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Finding UX in the Trash
- tyingq 9y agoThe article doesn't propose a solution for the trash problem. I suspect because it's not really a UI problem. UI can't magically make all complex interactions easy. Fixing the problem would mean changing the requirements first... then the UI. Edit: Never mind...missed the key sentence there in all the discussion about the 4 labels.
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- dguo 9y agoThe author did say: "UX is turning those four bins into two (or one!) and signing up with a single stream recycling vendor."
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- catnaroek 9y agoAnd he's wrong. It is far easier to get everyone to classify their trash. Separating trash that has been put in a single trash bin is far more complicated later on. “It allows people to think less” isn't an excuse for making shit worse in every other possible imaginable respect.
- 0xF2 9y agoAuthor here. The point here is not the trash, I go by those bins twice a day and can affor to think a few more seconds if I am carrying something unusual. Plus it makes you feel like you are part of a bigger cause to put near-zero effort to help save the planet. The point is software. There I should not spend a fraction of a second thinking, because that does not happen twice a day. It happens every 15 minutes if we are talking about me looking at my phone. UX thinking there makes a real, tangible difference.
- catnaroek 9y agoThen allow people to automate it themselves according to what they think is best. Who put “UX designers” in the business of deciding what my habits should be? From one of the pictures on your post: > We guide every interaction. This is as fascist as it gets.
- sslayer 9y agoExactly - Removing options and "thinking" for the user removes freedom. I agree that is okay to "hide" options and "think" for the user, as long as those options utimately can be "unhidden". I want my UX to be intuitive and easy to use, but what If I want to customize my UI for my own experience?
- jaxn 9y agoWho gets to define the options that are available? Shouldn't the developer of the software get to decide what their software does and doesn't do? You want me to spend money developing and supporting options that I would rather not build & support?
- 0xF2 9y agoThe designer in the software team gets to decide what is available. Software that has no design has in itself been designed, but the choices were made by a developer instead. There is nothing inappropriate about one vendor making choices. to continue the Apple example, they make 8 of the reasonably complete smartphones you could choose to buy. If you were forced to buy Apple's phone, that would be another matter, but you get to choose.
- Qwertious 9y ago> Shouldn't the developer of the software get to decide what their software does and doesn't do? You want me to spend money developing and supporting options that I would rather not build & support? In the long term, yes - the customer decides, because it's the customer providing the money. Now, there's the whole "the customer is NOT always right, because the customer is often a clueless moron" problem, but ultimately, it's the customer's money to spend (or not spend).
- archagon 9y agoWell, except for the fact that half the people won't bother and the job will have to be done at some point anyway.
- uoaei 9y agoThat is a strong assertion. It takes a bit of culture remapping, but certainly doable. Want good examples? Spend some time in Germany or Sweden.
- lobster_johnson 9y agoMaking humans change their habits is extremely difficult, though. Scandinavia and Germany are outliers — and I say that as a Scandinavian (who has spent a lot of time in Germany). Here in New York, I recently lived in a building where people would, on a weekly basis, discard pizzas, soiled napkins and rotisserie chicken carcasses in the recycling bin. This was a modern building with just two different recycling bins (one for plastic/metal, the other for paper/cardboard). It's amazing how little people care. In my current NYC neighbourhood, there are no recycling bins at all, and people have to sort and bag their recycling and put it on the street one night of the week. Not surprisingly, almost nobody bothers. Other than myself, I've only observed bags from my neighbour next door. The US can be pretty infuriating/depressing sometimes.
- carwheel10 9y agoIt's even better if we move the problem of classifying from the person throwing trash to the time of manufacturing of the article. You could mark each article with #1, #2 or #3 and standardize each bin to be called bin #1, #2 or #3. The person then simply matches number on article to the number on bin and throws, dead simple. See my comment above for detailed description of this.
- glandium 9y agoThose labels exist, at least in Japan. They're not numbers, though. http://www.barcode-net.com/products/recycle/img/ex-img_recycle-01.gif http://www.barcode-net.com/products/recycle/img/ex-img_recyc... The problem is when items have multiple labels, because they're not made of one thing. The simplest example is Saran wrap, where the box is "paper", and the part to cut plastic is either "aluminium" or "plastic" (there are brands that make it in paper so that it's easier, though). And both parts go in different bins. Bottles can have 3 parts: plastic cap, PET bottle, paper label. All in different bins. Then you add rules where things need to be clean, which mean in theory, your toothpaste tube needs to be cut open, and cleaned, before putting it in the bin. And different cities have different rules.
- carwheel10 9y ago9 labels is too many. Also, those pictures are kind of hard to match. It needs to be dead simple: number of labels = number of bins available. Maybe number of labels can be more than number of bins by 1 or 2 at most. Secondly, use numbering instead of icons. Numbering is dead simple to match, icons require effort to match on the box against the picture on bin. In the case of saran wrap: the box should clearly say #2 for box and #3 for contents (saran wrap). That would resolve the case you mentioned.
- glandium 9y agoThe fun part is: in many cities, you actually have to separate almost all 9 categories. As for the salan wrap, the point is that it's not a box vs contents problem. The box itself needs to be broken up (removing the cutter part) before being thrown away.
- lucideer 9y agoRegardless of what's easier or what will have to be done anyway, this isn't a UX solution. It's kicking the can down the road. Good UX solves problems at the point of user interaction. Avoiding the problem only to dump it on a backend engineer or data scientist who's then got to make do with bad source data (my best guess at the equivalent to recycling contractors in this analogy) is not good UX, it's just laziness. If it is easier for the data scientist to sift through and correct bad data than it is for a UX professional, it absolutely makes sense to have the data scientist do the work. But the UX doesn't get to take credit for that decision. His follow through after the initial bad analogy is then frustratingly vague; he just hand waves at Apple and gives no concrete examples of solving UX problems.
- pwinnski 9y agoThe article is not about UI. A chunk of the article is aimed at correcting the idea that UX is UI. The author does provide a UX solution, which is to cut the number of bins to two or one.
- toddmorey 9y agoBut going to one bin makes recycling impossible. So really, that just ignores the problem or decides it's too hard to solve. What I'd love to see is a solution that makes disposing of trash easy while also allowing for recycling.
- x1798DE 9y agoFWIW, recycling is not "impossible" if the trash is not pre-sorted by the people throwing it away, it's just harder for the people who have to do the final sort (presumably someone is there at the end correcting the mistakes of all the non-expert trash bin users out there).
- 0xF2 9y agoWhy would one-bin be impossible? We have ways to differentiate commingled glass, plastic, and metal automatically (and mechanically). We can get fancier with AI if we need to. Always use the word impossible with the greatest care. Everything is always impossible right up to the moment it is done.
- Retra 9y agoAnd most things are never done.
- amelius 9y agoThe recycling industry should develop automated ways to separate garbage appropriately, in a central location; perhaps using machine learning. Then you eliminate the UX altogether. The best UX is no UX.
- user5994461 9y agoNoone care about the UX. People just throw their garbage wherever.
- 0xF2 9y agoThat is actually a better point for recycling UX than saving a user's time, as most people do not throw away trash so many times a day to make UX matter. But the system does not work if it defeats the user's willingness to cooperate, as the escalating documentation shows. Thanks! I shall add it to the article.
- Spivak 9y agoYou really don't deserve the downvotes because this is also the rational behavior. It's not worth anyone's time to learn any UX because the "Trash" bin can contain everything.
- madeofpalk 9y ago> perhaps using machine learning. What? You can't just say 'machine learning' about every (perceived) problem you hear.
- jstimpfle 9y agoTo be honest, this sounds like a perfect application for ML. Especially if you look at how people separate their trash. And it might well be how it's actually done (i don't know anything about recycling) It might be a good idea to separate paper/dry stuff from wet stuff and glass from the start, though. Just the way it's done in many countries. (I heard that in one of the poorer regions of the city I live in, the trash is thrown into a single "bin" after collection, and possibly separated from there. Don't know if that's true though).
- xg15 9y agoThe paradigm works well as long as the designer has a clear idea of what the user wants to do and as long as the designer('s boss') and the user's goals are aligned - and as long as the designer could anticipate all use-cases. Nothing is more infuriating than finding out that something that should be straight-forward to do is hard or even impossible because the option got taken away in the name of UX. Actually, there is one thing more infuriating: If that UX was also inspired by business goals and not user interests.
- Karunamon 9y agoThis mindset (well, part of it) is what put me off GNOME. They forgot who they were designing for. Parts of the UI look like they were designed for touch, with all the compromises that entails; yet their average user is currently someone who use mouse and keyboard on a desktop. Being opinionated is fine, and for the most part Apple makes the right calls. But it’s not as simple as dictating “thou shalt...” via the UI and calling it a day, and then flatly refusing when questioned. It’s the UX equivalent of a bad manager who only learned the “be an asshole” from Steve Jobs-style leadership while forgetting all the reasons he could get away with that.
- 0xF2 9y agoApple does not get away with it because of force, or because of Steve Jobs' style. Apple can actually provide two different experiences, one via the UNIX cli (with a lot of knobs) and one in the Mac OS X UI (with high UX). Browsers do the same with chrome:// and about:config. In a properly modular design, you often do not need to choose whether to upset the expert user or to make the naïve ones happy.
- Gys 9y ago> Actually, there is one thing more infuriating: If that UX was also inspired by business goals and not user interests. Like.... Facebook ? I do not use it myself but ended up checking somebody else's page for a specific comment. Took me a while ! I remember a while ago (4-5 years ?) there was some fuss about Facebook deciding not to improve UX because tests showed users would spend less time on it. But cannot find anything at the moment.
- 0verc00ked 9y agoI literally just found some UX in the trash.
- deleted 9y ago[deleted]
- ccleary00 9y agoMany people do not understand UX and its role, but in my experience UX teams do not really understand how to operate within organizations and adapt to processes either.
- daleco 9y agoHow do you integrate UX in the agile process? People think that UX is UI. Unless you work one or two sprints ahead, it's challenging to integrate design thinking or the users in the process.
- tensor 9y agoProcesses are a shared responsibility. It's not on a given team to adapt to existing processes, but it's on both teams to adjust the process to incorporate all the concerns.
- sdbrown 9y agoTrash sorting is the absolute worst UX. A newspaper goes in paper recycling, fine. Does a glossy magazine also go in paper recycling? Cardboard goes in paper recycling. Does paper cardboard with a plastic overcoat go in paper recycling? Can TetraPaks or whatever the heck Zico/juice boxes/etc. uses be recycled as "paper"? What about steel cans (which most coconut water in southern California is packed in), do they go in "cans" recycling, since there is no "Aluminum"-specific stream in my workplace? Trash UX is really awful. In my office it's even worse - the custodial staff just dump the at-desks blue recycling bins into the same large trash can as the black waste bins. Why the heck do we even have recycling bins if it's just going to be commingled anyway?
- cptskippy 9y agoI really hate these articles that bemoan poor UX but in reality are a failure of the author to take the time and look at the problem from a different perspective. Sure the Mac printer selection experience is great when you have a laptop that you carry from work to home and print from a single printer at either location. It sucks when you have a desktop at work and you can see the entire corporate network. That printer sitting across the hall might be 10 hops from you on the network but the printer on some exec's desktop might be 2 hops even though he's 2 floors up. Or maybe you're a home user who never takes your laptop anywhere but you have a document printer and a photo printer. Or a kid and they have a printer for school work in their room. Then you have to check every time you print. * Neither OS adds a printer by default so the scenario I described isn't really feasible and none of the OSes behave as I or the author of the article described.
- kettlecorn 9y agoI haven't used printers from a Mac at all, but reading the article I thought the implementation was that the Mac would keep track of a preferred printer depending on what network you're connected to. If it's as I was thinking it would work without problem for the scenarios you described.
- cptskippy 9y agoI just checked and nothing really lines up with what the author states. MacOS Sierra and El Capitan default to the "Last Printer Used". The UI is the same in both and there is no indication in the UI that this a per network preference. Windows 10 defaults to "Let Windows manage my default printer" and has clarifying text under the option that states "Windows will set your default printer to be the one you used most recently at your current location". Which appears to be the feature the author loves about OSX. Windows 7 sets the first installed printer as the default printer and when you install a printer it asks if you would like to default to it in the future. Personally I prefer the Windows 7 approach over macOS and Windows 10. Having a network/location default would be ideal in my mind and that doesn't appear to be an option for macOS or Windows.
- foobarbecue 9y agoYou guys should see the trash sorting at McMurdo station, Antarctica. When I first traveled there in 2009, there were about 20 categories, and dorms had an area just like this one with about 10 of those categories present, each with a page of documentation. If your category wasn't there, you needed to go find that category somewhere else. The categories overlapped and changed from year to year and had names like "paper towels" (compressible non-recyclables that could be baled on station) and "burnables" (I still don't really know what that was for, since incineration is banned out there). Users were encouraged to call the Waste Department for support, and actually the people at Waste seemed to understand and believe in the system (unlike me) so I called them frequently to ask where to put e.g. an empty juice box. To be fair, this system was borne out of the real difficulties of waste management in Antarctica, and I'm not sure I could have done a better job with the UX. (Constraints were that everything went back to the US on a boat, food waste had to be shipped back refrigerated, etc.)
- 0xF2 9y agoFascinating. Thanks for sharing, I thin this is probably one extreme of the scale of effort taking care of garbage... and with good reason given the delicate ecosystem. The things you learn talking about design ;-)
- foobarbecue 9y agoIndeed, managing waste for a station of over 1000 people while complying with a restrictive international treaty and putting up with extreme environmental conditions is a really tricky and dangerous job. I knew some of the "wasties" well and had lots of respect for them. They had to deal with conundrums like: how do you forklift pallets of waste which are frozen to the ground by several inches of ice following flooding?
- jackfraser 9y agoWhy exactly was incineration not allowed? I can understand it being logistically difficult to implement, but it would sure be a lot simpler, and it's not like there's enough people down there that the carbon footprint relative to the airshed would be significant.
- bhauer 9y agoI get particular joy out of seeing that type of multiple waste-bin installation in municipalities that use mixed-waste processing [1]. Knowing that all bins are being combined at pick-up and then re-sorted at the material recovery facility makes me chuckle. Incidentally, is mixed-waste processing still picking up steam anywhere? [1] http://www.waste360.com/mrfs/10-points-explain-mixed-waste-processing http://www.waste360.com/mrfs/10-points-explain-mixed-waste-p...
- smoe 9y agoI totally agree with the article for user interfaces that are meant to be used by a broad audience. What I'm struggling wrapping my head around is, coming up with user interfaces/experience for big, specialized applications whose value proposition IS to give the user full control over the "machine". Think GarageBand vs Pro Tools, SketchUp vs Maya, iPhoto vs Photoshop. for example within an digital audio workstation I think it is great for quick experimentation and beginners to have some guitar pedal style plugins with just on/off switches and few knobs, that can change multiple parameters at once in a predefined way. But if you don't also give me an alternative way to control all the parameter myself the application becomes useless to me except in a few use cases. Does anyone have recommended readings for ux projects where you can't "just" turn 4 into 1 and be done with it? (Not meant to be demeaning to the author, it is just not always possible to just remove things:))
- LarryMade2 9y agoProbably need a picture for the first bin too - People might be compelled to toss old batteries into that bin with that icon design.
- Mathnerd314 9y agoThe best UX I've seen for recycling & composting is putting up a board with examples of each item for each bin. So the aluminum bin would have cans, the commingled bin would have paper, bottles, etc., compost would have a banana peel, compostable forks, etc., and trash would have all the non-recyclable stuff. The only remaining problem is that the examples are non-exhaustive so you still have to guess if the thing you want to throw away isn't up there, but the trash is always safe.
- carwheel10 9y agoWhat do you think of my proposed solution I posted above?
- syrrim 9y agoWhy should the option to do more complicated things be taken away? If some behaviour is needed and preferable for the vast majority of users, then of course this should be default - but why, oh why, must their not be an option, hidden behind some series of menus, to change that behaviour for those users who are so inclined?
- carwheel10 9y agoHere's the problem with current trash UX: 1. Person walks up with trash in hand to 3 bins. Each bin has a poster with pictures of items which are meant for that bin. Each person has to make O(n) comparisons for each of the bin and then make the closest judgment call. Too exhausting, error prone and inefficient as each person is solving the classification problem for a given trash item over and over again. Here's a simple solution to the problem above: 1. Setup a regulation that each article be simply labelled with a numeral marking: "1", "2" or "3". Standardize each trash bin to be called bin #1, #2 or #3. Each person simply throws the trash in the matching bin. This moves the classification problem from the person to the time of manufacturing of the article. Also, the classification is only done once by experts and not by each person at the time of throwing away the article. Also, reduces the classification problem for the person from O(n) to O(1). Simple solution which solves the problem in elegant fashion.
- jaxn 9y agoYou completely miss the point of what he is saying. There is nothing intuitive about "1", "2", "3". Your proposed solution requires everyone to build expertise at throwing things away. You also open the system up to folklore about what the numbers mean and what should go in each bin. And that folklore is impossible to control and correct. It's fine if you want to build systems that way. They may be good and work well enough. But a more intuitive system will prevail at some point.
- et1337 9y agoJeesh, take it easy. I took the numbers to be rhetorical. Of course you'd want to use intuitive icons instead of just numbers. What I'm curious about is what kind of prevailing more intuitive system you had in mind.
- maxerickson 9y agoPlastic recycling uses numbers.
- carwheel10 9y ago
- grogenaut 9y agoI like that they call out issues in the ux then throw up their hands and say "this is a messy problem" and redefine their scope instead "well just collect everything in my beautiful ux" and "pay someone else to do the hard work". I don't know of a single stream place that takes food commingled with recyclables and trash except the landfill. Basically it sounds like "my ux is harmed, user education is hard, let business or engineers figure it out"! Yay now here's a ton of tenents to guide your way into making your job easy because your job should be trivalizing things.
- tensor 9y agoThey didn't throw up their hands, they recognized a very important fact: Trying to teach every trash bin user how to sort is very difficult. It might be much easier to instead teach a few specialized people how to sort (the single stream recyclable service). This is easier for the trash users, and probably a lot more efficient as the number of sorting errors might be greatly reduced. The food vs other items problem is probably why they explicitly said it would likely be two bins, and one only if it could be made to work. This is the point of the article: UX is not UI. The solution encompasses changes to the entire system, not just the UI.
- gerdesj 9y agoIf you are going to whine and whinge about something in a blog, why not define the bloody thing first? You (for a given value of you) and I know that UX means User eXperience. Could that be a blog UX fail? If someone doesn't even know what you are on about from the title, then your message may not get through. To be fair, the intended audience for this might allow the author assume a certain subset of knowledge but it wouldn't hurt to cover a wider casual readership.
- jakobegger 9y agoBut sometimes education is the best UX. Just give people an exhaustive list of trash for each bin. There is no simple and elegant solution to knowing what goes where, since it depends on the recycling process etc. Recycling bins at community recycling centers here just have alphabetic lists that list every item, and helpful staff that tells you were to put things if you are unsure. People throw away the same things over and over again. Teach them once, and they‘ll throw it in the right bin. No need to come up with a confusing icon or throw everything in a single bin.
- gfiorav 9y ago> Making things simple is about taking options away Dangerous. The hard part is knowing what you can take away and providing the right default for all other things.
- paulwallas 9y agoI wonder if making the doors transparent would help in any way. I fully share the frustration of the end user. I'm a UX designer myself and appreciate the little moments that are few and far between in every day life where people have got the basics right. My thoughts on the transparent doors are that 60-70% of people will get this trash system correct. The contents made visible will promote the correct behaviour and may reduce the question of what goes where.