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Ask HN: Why do new(ish) programming languages eschew OOP features?
Some relatively new or popular languages are not object-oriented, although they may have object-like features. Examples include: Rust, Go, Julia, Nim.
I have always struggled with OOP and have never found it a natural way of programming. But many other programmers will disagree of course.
I find it fascinating that some new languages have chosen to eschew the OOP model. Why do you think that is? And what do think of this trend (if it is indeed a trend)?
- chupa-chups 7y agoImho, OOP is part of a greater puzzle. There are domains where OOP fits perfectly, there are domains where functional programming fits perfectly, there are even domains where imperative programming fits perfectly. We're constantly searching for the perfect fits-it-all solution which we haven't found yet. From my POV this is why there are some competing standards, which all have their merits but on a first glance exclude each other.
- neilv 7y agoTraditional OOP is a basket and sometimes conflation of multiple powerful concepts, which can be very convenient, but don't always fit the problem well. In practice, if the only tool you have is a spinning electric fan of hammers, your problem can get an awkward and painful shoehorning. Back when it seemed most people were doing Java, we expected any new language to be OO. At the time, when a new language design chose not to provide traditional OO... that could be for elegance of the language design, and (by accident or design) also a nudge to programmers, to learn how to use other concepts. And, with some languages, the language is powerful enough that you can layer a reasonable implementation of a traditional object system atop their primitives, if you want to. FWIW, Racket (a Scheme descendant) has always had an traditional object system library (ordinary class-instance, plus mixins), which was used for its cross-platform GUI library and IDE application framewok, but is not often used for other things. Racket's somewhat simpler `struct`, however, is used heavily, for all sorts of things, as are the traditional basic Scheme/Lisp types. Scheme/Racket procedures are also used heavily, including to do things that you'd use objects for in some other languages. And Scheme (and especially Racket) also gives you very powerful tools for syntax extension, which, among its uses, can do things elegantly that would be pretty messy or nonviable to do with traditional OOP classes. You can also roll your own object library in Scheme/Racket -- I once quickly whipped up a simple prototype-delegation model as an extension to portable Scheme, as an exercise, and this is within the abilities of any fairly new Scheme programmer. (I'm not disrespecting OO. I'm a long-time OO person, in several languages, including having been a commercial developer of fancy OO developer tools, and tend to architect (at least) data of systems with OO or entity-relationship. But, programming-wise lately, I've mostly been working mostly with what used to be considered non-OO "paradigms".)
- timwaagh 7y agoany sufficiently complex OOP program is indistinguishable from black magic. OOP tends to encourage going through more layers of indirection than necessary or helpful, which makes the flow hard to follow. E.g. instead of just calling a library method, OOP frameworks might have you extending a framework class. This makes OOP code difficult to debug and maintain.
- nickjj 7y agoDepending on who you ask, "trend" could be replaced with "progression". I'm with you in that I never really found the OOP style to mesh well with my brain. I always felt like I had to fight it and dealing with massive chains of class inheritance can make it really hard to reason about and change code. I've spent years building web apps with Python and Ruby too. Having only spent a short while with Elixir, I'm finding semi-complicated topics and patterns to be a lot easier to digest even with no formal functional programming background. Like just today I watched a talk where a guy live coded a web framework DSL in about 30 minutes[0]. One with a beautiful API for controllers and a router. It was a total head explode moment for me (but not in a bad way, it was like seeing the light). I'm still a newbie with functional programming but so far it feels much more like a WYSIWYG style of programming where your domain is front and center where with OOP it feels like you're bombarded with purposely confusing legal documents and fine print with a small bit of your domain thrown into the mix. [0]: https://www.youtube.com/watch?v=GRXc-jKRESA https://www.youtube.com/watch?v=GRXc-jKRESA
- AlchemistCamp 7y agoI tend to agree. Due to its sheer popularity, I did some work with OO. In some languages, like Ruby, it has a certain charm. But in its traditional Gang of Four incarnation (which I encountered years later as a newbie), it felt like an awful lot of ceremony and unneeded complexity to get anything done.
- AdamM12 7y agoI would think more than 2 layers of inheritance is a major code smell in any language let alone Python. There is surely a way that inheritance chain could be broken down to make more sense.
- Quequau 7y agoI don't have a huge social circle but in it among the professional devs I am the sole person for whom OOP style does not mesh well with their brain. I've known most of these folks since the '80s and something that we've discussed a few times is wondering if it's when we got serious about computers, what platform (e.g. C64 or Apple II), or continuous employment in the field (I have a history of going off to do other things most of my dev friends have always been devs), preferred platform today (mostly WinTel vs. Linux), or the niche we work in (I mostly work in embedded stuff, lots of my friends work with stuff related to pretty big systems, either big back end stuff or user facing I/O). Anyway I find the recent popularity of alternative styles to a welcome recurring innovation, especially the idea of having a "Functional Core with an Imperative Shell".
- kyllo 7y agoMostly because it's generally recognized that inheritance was a bad idea. "Prefer composition and interfaces over inheritance" and such. Also because mutable object state is problematic--it makes a large system harder to reason about and certan types of bugs more likely, and makes thread safety very difficult.
- gHosts 7y agoBecause they are written by people who never actually understood Design by Contract and class invariants.
- lallysingh 7y agoOOP made for great tool sets, training seminar and other products. But the mentality of "circle the nouns in your requirements" is stupid, and serves nobody. Programmers analyze they're requirements into code and data, and those things have little bundling to one another or the requirement domain.
- barbecue_sauce 7y agoEh, I think circling the nouns is useful, but mostly for database entity modeling.
- Buttons840 7y agoMaybe because traditional OOP is already well represented by popular languages with large ecosystems? Creators of new languages want to do something new. There is Elixir / Erlang which many consider to stick more closely to the original idea of OOP.
- corysama 7y agoAgreed. There is definitely a problem where most people think OOP = Java. But, if you think a bit more abstractly you find that Erlang is a much better OOP while being famous for being so very functional. Also, you get bits like http://wiki.c2.com/?ClosuresAndObjectsAreEquivalent http://wiki.c2.com/?ClosuresAndObjectsAreEquivalent
- ajross 7y agoUnpopular answer: pure fashion. There's nothing wrong with object methods (that's 100% pure syntax vs. a function call) and an implicit "this" scope for symbols (which is just a limited form of dynamic scope[1]). They don't make code hard to understand. OO can be abused to produce bad designs, of course, but that's not an indictment of its syntax. Non-syntactic aspects are maybe a more involved discussion. For an example, I personally think traditional OO lends itself very nicely to runtime polymorphism. And this is something that more modern languages have really struggled with (take a random new hacker and try to explain to them virtual functions vs. trait objects). Now... polymorphism can be horribly abused. But, it's still useful, and IMHO the current trends are throwing it out with the bathwater. [1] Something that itself has long since fallen out of fashion but which has real uses. Being able to reference the "current" value of a symbol (in the sense of "the current thing we are working on") is very useful.
- mceachen 7y agoIt's "pure fashion" until you try to massage your new subclass into behaving slightly differently when you're living with class hierarchies that are N levels deep. Clean compositions, ala Scala traits, can be done with OO. It's just not something I've seen in the wild, or something actively encouraged by any OO teachings I've witnessed. At the same time, composition is pretty much the only way FP is taught (at least in my experience).
- 0815test 7y agoThis, basically. People should stop thinking about "composition vs. inheritance" and start thinking of implementation-inheritance and thus OOP in a strict sense as "composition plus open recursion". Open recursion (viz. the fact that methods defined on your "base" classes can invoke 'virtual' methods on self and end up depending on behavior that may have been overridden at any level in the class hierarchy) is quite often a misfeature and not what you actually want, given that the invariants involved in making its use meaningful or sane are extremely hard to usefully characterize.
- 7y ago
- jchw 7y agoInheritance makes some sense, but composition is much, much easier to understand and work with. Inheritance has well documented problems that composition does not. It’s not so much about being object oriented or not, at least not directly. I could elaborate, but others have said it better anyways. https://en.m.wikipedia.org/wiki/Composition_over_inheritance https://en.m.wikipedia.org/wiki/Composition_over_inheritance
- deleted 7y ago[deleted]
- norswap 7y agoComposition should be favored over inheritance whenever feasible. It is not always feasible so many use for inheritance remain. What you can do is make composition easier. Kotlin does this with its delegation system: https://kotlinlang.org/docs/reference/delegation.html https://kotlinlang.org/docs/reference/delegation.html
- jchw 7y agoOf course, it is possible to totally eschew inheritance as a language feature. Go does it nicely and I can’t think of many circumstances where modeling my code has suffered as a result, usually the opposite. That said I don’t claim inheritance to be useless by any means, and I would not use Go for every kind of software.
- norswap 7y agoI didn't claim it is impossible either :) I kinda agree. Still, for an imperative language I think it's a tool I'd like to have in my toolbox, or at least it needs a compelling alternative, which I don't think Go has (1). Of course there are many cases in which you can do perfectly without. (1) I know it has composition through struct embedding, but not real inheritance: a method delegated to the embedded struct can't call back a method on the embedder automatically. If you do know of some other means in which Go can replace this kind of inheritance, I'd be happy to hear about it.
- 7y ago
- DanielBMarkham 7y agoA big change in my life was reading the Tao of objects -- https://www.amazon.com/Tao-Objects-Gary-Entsminger/dp/0138827702-- https://www.amazon.com/Tao-Objects-Gary-Entsminger/dp/013882... along with the great Coad-Yourdan OOA/OOD books -- example: https://www.amazon.com/Object-Oriented-Analysis-Yourdon-Computing/dp/0136299814 https://www.amazon.com/Object-Oriented-Analysis-Yourdon-Comp... The premise was great. We reason about things as real-world objects, if we organize our code the same way, we can reason about our code. Twenty-plus years later, In practice, however, I'm given a graphics object with a DisplayText method. It has three parameters, two of which are optional. If I call it with text I want displayed? It is an extremely rare event that what I wanted to happen, happens. It gets much worse from this simple example, with versioning, monkey-patching, and overloading (ouch!). Add in multiple languages using the same codebase? Mutable code? The maintenance programmer is left with a general concept. Under that concept there is code. Whether that concept maps to the concept the users asked about, or what changes in state that code makes? Nobody knows. It's worse than bad. The incoming programmer is given concepts he thinks he can reason about, but which rarely match what's actually happening. To combat that, the OO-mutable guys have gone to TDD. Test-first, then code. That's a survival skill in modern programming, but all it does is change the definition of "What is a foo?" from a free-wheeling conversation to a concrete executable set of tests. And that is assuming you use it everywhere. OO was a big-picture, conceptually-simple way of organizing code for big projects. We had a bucket for everything. We ended up with hundreds of buckets that were confusing and we were never sure what belonged where, or if we touched one thing what other things might happen. Functions, however, remained very simple. No matter what the function does, is it something you want or not? As long as you keep it simple and immutable, over time you keep building up and honing a reusable set of functions: tokens describing important things you want the system to do. As it turns out, quite surprisingly to me and others, reasoning and simplifying around what you want the system to do is much more productive and easier to understand than reasoning and simplifying around what you want the system to be
- nullwasamistake 7y agoIMO they just expose more of how OOP really works, giving you flexibility. Take Rust. Just because I like their pragmatic approach. They represent objects as structs with functions attached that have access to the struct data. In C++, Java, etc this is roughly how objects actually work underneath. They eliminate inheritance, replacing it with interfaces. Exposing the objects for what they really are, structs with functions attached, makes this strategy easier. Traditional OOP, especially with multiple inheritance, tends to encourage nested objects (structs) that become hard to reason about. Another related innovation has been structural typing. Typescript is great with this. Essentially, if you have two "objects" with the same fields, you can assign them to eachother freely. Typescript doesn't care if they actually inherit from eachother. If the interface signatures are compatible (matching fields, matching types), they can be freely used in eachothers place. This is great for constructing anonymous objects to pass off without all the cruft, basically just Json fields. TLDR: newer languages decided that if two objects look like ducks they are both ducks, even if you decide to call one something else. Because who really cares what you name your ducks or which ducks they inherit from. This breaks from traditional OOP by loosening the rules of inheritance, but so far it's been a boon for productivity (for me at least)
- Skinney 7y agoI disagree with it being OO when it doesn’t have inheritance. No classes or class hierarkies, no passing things along to children. Seems very different than what those who invented OO had in mind. Structs with functions attached is easy, and not entirely uncommon in procedural and even functional languages.
- spacemanmatt 7y agoInterfaces are inheritance, just without code. But interfaces definitely serve at least one role of an abstract base class.
- Skinney 7y agoMaybe. But then even FP languages are considered OOP, as most of those languages have records and interfaces.
- lone_haxx0r 7y agoFor a long time, abstraction was the name of the game. OOP is the most popular way to achieve a higher level of abstraction. Programmers have noticed that infinite abstraction was not necessarily a good thing to have (or an easy one to achieve with a good design). They had neglected alternative paradigms and lower level languages. They had hoped to just abstract C away, and forget about it. Now they want to replace C instead of abstracting it away.
- jforberg 7y agoIf you'd like to hear the case against OOP in modern programming, the Rich Hickey talks are a pretty good place to start: * The value of values * Simple made easy * Are we there yet? I'm on mobile, but you'll find these easily on the google.
- elamje 7y agoFor anybody looking to broaden their programming mind, I highly recommend those talks. They are given by the author of Clojure, but Clojure is hardly a prerequisite to many of his talks.
- ledgerdev 7y agoAbsolutely watch the talk "Are we there yet", it's my favorite of all time. In short OO gets time fundamentally wrong, is unable to represent a discrete succession of values, and entangles state with operation. OO has been ~35 year wrong turn for the software development industry.
- repolfx 7y agoOOP contains in-place mutable state because mutating state is extremely important in basically all computer systems. FP has become fashionable in recent years and now it's gone to people's heads. But some difficult facts about computer science remain: - CPUs are much faster at reading and writing to recently used locations. Mutating in place is fast compared to constantly copying things. - Many of the most efficient data structures and algorithms require mutable state. There are entire areas of computer science where you cannot implement them efficiently without mutable state, like hash tables. - Constantly copying immutable objects places enormous load on the GC. This is getting better with time (there are open source ultra-low-pause GCs now), but, Rich Hickey just sort of blows this off with a comment that the "GC will clean up the no longer referenced past". Sure it will: at a price. - He repeats the whole canard about FP being the only way to exploit parallel programming. People have been claiming this for decades and it's not true. The biggest parallel computations on the planet not so long ago were MapReduce jobs at Google: written in C++. Yes, the over-arching framework was (vaguely) FP inspired. But no actual FP languages appeared anywhere, the content of the maps and reductions were fully imperative and the MapReduce API was itself OO C++! Also note that Java has a rather advanced parallel streams and fork/join framework for doing data parallel computation. I never once saw it used in many years of reading Java. SIMD is a much more useful technique but nearly all SIMD code is written in C++, or the result of Java auto-vectorisation. FP programming, again, doesn't have any edge here.
- renoir42 7y agoWith lambdas classical oop (virtual functions) becomes less of a necessity... That and past overdoses of oop.
- juliangamble 7y agoThe author of the article below lists the strengths of Object Oriented Programming: 1. Encapsulation 2. Polymorphism 3. Inheritance 4. Abstraction 5. Code re-use 6. Design Benefits 7. Software Maintenance 8. Single responsibility principle 9. Open/closed principle 10. Interface segregation principle 11. Dependency inversion principle 12. Static type checking He then goes on to debunk them showing alternatives from functional programming. http://www.smashcompany.com/technology/object-oriented-programming-is-an-expensive-disaster-which-must-end http://www.smashcompany.com/technology/object-oriented-progr...
- hpen 7y agoAre they avoiding OOP or classes? With some of these languages (Rust, also Swift) you have OOP without using classes. Here is a good video explaining the benefits of using structs and protocols with swift, which are similar to structs and traits in Rust. (WWDC 2015 Protocol Oriented Programming in Swift) https://www.youtube.com/watch?v=g2LwFZatfTI https://www.youtube.com/watch?v=g2LwFZatfTI
- stupidcar 7y agoMany systems people want to build with computers cannot be easily conceptualised as graphs of largely self-contained objects, interacting through swapping messages. These problems instead revolve around complex data processing, and are more easily conceptualised as data flowing through a network of functions, and into and out of containers. It is possible to build these systems using OO, by reifying the network of functions and the data into objects. But all you are really doing is reinventing functional programming with a layer of OO cruft on top of it, and it is always going to be easier to build the equivalent system in a language that lets the functions and the data structures be unencumbered. For programming tasks that actually are best conceptualised as objects, OO works quite well. These usually involve the provisioning of some largely static virtual environment, such as a UI, game world, or inversion of control container. Here, objects are long-lived, genuinely independent, and interact in well-defined ways via actions and events, usually swapping only small pieces of state. My guess is that the advent of GUIs and sophisticated games in the 80s and 90s pushed programmers to be more interested in this latter type of problem, and this was reflected in the languages that evolved. Then the advent of the internet and machine learning in the 2000s and 2010s revived interest in data processing and data flow, and so language design began to shift back. I suspect in 100 years, if humans are still doing any programming, all popular languages will be mixed-paradigm, and the question of OO vs functional will simply be a blend decided by needs of the problem at hand, rather than the kind of dogmatic arguments of this era, which will be viewed through a historical lens as rather quaint and silly.
- 1kGarand 7y agoThis is such an awesome answer.
- munificent 7y ago> I suspect in 100 years, if humans are still doing any programming, all popular languages will be mixed-paradigm What makes you think we'll need to wait that long? C#, C++, JavaScript, Java, Swift, Kotlin, Dart, Scala, Python, and Ruby all have objects, methods, polymorphism, first-class functions, lambdas, closures, and higher-order functions.
- jeremyjh 7y ago
- imsofuture 7y agoBecause OOP is a good idea that's been ridden into the ground by dogmatic implementations. OOP is fine, and it makes sense for lots of things. But going crazy with OOP makes for a mess, and a lot of software and languages and tools have chosen "let's do OOP" over "let's do good software". So non OOP stuff is just the natural backlash to OOP gone wild.
- grawprog 7y agoI'm not sure. As someone who's mostly self taught I don't really understand the big deal either way. I mostly learned about the idea behind oop while trying to implement my own classes using metatables in lua and trying to manually deal with problems languages with built in classes deal with for you. I like the idea of encapsulating functions with data and like the ability to inherit to subclasses. I don't really like languages like java that enforce oop at the language level. I prefer languages like D, python or c++ that offer it as a tool but don't restrict you to writing strictly oop code. I find D's class implentation to be the simplest to understand. With classes being reference types with inheritence and structs being value types lacking inheritence. It makes it clear to me when a type should be a class and when it should be a struct or some other data type.
- UK-AL 7y agoI think we're just figuring out different problems are solved using different paradigms. I find complex business logic tends to be best modelled using algebraic data types and functional programming.
- cartlidge 7y agoI'm not sure I agree with your thesis. For instance, Javascript has recently added an OOP class syntax, and Typescript extends the result with strict types. (JS was of course in some sense object oriented beforehand, but it wasn't recognisable to most working OO programmers as OO.) Moreover, I think you need a deliberately hamstrung language to get a genuinely OOP language - C++ and Javascript are both fully capable of writing OO code, but most people shy from calling them OO languages because they're not limited. A more interesting question is whether new programs are object oriented, and I guess the answer here remains, broadly, yes. This is why Javascript got class syntax. But I will assume you're a better observer than me, and make the following claims: I think there's two reasons: Object-oriented style inheritance is unsound (inheritance is not subtyping), so academics don't like it. Moreover, classical OO is not composable or extensible - unless you write your own primitives in every application and end up with Java-like verbosity. Therefore, research in new features tend not to be object oriented. Therefore, new languages tend to adopt non-OOP styles. The other reason is probably that there's enough OOP languages. The effort it takes to create a new OOP language exceeds the effort it takes to shoehorn your OOP algorithm into an existing OOP language. Therefore, there's less motivation from the engineering side. On the other hand, there's still lots of scope for better functional style languages; that marketplace isn't exhausted yet. Rust, for instance, merges a lot of academic techniques trialled on functional languages with a systems programming architecture.
- kaidax 7y ago> Object-oriented style inheritance is unsound (inheritance is not subtyping) Most modern OO type systems rule out unsound inheritance. (Java, Scala, etc.)
- souenzzo 7y agoRust, Go, Julia, Nim are all cruly braced, procedural, mutable, object oriented languages. I think we need languages that bring new paradigms. All that you quoted fail in this respect. https://www.youtube.com/watch?v=0fpDlAEQio4 https://www.youtube.com/watch?v=0fpDlAEQio4
- Skinney 7y agoNeither Go nor Rust has objects or inheritance.
- apta 7y ago> Neither Go nor Rust has objects What's an "object" anyway? A collection of data fields bound to a method is what most people would probably consider. In which case, both golang and Rust have objects.
- mratsim 7y agoJulia and Nim don't have curly braces. Nim isn't object oriented either, it's procedural oriented just like C. Experienced Nim devs avoid methods and inheritance and only use them after very careful considerations. Mutation is needed to implement low-level stuff and have deterministic memory usage.
- gonzus 7y agoNim is not curly braced, it uses Python-like indentation.
- theonemind 7y agoObject oriented programming doesn't really fit every problem. It really seems more strange that it took so long for us to see some alternatives. I mean, it took over programming like a revolution, like structured programming, but structured->OO doesn't have anything nearly like the benefits of unstructured->structured. It seems like a good paradigm for a couple of problem domains, but IMHO, it got cargo-culted on to everything about mainstream programming without delivering much on the promises it got sold with in regard to increased productivity and code re-use.
- Gibbon1 7y agoOne thing I think is OOP works pretty well for GUI type programs. But has little advantage when building networked service infrastructure. So during the desktop era OOP was ascendant. Now we're in a distributed data processing/storage/retrieval/service era. In particular data is ephemeral and not 'owned' by a particular service. So it doesn't make sense to start attaching local methods to it.
- pezo1919 7y agoOOP for GUI is getting old fashioned I think. I am thinking about the class-based imperative frameworks in Java/C#. Just look at the functional components and hooks in react. They have just abandoned the class based syntax.
- ericfode12 7y agoThat basically no modern oop language is actually oop. Smalltalk is an excellent example of what the oop movement could have been, Java is what it became instead.
- ddragon 7y agoI think it's probably too early to say there is a trend. There are still traditional OOP languages being created such as Kotlin and Crystal, and not OOP languages have always been created including the ones that inspired this new wave (ML/Haskell for Rust and the Common Lisp for Julia). And even if it's a trend, it might not have to do with issues with the concept of OOP, but for the fact that language creators and early adopters are usually people who are not satisfied with the current established languages (which happens to be mostly traditional OOP), so they naturally favor alternatives models. All that said, I think it's just that OOP was always broader than the most used languages made it seem. Message passing OOP (like smalltalk, ruby and arguably Erlang/Elixir processes) are not exactly the same as the more class structured OOP (Java, C++, Python) and even before many of those languages there was already the Common Lisp Object System which extended single dispatch OOP to multiple dispatch (and like with Julia, is object.func(args) really different from func(object, args) enough to not be OOP?). In the same way interfaces/traits/abstract classes/composition/dataclasses are also present in OOP languages to handle cases where the model is not a perfect hierarchy of self managing entities, so a language favoring those over inheritance in general is just being more opinionated towards a strategy that was already possible in traditional OOP.
- AlchemistCamp 7y agoI don't quite understand. How is Ruby not object-oriented? I thought it was the most thoroughly OO language in popular use!
- garg 7y agoOP did not mention Ruby; OP mentioned Rust.
- pezo1919 7y agoOOP is too vague, let's talk about related features which are clear. (To me the 2 most important are inheritance and mutability, I won't mention that "protected" magic at all.) Inheritance has too easy syntax to avoid "accidental duplication" (pieces of code seem similar on short term but eventually differ on the long run) without creating a new common abstraction to depend on: even before realizing the introduced dependencies are unnecessary but now even deeply entangled. Because in its core what might just happened is "raw" code(text) reuse instead abstraction reuse. "Code duplication is better than wrong abstraction." Or "Write code what is easy to delete." You might keep adding and adding until you won't be able to substract, because you have to check every dependency back and forth, and there are no layers of abstractions but a constant change of [meaning] with the hope of usefulness in future infinite far away. Additionally intermediate level classes also need names (and meaning...) which makes the naming problem constant and might even blur the clear lines between the originally clear abstractions. The language of our system/domain consists of the relation of individual abstractions, we can't just overload every word and/or litter with unnecessary ones. It's also a question to decide when to write a class and instantiate instead of just using an adhoc "anonymous" object and use a necessary pattern like factory function or some delegation (like parent class) later if needed. (Ofc. classes might be created later as well, but weird enough it goes the other way around in my xp, maybe its just me, ruined by noob Java 1.6/C# habits gained at the first years of university). It's too easy to find wrong abstractions with inheritance, too easy to blur good ones, and too hard/exhausting to delete them. Reflection on the thread: I think I'll focus more on the proper naming of functions "DO"s instead of "WHAT"s, because DOs must have clear intent to drive the design/architecture.
- paulhodge 7y agoOOP was a huge trend in the 90s and I think a lot of devs have learned from experience the ways in which it kinda sucks.. - It doesn’t do great as the code gets older or more complex. Google “fragile base class problem”. - Inheritance doesn’t do a good job of modeling most real-world problems. Most situations don’t map into a simple “class Dog extends Animal” kind of hierarchy. Steve Yegge’s “the kingdom of nouns” is a great rant on this topic. - OOP actually requires expert-level knowledge to do right. It seems like it’s beginner-friendly but that’s kind of deceptive. If you’re using inheritance then you should understand Liskov substitution, otherwise it’s not going to work well. And if there’s generics involved then you might need to understand covariance vs contravariance, which is also a beginner-hostile expectation. Imo, out of the newer languages, I really like Golang’s take. Interface-heavy, no inheritance, and some nice sugar around composition. Dunno if I agree with their lack of generics but I understand the choice, generics create a lot of complexity.
- H8crilA 7y agoOOP is great as long as your inheritance stack is at most 2 classes deep: abstract base classes for different backend implementations, or for holding heterogeneous objects like a syntax tree or, idk, inodes in the kernel, or even just one actual implementation and additional implementations for tests. At which point you may as well call the base class an interface. Can't think of any sensible 3+ classes deep hierarchy that I've seen in a sensible project. I've seen some that are not sensible.
- UK-AL 7y agoMost modern code bases I've seen only use interfaces now. Only in the odd exception do they use inheritance.
- throw0101a 7y ago> OOP was a huge trend in the 90s and I think a lot of devs have learned from experience the ways in which it kinda sucks.. Was that the paradigm or the language implementation of the paradigm? The big two languages in the '90s were Java and C++ (later C#?). If everyone was writings in Lisp/Smalltalk (or even Tcl), would things have turned out differently?
- JetezLeLogin 7y agoThe ideal language is flexible enough to be multi-paradigm, i.e. it allows you to use OO or procedural or functional etc. as needed/desired, but doesn't force any one of those on you. It gets back to something Paul Graham said[0]: roughly that having "ulterior motives" is a bad trait in a language, and I would consider "getting dogmatic about the paradigm they want you to use" to fall under that. But Rome wasn't built in a day, keep that in mind too, specifically concerning newer languages. Sometimes something isn't there but it's on the roadmap. [0] http://www.paulgraham.com/javacover.html http://www.paulgraham.com/javacover.html
- karmakaze 7y agoA new language is in part to discover a new place in the space of languages that isn't already well represented. OOP has been done since Smalltalk-80 and many of the class-based languages that followed. Deep class hierarchies worked well for developing widget trees and not much else. Now we're looking for a different trade-off since the constraints of hardware are different than before. Immutability performs well with multicore we have enough memory and advanced gc to not need to reuse mutable objects to conserve memory. Working in a mostly functional style with few key places of reference updates to large structures are much more clear and debuggable. Many of the newer languages are multi-paradigm trying to find a sweet spot that either takes the best of each and add something new or tries to capture a large audience with features.
- mika9090 7y agoPeople just don't have enough experience with Functional Programming to really know how awful it is. So now it is the new kid on the block (in terms of going mainstream) so people think it is the best thing ever. The most telling sign is how many FP languages are in existence today. If it was such a good thing we wouldn't need them all. It is a mess that cause many other types of problems without any clear benefit. I do get that many people like the FP paradigm, no two humans are alike and people will find different ways of thinking and reasoning about a problem more suitable. Which is OK. BUT it doesn't mean FP is a any better than OPP or vice versa. Last I would like to point out how Python (OOP) obliterated R (FP) it the Data Science market although R enjoyed a head start of few years and was the Franca Lingua of statisticians.
- Skinney 7y agoWe don’t have more FP languages than OOP languages, and several languages that are considered FP have their own implementation of OOP (OCaml, Common Lisp...) in addition, several OOP languages are now implementing classic FP features like lambdas and pattern matching. Also, the question asked doesn’t actually care about FP. Go isn’t a functional language, bit neither is it OO.
- mika9090 7y agoYou are right, it should have been a comment to another person on this thread. Not the OP. My point regarding the number of FP languages that it is not a silver bullet, neither is OOP to be sure, but FP has its own set of problems hence the many different implementations. Regarding OOP languages implementing classic FP features, which is true and a blessing! These are good features which IMHO gives more credit to OOP languages.
- Skinney 7y agoRegarding number of languages, I don’t agree that it signifies a problem. For instance, F# doesn’t exist because OCaml is bad, but because there was room for a functional language with good interop with .NET. Same story with Clojure vs Common Lisp. Making a new language doesn’t automaticly imply that some other language got something wrong.
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- danielscrubs 7y agoIf I generalize: Everyone thinks OO is well and dandy in a greenfield project. Breaks down quickly in big projects though. The best code I’ve seen is well documented and minimizes stateful code that’s easy to follow. Somehow the culture around Java became something similar too: Documentation: Nah I have types. Stateful code: Nah I just don’t affect other objects (but...maybe just in these 1000 places). Easy to follow: Nah I follow pattern x and y without documenting it and not enforcing it strictly, also I have so many classes so it should be easy to follow.
- valw 7y agoI think our understanding of the good parts and bad parts of OOP has matured a lot. As a result, we tend to find the good parts of OOP in new languages (runtime polymorphism, 'metaprogramming' facilities, sometimes message passing), whereas the bad parts of OOP are left out (classes, concrete inheritance). This raises the question: how have we concluded that these parts are bad? Inheritance is the easiest one - it tends to dramatically increase the surface for coupling, which is why composition is recommended over inheritance. Classes is more subtle; I would say the issue with classes is that they strongly encourage you to couple various aspects, as classes are a single programming construct with which you do data representation, data specification, interface declaration, interface implementation, code organization, plain old logic, state management, and sometimes types declaration and concurrency control. It takes discipline and awareness to resist the temptation of baking many aspect of a program into one class (even more so when you have to come up with a name for each class - naming is costly!), whereas it's natural in a language where each of these aspects is addressed by a different language feature. Finally, this temptation is made even stronger because class hierarchies feel so elegant - you spent a lot of time designing your class hierarchy (deciding where each part of the logic goes, choosing if methods were public of private and so on, applying various design patterns, etc.) so that MUST mean you've produced quality code, right? We love to tell ourselves this story, when the truth is we wasted a lot of time on non-essential decisions. So many programmers don't resist the temptation, and end up with a tangled inflexible mess. Don't take my word for it - try a variety of 'OOP' and 'non-OOP' languages! You can't achieve a good understanding of this unless you have empirical perspectives from both the inside and outside. One thing that doesn't help is there isn't an agreed-upon clear definition of OOP. There was one made by Alan Kay, but the mainstream language we call OOP are very far from embodying it. So OOP is more a fuzzy cultural notion: "this cluster of mainstream languages that use classes." I think it would by much easier to discuss all of this if we separated the notions of 'OOP' and 'class-based programming'.
- ridiculous_fish 7y agoClient-side moats and rise of the Web. A big idea of OOP is to allow components to evolve independently. Java ensures that today's code would run on next year's JVMs and class libraries. Your user's upgrade their OS and your app keeps running, and now supports dark mode. Rad, right? But new languages like Rust/Go/etc have bincompat as a non-goal. A minor version bump means fix the compiler errors, recompile the universe, giant static binary, GtG. This is sweet for server deployments. Meanwhile client-side has shifted in the other direction: it's harder than ever to launch a new programming language that runs on your user's computers. The major OS vendors now control the programming stack: ObjC/Swift, Java/Kotlin, etc. Supporting an alternative stack like React Native or Flutter requires enterprise-level investment. OS vendor tooling and APIs form an immense moat. JavaScript is the exception that proves the rule. JS has its twisted take on objects, but supports enough dynamicism for reflection, polyfills, etc to permit backwards and forwards compatibility. This is where OOP shines! (Imagine replacing JS with Rust - it's absurd) But JavaScript is so hard to compete with on its turf - the web - that it sucks all of the oxygen out of the room. (WASM makes the problem worse, not better: there's zero plausible bincompat story for WASM APIs). OOP is about enabling independent evolution of components: the OS, app, plugins, etc. all in a conversation. The modern computing landscape is about siloed software stacks on a client, and statically-linked megaliths on a server. The strengths of OOP can't be engaged now.
- dvfjsdhgfv 7y agoI agree with your thoughts on how everybody neglects the desktop, but an independent evolution of components can also be achieved without OOP. Also OOP doesn't guarantee future compatibility - it can make it easier, if implemented with that intention in mind. However, it looks like ensuring backward compatibility is an enemy now: users are forced do upgrade, sometimes every day, so obviously in the eyes of those corporations backward compatibility can be completely ignored.
- mapcars 7y ago>Java ensures that today's code would run on next year's JVMs and class libraries >But new languages like Rust/Go/etc have bincompat as a non-goal Sorry but this has nothing to do with OOP
- enriquto 7y agoBecause, as it has been said countless [1] times before, 1. OOP is technically unsound 2. OOP is philosophically unsound 3. OOP is methodologically wrong 4. OOP is a hoax [1] http://www.stlport.org/resources/StepanovUSA.html http://www.stlport.org/resources/StepanovUSA.html
- nec4b 7y agoAnd yet most of software for quite some time was/is written in OOP languages.
- AnimalMuppet 7y ago"Countless times", but you give one reference that has one paragraph that contains those bullets, with only a one-or-two-sentence justification for each (except the last, which is given no justification at all, just as an opinion). That's not much to back up your claims, even if it is Stepanov. And even on "methodologically wrong", Stepanov's rationale is wrong. After programming in various languages for decades, to use his analogy, we had "proofs". Then the "axioms" of OOP were laid down. Note also that Stepanov says that generic programming is for him the only possible way to program. I suspect (possibly wrongly?) that you adopt his criticism of OOP, but not the rest of his rather dogmatic statements.
- h0l0cube 7y agoOOP is a subset of the broader category of polymorphism, and it premised on a broken analogy, which posits that data and the transformations that can be applied to them are similar to actions upon 'objects', and that specializations of objects are perfect subset of ideal 'class' categories. This analogy is vaguely useful to introducing basic programming to uninitiated, but the analogy is neither true in the real world, nor does it map well to information systems.
- taneq 7y agoThe analogy you describe is only broken if you're doing something that it doesn't work for. It's great for simulations and games, for instance.
- Sharlin 7y agoI'm not so sure about that. Naively the "Dog is-an Animal" inheritance hierarchy based ontology is a great match for games, but basically every beginning OO game programmer quickly finds out that it doesn't scale at all and composition is the way to go almost every time. Indeed, the currently fashionable game engine architecture patterns (data-oriented design, entity-component systems) explicitly eschew object-oriented thinking.
- vlaaad 7y agoHere you can find a series of blog posts discussing why OOP is not a good fit for games: https://ericlippert.com/2015/04/27/wizards-and-warriors-part-one/ https://ericlippert.com/2015/04/27/wizards-and-warriors-part...
- taneq 7y agoI've read these before, they're great (and I'm going to read them again now for fun. :) That said, "let’s write some classes without thinking about it!" pretty much sums up the criticism of OOP. You can't just throw your problem domain naively at some language structures and then blame the language when it doesn't work. I bet I could pick any programming paradigm and find a way to do it wronger than this. (If I were doing an RPG of the sort in the articles, just off the top of my head, I'd probably end up with fairly abstract 'Creature', 'Item', and 'Action'/'Spell' classes, plus a big data table defining the various types of each of these and the ways they could interact. Your game designers shouldn't be worrying about compiling C++ in order to add a new type of dagger, after all!)
- a-saleh 7y agoI would say Rust, Go and maybe even Nim are fairly Object Oriented. Only thing that is going away are class hierarchies as a method to structure programs, because it seems they are more trouble than worth?
- cryptica 7y agoClass hierarchies are the best way to structure OOP programs. The main reason why people started moving away from OOP is precisely because those people didn't know how to structure their programs correctly. With functional programming, you can write correct code without any structure... It's extremely hard to follow the logic but it works. IMO full functional programming is a bandaid patch which allows incompetent developers to write correct code... Until it becomes a giant idempotent, functionally transparent but impossible to comprehend mess and it's impossible to add new features.
- a-saleh 7y agoSmallTalk would beg to differ. Javascript as well. And I worked with large, fairly OO-oriented codebases in JS, and it was fine and I didn't miss inheritance.
- cryptica 7y agoWhen I say class, I don't explicitly mean using the class keyword. Also when I say hierarchy, I don't mean only inheritance (composition is also a kind of hierarchy). In my statement, I mean class more like "a kind of structure from which you can create instances", prototypes are similar to classes in that way. Definitely you should still follow some kind of hierarchy when using prototypes... In fact you should be even more careful.
- a-saleh 7y agoI do think you need well specified data. My experience is that hierarchy is more trouble than worth. And I did like the fun of trying to figure out a hierarchy for existing system. But after a year in use, I woul look at the hierarchy with the 'what was I thinking' look. So I moved from nesting abstractions with classes to dependency injection to mostly passing well-defined data to functions. Like, after I understood prototypes in js, I used them for a bit, but then I switched back to passing data-structures to functions :) There might be another reason why new languages are moving away from this kind of specifying hierarchies. There are already several languages with ecosystems built around hierarchies, so if you are fine with java, you probably wouldn't jump to golang :)
- lkrubner 7y agoThere was always some criticism of OOP, even when it was at its peak in the era 1995-2005. Paul Graham, and many others, wondered why OOP was enjoying such a vogue. But after 2005 the focus began to shift. I tried to cover a bit of this history (the long term trends) back in 2014 when I wrote “Object Oriented Programming Is An Expensive Disaster Which Must End” http://www.smashcompany.com/technology/object-oriented-programming-is-an-expensive-disaster-which-must-end http://www.smashcompany.com/technology/object-oriented-progr...
- Falkon1313 7y agoI was a big fan of OOP in theory when I learned it in the 90s and I still use it quite often, but in practice, any sizable OOP codebase that I've had to work with is _way_, _way_, more difficult than a non-OOP codebase that just directly solves the problem in a straightforward way. OOP encourages adding layers of abstraction, indirection, and generic stuff that sounds great if you're trying to create some kind of generic underlying framework for everything. But it makes a huge mess when you're just trying to solve a specific problem, fix a bug, or make one tiny change. Now you have to debug trace through 65 layers of unrelated generic abstract stuff to try to figure out where/why something's going wrong. I suspect one of the reasons that some new languages don't give you that gun to shoot yourself in the foot with is because the people that made them had worked on large OOP codebases and suffered from similar problems. They're making languages to more simply solve problems in a straightforward and direct manner. Of course, you could do that with OOP. But people don't. Given OOP, (and that book of patterns that they found), they get fancy and make it way more over-complicated than it needs to be. The result is, ironically, unmaintainable software that takes way longer to work on, and has unexpected bugs throughout the system causing bugs in distant unrelated places - exactly the sorts of problems that OOP was supposed to address. I don't think that's an inherent problem of OOP, but just our human nature. We can screw up anything. So new systems with more constraints can help reduce the ways that we can screw things up. And if you really need to get stuff done, the more constraints you can place on it, the better. Static typing, non-OOP programming, limited-palette artwork - it all comes down to less ways for you to screw it up, and easier to fix if you do.
- crimsonalucard 7y agoMost people have a wishy washy view between the differences between FP and OOP. It is never clear why a map reduce is better than a for loop or vice versa. That being said iS an area where OOP is definitively worse than FP: In fact OOP (as defined by JAVA and C++) is Categorically less modular than FP. There is concrete and definitive reasoning behind why this is the case. I've explained it all in a thread before I'll just link it for people who disagree or are curious. https://news.ycombinator.com/item?id=19910450 https://news.ycombinator.com/item?id=19910450
- uryga 7y ago> It is never clear why a map reduce is better than a for loop or vice versa. to me map/reduce feel like a further development of structured programming. a map(...) call is less expressive / more constrained than a loop and that's the point; compare to how loops and if/else can all be written with goto, but we prefer the more structured alternative
- dunkelheit 7y agoDepends on what you mean by OOP. But overall I think OOP remains hugely influential but its more controversial and radical features have fallen out of fashion. The general idea of bundling data definitions with code that operates on the corresponding data seems to mesh well with how most people think and remains hugely popular. Encapsulation has proven useful. Runtime polymorphism is very useful in a proper context and all the languages that you list have some support for it, although this support is not taken to the extreme - e.g. it may be more useful to think of the number 42 as a value rather than as an Object. The most controversial feature is inheritance - deep inheritance hierarchies have proven problematic so new languages discourage it or provide limited support. Another trend is that ideas from e.g. FP have also entered mainstream and there is an expectation that new languages will provide support for useful features associated with other paradigms so most new languages can be described as multiparadigm rather than strictly OOP.
- vectorEQ 7y agoOOP is not agile enough :O
- flohofwoe 7y agoIMHO and very TL;DR: same reason why Agile failed. Just like Agile, OOP has some good ideas at the core, but "Big Enterprise" ruined it by starting the (from todays point-of-view, unbelievable) big OOP-hype in the 90s (OOP was basically the Machine Learning / Blockchain of the late 90's, just worse because it infected absolutely every last corner of software development, everything had to be OOP, from programming languages, to application architecture, to operating systems, to CPUs...) Thankfully people started to look behind the curtain and noticed that the whole "industrial-scale ceremony" that was built around the few good OOP ideas actually hinders software development, so they took the few good pieces and integrated them into the new languages we're starting to see now. 20 years late, but better late than never :) (PS: watch the same cycle unfold around functional languages in the next 20 years)
- z3phyr 7y agoThere are two wildly different kinds of OOP. One based on Simula, Java and C++ and one based on Smalltalk, Ruby and CLOS. I would love to see more developments on the latter.
- cjfd 7y agoYou would have to ask the authors of those languages but I do not find it very surprising. If you take the whole set of features that commonly comprises object-orientedness it is a rather large set that also seems a bit arbitrary. Why would the same language construct known as a class support inheritance and static members and data hiding? Those are orthogonal things. It seems as such more logical to provide these and other features but not necessarily as a package deal.
- Buttons840 7y agoGood point, I've never thought of it that way before. You've heard of the "God-class" anti-patern. Java style classes are a "God-abstraction".
- dusted 7y agoI don't know, and shouldn't comment, but I do anyway because I'm opinionated as heck. Datastructures are important for storing data. Functions are important for manipulating data. Just because they're both abou data, doesn't mean that they belong naturally together. I personally find "moveEntity(player, x, y, z);" (and the implications) prettier than "player->move(x,y,z);" Now, if only my C could have first-class functions, without any other consequences to the language or runtime, I'd be supper happy, but I'm sure there's some fundamental reason that's impossible. Then again, I'm a pretty crappy software developer.
- spacemanmatt 7y agoObjects are not fundamental to computing. This is why there are no deep solutions to any of the standard downfalls of OOP.
- xtracto 7y agoA small but very insightful tidbit. I am not completely sure if I agree with you: At some point in my life I programmed in assembler (8086 and Z80), so I know very well how computing looks in its more reductionist way. They are JMPs, calls and JNZ, JZ, PUSH and POPs. However, the reason why we use say, structured programming, functional programming and OOP is because abstractions are always helpful for people. It makes it easier to think about the solution to a problem. In my opinion, OODesign came at a moment where GUI development was really strong, and the 1:1 mapping from "window", "button", "menu", from real-life to the computing space was very useful. However, as we continue modeling more complex processes and entities in computers, that mapping becomes more cumbersome both in the encapsulation and even the naming (who has not wasted time coming up with a proper name for THAT class, or the infamous SimpleBeanFactoryAwareAspectInstanceFactory). This is where OO fails IMO.
- spacemanmatt 7y agoEven that (1:1 mapping) is pretty far the OO Alan Kay intended. Even relations (AKA the foundation of many databases) are built out of rigorous math. I'm not aware of any such derivation for objects, other than "let's keep the methods with the data they act on." I'm sure I'm oversimplifying that, but I do reasonably fail to find something deeper.
- jswizzy 7y agoOOP is just SOLID and I would argue that classes are unnecessary for that and that those languages do have features of OOP.
- addicted 7y agoI suspect the answer is that cheaper memory means greater immutability is far more feasible. And immutability, which is not very OOP, almost by definition, makes software development far more robust.
- nairobi222 7y agoThe current trend in computer game architecture is also away from OOP/inheritance and to Entity-Component-System designs where you have entities without behavior (often just an Id) that are composed of components (pure data structures) that are operated on by systems specialized to single or small sets of components (functions).
- nabla9 7y agoIt depends on what you mean with OOP. If you mean the original meaning: just messaging, extremely late binding, hiding the state etc. OOP never took off. The established meaning is using classes as some kind of abstract data type with getters and setters or using classes interfaces. That kind of OOP is usually supported.
- UglyToad 7y agoI think there are many useful ideas in OOP languages and I still struggle with purely functional languages, I think/hope we'll see increasingly mixed model languages. I'd be interested to see a language like C# but with: + Immutable by default. + 'Free' functions, so they don't have to be in classes. + No inheritance. + Some sort of distinction, and I'm not clear how it would work yet, between data objects (immutable fields/properties and pure functions) and service objects (functions only, but with the ability to constructor inject dependencies). + Purity to be a method signature level contract, enforced by the compiler. + C# 8 approach to nullability, e.g. Maybe types. + Data 'shapes' as well as/rather than interfaces. So you can require that a method parameter must have some shape, e.g. some property or method, rather than having to implement the interface/inherit. I think parts of these exist in lots of other languages, or are on C#'s roadmap, but every other language I've tried feels, to me, like it's missing the amazing productivity of C# (and I'd guess Java) where the available IDEs, packages and core libraries are still way ahead of many other languages. I guess the described language might be closer to F#, but when I tried F# it felt like it was missing the obvious "here's how you actually build a thing" part. A lot of functional language material talks about avoiding state, or not changing state, but that's the point where most the applications I build actually do something useful. So for me it was missing obvious on-ramps for building a website, or a desktop application, perhaps things have changed more recently?
- erokar 7y agoNot a favorite language of mine, but I think Kotlin comes close to your description.
- Const-me 7y agoAgree about immutability (I would love to have “readonly” to be applicable to classes), but I like the current static classes approach. It’s a single keyword, the language guarantee you won’t have any instance fields or methods in these classes. Global functions pollute namespaces, and auto-complete index. Static classes provide local namespaces for these functions, they also hide implementation details. I sometimes implement moderately complex pieces of functionality as a static class with just a single public method, the rest of the code is in private methods. These private methods don’t show in auto-complete in outside code, even if they’re extension methods. If such class grows too large for a single source file, C# has partial classes.
- dangerface 7y ago> I have always struggled with OOP Said every one, I think this is the main reason. In theory OOP is supposed to make it easier to do separation of concerns in reality separation of concerns is really hard and adding some syntax sugar didn't help. It's hard to create an abstraction that isn't overboard or so specific it's not an abstraction. It's hard to separate concerns if you just inherit those concerns. Testing OOP inheritance is awkward so most people don't and use dependancy injected instead which kinda breaks the whole point of inheritance and OOP. OOP makes it look like you have separated concerns but in reality you where concerned with the wrong thing (most likely nouns) and spread the real concern throughout the whole project. I think the old school OOP of Classes is dead and the newer Traits and Object composition will take over, or functional programming which is very Gucci at the moment.
- rahoulb 7y agoNearly all the discussion here is about inheritance. I think the main advantage of OOP is message passing - which, if you think about it, is pretty how networking works across the board. (This also makes sense if you think about Smalltalk's heritage). Basically - if I send a message to a networked server - as long as my message is in the correct format and I send it to the right place - then I don't care about the implementation at the other end. The fact that I send a GET request to HAProxy that analyses it, routes it and then passes it to Nginx that embellishes it and passes it to some application server that actually does the work is OOP in action. As the message sender, I need to know the protocol (message format) and where to send it - and that's it. The fact that the implementation goes through three layers and does who knows what is irrelevant. The trouble is people looked at Smalltalk and took the wrong bits to be important (just like Steve Jobs did when Apple designed the Lisa GUI).
- namelosw 7y ago> I have always struggled with OOP and have never found it a natural way of programming. 'Modern' OO languages are never natural. Actors are more natural. A typical day-to-day Java Spring web service workflow: 1. Receive request in Controller. 2. Get FooRepository in through DI. 3. Read a user from UserRepository (behind UserRepository is a SQL database). 4. Get another stuff from DI, say EmailService. 5. Call EmailService to send email based on properties of Foo. 6. Return OK to the client. Let's see what's in the example: 1. Controller/Repository/Service/Container/Request are not objects. They are made up engineering concepts. 2. The User seems to be a reasonable object, but actually, it's not. It's dead, it only temporarily revives when you summon it from the database, then becomes dead again. It does not know how to do things, it cannot even repeatedly check the current time and then send email itself just like any person in the real world. In contrast, actors are mostly long live in-memory processes and can tell anyone do anything at any time. Why it's bad or I should say, redundant? 1. Consider Controllers, Services or other objects, if you have 100 methods on a single class it's considered a code smell. Then guys in the project will refactor it to 10 different made up classes with 10 methods each. The name of the classes and their relationships to methods are totally arbitrary, 10 people will yield 10 totally different results. 2. The User is just data, there is no point in make them objects. A) The OO has an in-memory reference system but it's awkward when combining with database entity ids or any kind of distributed environment. B) OO class is redundant because struct or algebra data type (ADT) will do, and they have much better semantics on equality. C) When it comes to modeling OO is more awkward than ADT (because there's no sum type). When it comes polymorphism (the main advertised aspect of OO) the sub-type polymorphism is more awkward than parametric polymorphism. Personal conclusion (at least in the Web scenario): Functional style (ADT + functions) is simpler. Actor style is intuitive for the real-time web system. 'Modern' OO is both awkward and redundant because no one is doing OO in web programming anyway.
- segmondy 7y agoMost great programmers don't like OOP or Enterprise development so have very little need for OOP. When they finally decide to create their own language, they kick OOP to the side. This is my speculation.
- dragonwriter 7y agoBecause OO as the sole or primary paradigm supported deliberately in the design of a programming language is a space that has been explored extensively, being dominant in language design since the late 1980s or so. The OOP-centered-language space is rather thoroughly explored.
- apta 7y agoIt seems that what people actually mean when they say "OOP" is inheritance. I haven't used Julia, but it seems that Nim has inheritance[1]. Rust has traits that can have default methods, so it's closer to Java and C# in that regard. OOP is quite useful, it's easy to write bad code in any language (and I've seen lots of it in golang for instance, which, due to the nature of the language, ended up making it even more difficult to follow than badly written Java for instance). So be careful to not fall for the hype that is going on. [1] https://nim-lang.org/docs/tut2.html#object-oriented-programming-inheritance https://nim-lang.org/docs/tut2.html#object-oriented-programm...
- didibus 7y agoPeople don't agree on what OOP even is, so I don't think the question can be answered. For example, Rust itself doesn't know if it is OOP or not: https://doc.rust-lang.org/book/ch17-01-what-is-oo.html https://doc.rust-lang.org/book/ch17-01-what-is-oo.html Go similarly doesn't know: https://golang.org/doc/faq#Is_Go_an_object-oriented_language https://golang.org/doc/faq#Is_Go_an_object-oriented_language Nim claims to be a multi-paradigm language with full support for OOP: https://nim-lang.org/docs/tut2.html https://nim-lang.org/docs/tut2.html Julia doesn't seem to discuss OOP that I could find. But if Common Lisp has long claimed and been described as supporting OOP, and Julia copying its dispatch system from Common Lisp, it similarly is in a weird place of is it OOP or not? Bottom line... I think a lot of new and popular languages are at least partially OOP. That they are more hybrids of prior languages, that they dropped certain features and added others is normal, since they are trying to be different and distinguish themselves, but they all seem to still have enough of OOP to not be sure if they should claim to be OOP or not.
- x0hm 7y agoMostly because the way we approach OOP is wrong, and so developers - who were taught to write software as "instructions given to a machine" (i.e., procedurally) - don't fully understand the paradigm. That leads to the belief that OOP is unnecessarily difficult. It's more difficult to properly decompose the problem space than it is to just add code. It really just boils down to developers being lazy and ignorant.
- PretzelFisch 7y agoSome problems model better with objects. This thread seems to treat poor OOP design and antipatterns as the definition of OOP.
- ZehaasSram 7y agoI co-authored the somewhat-famous Games Pack 1 for the TRS-80. I grew up with 8080 and Z-80 programming for low-level and my first high-level languages were APL, BASIC, Pascal and Modula 2. All top-down modular. Then I designed a language called R-code, for robot control, and another language called LIM (Limited Instruction Model). It was clean, simple, readable, and easy to understand. I say use what you enjoy and don't worry about trendy things like OOP. All good wishes.
- DeathArrow 7y agoOOP code bases tend to get messy with age, as layer upon layers of abstraction are added, as programmers come and go. State is fragmented and hidden in various places. If you need to solve a bug or understand what happens with state on a particular point in time, you have to do some diffing in a lot of different places. Imperative programming coupled with data oriented design and Entity Component System tend to be much cleaner and a lot more efficient. Instead of thinking of how to apply a pattern to complicate things a bit, you focus on the problem to solve.