Being a Grand Master is considered a huge accomplishment, not just top 1% but probably top 0.001%. No matter how hard you work and how dedicated you are, unless you are also an exceptional talent, you can't become a GM in chess. However top 10 players will crush below average GMs with ease. That is how crazy the level difference is in this sport. I think this type of phenomenon is more prevalent in individual sports/games compared to team sports. (Especially larger team sports). I think that is another reason why this phenomenon is not always as visible in "real life" situations, because most of the real work is done in groups and sometimes in very large groups which averages out potential huge differences between individual abilities. In a team/group environment there are faster diminishing returns on how much more a single individual can do as part of a group. Of course there are still big differences but in that case top 95th percentile is probably good enough to get you in the top team, especially if you have other skills to complement your abilities (like better communication, better team work, etc)
- disease 7y agoFor me, learning art has broken all of the rules I thought I knew about how to correctly go about getting better. I've made several serious efforts to get better at it with VERY limited results. Either my brain is not wired for it somehow, or my approach to learning it has been incorrect in some way. And just FYI my attempts included slowly going through all of 'Drawing on the Right Side of the Brain'.
- astrieanna 7y agoHave you tried taking classes or otherwise getting 1:1 coaching?
- disease 7y agoNot yet, but I am planning on re-visiting learning how to draw. I've been looking at some different approaches and the one that seems to address my weaknesses the best is an online course named 'Draw a Box'.
- jammygit 7y agoSpeaking of gaming, I passed the 95th percentile in 2 games. It takes a lot of work. You don’t feel that good when you do it because you have learned about all the weaknesses in your own play. However, put yourself in a team with some 60th percentile players and you can carry pretty hard. It felt like the 80-85th group (diamond) is where people actually start knowing how to play properly. Lots of mechanics to practice before then though - you only get to that point by automating the lower level skills
- zubspace 7y agoIt's funny, because I started to play Spelunky again after a long absence, which is arguably one of the hardest games to master on your own. I'm not particularly good, played for about 28 hours and have not yet finished the game. (I rarely reach the ice caves...) The thing with this game is: It needs a lot of awareness, patience and you need to know all different kinds of game mechanics. It's not terribly complicated, but uncovering everything by yourself is madness. I was so frustrated that I started to watch videos and was enlightened by some of the tactics (yeah, around the shopkeeper...) So the blog post has some correct points: To improve, you need to inform yourself and maybe try to get feedback. But is it fun? Is it fun to read everything about the game, potentially spoiling it, simply to own? I'm not sure. I believe you can have a lot of fun without being the best for quite some time, but I have to admit that there's a point, where it starts to hurt your ego.. So then you start to read everything about it and then what? I think, there are personal and environmental limits, which learning cannot fix. You cannot simply fix the patience you need to play the same level again and again just to improve. In FPS games, you cannot get to the 95% without investing in your hardware. And you simply cannot compete with people having too much time on their hand, while you juggle your job, family and household. The thing is, maybe going for the 95%-tile is futile? But who cares? Simply enjoy to be average. Support your teammates as good as you can. Have fun walking into that spike trap for the 100th time. Don't take everything too serious.
- shorts_theory 7y agoSpelunky is an absolutely terrific and soul-crushing game. Though I'm not sure if it's a good example here because most of the mechanics (apart from the absolutely ridiculously arcane series of things you need to do to go Hell) are designed around being amenable to self-discovery. The shortcuts system for each world is very useful for learning all the weird situations which can result in death.
- zubspace 7y agoIt's the same with every kind of roguelike game: a) Either you try to go for as long as you can, enjoy dying and discover the endless amount of content and interactions. b) You bite the bullet, start to read everything there is in forums, wikis or on youtube and see yourself progress further. To decide, which way to take, there are two questions: Can you play the game just for fun and accept losing a lot? Or do you want to compete with other players? You can play each game both ways and I think, there must be a place for simply playing for fun. But if you really want to get into the 95%th percentile, there is no other way than go for b) I believe. You won't discover everything there is to know simply on your own. And this is the same for a game like Overwatch as it is for Spelunky or most other deep games. You cannot compete against a community of players. And even if you know everything there is to know: you could soon learn, that the highscore table is a lot higher than you first thought... Maybe a) was the better way to play the game after all?...
- j7ake 7y agoThe definition of 95th percentile is confusing. I think if you scored top 95th at a National exam in high school you would be competitive to choose the university you want. That is impressive. Being 95 percentile in college sports would probably allow you play the sport professionally. Having a website in the 95th percentile in terms of traffic would probably be extremely impressive. Having a 95 percentile restaurant quality in the world would probably result in Michelin stars
- gowld 7y ago> I think if you scored top 95th at a National exam in high school you would be competitive to choose the university you want. Maybe at a small country (like Germany?) that doesn't have near-100% high school / exam attendance. In the US where 2 million take the SAT and there are less than 100,000 seats at the "top tier" universities, 99%ile is closer to the bar for choosing the university what you want. Of course if you calibrate your 'want' wisely, then anyone at any percentile can choose the university they want. - https://theconversation.com/lets-get-real-with-college-athletes-about-their-chances-of-going-pro-110837 https://theconversation.com/lets-get-real-with-college-athle... "Fewer than 2% of college student-athletes ever play professional sports at any level for any amount of time." - Bing tells me that France (the home of Michelin) has 30,000 restaurants and 600 (2%) Michelin stars. Other nations have far far lower ratio.
- PNT510 7y agoYou're totally off with your numbers. I don't know anything about college entrance exams so I won't comment on them. If you play football in the NCAA you need to be closer to the 98th percentile to have a shot in the NFL. And to even got a shot in the NCAA you needed to be in the 95th percentile of high school players. In the NFL even the never gonna make it cut from the practice squad guys are in the 99th percentile of all people playing football. There are over 600,000 restaurants in the US alone and less than 3000 Michelin star restaurants world wide. So we're definitely in the well over 99th percentile there. As for websites. There are an estimated 1.5 billion websites in existence. That means to be in the 95th percentile you only need to be in the top 750 million websites. So yeah, the example you give are a actually a pretty strong case for the 95th percentile not being that impressive.
- ErikAugust 7y agoOverwatch is a mass participation activity that is casual for most. Performance at the 95% is a joke to a professional. Just like a marathon. 95% of all runners is something like 3:15. That’s more than an hour slower than a decent pro. It really means nothing and people aren’t competing with each other in this way. A pro doesn’t care about a recreational participant. Usually the people who are pretty good at least have awareness of how good the best are and may be fans but that’s kind of it.
- papreclip 7y agoOP is also being really misled by survivorship bias, ie. the bias that since he was able to accomplish this by what felt like "putting in the time to fix his mistakes", so must others be. There is such a thing as natural talent in gaming and it accounts for a huge portion of success. It's talent specific to that game or genre of games, it's not "the ability to learn" or "the ability to effectively review one's mistakes" or some other broad skill I had this discussion with a former pro-gamer who didn't believe that someone with high intelligence (e.g. successful professor, lawyer, etc) could be skill-capped at an average level in his video game. This was a guy who found himself dead in the water after his gaming career died and ended up working in a call center
- ErikAugust 7y agoTo your second point, I find that people who have a "natural" knack for something have a very hard time understanding it's not easy or even physically possible for others to do what they do.
- aj7 7y agoOnce my ass was saved by my Korean immigrant optical coating technician, who fixed an electron beam power supply loaded with MSI IC’s using a multimeter, after the manafacturer couldn’t. (He put two kids through college, owns a dry cleaner shop with packed racks now, and drives a Mercedes.) I initially got him cheap because he could barely speak English. I wonder what percentile he was?
- pixelperfect 7y agoIt's not that difficult to get to the 95th percentile in Overwatch or Bridge because no one at the 95th percentile receives much compensation, monetary or otherwise. When significant compensation is awarded to the 95th percentile of some field, attaining the 95th percentile is much more difficult.
- disease 7y agoIn the case of Overwatch no awards are given to the 95th percentile. The 99.9999th percentile though at least have an opportunity to get paid for playing the game.
- esch89 7y agoThere's such a focus on being proficient in our society... but being bad at stuff is not all bad. It's only bad if you don't accept it and move forward more strategically. The ability to recognize and admit the areas where we struggle / are mediocre actually allows us to better accomplish our goals. It took me a long time to realize this... I don't need to be good at anything to make and sell an app, for example. I can outsource the app development, outsource the website design, outsource the marketing... basically - hire people to do all of the work for me. You might say - that takes money! I don't even need to have the money or know how to write a business plan. All I need is an idea - then I outsource the writing of the business plan and use that business plan to attract investors. There are a lot of very skilled people out there - why not just borrow their skills to accomplish what you want to accomplish?
- AstralStorm 7y agoYou mean being a VC? But angel investment is a skilled job. Even more so if you are trying to sell people on some idea.
- vkaku 7y agoCut back to 10 years from now, insert "99.99th% percentile isn't that good" article on Hacker News. Someone tag me then. No percentiles are good IMO. Often, the overall shape matters, in some cases, like in latency. And in many other cases, it often becomes the way to go, due to practical challenges in sourcing.
- msrmthehomeless 7y agoI'll take this article more seriously if the author is 95th percentile in css
- hachibu 7y ago> An example of something my editor helped us with was giving us a vocabulary we could use to discuss structural problems. Does anyone know what he's referring to when he mentions the vocabulary for structural problems? Is there a book/blog to learn about this? I have the same problem. I feel like something is off with my writing but I can't describe it.
- hyperpallium 7y agoConsider the purpose of one of your essays. Pretend you are a member of the target audience. Read it. Your experience of your essay will tell you a lot, and is all the guidance you need to become the best according to your judgment/taste. Though it will not enable you to improve beyond... For that, you need to read expert writing, and perhaps an expert-coach of some kind.
- huac 7y agoThe Overwatch example reminds me of Playing to Win (http://www.sirlin.net/ptw http://www.sirlin.net/ptw), and in particular, "the scrub" section (http://www.sirlin.net/ptw-book/introducingthe-scrub http://www.sirlin.net/ptw-book/introducingthe-scrub). "A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win."
- the_af 7y agoI always liked the Scrub post by Sirlin, but I think it's too confrontational and likely to generate a negative reaction in the person you're mentioning it to. Nobody wants to be called a scrub. I'm not into card or videogames, but I like tabletop miniatures wargames (like Warhammer et al) and if you're familiar with them, you'll know there is this stereotype of a gamer derisively called a "WAAC" -- a "Win At All Costs" competitive gamer who will crush you and play in an unsportsmanlike manner and laugh while you lose, because he only cares about winning while you tried to play "thematically" and with honor. If you exclude outright cheaters (which this WAAC thing confusingly includes, even though I think that's a different thing), I think this falls well within the Scrub phenomenon Sirlin mentioned. Non-cheating WAAC players are playing the actual game, "thematic" players are playing a different game under self-imposed limitations not prescribed by the actual rules, and this mismatch results in a lot of grief. The few times I mentioned Sirlin.net to Warhammer players, it was not well received though. So don't try it... As a final word, I don't think the Overwatch example fits this phenomenon. The Overwatch thing is players who don't know they are playing badly because they don't get feedback, not players willingly playing under self-imposed limitations and complaining about others playing the actual game ;)
- h2odragon 7y agoIf you're part of a community that expects newbies to adhere to rules that aren't published or articulated... where's the blame really lie? I have social handicaps, I could join your group and never realize that I upset people by failing to adhere to unwritten rules (its the story of my life, really)... I can't really tell when the "unwritten rules" are unwritten so that they may apply to some but not others, and when they're unwritten because everybody actually did agree they're good ideas, but prefers not to share that revelation.
- defertoreptar 7y agoI pulled the Fide player database for standard play ratings. The set of ratings had a minimum of 1001, maximum of 2862 (Carlsen), an average of 1663, and a standard deviation of 349. The 25th percentile had a rating of 1428, 50th percentile: 1663, 95th percentile: 2237, and top percentile: 2862. Given those ratings, the 95th percentile has a ~100% chance of beating the 25th percentile, a 96.75% chance of beating the 50th percentile, and a 0.38% chance of beating Magnus Carlsen. I think 1 in 20 is fairly rare. It's just that something being rare and something being hard to reach aren't always the same thing. It's likely just a matter of "trying hard to reach x" is the fairly rare thing. That doesn't mean it's not a worthwhile accomplishment. Sure, only having a 0.38% chance of beating Carlsen doesn't look great, but then you're comparing yourself only to the top players and not looking at the whole picture.
- yurlungur 7y agoUnimpressed with the argument. Different people play competitive games with completely different mindsets and you are also not just competing against your peers, for example, you may be playing someone with much less free time to dedicate to the game. Same goes for some real life hobbies. That's significantly different than getting to the top 5% in your class, where everyone is supposed to be peers and dedicated. I think this really comes down to the level of competition for each particular activity. Getting "Legend" in Hearthstone for example means pretty much nothing (can be achieved while playing quite casually), while getting top 5% in a cellular biology class with 80% premed students is very impressive.
- salixrosa 7y agoI strongly disagree with your opinions on premed students, but that's based off my experience as a Biochemistry major at a large state school. So much partying, so little reading of assigned materials.
- eslaught 7y ago> It's known that having laypeople try to figure out how to improve among themselves is among the worst possible ways to learn something, direct instruction is more effective and having a skilled coach or teacher give one-on-one instruction is more effective still. Is this actually true? Does anyone have citations for this?
- bigbadgoose 7y agoIf you’re actually trying to do anything, and you are diligent, you’re really only competing with 10% of the pool. Now, you just have to beat 50% of your real competitors.
- juped 7y agoYou can become a 95th percentile commenter on this post by reading the article for comprehension. (A link to the article is provided near the top of this page; clicking it yourself is a helpful deliberate practice activity, so I won't reproduce it here.)
- rconti 7y agoIt doesn't help that he seems to mix up practice, participate, and try. I got lost trying to re-read it for comprehension, then just closed the window when he went off about video games.
- knzhou 7y agoThe question is always, 95th percentile of what? I'm involved with a series of physics competitions, that winnows ~5 million high schoolers down to 5. - 10% of high schoolers learn calculus well in high school - 10% of those also learn calculus-based physics well in high school - 10% of those sign up for the first round competition - top 10% of those qualify for the second round - top 5% of those qualify for the final round - top 20% of those end up on the final five Which of these stages is supposed to be "easy"? Because the conjunction of all six certainly isn't.
- arendtio 7y ago'Practice makes perfect' is certainly true for the 95th percentile. In the 99th percentile, on the other side, talent and determination are more important (since everybody is practicing regularly already).
- malisper 7y agoIt seems like most of the top level responses are responding to the title and not the actual argument. The argument Dan is making is that you can easily get relatively good at most activities. This is because most of the people doing those activities aren't actively trying to get to get better. 95th percentile is probably not the best way to put it since there are tons of activities where nearly everyone is trying to actively get better such as competitive sports. Dan's thesis doesn't hold true for those activities and he knows that. That doesn't change the fact that there are a ton of activities out there where you can easily get better than most people by practicing.
- peripitea 7y agoThere are plenty of sports for which I find this still holds true. A lot of it comes down to how much the required skills to be great are around more innate skills (e.g. speed, height, jumping ability) vs acquirable skills (technique, flexibility, problem solving, mental fortitude). It's very hard to be a 95th percentile soccer, basketball, or track athlete without a decent amount of innate athleticism. But I've seen plenty of not-particularly-athletic people get to 95th percentile in things like climbing, grappling, long-distance running, etc.
- snowwrestler 7y agoOne of the big factors in outdoor sports is how you define participants. Advocacy groups are usually the ones who bother to do this, and they have a vested interest in making it look as big as possible (so as to better advocate for friendly policy). I think at one point the American Canoe Association defined a boater as anyone who had been in a canoe or kayak at least once within the past year. Obviously if this is your universe of participants, it makes it a lot easier to get to 95%. If you define it as anyone who spends time in a canoe or kayak at least once per week, in comparison, that 95% level of ability goes way way up.
- bsder 7y ago> It's very hard to be a 95th percentile soccer, basketball, or track athlete without a decent amount of innate athleticism. Completely not true. Having absolute solid basics that you drill every single day (dribble with both hands or both feet, run your conditioning, shoot free throws, etc.) puts you in the 95th percentile until probably Division 1-A college level (at which point, yes, innate size and body type start to matter).
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- peripitea 7y agoThis is a great post, and it's unfortunate that so many people are missing the point. You may not like the writing, or the layout, or the title, and you may be able to pick holes in the argument, but who cares? That's an easy, boring game to play. Take it from a reformed cynic -- you will grow so much more from trying to figure out what's right about someone's argument rather than what's wrong. The key insight in the article is: For many skills, becoming highly proficient is easier than most people realize. That is both true and highly under-appreciated, in my experience. Any time you can combine those two attributes, you're writing something important. Keep the "ridiculable" posts coming Dan!
- dntbnmpls 7y ago> Take it from a reformed cynic So one extreme to another? > you will grow so much more from trying to figure out what's right about someone's argument rather than what's wrong. Isn't this how we get flat earthers, anti-vaxxers, religious zealots, etc? They focus on "what's right" rather than looking at "what's wrong"? Don't cult leaders or tyrants encourage people to do the same. Look at what's right about my leadership rather than what's wrong? > The key insight in the article is: For many skills, becoming highly proficient is easier than most people realize. Maybe I'd agree with "becoming proficient" is easier than most people realize. I'm not so sure about "highly proficient". But then again, that's a subjective rather than an objective characteristic. > Keep the "ridiculable" posts coming Dan! The Levine fan club is going to be jealous.
- heavenlyblue 7y agoWell, if you listen to anti-vaxxers, at the very least - then you’ll learn how many times the governments actually fucked up vaccination practices in the world? It doesn’t mean you shouldn’t vaccinate, but they have _something_ to say.
- krapp 7y ago> Well, if you listen to anti-vaxxers, at the very least - then you’ll learn how many times the governments actually fucked up vaccination practices in the world? You don't have to listen to anti-vaxxers to learn that, any more than you have to listen to Alex Jones' rants to learn that corporations dump toxic chemicals into the water supply that can affect the ecosystem. Fringe conspiracy theorists and extremists are not the sole arbiters or guardians of hidden knowledge or suppressed truths.
- ericmcer 7y agoHis main example is video game playing, which is something many people do at an extremely casual level because engaging in it is so easy (turning on your computer). Reaching the 95th percentile in activities where just showing up requires a level of effort (team-sports, rock climbing, etc) is way more difficult, as people who just want to be entertained for 30 minutes are not present.
- QuantumGood 7y agoYou can do this...only if you compare yourself to everyone. If you compare yourself to those who are actively trying to get good, it's much, much harder.
- hardwaregeek 7y agoMuch respect for Dan's minimalist site (can't say I've ever waited for it to load) but this much CSS makes it so much more readable: html { display: flex; flex-direction: column; align-items: center; line-height: 1.2em; font-size: 1.1em; } body { width: 650px } As for the actual content, I agree with it a lot. I suspect most people are quite bad at learning. It's not something that's taught in schools, and when it is, it's probably lost upon kids due to their lack of executive decision making skills. For instance, I tutor kids in math. I don't think I'm an amazing tutor. My limited bag of tricks are stolen from my teachers. But what I do provide is a fully concentrated hour long study time with feedback. Which is more effective than 10 hours of slightly distracted studying with little to no feedback. Basically, improvement is a combo of concentration and feedback. Sounds facile but it does work. There's a great Donald Glover^[1] quote about this: > “I realized, if I want to be good at P.E., I have to be good at basketball. So I went home and shot baskets in our driveway for six hours, until my mother called me in. The next day, I was good enough that you wouldn’t notice I was bad. And I realized my superpower.” [1]: https://www.newyorker.com/magazine/2018/03/05/donald-glover-cant-save-you https://www.newyorker.com/magazine/2018/03/05/donald-glover-...
- hinkley 7y agoOh man. I can't unsee this now. Why is the text so close to the edge of the screen? It's the same feeling when the gravy is about to touch my dessert.
- pja 7y agoI always end up hitting Firefox’s readability mode button when reading Dan’s site. Normal browser width is just too wide for wall-to-wall text.
- stjo 7y agoEveryone's talking about his arguments and ideas (which is great, love you all), but it just made me want to play some overwatch.
- lpolovets 7y agoI fully agree with this. I wrote a related post a few years ago called The 100-Hour Rule (in contrast to Malcolm Gladwell's 10,000-Hour Rule). It's at https://www.codingvc.com/the-100-hour-rule/ https://www.codingvc.com/the-100-hour-rule/. It takes tons and tons of time to be world class at something, but very little time to go from newbie to better than almost everyone else. The key is wanting to get better and then pursuing that in a deliberate, thoughtful way. A hundred hours of tennis lessons or of reading books on negotiation will quickly place you in the top 5-10% of the general population in those things -- and possibly even the top 1%.
- killjoywashere 7y agoThere's a stringency to the barrier to participation that's missing here. To be in the 95%-ile of heart surgeons, may still mean that you make seemingly obvious mistakes, but I kind of doubt it. To be in the 95%-ile of machine-learning engineers ... what does it even mean? In addition to the stringency of the barrier to participation, there's a stringency of the barrier to opportunity for practice. If you take a brilliant heart surgeon out of New York City, and plop them in the middle of Wichita, Kansas, she's going to find a hard upper limit on the number of mitral valve repairs she can do on any given weekend. Similarly, if you take a machine learning engineer who spent the last 10 years at Google and give him a a few thousand data points from a heart health study, his main challenge will be staying busy and his skills will surely degrade without other work.
- mntmoss 7y agoI think the post is both accurate and easily ignored, because it lives from within its own wisdom. Of course you can do better if you work at it - but, why aren't you? And that's not even a question of personal responsibility and virtue and utilitarian maximization preference. That's - what on Earth is the world doing to discourage you, to make you grind at Overwatch in an ineffective way, then try to compete without appropriate prep? How did your ego get into such a fragile state that asking questions and getting advice feels so difficult? And with at least some of these questions, the answer is that the intent of the person is different from a genuine competitor in a way that keeps them in a state of self-sabotage. They may be turning to the game as a way of gambling for a dopamine rush, in which case they can't believe in their skill(or anyone else's) - since they want fate to do the work. But then you probe further and it gets more nuanced. Many people have trauma getting in the way, a whole bunch of stereotypes and expectations beat into them from an early age, which prevent them from reaching out and grasping at the prize. Many are trying not to get too deep into their hobby, because they have a lot of other stuff going on. And so on. And so the question of why there is a 95% is related to our tendencies around resource allocation as a society and what skills and beliefs go along with that, which creates preferences, which then acts to enable or limit people. It's never quite as simple as "you could just practice." Finding the way in which practice works for you, lets you set goals you can agree with - that's the trick.
- pavlov 7y agoGet better at something if it feels good to you, but gamification of life is poison. Competitiveness is a mental trap that keeps you in a box where someone else defines the rules. If you’re doing something new, the questions of “winning” and percentiles and whatnot become meaningless.
- hyperpallium 7y agoMain point is it's common to practice wrong. It's hard for non-experts to assess expertise, needed to find a coach to give feedback. Though, probably for a beginner in many fields, an even minimally credentialed "expert" will be extremely helpful. (This is apart from fields lacking agreement on advice, like the article's public speaking example).
- sinuhe69 7y agoThe main message is becoming 95%-ile is EASY. I disagree. It’s not. One of the most common discipline is (school) math. You have everything to help you improve: constant feedback, guided resources, a unlimited mass of problems to practice and arguably plenty of time but to reach the 95%-ile is still hard.