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I am trying to think some solutions but the crux is that users may be expecting to have a unique story tailored specifically to them. If that assumption is fals
by designium 7y ago
I am trying to think some solutions but the crux is that users may be expecting to have a unique story tailored specifically to them. If that assumption is false, then we have some solutions:
- save top or similar stories and make them pre-determined to avoid calling the ai services
- decrease the amount of times the user can keep the story going: users can only give 3 times input instead of X
- charge people for the game
Probably there are more ideas out there.
One last idea: package the code and instruct users to run on their own machine(s) or have then to run on their own GCS account.
- chii 7y agoi think the game should be made runnable on a user's own machine too. Make the data licensed AGPL if the author is afraid of people copying and making profit off it without including them!
- sneak 7y agoAGPL does not prevent someone from copying data and making a profit off it and not including them.
- gtm1260 7y agoPart of the reason this idea was pretty viral/successful is because anyone could try it out right away, without the usual nonsense that comes with running open source code locally.
- imtringued 7y agoThere are no AI services. Every user runs their own instance of the game.