8 ms·
What an amazing sounding game. I've looked at gameplay videos of EVE before and it looks so boring, but the stories that come out of it are so evidently not bo
by AJRF 8y ago
What an amazing sounding game.
I've looked at gameplay videos of EVE before and it looks so boring, but the stories that come out of it are so evidently not boring.
Strange dichotomy.
- EamonnMR 8y agoSort of like dwarf fortress.
- dmos62 8y agoOr Dark Days Ahead. Ever since I've discovered this, I'm fascinated by the divide between what you see with your literal eyes and what you see with your mind's eye when you're playing this. A good analogy is books. When you read, you see it all, but at the same time it's just symbols on paper. That's where the medium's power comes from, compared to say movies: in a movie, you have to find a way to visualise or audiolise something, so the film-maker's capability to do that is the upper-boundary of what can happen, but in books the upper-boundary is the boundary of your imagination.
- Insanity 8y agoRelated to your comment about books (but unrelated to the game): Interestingly, I recently picked up reading fantasy. I picked up "A song if fire and ice" and am almost through the book. When people say that you use your imagination to fill it in, I kind of wonder what that's like. Because I see the words etc, but I don't have a 'vision' of the look of the characters etc. (I've not seen Game of Thrones). If I read about a fight, I'll just.. read about the fight. But I don't imagine the fight. Usually I have like fragments that I can 'imagine' (afterwards, not while I am reading), but most of what I read, I read more as 'matter of facts'. For example how I'd read a history lecture, without imagination. I wonder if other people really do have vivid imagination of the events they read about in these kind of books. :P
- tlarkworthy 8y agoThats interesting. I feel that i am actually there and have a visual experience when reading. I assumed eveyone did, thats why the GPs expressions make perfect sense to me. I think you might be the outlier
- Insanity 8y agoThat's interesting :) I suspected that I might be an outlier. But I do still enioy reading though. I like the prose and the story even if it is just a story without image. I am unsure how to explain the pleasure I get from it.
- ohyes 8y agoYeah, we do. You read the book and you hear the characters and see moving pictures in your mind’s eye.
- Insanity 8y agoNever even considered that you would also _hear_ things. That is completely different from me. I can imagine parts afterwards, but the characters have no voice.
- vidarh 8y agoJust the notion of that is strange to me. When I get really engrossed in a book, it is as if the book (as in the page of text) expands to be the only thing, and an abstraction of the text is clear to me, but never a visual representation of the actual scene.
- yetihehe 8y agoYou're not the only one. I'm deeply embedded in a story when I read, I feel like being there, but I imagine only sometimes, when a place is described enough.
- dharmab 8y agoFor me, when I read an engaging book it's like my brain is seeing a movie of the events, complete with color, motion and even sometimes audio. There's nothing in my field of vision but my brain is stimulated in the same ways. I also experience this when recalling vivid memories.
- X6S1x6Okd1st 8y agoI personally found DDA much less overwhelming to start than EvE or DF. Then again I started contributing to the project at the same time I was playing.
- imdsm 8y agoExactly. It's the emergent events that makes it. This book by Tynan (RimWorld) is a great read, you /really/ delve into the psychology of games. Even if you're not a game designer, I recommend reading it. https://www.amazon.co.uk/Designing-Games-Guide-Engineering-Experiences/dp/1449337937 https://www.amazon.co.uk/Designing-Games-Guide-Engineering-E...
- walrus01 8y agoIt's really more of a corporate espionage and spreadsheet simulator.
- chii 8y ago> gameplay videos of EVE before and it looks so boring it is boring - but the game isn't the gameplay, it's the meaning behind it and the consequences. A game like World of Warcraft has fun game mechanics. But that game has no consequence, nor does the actions in the game have meaning beyond the game's lore. EVE is different in that any action has a direct consequence on somebody else in the game - you kill a player's ship, they really lose that ship and have to replace it with another ship, which costs resources and time to acquire. You can steal from people, betray them - and make enemies. Real enemies, not fake 'factional' enemies from the lore (like the alliance vs horde). Playing EVE is like living a second life. That's why they say 'winning' at EVE is quitting it.
- dmos62 8y ago> 'winning' at EVE is quitting it Does that imply that there's wide-spread addiction to EVE (among those playing it)?
- onorton 8y agoThere probably is addiction to EVE, though I don't think that's what people imply when they say this. It's more that you'll probably invest so much time into it with so little in(and out)game reward that you're better off not playing it.
- purple-again 8y agoIf what you crave from a day of life is experience and memories you can greatly enjoy your time with Eve. If you need material gains to show for some period of effort you willed yourself though, Eve has very little to offer you.
- Retric 8y agoI would say the opposite, eve’s extremely boring game play only works for people focused on getting stuff. PVP due to the permanent destruction involved must inherently be a rare or meaningless event. PVE similarly must involve winning 99% of the time.
- hashmal 8y agoIt's a design decision: the creators wanted to make a sandbox in which players have to create their metagames themselves. In this regard, EVE is a masterpiece.
- pjc50 8y agoAll games have a gap between the actual experience of play and the "mind's eye" game when filtered through the player's imagination, expectations, and out-of-game material. For Eve this is very large. But that's mostly because the mind game of Eve is so tremendous and all-consuming, while the real game involves a lot of waiting. Note that the "mind's eye" game exists even for games that don't, or haven't yet been released - people build it from promises and trailers. This can go very badly (No Man's Sky) or well (Star Citizen) for the developers. I played Eve for a while, and enjoyed it. But it was also clear that it absolutely required sealing yourself in a bubble for every play session, and at higher levels letting it take over your life.
- lambdadmitry 8y agoOther people told you about the metagame, but I'd also add that the actual gameplay might look unimpressive the way fighter's cockpit looks unimpressive — all those little gauges and dials and whatnot. EVE is similar: if you're flying small ships (e.g. "interceptors"), you only need a very basic far-away display showing current 3D configuration of forces around you and a big list of ships of interest with distances and angular velocities on it (because as soon as either the former or the latter drops too far, you're immediately dead, all it takes is one successful shot from a big ship). Granted, you pilot your ship with point-and-click instead of an actual joystick, but it doesn't matter much when you get used to it, weaving 3D trajectories around is still exhilarating. Corkscrewing around a small enemy fleet accelerating towards escape and preventing high-value targets from doing so, while at the same time staying out of range of stuff that can slow you down to kill and in range of your warp scramblers… That brings good memories.
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- Cthulhu_ 8y agoIt's a bit like D&D, which exists mostly as stories in people's heads and maybe a crudely drawn map, a character sheet, and some dice.
- rkangel 8y ago> I've looked at gameplay videos of EVE before and it looks so boring I completely get how it looks. But if you talk to most Eve Players who engage in PvP (including me), they'll tell you that they get a bigger adrenaline spike from Eve combat than they do in any other game. An intense 1v1 will often leave your hands shaking.
- habitue 8y agoIt's boring exactly the way going about your daily life is boring, 99% of the time it's nothing very interesting. But unlike other MMOs Eve has these insanely high stakes. If someone blows up your ship, they destroy and steal real value that you spent time earning. Suddenly all that time spent being bored and grinding weighs on your mind when you contemplate a fight. It means you actually have something to lose. Consequently, PVP in Eve comes with a shot of adrenaline. On top of that, there's an incentive to raise the stakes even more in PVP: spend even more time/money on better ship equipment and you have a better chance of winning (at the cost of making losses even more devastating). This also means having allies is a real thing. Not just buddies who play with you, but friends who you rely on to keep you safe, and that rely on you doing the same. It really brings to the surface feelings of comraderie that I can only imagine one must feel in the military. The big alliance level stuff is awesome, but it takes months to play out. The daily experience that keeps people coming back is very similar to the rush one gets eating spicy food: it hurts a lot, but it gives an incredible rush
- IronWolve 8y agoExactly. Thus the problem with loot boxes, gold ammo, premium accounts, etc. Pay to win.
- JWLong 8y agoUh... what? How did you get that out of OP’s wall of text?
- IronWolve 8y ago>spend even more time/money on better ship equipment How is that not pay to win.
- ralfd 8y agoWhenever my friends who do play Eve talk about the game, they talk about tactics and strategy and politics (internally in how their corporation should be organized and externally with whom to ally or going to war) and logistics or are theorycrafting ships/fleets. They are not talking about spending more real money to win more.