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Civ 5 AI battle – All 43 Civs on same map [video]
- DanAndersen 8y agoUnsurprisingly, being near a corner helps one's chance of survival, as you need to defend on fewer sides with the same amount of resources.
- noicebrewery 8y agoWondering why this guy put corners in a civ game to begin with. /r/civbattleroyale is generally a lot more interesting given a lot of civs are selected specifically to try to play to their terrain strengths.
- SubiculumCode 8y agoAlthough I was surprised that the civ in bottom left didn't prevail. They seemed to be able to expand first.
- wutbrodo 8y agoThe top right corner didn't end up being dominated by one Civ until quite late in the game. The bottom left was the only corner who wasn't equipped to take advantage of that, at the very least by the fact that a portion of the military capacity of the region was turned inwards instead of towards the regions neighbors.
- larkeith 8y agoAssyria (bottom left) was able to push a couple underdefended cities early thanks to their unique unit [1] which is exceptional at city-taking, however was stalled by unit buildup from neighboring civs. In the lategame, Greece (top left) mounted a massive attack enabled by their quick discovery of Chemistry, which allowed them to produce far-superior cannons [2], around turn 364 (5:00). The next to obtain cannons were the Ottomans, at turn 377 (5:11), but after a few moments of back-and-forth battle, they were overrun by Greece's superior numbers. After the collapse of the Ottoman defense, Greece was easily to defeat the remaining civs piecemeal, thanks to their overwhelming production advantage. [1] http://civilization.wikia.com/wiki/Siege_tower_(Civ5) http://civilization.wikia.com/wiki/Siege_tower_(Civ5) [2] http://civilization.wikia.com/wiki/Cannon_(Civ5) http://civilization.wikia.com/wiki/Cannon_(Civ5)
- craftyguy 8y agoWhat was that civ? I couldn't figure it out with the light background + orange font for city names, nor did I recognize that color scheme.
- Eupolemos 8y agoAssyria
- jandrese 8y agoMy first thought was whomever has a good early UU and starts on an edge or especially the corner is probably going to win. I was a little surprised just how easily Greece rolled the map once they brought those cannons to bear. Ashurbanipal's large empire collapsed practically overnight. Those obsolete siege towers and crossbowmen were no match for Alexander’s cannons and riflemen. The Ottomans put up a better fight, but the AI loves the UU a little too much and they were obsolete by the time the Greek army showed up, but at least they put up a fight. More aggressive targeting of the cannons and they might have prevailed, or at least delayed the inevitable a bit longer. Also, LOL at the AI for building so many settlers. I'm a little disappointed he turned off religion, but I'm guessing the missionaries would be unable to move through enemy territory very well due to all of the military units and they would clutter the map. Warsaw changed hands 18 times. At that point the residents have to check out the window every morning to see which flag is flying.
- zbraniecki 8y agoHey, that's not very far from the last 300 years of Warsaw history. source: I'm from Warsaw.
- nie 8y agoA Chinese Go teach phrase for kids: "Gold Corner, Silver Side, Grass (paper) Belly (mid)" - A corner is the best place - Side comes second - Carnage in the middle
- nie 8y agoWhich explains why most of us are surprised/shocked that AlphaGo developed a winning strategy in favouring battling in the middle.
- fhe 8y agoThe current explanation from the professional Go community is that, duking it out in the middle is far too complex for humans to master. So maybe it's not so much that corner positions are better than edge positions, which are better than center positions; it's just that the center area is far too complex to yield to human analysis.
- cgb223 8y agoAre there any AI battles with more normal Civ 5 settings? Like maybe 8 civs, bigger map with varying features etc
- omot 8y agoI recommend watching true start location earth all AI play through. It's interesting to watch how America is divided if Europe wasn't technologically ahead.
- woolvalley 8y agoDo you have a video link?
- omot 8y agoDrew Durnil has multiple videos Start state: https://youtu.be/NdpX_2OZJZY https://youtu.be/NdpX_2OZJZY End state: https://youtu.be/xxfCxUB4VMQ https://youtu.be/xxfCxUB4VMQ
- n1231231231234 8y agoCiv 5, with the add-ons, is one of my favourite games of all times. It's really well-balanced and thoroughly thought through. Everything is just in place, game mechanics, city management, unit system, science tree, social policies, trade, etc. I do turn off espionage, though. And the AI leaves room for improvement. Another thing that I also really like about the game is that you can get away with very little micro-management. However, some some micro-management gives you slight advantage. I think they struck a nice balance here. And beating deity was great, it almost felt like playing chess. Sure, you have to have a bit of luck with your starting position. And you need some luck later-on when it comes to the distribution of certain resources. But apart from that, it's in your hands and everything you do has to be near-perfect in order for you to succeed.
- joshmlewis 8y agoWhich add-ons do you recommend?
- adventured 8y agoIdeally wait until one of the aggressive Steam sales and get the Complete Edition for ~$10 (even $30-$50 for everything would be great given the amount of content). https://store.steampowered.com/bundle/575/Sid_Meiers_Civilization_V_Complete/ https://store.steampowered.com/bundle/575/Sid_Meiers_Civiliz... These are my preferred short list of addons / expansions: Brave New World - https://store.steampowered.com/app/235580/Sid_Meiers_Civilization_V_Brave_New_World/ https://store.steampowered.com/app/235580/Sid_Meiers_Civiliz... Gods and Kings - https://store.steampowered.com/app/16870/Sid_Meiers_Civilization_V_Gods_and_Kings/ https://store.steampowered.com/app/16870/Sid_Meiers_Civiliza... Babylon - https://store.steampowered.com/app/16868/Civilization_V__Babylon_Nebuchadnezzar_II/ https://store.steampowered.com/app/16868/Civilization_V__Bab... Korea - https://store.steampowered.com/app/99612/Civilization_V__Civ_and_Scenario_Pack_Korea/ https://store.steampowered.com/app/99612/Civilization_V__Civ... Several others that add more civilizations are good as well. However, again, the cost right now for all of those items is quite high for the age of the product ($70).
- 8y ago
- akozak 8y agoI'd be interested in some of the math here - e.g. if you wanted to compare civ fitness - would you need to test every iteration of initial starting conditions? And then I wonder how that changes if the map is a hexagonal sphere...
- simonebrunozzi 8y agoI love playing these kind of "strategy" games (Civ, Total War, to a lesser extent DotA 2, etc). I don't have time anymore, as I am a startup founder, and I simply can't play these for just 1-2 hours a week. I'll play again in a few years :) What typically annoys me is the AI in these games: never challenging enough, or challenging in the right way. Years and years, and the only hope is that the AI team at Google will figure out a way to apply their ML/DL AI to many games at once. (they did it for DotA 2, with remarkable results).
- toomanybeersies 8y agoI've found that Civ is great to play if you're time poor, if you have the self control for it. It's totally possible to play just one or two turns a day, and play a game out over several weeks. Total War, on the other hand, is not so good. Too many times I've thought "I'll just finished this turn up", and then when the AI has their turn, I end up stuck in half a dozen battles and 2 hours later I'm still playing.
- corey_moncure 8y ago>If you have the self control for it Do you remember the commercial ads for this game? Many of us will keep telling ourselves "just one more turn", "no really the next turn is the last one" until day breaks.
- untog 8y agoI actually find Civ great to play on a long flight (as long as I have access to a power outlet, it chews through my laptop battery). Makes a 6-7 hour flight, er, fly by. But I never finish a game, I just get to somewhere around the Classic era and have to shut my laptop off. And the next flight I take I'm never in the mood to resume a game, so I just start again. Lots of fun, though.
- hermannj314 8y agoI've got 18 hours across 2 legs from India to the US later today and playing Civ5 is exactly my plan. The time absolutely flies by playing it on a plane.
- make3 8y agoare they classical AI or learned (RL) actual AIs
- Gabrielfair 8y agoNow give these players a side channel to communicate and you have a solid research paper. An example here: https://arxiv.org/abs/1704.06960 https://arxiv.org/abs/1704.06960 Plus all of their code is on github
- FollowSteph3 8y agoThe cpu on that computer must be running quite hot. That would definitely be a way to do a computer burn in test. Plus it’s more fun ;)
- partycoder 8y agoThe result has a lot to do with: - what Civ is next to each other: each civ has unique units, buildings, etc. this can be decisive during an engagement. - resources - what alliances form There is also another factor in play here: you will see that the last civilizations to lose are the ones that secured the corners. This is because they have a smaller border to protect. In this sense it's similar to game of Go, were openings often start with corner enclosures.
- Sylos 8y agoI was surprised at how much time they spent building up their cities, technologies, religions etc., rather than just doing each others head in. There's this open-source game, Battle for Wesnoth, which is sort of like Civilization without the civilization part, so it's pretty much just hexgrid- and turn-based strategy warfare (and that part much more fleshed out). Would be interesting to do the same with that.
- bluefreeze 8y agoThis might be OOT, but I'm just curious how do you train AI on video games? Do you connect AI to internal API of the game or you let AI parse image data the from the screen and use external input (like keyboard or mouse) in order to play the game?
- petters 8y agoThe latter is much harder. It has been done for e.g. Atari games.
- paulryanrogers 8y agoIIRC it's almost entirely based on game APIs or memory hacking
- CaptainJustin 8y agoI have seen a few cases where they build a client for the game. It receives messages like a connecting client application does and sends messages to the server as well. The downside of this is that you are trying to honor an unpublished API that no one promises not to change and no one will tell you when it does.
- mtgx 8y agoThe first option is how "game AI" has been developed by most gaming companies until recently. The second option is how DeepMind, OpenAI, and a few others are now building gaming AI. Only the latter is about building a gaming AI that "learns to play the game like a human does".
- davedx 8y agoSoon as I saw the Greeks had riflemen I knew it was all over :D
- Gravityloss 8y agoIn Civ 5, There are so many things to choose from that give tiny 10% or +1 bonuses here and there. Unit promotions, religious bonuses, civics, buildings. I get bonus hunting fatigue. At least in Civ 1, even if there was only a handful of different forms of government, they had massively different effects. I've played every Civ game except four and six. Certain elements in the map in Civ 1 gave good bonuses. Now everything's watered down. I feel it's a cop out way to balance something by making everything have a tiny effect. The automation also leads to you playing by reacting to popups, which is not fun. Oh, this city state now wants this random thing. Your game totally hangs on the ability to get them on your side. It's fun to make plans and try to follow them through. It's fun (and harrowing) to make interesting decisions. You can't do it with just such random elements. It's not fun calculating cumulative bonuses. And it's also not fun even if it's automated. Have less gameplay elements! Civ V is a game for coupon hunters and bean counters.