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Time to do away with the UX discipline?
- pembrook 7y ago"Extending responsibility for the user experience across your organization requires at least a six-month plan...Dan Gardner is CEO of Code and Theory" I don't disagree with the premise but it's pretty clear this is a thinly veiled piece of content marketing for his digital agency. Hey I'd love to get fat 6 month retainer agreements for "digital transformation" projects too!
- thrower123 7y agoEh, specialization is good, if you can afford it. There's real value in having dedicated QA people, security people, DBAs, Ops folk, and yes, UX people. What I can't help but notice is that we're trying to make everybody wear all the hats at once, in many cases these days. There's also value in being a jack-of-all-trades, or a T-shaped person, but you just can't be expert at everything, and some aspects are going to fall through the cracks.
- httpsterio 7y agoI assume you didn't read beyond the title, as your point is pretty much the basis of the article. It calls for a wider adoption of the design-thinking, users first mentality and embraces various types of ux designers. So, the article actually criticises how broad the term ux is and that we should have more specialisation and appreciate that.
- thrower123 7y agoNo, I read the whole thing. It brought to mind the protestations that eliminating dedicated QA teams at Microsoft wouldn't cause any problems, because now quality would be everyone's responsibility.
- whytaka 7y agoThe better question to ask is, "What are people doing at work if not catering their work for some end-user?"
- hvs 7y agoSomething that is everyone's responsibility is no one's responsibility.
- codyogden 7y agoThat's literally the sales pitch here. If your entire team is responsible for UX, let us be the specialists.
- rawoke083600 7y agoSide note/rant: I've never seen it more clearly illustrated when working as a waiter back in the day. The head chef(more like head guy in charge of kitchen not really a chef). Got flustered whenever it got busy and then just barked out commands to NO ONE. The end result was, that while the restaurant was at its busiest there was a scary dude yelling "SOMEONE get me new spoon". Because he didn't delegate or assigned this task to anyone. THE WHOLE kitchen came to a stop and ppl looking at each other wondering who is going to give the yelling beast a new spoon.
- djokkataja 7y ago> And it means employees can get closer to the work they love. Wow these people are all in on the koolaid. Am I interpreting the meaning here correctly if I think they mean employees can work even longer hours to incorporate this?
- ivan_gammel 7y agoThis is dumb, I cannot say it more specific. UX today is both an area of expertise and a set of tasks to be done - making everyone doing it is the same as making people from the whole organization writing software in addition to their other daily tasks. It’s not just that most of people are not qualified for this job and need to be educated and get necessary experience, it’s also about them losing their focus. UX as a discipline was created because there was a need in specialization: the tasks that could not be done by other people and required a dedicated person to work on them. What is really necessary today is to go further and specialize more: stop talking about UI/UX and emphasize that UX is not UI. And even more: UX research is not the same as the interaction design or data science. And more: DesignOps is something that needs focus. And more: accessibility design is something that does require attention, focus and expertise.
- deleted 7y ago[deleted]
- dccoolgai 7y agoMay just be a coincidence, but no one I've ever worked with who had "UX" in their title seemed to A) Know or B) Care about users as human beings and their experiences. Most were primarily concerned with turning whatever app/page in production into their personal art gallery, almost always at the user's expense and would respond with a blank stare if you tried to discuss, say, gestalt issues.
- jcomis 7y agoYikes. That's a problem when people conflate visual design and UX. Happens constantly. It's very easy to judge "good" visual design, so good visual designers tend to rocket into the ranks of UX/Product design without real knowledge of how to best design for user needs and goals.
- pcurve 7y agoThat's a shame. You wouldn't be able to get away with that in most large companies where there are large and established ux practices. They, like other orgs have to justify their existence through value they deliver.
- hombre_fatal 7y agoThat only reflects the quality of people you tend to work with. It's like saying engineers suck. I've worked with UX professionals who were the powerhouse behind amazing products and were sometimes the only people at the entire company batting for the end users (which is the point of the article). It really is a great experience to be a developer when there's a skilled UX designer working full-time on such a hard problem upstream from you. And it's a harder job than I think most people realize. Balancing UI with the constraints of being human friendly is its own class of engineering. Looking at all the UX turds that developers come up with because UX is hard, you'd think the top comment would be a bit more understanding or appreciative of UX work. I guess this hubris is why good UX is so rare, especially among "Show HN" projects. ;) BTW, the article doesn't trash UX professionals as unnecessary which is how you and other HNers want to interpret the title. Rather, the article does the opposite. It points out that ideally you strive for good UX at the systemic/organizational level, not just depend on some UX hotshots to save your ass.
- nnash 7y agoThere's a reason why enterprise software looks like enterprise software...
- aitchnyu 7y agoThere are terrible enterprise software with the most modern skin but a pain to use.
- golover721 7y agoUnfortunately in most companies those who wear the UX title are just UI designers. Real UX is about researching and performing experiments on how your customers interact and use your software. So you can make proven decisions on how to design your product. Not I think buttons should look prettier and how do we make this look cooler.
- rogerkirkness 7y agoI feel like that sits too closely to what product managers should be doing, rather than shadow managing eng teams that don't have enough heirarchy in them.
- badfrog 7y agoYes, UX should be at the core of any PM's job.
- golover721 7y agoTo some extent I agree. PMs should be working closely with users and stakeholders to see how to improve the system. However UX professionals tend to take a more scientific approach to experimenting and analyzing user behavior.
- tootie 7y agoThat's not 100% true. It's like Henry Ford said. If you asked people what they want they'd say faster horses. Sometimes UX involves taking risks and getting people to adopt new paradigms. And if you're not working with a screen you'll probably have to invent something. Research us useful but has it's limits.
- badfrog 7y agoUX research isn't just asking people what they want. If you do it right, it can help you assess the risk and reward of the new paradigms you're considering.
- golover721 7y ago
- bryanmgreen 7y agoIt'd be nice if we could but it would require people to have different sets technical skills and emotional capabilities for one job role. UX is about cold efficiency and UI is touchy-feely. Having someone do both UI and UX is like having your architect also be your interior designer. On the surface, it seems like one person could do both, but in reality they require VASTLY different skills and knowledge bases.
- fuzzfactor 7y ago>Having someone do both UI and UX is like having your architect also be your interior designer. On the surface, it seems like one person could do both, but in reality they require VASTLY different skills and knowledge bases. Good analogy since almost everyone needs an architect for their software as well as their buildings, but much fewer can be seen to benefit from a designer in either case whether they use them or not. I wouldn't cry over it because I've been in favor of broader technical skills and emotional capabilities for a long time, just old fashioned I guess.
- matheusmoreira 7y agoStallman's website linked me to this article on UX that I thought was quite insightful: http://contemporary-home-computing.org/RUE/ http://contemporary-home-computing.org/RUE/ > The role of “experience” is to hide programmability or even customizability of the system, to minimize and channel users’ interaction with the system. >UX fills awkward moments when AI fails. It brings “user illusion” to a level where users have to believe that there is no computer, no algorithms, no input. > It is achieved by providing direct paths to anything a user might want to achive, by scripting the user and by making an effort on audiovisual and aesthetic levels to leave the computer behind. > We are giving up our last rights and freedoms for “experiences,” for the questionable comfort of “natural interaction.” > But there is no natural interaction, and there are no invisible computers, there only hidden ones. Until the moment when, like in the episode with The Guardian, the guts of the personal computer are exposed.
- 8bitsrule 7y agoOh yeah. (Two short article quotes below.) Many of the most-valuable sites I traverse looking for valuable information* are 'primitive' in the good way this author is promoting. On the other hand, there are the endless 'corporate glitz' sites which look great but convey no immediately useful content (e.g. RSS links). If they do have it, their slick emptiness endeavors to obscure it. [Disclosure: I admire Zeldman]. * "So layouts, graphics, scripts, tools and solutions made by naïve users were neither seen as a heritage nor as valuable elements or structures for professional web productions." "I am mainly interested in early web amateurs because I strongly believe that the web in that state was the culmination of the Digital Revolution."
- koboll 7y ago> We are giving up our last rights and freedoms for “experiences,” for the questionable comfort of “natural interaction.” This assumes intuitive UX forces you to use a product a certain way. There's no reason this has to be true. Good products can be used intuitively and can grant their users programmer-like powers. Take Google Search, for example. It's easy to use; you can largely speak to it like you would to a human -- type "what time is giants game tonight" and you'll get the answer you're looking for. But you can also use operators and other power features to perform specific and precise searches. So good UX merely gives less savvy users a leg up; it doesn't force a mediocre experience on power users.
- misterdoubt 7y ago> It should result in advertising content that is more personal and emotionally resonant Exactly at the moment I read this, an auto-playing Volvo commercial started making noise just below that paragraph. Ugh. We're a long, long way from advertising putting "users" first.
- ryanthedev 7y agoNo. No. No. When designing a system you always need to start top down. Too many times I see a developer sit down an immediately start from the database. Start from the UI or API. Just like we have UX for UI, you should be taking experience into account when designing an API.
- TeMPOraL 7y agoIf you know everything about your system. Chances are, you don't. It's a known programming adage that you should start by getting data structures right, and proper algorithms will follow. In my experience, the shape of data and ways you work with it have so huge impact on what must be presented on the screen that I'm starting to feel it might be best to delay UI/UX work until you have all that figured out.
- Pxtl 7y agoI can't help but notice that the rise of designers and UX coincided with the end of being able to tell which things on the screen are clickable and, having clicked them, whether I actually clocked them and, having done that, whether my device is loading anything. Maybe it's a coincidence, idunno. But Windows got this right like 25 years ago, and somehow it's gone away in spite of us now having "UX designers".
- rawoke083600 7y agoJa my biggest gripe with UX-Ppl is that the ones I have encountered are all ex-graphics-artist with a new title. Not a new education or new field of study they did... It was just on Monday they were graphic artist... and on Tuesday they were a UX-Expert ! If someone tells me make this button yellow and move it down. I want to quantitative science on yellow and why ? Or at least a statistical test(call it A/B if you want). I have no idea where all these sudden so called experts came from overnight. As that one quote goes. "If we don't have data and only opinions let use mine.(sic ?)"
- cryptozeus 7y agoThis sounds a lot like...wait for it...agile.
- aaronbrethorst 7y agoI sure hope my competitors buy into this story's thesis.
- raxxorrax 7y agoUX is a stupid neologism for user interfaces. I do think expertise in this field is its own discipline, but I associate the expression with corporate misbehavior patronizing users. Maybe because the first and most prominent products using this term had profoundly bad UIs.
- fuzzfactor 7y ago>When the digital revolution first spawned the user experience discipline, it was a radically new idea. Nope, by the time Feld was complaining, it was one of the most fundamental things that had been sorely forgotten; that programmers are supposed to naturally always craft everything with the users in mind without needing a non-programming designer, and have it come out more usable that way. Without programmers adequate enough at all levels, the shortcuts & workarounds can work out fairly ugly even if the interfaces look fairly attractive on the outside. This whole article is about overcoming the technical debt in organizations that skipped the effort necessary to build their group with fully user-dedicated programmers from top leadership on down to begin with.
- liveoneggs 7y agoThe time for DevSecUXOps is now!