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Try making e.g. a game that is not on someone else's platform. Make a game that is not for PC or XBox or PS or Nintendo or iOS or Android or Facebook or Java or
by carterehsmith 10y ago
Try making e.g. a game that is not on someone else's platform. Make a game that is not for PC or XBox or PS or Nintendo or iOS or Android or Facebook or Java or whatever. Count money. Oops, there isn't any.
Or, try making a Photoshop clone, CAD software or similar without being on someone else's platform.
Oops.
"it don't work"
:)
- chii 10y agothere are many games not in platforms you listed. those games are called board games, and they have been a resurgence of them lately. as for video games, yes you'll be beholden to the platforms you build it under. this is why I say to devs, always build it cross platform!
- Nexxxeh 10y agoI hope you are wrong. Age of Ascent did play tests that were rather fun (and impressive) when I caught them, and that's in-browser no-plugin.
- Vendan 10y agoYou are confusing platforms though. The various app stores are vastly different then how it works on Windows, and PC in general for that matter. I get to choose all the way down to the OS, very few phones get that kind of choice. On top of that, iPhone app store is one of the most controlling out there. Even android allows you to install out of band, and to install other app stores and that kind of thing.
- deleted 10y ago[deleted]
- Dylan16807 10y ago> Make a game that is not for PC Or is the right challenge "make a game for PC that isn't in the microsoft app store"? Which is in fact no hindrance at all. It's not really "someone else's platform" just by using someone's software. They have to be in control.