3 ms·
I was thinking exactly this - I'm not massively clear on where loot boxes and blind-pack card games/sticker collectables differ. Both are fixed price products w
by wastedhours 9y ago
I was thinking exactly this - I'm not massively clear on where loot boxes and blind-pack card games/sticker collectables differ. Both are fixed price products where you don't know the contents, with the value of said contents varying massively from the invested cost, along with the ability to trade/sell the contents on secondary markets.
Trading Pokemon cards, I reckon I spent more on booster packs trying to get a Charizard than I've spent on all of the chests, loot boxes and packs in games, for nothing more than a piece of card that (sadly) eventually gets water damaged...
- matwood 9y ago> I'm not massively clear on where loot boxes and blind-pack card games/sticker collectables differ. Both are fixed price products where you don't know the contents, with the value of said contents varying massively from the invested cost, along with the ability to trade/sell the contents on secondary markets. I'm also not clear how this differs from an MMO where you kill monsters over and over hoping for piece of random loot that can then be virtually sold.
- pbhjpbhj 9y agoTwo difference with an MMO are that it needs some sort of skill to kill the beast; and time makes it so you can't just mash a button and max out your credit card. It's exploiting dopamine hits but not as aggressively, and it doesn't - presumably - cost real money every time you try.
- Goronmon 9y agoIt's exploiting dopamine hits but not as aggressively, and it doesn't - presumably - cost real money every time you try. Yeah, I'm not a big fan of the people in these discussions who gloss over the "pay money to roll the dice" portion of the gambling issue.
- Tactic 9y agoThe difference is the effort involved to get to the "gambling". With loot boxes, packs, slot machines, whatever you put your money in, start your process (open the pack, pull the handle) and watch the outcome. With an MMO you have to put time and effort into it. It is, in essence, work. And if you don't like the results you can work some more. It would be the same as selling access to a gold panning stream for a lame real world analogy.