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GeForce RTX Propels PC Gaming’s Golden Age with Real-Time Ray Tracing
- merricksb 8y agoDiscussed here: https://news.ycombinator.com/item?id=17802237 https://news.ycombinator.com/item?id=17802237
- bsenftner 8y agoBah. I am much more interested in their "Scene AI", I think they are branding it NGX, but I can't tell. Basically, an AI has access to the scene geometry and the renderer is feeding it information as the scene is rendered. As the scene completes, the AI begins to learn hidden surfaces and other aspects of the scene. It starts to fill in pixels for the renderer, and after enough of the scene is understood, the AI takes over, finishing the render. Infinity more interesting than ray tracing.
- KaoruAoiShiho 8y agoProps for NVIDIA for taking this courageous step. A huge amount of the die is devoted to RT and Tensor Cores. This is something like the second biggest chip ever made? It would have been the easiest thing in the world to jam the chip full of traditional CUDA cores and just have a faster traditional card without pushing forward visual quality but I'm super happy that nvidia is finally bringing us the future.
- IshKebab 8y ago> with high-end GeForce GPUs resulting in 1.5x the kill/death ratio in battle royale games. Resulting in...? Please.
- antisthenes 8y agoHuh? The golden age of PC gaming was like 10 years ago and could run on a 8800GT perfectly.