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Being the editor of a newspaper in Eve Online
- technimad 8y agoNice read into a world I've never visited and know very little about. I am really interested in how the economics of the newspaper work. How are they able to obtain the ships they report from? Do people have a subscription, donate? A pity this wasn't addressed in the article.
- JokerDan 8y agoA good little ship that supports cloaking is maybe... a 2-3 weeks of training in terms of skills and relatively cheap at 30-40m for a basic fit with bonuses to warping and agility. Could easily source that yourself over a few hours but no doubt, they more than likely take donations to their corporate wallet in game.
- Ntrails 8y agoYou could probably beg for a covops/stealth bomber/etc in about 20 minutes of casual jita spam. There's usually someone feeling kind (it's even been me on occasion)
- Firerouge 8y agoFast stealthy ships are trivially cheap.
- avree 8y agoThey sell ad space on their website to player-run groups in EVE. These groups pay ISK for the ad space, the in-game currency. [1] That ISK is paid to writers for each piece they write. The ships they report from are cheap as chips, so not really a sourcing concern given that their reporters need to be hardcore enough EVE players to understand and write about their subject matter—and as a result, would have made enough money in the game already to afford the type of ship you need to do this. [1] - https://newedenreport.com/2018/06/01/new-eden-report-sponsors/ https://newedenreport.com/2018/06/01/new-eden-report-sponsor...
- lifeisstillgood 8y agoCurious how the fundamentals of (good) journalism (impartiality, being seen to be impartial, sourcing facts reliably) all transfer to a galaxy far far away
- jeppz 8y agoEVE reporting have a long history of being very biased, some of the largest organizations in the game usually run their own news sites. I think it's very difficult to make people see you as unbiased in a world where everyone is an enemy, even your "friends" are probably spies waiting to stab you in the back and steal all your stuff.
- forgingahead 8y agoSo basically it mirrors journalism and reporting in real life?
- hrnnnnnn 8y agoIt's amazing sometimes how much EVE mimics real life. I used to know a guy that ran a bank there. My little brother used to be really into it, eventually leading fleets during fights, and he credits that experience with giving him the skills he needed to manage teams at an IT company.
- jamesdeer 8y agoI used to lead Counter Strike 1.6 teams in my teens- I often reflect on how that was some of my early leadership "training". Good memories of motivating my teams of 15/16/17 year olds to get online at 6/7am in the morning to work on our skills before school, and for epic days during the summer. Ah, simpler times.
- baby 8y agoSame here. Teaches you a lot about toxicity and how being constantly positive can make a difference short term as well as long term.
- 1337biz 8y agoIt took me so long in life to realize that. With myself and with others. Aiming to be 'well balanced' is just not enough.
- Iv 8y agoI used to GM some pen and paper RPGs with a team of adorable and mischevious players. It taught me to be paranoid about every little flaw or loophole in rules. "Can my 'create water' spell work to flood this bad guy's heart?" I think to prevent tax evasion, tax law should be written by people with 5+ years of GMing experience...
- aquadrop 8y agoThen you'll need to finish 100 quests and slain a dragon to report your taxes each year? :)
- n4r9 8y agoThis type of in-game realism is fascinating. It's a kind of immersion you can't get through graphics alone. The Discworld MUD has also been running player-led in-game newspapers for a long time: https://dwwiki.mooo.com/wiki/Newspapers https://dwwiki.mooo.com/wiki/Newspapers
- GiuseppaAcciaio 8y agoNo way, the Discworld MUD is still alive? I used to wake up at 6am to play it before school in 1998-ish because that was the only time I could get 1-2 hours of uninterrupted dial-up uptime. I wonder if the LAG is still around to kick, and if someone has ever managed to kill Carrot :)
- User23 8y agoI hear the entire game is controlled by goons from an unfunny comedy website.
- rkangel 8y agoThe goons are currently on a power upswing, having been without any influence for a while.
- starshadowx2 8y agoWeren't the goons the ones betrayed and stolen from when there was a large ship released? I remember reading an article about this big backroom-deal betrayal but I forget who the actors were.
- zdkl 8y agoYeah the cartels are really really powerful. The political landscape is actually "the game" for many pilots. Many smaller orgs long for further reductions of the meat-factory alliances. But you can't compete with economies of scale and the clout they have with the devs/management.
- rcxdude 8y agoThey don't control the entire game, or even the entirety of the area in which they operate, but they are likely the biggest and most powerful entity in the game.
- sshagent 8y agoI miss EVE, the game has all over MMOs pointless :/ Its been so long since i played for real too. Still got a fair amount of assets, although i suspect 50 bil is probably pocket change nowadays.
- chii 8y ago> 50 bil is probably pocket change barely enough to afford a supercap!
- chimen 8y agoGood game, VERY complex. I play it on and off since 2004 but I can't do it for more than a few days/year. It's incredibly slow paced and full of politics.
- Kagerjay 8y agoThere's a joke that its considered a 2nd job if you take the game seriously enough
- LeftTurnSignal 8y agoI've seen this twice in my journeys in IT as a consultant. Two separate IT Directors had a second PC in their office that just had Eve on it. While working with them, they didn't pay attention to it, but when we would take a break or I was setting stuff up they would hop on for a few minutes here and there. Both said it was their part time job, and they did make some ISK out of doing it. I don't know anymore details though. It was kind of distracting in the same sense as people who hop on their phones for a minute between pages or whatever. I'll give them this, they did pay attention to the training or whatever and I had no issues with working with them.
- Kagerjay 8y agoEvE doesnt really require micromanagement its all macro based mostly(possibly, alot of it), so multitasking is realistic with EvE. Alot of real money goes through EvE, sometimes in the hundred thousand dollar range https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.technobuffalo.com/2014/01/30/largest-eve-online-battle-in-history-causes-330k-in-real-world-damage/&ved=2ahUKEwiIgd2G4IHdAhXOMd8KHecGAN8QFjAAegQIAxAB&usg=AOvVaw3KOuvrTT43gojErBviT1lI https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...
- portroyal 8y ago15 years after its birth, Eve is still making headlines and conducting large scale pvp on a mind boggling level. I tried it and it wasn't for me (too slow) but a part of me wishes it was. Nearly every other MMO loses its essence over time (and wanes/dies trying to cater to the lowest common), but Eve seems to, after 15 years, still be the same ruthless political madness that it was on day 1. I admire that immensely after being orphaned by numerous MMOs that couldn't hold on to their essence.
- magicnubs 8y agoSame. I miss early Everquest something fierce.
- portroyal 8y agoEQ took my MMO cherry at the tender age of 15. RIP High School initiative. Vanilla WoW had the same effect. No other games have come close to those (approx 2yrs each) experiences.
- SN76477 8y agoI think there is something about the unknown and danger that vanilla games have. Then you level up, you have been all over the world a dozen times, you become goal focused. I remember the most fun I could have would be with a friend and we would run around leveling, exploring, trying to go into zones that would kill us. Something magical about that newbie experience.
- cschep 8y agoI miss this too, the new zone scaling/instancing stuff is cool from a tech standpoint, but nothing feels dangerous anymore that's for sure.
- SN76477 8y agoI hope to see a roguelike multiplayer RPGs where things can be random, surprising, broken, confusing, (hopefully not to frustrating) created a deeper sense of adventure.
- tantalor 8y agoDoes this newspaper exist in the game? Or only on the web? How much of "doing EVE" is not actually in EVE?
- mawburn 8y agoThe newspaper is not in game. >How much of "doing EVE" is not actually in EVE? If you're talking about the total game, politics, and all the other stuff that influences the game as a whole, a whole lot. As an individual player who's not involved in politics or things like that, more than half your time is spent in game. It's a thinking game with a ton of complexity so the thing about it being "spreadsheets in space" is kind of true.
- Sinidir 8y agoI absolutely love reading about Eve. Its like a cross between good scifi and reality tv :)
- iamthirsty 8y agoMan, now I kinda want to start playing Eve — I enjoy (fake) politics like this.
- cbm-vic-20 8y agoFor those intrigued: Eve Online has "free to play" Alpha tier, if you want a taste. There are certain limitations (ie, a skill point limit (think "levels" in other games)), but even an Alpha character can join player-run corporations and take part in the economy, join these thousand player battles, etc. There are also newbie-friendly corporations (Brave Newbies, Brand Newbros, Karmafleet, Pandemic Horde) that are part of the major power-blocs, if you want to get into the politics. https://www.eveonline.com/ https://www.eveonline.com/ These corporations have IT infrastructures that put most real-world businesses to shame; web sites with custom applications that tie into the game's API (swagger: https://esi.tech.ccp.is/latest/ https://esi.tech.ccp.is/latest/ ), authorization services, voice chat services, Slack integrations, custom ERP systems for in-game industrial management, HR systems etc.
- mihaifm 8y agoThanks, this is interesting stuff. I've been interested in Eve for years but only last week realized that it has a free tier. However progression in the game seems a bit slow to me and tutorial a bit boring. After how many hours in can I expect some more interesting action?
- CelestialTeapot 8y agoYou can step into the "fun" aspects of the game pretty quickly if you don't mind being cannon fodder for one of the larger corporations that will even pay for your ships. Eve's progression is entirely based on feed-the-meter, where you skill up by scheduling your skills to be learned over time. My knowledge is out of date, but it took me hundreds of hours of paid time to get into higher tiered ships to reach what I would consider the "fun" aspects of the game. YMMV.
- larrik 8y agoEVE progression is pretty unlike other MMOs. On one hand, you can't really speed it up, it just kind of plods along. On the other, even brand new players are useful. For instance, in most MMOs, a lower level character has no chance against a higher level character, once the gap is wide enough. No matter how many level 1 WoW characters you have fighting a max-level WoW player, the level 1's won't make a scratch in him. EVE is different, you very much can use quantity over quality to do damage.