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Star Citizen's ARK Starmap
- jaytaylor 8y agoNote: Does not seem to work on Android chrome. 3rd try caused my Nexus 6P to lock up for a full minute. Still curious what it is. Was hoping it was Star Citizen for Ark, i.e. space meets dinosaurs.
- zlynx 8y agoI don't think it's meant to be run on a phone. It uses 580 MB of RAM in a Chrome tab and quite a lot of CPU when rotating, zooming or moving around. I just tried it and on this Linux laptop, in Chrome, on an Intel iGPU, it performed well enough. What it is, is the star map for the PC game Star Citizen. This will be in game eventually. The Star Citizen web site also does some neat ship models and wireframes using WebGL.
- MR4D 8y agoRuns on my iPhone 6s. A bit clunky, but usable. Will try my iPad Pro later.
- asfasgasg 8y agoIt is a starmap for a game that will never be released.
- ezekg 8y agoWorked great on my iPhone 7, surprisingly. Very cool.
- DanAndersen 8y agoWell, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core gameplay/interactions that make me cringe when trying to interact with them. Why is SC this way?
- r00fus 8y agoMaybe core gameplay/interaction modifications are the hard, unglamorous stuff?
- existencebox 8y agoSome context; as someone who pledged in 2012. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted hairball. It lacks basic features like being able to _zoom out to actually see the whole volume without rotating_, let alone functionality in companion apps to competitor games[0], not to mention that to render the UX my significantly overpowered dev box is chugging away quite hard. Meanwhile, the core gameplay systems have, by many fans perceptions, degraded in quality, and prior deliverable dates have been slipped to levels that would get me fired in my position. Again, I don't want to sell short the difficulty of the engine work they're trying to do, and frankly I should probably keep separate my grievances about deadline-meeting (although that certainly throws salt on the metaphorical wound). But to my eyes this is in the same vein as the complaints I see about other web products, "you have something good, polish but then don't fix what aint broke", while echoing a trope Star Citizen inflicted on itself from its very first "Iron Man" HUD design.[1] (reviled for being piles of overdesigned spinny widgets, and very little functionality). [0]http://evemaps.dotlan.net http://evemaps.dotlan.net [1]http://i.imgur.com/4gMaYpu.gif http://i.imgur.com/4gMaYpu.gif
- empath75 8y agoIt’s pretty obvious that they never intend to release a game at this point.
- wavefunction 8y agoI... disagree?
- deklerk 8y agoVery very cool. One of the most neatest use of javascript/browsers I've seen, but then again I'm a huge sucker for sci-fi space stuff. :)
- drivingmenuts 8y agoGave up after about 2 minutes of loading screen.
- Matthias247 8y agoI gave up after 30s. I thought loading screens for more than 3s without progress bars where a thing of the past.
- ehnto 8y agoIt's more of a tech demo than a usable website. Cool none the less but definitely not intended to be accessible to all.
- stephengillie 8y agoDoes it get past "Loading ARK Interface"?
- slater 8y agoHow's the 3D engine lawsuit going?
- ehnto 8y agoStill underway and seems to be quiet. Crytek demanded an outrageous discovery reach and got dismissed. I believe cryteks intentions are nefarious and vindictive and I suspect this will all be quite drawn out, I doubt it will affect Star Citizens development though.
- pier25 8y agoLoads fast and runs fine for me. It's pretty amazing what can be done on a browser these days.
- wsloth514 8y agoPluto is a planet? I guess in the future they change their mind.
- stephengillie 8y agoAny concern about name confusion with ARK: Survival Evolved?
- vinchuco 8y agoAmazing. That took a while to load. Screenshots: https://i.imgur.com/XCNTHex.png https://i.imgur.com/XCNTHex.png https://i.imgur.com/lhqSEch.png https://i.imgur.com/lhqSEch.png https://i.imgur.com/XHsiXQv.png https://i.imgur.com/XHsiXQv.png https://i.imgur.com/frGqWAP.png https://i.imgur.com/frGqWAP.png
- flattone 8y agoCouldnt even get a response my n5x power button after trying to open on phone lte
- simonebrunozzi 8y agoWow. The map is really, really impressive. It reminds me how much I miss Master of Orion 2, one of the (if not THE) best strategy games I've ever played.
- imtringued 8y agoMaster of orion 1 is better because it doesn't have the stupid fleet size limit.
- extrapickles 8y agoI loved to be able to attack with 32k ships as it felt more realistic than current games where you have a very limited number. Master of Orion 1 also got me to reverse enough of its save format to move planets around so I could make a crude scenario editor, leading to my current career in infosec.
- rmuratov 8y agoImpressive.
- hliyan 8y agoPerhaps coincidentally, I discovered this Spaceship generator yesterday (looks best with the orange wireframe setting): http://ship.shapewright.com/ http://ship.shapewright.com/
- windlep 8y agoLovely site, I'm guessing this is still an early draft so there hasn't been much optimization. I'm on gigabit fiber and it took awhile to load. FF Network panel shows: - 131 requests - 32.74 MB Many of the graphics requests could likely be wrapped up, sprites, etc. Looking forward to a more optimized version.
- mathnode 8y agoOn Edge and Safari it's just an interface over a black screen. For a video game to reach a wider audience, should this not be a little more compatible with us boring old vanilla users?
- qazwsxedcrfv123 8y agothis is a very nice forum,check it out https://www.bit.ly/2M0hqJa https://www.bit.ly/2M0hqJa
- Camillo 8y agoLooks good and loads fast. Kind of annoying in terms of usability, though. If you click on a planet it just zooms in and you can't do anything. You have to go back to the system view, then hover (but not click) on a planet, then click on the "control disk" label that appears.
- 54543543 8y agothis is a very nice forum,check it out https://www.bit.ly/2M0hqJa https://www.bit.ly/2M0hqJa
- bhouston 8y agoVery nice. I see my code it in. :) The Three.JS version is 71 which is +3 years old: https://github.com/mrdoob/three.js/releases?after=r72 https://github.com/mrdoob/three.js/releases?after=r72 I guess this UI was released ~3 years ago?
- benjaminsuch 8y agoYes the ARK Map is pretty "old". Really nice work tho.
- keymone 8y agominutes of loading time and then black screen. oh well, back to doing useful things.
- timvdalen 8y agoWow, that loaded extremely fast and runs very smoothly. It feels very un-browser-y, really impressive.
- jvanderbot 8y agoVery cool! Where can I get a playlist for work that sounds like this spacey atmospheric music so I don't have to leave this tab open? Does anyone else work to this type of sound? I sometimes listen to the original diablo soundtrack, homeworld and homeworld 2, and sometimes even starcraft. Also the voyager radiosounds are pretty good too! https://soundcloud.com/josh-v-17/sets/working/s-ALPrL https://soundcloud.com/josh-v-17/sets/working/s-ALPrL
- tutuca 8y agoIncredibly it blocks my phone. It's really invasive. It started playing sound even on background. Had a hard time until I got to close the tab on the phone browser...