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Show HN: Dilay – A free 3D sculpting application
- Gys 8y agoWow ! Why not have this as a tablet app ? Seems more intuitive to work with ? A free app with in-app purchases to export the result for 3d printing.
- obl 8y agoI'm sure it could, but this looks like it's meant as a zbrush-like, which is used to make actual 3D models (or a normal bake) for production/concept. I don't think most artist in a studio would be happy with a tablet interface, except maybe if it's a Cintiq.
- unwind 8y agoActually encouraging a free software application (it's GPL) to target more closed platforms in order to add in-app purchases for basic functionality is very cynic-sounding to me ... am I just being old?
- radarsat1 8y agoHe said "A free app with in-app purchases to export the result for 3d printing." Do you expect him to add an "export the result for 3d printing" feature without a payment model?
- welly 8y agoWhy not? It'd be a complete package then.
- radarsat1 8y agoI am apparently being misunderstood. I don't mean to imply that including a feature for exporting models is a bad idea. But I don't understand why it's controversial to take advantage of platform's payment service for actually printing those models as physical objects and sending them to users. Obviously one would not do that for free. I guess I could have worded it better.
- Gys 8y agoAha, did not realize it was GPL.
- dspillett 8y agoI think you are misreading the intent there a bit. I saw the suggestion as taking payment for a physical printing service (where there are actual costs to cover: materials, time, delivery) - not taking payment for core/basic features of the software. As long as submitting to a local printer (which would be a core feature, if printing support is present), or exporting to a format that can be imported into something else for local printing, is not charged for, all would be well.
- Keyframe 8y agoHe could make a tablet version and sell it. Nowhere does it say, in GPL, you can't do that as well.
- microcolonel 8y agoApple's App Store ToS conflicts with the GPL, apparently.
- guy98238710 8y agoAnyone could then publish a free clone though? Anyway, locking user's data in the app and then charging the user for getting it out is definitely against the spirit of FSF who publishes GPL.
- bayesian_horse 8y agoAnother free 3D sculpting application: Blender.
- ddtaylor 8y agoHas anyone ever got Blender to run in WebGL using emscripten? That seems like it would be pretty awesome.
- greggman 8y agothere's Clara.io yea I know not the same as blender in emscripten but the same as in a pro modeling package in the browser I think the biggest hurdle tho is data. 3d editors generally need access to 100s of megs of data so you'll likely hit a wall pretty quick past a certain size. no idea how clara.io handles that
- bayesian_horse 8y agoYou can get around that by having much of it in the cloud or avoiding things like huge textures and the likes. Then again, browser processes with hundreds of megs of RAM aren't exactly unknown. Blender can actually be quite efficient in terms of memory. I have been using it as a command line application at times, because it starts up really fast.
- bayesian_horse 8y agoI would consider that a very hard and pointless port. Blender is extremely complex and has a ton of dependencies.
- macca321 8y agoopen source sculptris? yes please!
- bayesian_horse 8y agoTry Blender.
- nineteen999 8y agoUntil ZBrush 2018 (which incorporates Sculptris tesselation model), Blender's Dynamic Topology mode was the closest thing to Sculptris as far as I know. The cool thing I noticed about Dilay when I checked it out was that it had a Zsphere-like mode as well.
- glenndebacker 8y agoI love blender but its sculpting does not even come close for me as to Sculptris/3D coat for me personally. I really like Dilay because it certainly gives me the closest Sculptris experience and that also on Linux/Mac which is an added bonus!
- eerikkivistik 8y agoReally cool stuff! I was wondering, how are you solving the issues of sculpting low polygon primitives (do you dynamically subdivide or?).
- abau_org 8y ago> do you dynamically subdivide Exactly.
- eerikkivistik 8y agoThanks. Considering doing something similar for our product and add sculpting, this is one of the issues that popped into my head when I was playing around with the idea.
- techsin101 8y agonice low key plug?
- eerikkivistik 8y agoEdit: I seem to be in a mood today, sorry for the rash response.
- techsin101 8y agono i just made a snarky comment for no reason, even though i do the same thing
- techsin101 8y agohttps://3dc.io/app/ https://3dc.io/app/ i don't mind it, actually
- techsin101 8y agoI used the app.... my feedback... - add ability to subtract shapes. - add ability to draw 2d shape and rotate it - add ability to indent whatever shape is (imagine a box, i press something, new outline of smaller rectangle appears on side of a box, i click, new box appears except it lets you subtract from original box. so i can go from 3d cube to empty box. sketch used to do something like that. https://3dc.io/app/ https://3dc.io/app/
- eps 8y agoHow many people have worked on this? Just curious.
- abau_org 8y agoMainly just me: https://github.com/abau/dilay/graphs/contributors https://github.com/abau/dilay/graphs/contributors
- msadowski 8y agoAre there any projects on integrating haptic devices with 3D sculpting? I think it would be quite cool to use something like Novint Falcon[1] for sculpting. [1] - https://www.vrs.org.uk/images/novint-falcon.jpg https://www.vrs.org.uk/images/novint-falcon.jpg
- zawerf 8y agoIn VR there are a ton. Oculus medium, google tiltbrush, etc: https://www.oculus.com/medium/ https://www.oculus.com/medium/ https://www.tiltbrush.com/ https://www.tiltbrush.com/ Unless you mean something with real haptic feedback that isn't just a rumble (meaning it actually pushes back if you hit something instead of going through it), then I dunno. The limitation there is probably hardware.
- whywhywhywhy 8y agoOculus Medium truly blew me away, I've tried sculpting in the likes of Zbrush, Mudbox etc before and it's never really clicked. But being able to actually use your hands in 3D space with Medium is probably one of the most magical computing experiences I've had since first touching an iPhone. Highly recommend people giving it a go if you get a chance.
- msadowski 8y agoThe Novint Falcon that I linked came with a demo program in which you could 'touch' spheres made of different kinds of materials (I remember sandpaper, sand, ice, molasses) each one providing different kind of feedback (slipping in case of ice, stickiness in case of molasses). One limitation I see is the size of workspace but with right setup I think it could be an interesting concept to explore.
- frou_dh 8y agoWhat would such hardware be like? The first thing that comes to mind to me is some kind of glove that covers the arm and shoulder too, and can dynamically tense up many different regions on its surface, to restrict muscles/tendons.
- starmole 8y agoMeh? I tried to make a hole in the sphere, and the result was not pleasant.
- abau_org 8y agoYeah, you can't change topology using the normal sculpting tools. But using the Remesh tool you can subtract (Boolean-wise) one mesh from another, which essentially can be used to punch holes into a mesh.
- whywhywhywhy 8y agoYou need a sculpting app that uses voxels to do that in a way that feels effortless, check out 3D Coat or Oculus Medium.
- buzzier 8y agohttps://stephaneginier.com/sculptgl/ https://stephaneginier.com/sculptgl/
- warent 8y agohttps://i.imgur.com/zTelhsA.jpg https://i.imgur.com/zTelhsA.jpg Awesome tool, but this is why I gave up on my 3D modeling career as a child
- visarga 8y agoMy contribution to 3D art. https://imgur.com/a/FuHb1UG https://imgur.com/a/FuHb1UG
- Zamicol 8y agoLilliputian drag (queen?). https://i.imgur.com/oWgLBml.png https://i.imgur.com/oWgLBml.png
- King-Aaron 8y agohttps://i.imgur.com/NLuWmhE.png https://i.imgur.com/NLuWmhE.png
- KevanM 8y ago"that's an unfortunate colour" - a colleague said when they saw my screen.
- sorenjan 8y agoThis reminds me of Sculptris. http://pixologic.com/sculptris/ http://pixologic.com/sculptris/
- oregontechninja 8y agoWhat is the advantage of this over Blender? Blender has been my go-to for modeling, sculpting, video editing, and so much more. I'm not trying to bash this, I'm just curious.
- jefftime 8y agoI've dabbled a bit with digital sculpting, and for me, Blender's sculpting tools feel really odd. I haven't tried out Dilay, but both ZBrush and 3D-Coat's sculpting tools are a more natural fit for me. Blender has a certain inaccuracy I can't articulate very well that makes it hard for me to use effectively
- oregontechninja 8y agoI'll agree that they're definitely not standard tools, but I grew up using Blender so they're familiar to me.
- hacker_9 8y agoThere hasn't really been any big changes in 3d modelling software for decades now (the video in the link shows tools available in blender, zbrush, sculptris etc). The only thing left to fight over is the user interface; the more streamlined the process, the quicker you can go from idea in your head to something resembling it on screen. Most people swear on Blender because that's what they started with, others like 3ds Max,or Maya, or Mudbox, and so on. Again it all comes down to how efficient the tool makes the whole process.
- oregontechninja 8y agoBlender has the worlds most flexible UI system. If I could use it in personal projects, I would. Blender also has options to set keybindings and layout to something more familiar for Maya or Max users. I'm sure it behaves like Vim bindings in most editors though, not really as useful as having full blown Vim.
- 8y ago
- corysama 8y agoYou would probably get a lot of artist feedback if you started an announcement thread in http://polycount.com/categories/technical-talk http://polycount.com/categories/technical-talk